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Re: Setting reforms to your preference
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Imperial trigger
declare_counter Romani
declare_counter AugustanReformatorCounter
monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
inc_counter Romani 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 30
and I_TurnNumber > 288
and I_NumberOfSettlements seleucid > 65
;and BattlesFought > 100
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
;Unconditional Reforms
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
and I_TurnNumber > 600
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
terminate_monitor
end_monitor
end_monitor
monitor_event CharacterTurnStart Trait Augustus > 1
set_counter AugustanReformatorCounter 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor
this is the script that i use for the imperial reform
in red is the alteration
on the year 150 bc(600/4=150) and if exist any general with the trait augusto .
for the other reforns the principle is the same
attention that this is only for the reform, to have the imperor you have to give some traits manually because there are some that are broken, but for that you can read the post on top that are all there
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Re: Setting reforms to your preference
hey can someone just send me a file of the script where it like makes eliminates all the reform turn thingys, basically the requirements stay but the turn things are removed, like it has to be 240 bce or whatever, i read the front and i tried doing that and it dint work and i have no clue what anything else means
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Re: Setting reforms to your preference
I am switching the Imperial trigger text as has been shown here but I am still not getting the Imperial Reform. Essentially, I am just switching the text a bit so that I can get the imperial reform after my first turn. My question is: Do I have to change any text under the marian and polybian triggers also or am I just doing something wrong in the Imperial trigger? And if so could someone show me the text changes required to make the Imperial reforms happen right at the beginning of the game, after my first turn?
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Re: Setting reforms to your preference
Quote:
Originally Posted by HopliteElite
I am switching the Imperial trigger text as has been shown here but I am still not getting the Imperial Reform. Essentially, I am just switching the text a bit so that I can get the imperial reform after my first turn. My question is: Do I have to change any text under the marian and polybian triggers also or am I just doing something wrong in the Imperial trigger? And if so could someone show me the text changes required to make the Imperial reforms happen right at the beginning of the game, after my first turn?
I tried to do that same thing, but it doesn't work.
Maybe we're missing the part where we must give a character some traits? :sweatdrop:
P.S.: AGGRRR!!!! :wall: :wall: :wall: :skull: :skull: :skull:
ME MAD!!! :furious3: :furious3: :furious3: :dizzy2: :dizzy2: :dizzy2:
OK, now that I've calmed down.
I can't get even unconditional Marian reforms, yet alone Imperial, even though I've cut the need for Augustus. This is driving me MAD!!!
Any one, please? Have mercy on this pity soul. :help:
P.P.S: OK, I've somehow managed to get Marian reforms by lowering the conditions and making unconditional just a city more (need a extra province). I hope I can achieve the same trick with Imperial.
BTW, I didn't know Marian had Vigils?
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Re: Setting reforms to your preference
You have to get the Polybian then the Marian reforms before you can get the Imperial reform...
Vigiles in the Marian Era aren't true Vigiles but represent Latin defensive levy troops that would have the exact same stats and general appearance. They are just the same unit as Vigiles to save unit space.
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Re: Setting reforms to your preference
Ahh!
That's why I can't get Marian in my first turn, is because I don't have Polybian.
Thank you O Great One!
Now, a week of school and then go change the files again. This time around, I'll be having Imperial in the first few turn.
One again, thank you MarcusAureliusAntoninus.
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Re: Setting reforms to your preference
Quote:
Originally Posted by Fondor_Yards
Yea Zim45, you do the same thing for the celts. Just edit the bold section in the file. Just remeber 4 turns is 1 year.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 1a: Celtic Reforms
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
monitor_event FactionTurnEnd I_TurnNumber > First Reform Turn
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnEnd I_TurnNumber > Second Reform Turn
set_counter Celt_Reform 2
end_monitor
hey fellas, rookie here,
In what folder can I find this?????
EB-->then what?---->then what?
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Re: Setting reforms to your preference
".../Rome - Total War/EB/Data/scripts/show_me/EBBS_SCRIPT.txt"
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Re: Setting reforms to your preference
thx!
u might have just made me play SP again
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Re: Setting reforms to your preference
Im really sorry about this but:sweatdrop:
I cant seem to get the celtic reform working. I changed the bolded section the first reform to turn 1 and the second reform to turn 2. Ive played for about 4 turns or so and I havnt got me reforms. Did I do something wrong?:help:
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Re: Setting reforms to your preference
I've noticed that the script in fact appears to be several turns behind when it comes to the reforms, perhaps something to do with 4tpy?
Regardless, give it a few turns, and make sure to check the building browser for the reforms icon (no message box will pop up ala vanilla RTW!)
Cheers
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Re: Setting reforms to your preference
Ok ill try it again. Thank you:2thumbsup:
Came back.. Played it for 10 turns. Still not working. I might just wait for 1.0 now.
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Re: Setting reforms to your preference
Quote:
Originally Posted by Beefy187
Ok ill try it again. Thank you:2thumbsup:
Came back.. Played it for 10 turns. Still not working. I might just wait for 1.0 now.
lol poor chap :beam:
Quote:
monitor_event FactionTurnEnd I_TurnNumber > 208
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnEnd I_TurnNumber > 608
set_counter Celt_Reform 2
end_monitor
So you've changed the above to this:
Quote:
monitor_event FactionTurnEnd I_TurnNumber > 1
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnEnd I_TurnNumber > 2
set_counter Celt_Reform 2
end_monitor
So yours looks exactly like that right? If that's the case it WILL work, remember no message box or anything will come up, you'll just get the marker for the reform in the building browser, and remember you need to upgrade your barracks to get the new units!
Oh and if you want to jump straight to the second level of reforms, you can always ignore the first reform.
Quote:
monitor_event FactionTurnEnd I_TurnNumber > 1
set_counter Celt_Reform 2
end_monitor
And cut the whole thing down to that ^^.
If you still can't get it working PM me I'm having to do a simmilar thing for someone else atm anyway.
Cheers
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Re: Setting reforms to your preference
You dont need to build barracks to get reforms do you? Then my Script is probebly gone wild. Yea mines exactly like the one you posted overweightninja. I checked the building browser multiple times. So I guess my script (and my computer which never went passed 211 bc..) are being naughty :laugh4:
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Re: Setting reforms to your preference
The building browser is never right.
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Re: Setting reforms to your preference
hey i know you've probably done this a thousand times, sorry, but do you think you could help me out on this polybian reform editing? im in year 259 b.c. and i dont know what certain numbers to change on the script to get unconditional reforms. sorry if im a nuisance, im an idiot when it comes to computers and ive been trying to get it for hours and im tired of reloading and loading my game and seein what ive done doesnt work lol
; Check Conditions
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 0
and I_TurnNumber > 120
; Unconditional Reforms afther 210BC
if I_TurnNumber > 248
set_counter Romanii_Reform 1
terminate_monitor
i hope someone answers this plee for help and they still look at this thread
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Re: Setting reforms to your preference
Quote:
; Check Conditions
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romanii_Reform = 0
and I_TurnNumber > 120
; Unconditional Reforms afther 210BC
if I_TurnNumber > 248
set_counter Romanii_Reform 1
terminate_monitor
The part that you need to change to get the reforms early unconditionally is in bold.
Since there are four turns per year, turn 248 is 62 years in, 210BC. If you want to get the reforms in your year, put the number 52 or lower in the spot that says 248.
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Re: Setting reforms to your preference
How would I change the Celtic Reforms to a turn I specify with 1.0?
The conditions are #s of large cities and markets and not turn numbers.
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Re: Setting reforms to your preference
In EBBS_SCRIPT.txt find the following part:
reset Celt counters
monitor_event FactionTurnEnd FactionIsLocal
if I_CompareCounter Celt_ForumCount > 3
set_counter Celt_Reform 1
end_if
if I_CompareCounter Celt_ForumCount > 5
and I_CompareCounter Celt_CityCount > 3
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_if
if I_CompareCounter Celt_Reform < 2
set_counter Celt_ForumCount 0
set_counter Celt_CityCount 0
set_counter Celt_TempleCount 0
end_if
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 3
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 5
and I_CompareCounter Celt_CityCount > 3
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_monitor
and replace it with the following code:
Quote:
;reset Celt counters
monitor_event FactionTurnEnd FactionIsLocal
if I_CompareCounter Celt_ForumCount > 3
set_counter Celt_Reform 1
end_if
if I_CompareCounter Celt_ForumCount > 5
and I_CompareCounter Celt_CityCount > 3
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_if
if I_CompareCounter Celt_Reform < 2
set_counter Celt_ForumCount 0
set_counter Celt_CityCount 0
set_counter Celt_TempleCount 0
end_if
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 3
set_counter Celt_Reform 1
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_ForumCount > 5
and I_CompareCounter Celt_CityCount > 3
and I_CompareCounter Celt_TempleCount > 5
set_counter Celt_Reform 2
end_monitor
;Unconditional Celtic Reforms_human player
monitor_event FactionTurnEnd FactionType scythia
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType scythia
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType gauls
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType gauls
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType britons
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 160
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnEnd FactionType britons
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 320
set_counter Celt_Reform 2
terminate_monitor
end_monitor
;Unconditional Celtic Reforms_AI player
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_Reform = 0
and I_TurnNumber > 120
set_counter Celt_Reform 1
terminate_monitor
end_monitor
monitor_event FactionTurnStart FactionIsLocal
and I_CompareCounter Celt_Reform = 1
and I_TurnNumber > 240
set_counter Celt_Reform 2
terminate_monitor
end_monitor
You can adjust the reforms triggers by changing the numbers in appropriate CityCount, ForumCount and TempleCount factors; yet the unconditional reforms at specific date work fine - I've added them in my own EB 1.0 and tested, and I have them working OK. 120 turns is 30 years; if you think it's too short, just change the number of turns.
I made it so to have nice opponents for my Roman Legions, as I'm bored with cutting down to pieces all those levy spearmen and other poor guys.
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Re: Setting reforms to your preference
Thanks much. It works perfectly.:2thumbsup:
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Re: Setting reforms to your preference
You're welcome.
Of course You can set the reforms to happen in preferred time by changing the number of turns in the "unconditional" part.
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Re: Setting reforms to your preference
I couldn't find the delete button, so please ignore this post. :embarassed:
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Re: Setting reforms to your preference
Given I like to play historically, I might change it entirely to simply happen at some point after 110BC.
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Re: Setting reforms to your preference
I don't mind waiting for a super-ambitious dude to come along and usurp power, because I very much so want an Emperor.
However, I do not want to wait for all the other requirements. I have changed the script to look like this:
Quote:
declare_counter Romani
declare_counter AugustanReformatorCounter
monitor_event SettlementTurnStart BuildingExists = gov2
and FactionType seleucid
and I_CompareCounter Romanii_Reform = 2
inc_counter Romani 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
and I_CompareCounter Romani > 10
and I_TurnNumber > 100
and I_NumberOfSettlements seleucid > 24
;and BattlesFought > 50
and I_CompareCounter Romanii_Reform = 2
and I_CompareCounter AugustanReformatorCounter = 1
set_counter Romanii_Reform 3
set_counter AugustanReformsAdvisor 1
end_monitor
monitor_event CharacterTurnStart Trait Augustus > 1
set_counter AugustanReformatorCounter 1
end_monitor
monitor_event FactionTurnEnd FactionType seleucid
set_counter Romani 0
end_monitor
My question for those more knowledgeable than I: Have I done it right; will I get these reforms as soon as I get a man who seizes power? I am in the Marian age already - I modded my game to do Marian early, but forgot to set the Polybian counter to zero, so it didn't happen. Anyway, just need to know if I did it correctly. The game runs with these changes. But the 45 settlements with type2 gov throws me.
[I'm wanting these early and with an Emperor because I played what seemed like a million turns (to 165 BCE) before my 1.0 Romani campaign became unstable. I just want an Emperor soon now.]
Thanks in advance.
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Re: Setting reforms to your preference
I think you have to ; out the reformator condition.
I think. Don't quote me on it.
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Re: Setting reforms to your preference
Quote:
Originally Posted by Dhampir
I think you have to ; out the reformator condition.
I think. Don't quote me on it.
I'm not really sure what that means or how to do it. I've been guessing so far on this bit.
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Re: Setting reforms to your preference
Quote:
Originally Posted by Red_Russian13
I'm not really sure what that means or how to do it. I've been guessing so far on this bit.
The items with a semi-colon are ignored by the game.
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Re: Setting reforms to your preference
Is it possible to add an unconditional date trigger to the Marian reforms (at, say 90BC)?
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Re: Setting reforms to your preference
Quote:
Originally Posted by Dhampir
The items with a semi-colon are ignored by the game.
Won't this give me the reforms without an Emperor? I sorta want one of those.
Edit: If it will give me an Emperor (when he comes along), where do I put the semi-colon?
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Re: Setting reforms to your preference
Well, it worked. Sort of. I have an Augustus now. But no reforms. Ho hum.