Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere
The current setting is:
Code:
rebel_type pirates
category pirates
chance 25
description pirates
unit generic ship sea warriors
unit generic ship small pirate
unit generic ship great pirate
And this picture is from 175BC (testgame).
https://img410.imageshack.us/my.php?...utheroiym5.jpg
So what should be the optimal setting?
Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere
Quote:
Originally Posted by Lignator
there is a file where you can change the spawn rate of pirates and rebels, but I can't remember which one it is.
Edit: did a search and I found out which one it is.
Quote:
Originally Posted by Zenith Darksea
Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.
im pretty sure you still get them quite a bit on 100. 100 is not the max you can put in. you can set it as high as 99999999999 or even more.
on the subject of navies, i really think they hinder the AI. they dont even dont use the navies they own for anything useful, but they still build a lot of them, which due to the very high upkeep costs, drains money away from doing more useful things, like funding elite armies (rather than full stacks of militia).