Originally Posted by KnightErrant
Absolutely, the unpacked option was interesting and still maybe not dead.
But what you and Casuir have pursued is also a possibility. Work on
skeleton parts, maybe unpacked into type families, mod them, repack
and run that way. If skeleton.dat/idx never gets recreated then the skeletons
are perhaps free to work with. Haven't made a repacker for the skeleton
type families or a text converter to look at the data. Maybe that would be
useful. Early days yet, lots to explore here.:study:
Edit: Just tried changing UNKNOWN to SOUND_BANK to see if a known
string would work. Still crashed with unspecified error.