The multiple "I told you so" posts by TS, OTOH, were just plain boring and added nothing. Perhaps one of the overriding principles should be, "I shall try to contribute to the discussion with every post I make."
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The multiple "I told you so" posts by TS, OTOH, were just plain boring and added nothing. Perhaps one of the overriding principles should be, "I shall try to contribute to the discussion with every post I make."
A cut and past from the game thread it was posted in
(speaking of childish stupidity as exhibited by Sasaki in the game)
I detest that type of interference because it cheapens the effort of the players who are still alive and attempting to actually solve the puzzle. So excuse me if childish stupidity piss me off to the point of extreme anger, but it will every time - that is my nature to the core.
In the game if your alive - cheat, lie, steal, borrow, beg, convince, tell the truth, make up fake PM's and roles to save your rear-end.
If your dead contribute to lynching who you believe is responsible for getting you lynched or murdered. Make cryptic posts about suspects concerning little stories like the one that Major Dump posted after his death. But when you have been lynched or murdered - you should not conduct yourself in a manner to ruin the game for those still playing because your a child behaving like a spoiled little brat because you lost. That type of crap ruins the game.
I agree its another examble of childish behavior that can and does ruin the game.Quote:
Originally Posted by Pannonian
I agreeQuote:
But when you have been lynched or murdered - you should not conduct yourself in a manner to ruin the game for those still playing because your a child behaving like a spoiled little brat because you lost.
I had contact with 2 persons in the Capo game. Stranger and someone who is still in (thus I will not give his name). When I got killed I just started contact with TS and he wanted me to do certain things. So I suspected him of killing me, but he was plain innocent ... however irritating he may be. So mostlikely I was killed by:
-that other person I had contact with, but who I trusted
-someone who just thought: eena meena mina moo
Now some say that certain person is bad and has killed. Even tho there's a 50% change he killed me, why would I go all out on him, I trusted him ingame, why would I not trust him anymore, I can only spoil the game for him if I start posting like some did, and that imo is not fair to him.
From past experience, dead players lying etc doesn't ruin the game in the slightest. For example I really enjoyed Reenk's deceptions after he was lynched in Mafia V, and TGFII wouldn't have been half as dramatic if the dead players couldn't debate. I suspect your one of the few who feels this way. After death, you work for your teams victory, full stop.
An honest question, if you are so concerned about being left in peace to solve the puzzle, why aren't you complaining about the detectives? By their very nature they solve the puzzle for the town.
I suspect most of the things discussed here only came about because of the complications and unbalancing rules of Capo. Normal games and a revised capo would go much smoother.
Full stop - yea right. Childish behavior is childish behavior.Quote:
Originally Posted by Sasaki Kojiro
No it's not. Different rules bring about different styles of play. You'll never see the Capo shenanigans in GH-hosted games because detectives are only allowed to reveal in public, and IIRC they're not allowed to quote GH. Mafia aren't allowed to reveal themselves at all, and there are no autopsies so no-one knows for certain who the mafia really are until the game is over. And there is only one mafia family so there isn't any incentive in backstabbing.Quote:
Originally Posted by Redleg
The mafia need to use every tactic they can think of in Capo because the rules are skewed in favour of the town. Tighten up the rules a bit, and there will be less spamtastic posts like those we've seen in Capo, because there will be less incentive for it. Mafia isn't supposed to be an orderly strategy game, it's supposed to be a chaotic free for all where no-one is certain of anything until the narrator says game over. For something really childish, try Lemur's tactic of spamming GH's inbox so the detective can't get his investigation PM through.
Well, however childish that may have been it's still one of the most original mafia tactics I've seen up to date. It shouldn't be encouraged by any means, but it does win hands down for most original mafia stratagem, in my opinion that is.Quote:
Originally Posted by Pannonian
Capo is somewhat unusual Mafia game since at least half if not more of the action takes place behind the scenes. That, added with the three families, makes it practically impossible to actually trust anyone at all. And this doesn't get easier when the game progresses and mafia/criminals and townies get killed. It makes the game a very, very different experience than a normal GH hosted game, and both have their own merits. It is by no means an easy game to serve as an introduction to the mafia games in general....
PS: I believe quoting PM's from the General in his games is allowed, believing it (which grows more and more unlikely with every fake Sasaki reveal...) is an entirely different story.
:balloon2:
Noted :bounce:Quote:
Originally Posted by Pannonian
My opinion of Lemur just dropped a couple of notches. That's by far the lamest mafia tactic I've ever read about.Quote:
Originally Posted by Pannonian
*sheds a tear*Quote:
Originally Posted by Redleg
Anyways, my thoughts-
One should agree to abide by the rules of the host, and double check in the case of doubt.
My thoughts on rules-
The dead can post, but reveal no new information - roles, conversations, etc.
Posts should be topical.
Other rules (screenshots, multiple accounts) are left at the discretion of the host.
Crazed Rabbit
My rules for the Monks and Mason mini-mafia seem appropriate.
The Normal PM's are made avaliable, so everyone knows what they look like.
Special roles are handed out in secret, but you cant quote me (the hoster) or post SS proving to be who you are.
No death reveals either.
Speaking of Monks and Masons, i need more people :laugh4: If people like it, i may keep it going, or start a newbie version of mafia as well.
Yes, it is a good code, however there is one I don't understand:
The problem is that if a mafia member contacts you and says "I want you to join me in killing the town" then you couldn't post it in the thread as evidence to get an individual lynched. Would it not spoil gameplay a little?Quote:
Originally Posted by Seamus Fermanagh
That would only happen in a CDTC type game. And they are a bit different from normal mafia.
You would say "so-and-so tried to get me to help him kill the town via pm". The important thing is it's in your words.Quote:
Originally Posted by Omanes Alexandrapolites the Idiot
About the dead, I'm thinking the should not be allowed to reveal information that they had not posted in the thread prior to death. So, say in Capo II a mafia member pm'd a townie, said he was the detective with a guilty result on Ichigo and got the townie to vote for him, and then before Ichigo's role was revealed to be "doctor" killed that townie, he wouldn't be allowed to expose him. Vote him for some other reason maybe.
I think that perhaps this would be a good blanket rule for the dead from now on:
You cannot disclose any information, conversations, or anything else related to the game outside of the main thread once you are dead.
Deception is a part of these games. We are having fun here, and I really don't understand why people actually get upset when deceived (I only feigned anger and sadness so people would listen to me and feel sympathy).
Personally, I think the only general rule should be have fun and don't get upset.
If a host wants to explicitly ban a type of behavior, then it should be banned.
When I was think of hosting a game, I was actually going to allow screenshots, but one thing I was not going to allow was any dead to speak. For a dead person to speak in my game, they had to PM me with what they wanted to say, and I would include their statement in the story through a piece of writing (augurs talking to the dead). Each player would only have one shot at saying something posthumously to the town, so they had to make the best of it.
Let's just listen to the rules the host lays down and infer anything not explicitly prohibited to be allowed...
Let's have fun in these games guys. ~:grouphug:
They should at most be able to make a comment about 1 person, and that should be published as a suicide note, scrawled in blood, a telephone list... by the person running the game.
Untouchables and Sean Connery's death scene... it should add to the game not detract from it.
OH
And for a night murder there should be a chance that the murderers get to decide what the note is... so we can never be sure if the clue is from the victim or those who murdered them.
Good discussion -- I'll be considering these all for my return to Fatlington.
However....
Do we wish to include a statement on the dead in the code of ethics?
I'd like to set that up soon as its own thread for people to sign/pledge their support.