Gah! Stop talking like Yoda everyone should
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Gah! Stop talking like Yoda everyone should
Beefy 187 signs up, he does.
Junior member he is, so no posting he has.
************Signups Closed*************
Role pm's going out. Will take a while.
Ok this is taking longer than I thought and I have to eat and I'm going to a movie. Might not be out till midnight.
Haven't sent any pm's yet. Posting the townie pm in thread so it can't be used to determine who is townie and who isn't.
Townie pm:
Starting Kung Fu ability is randomly selected to be between 1 and 10.Quote:
Your name is *unique* *style*
*style* is your style of Kung Fu
Your starting Kung Fu score is *number*
Your primary goal is to lynch mafia by discussing with the other townies and voting for who you think is mafia.
Each day you may challenge any one player to a duel. Three duels will be randomly selected from all the challenges. When you make a challenge, pm me which style of Kung Fu you use (at first you will have to use your starting style). Dragon (Mui) style beats White Crane (Fujian) style beats Praying Mantis (Shui) style beats Dragon Style. If you style beats your opponents you get a three point bonus during the fight. Fights are not random, whoever has the higher score wins. The duels will take place during twilight (after lynch and before night). The write up will indicate how much better or worse the opponent was (barring any special role effect). If you win you get a permanent 2 point increase to your score. If you lose you can not perform any night action that night.
At night you may group up with other players (townie/mafia/special role) and protect someone for that night. Any attack against them will fail, unless one of your protection group is also killed. To protect someone you must send their name and the in-game names (not org usernames) of the people you will be protecting with. Names don’t indicate role in any way. If one of you does not send your pm, or sends with incorrect names, there will be no protection. You will not be informed if there is no protection. If you decide to protect you may not carry out any other night action. You will not be informed if your protection is successful (the assassin will see you guarding your target and not attack), however after 2 successful protections you will be informed and get to choose one of your number to become a doctor.
You also start with 20 gold. Each night you get 5 more gold. Gold may be used to purchase one item from the store each night. The item may be used that same night. You can also purchase Kung Fu lessons which take place during the day. You may gift your gold or purchased items to any other player at any time. Upon being lynched you may anonymously give it and anything you have purchased to a player of your choice. Upon being night killed all of your money and possessions will be taken by your killer.
As you night action you may choose to practice Kung Fu. This will add 1 point to your score. If you know someone with at least twice your score and they agree to train you, you can add 2 points (they get one point). You may purchase lessons from the Kung Fu teacher for 10 gold. This take place during the day so they do not interfere with your night action. You get two points or you can get 1 point + learn a style.
The mafia have three different ways in which they can kill you at night. The can kill you with weapons, poison, or Kung Fu. Certain items can be purchased which protect you from the first two, but no item can protect you from the 3rd. However if the mafia tries to attack you with it and you are better than them you will capture them.
General Rules:
No alternate accounts. No anonymous communication. No screenshots of out of thread material. No pm or chatlog quoting of any kind, not from me or anyone else.
Dead may not pm, may not discuss anything they ever pm’d or were pm’d, may not discuss night actions in any way. For example if a living person says “X is innocent, I successfully protected him along with deceased player Y, therefore you should vote Z” and Y comes to the thread and posts “I think you should vote for Z”, this is bad. Note that protecting a player doesn’t confirm their innocence so this would be a bad choice anyway. If you reveal to a player that you have “such and such awesome pro-town role” and you die that night, you can argue against them for in thread reasons, but make sure you don’t indicate that it has anything to do with your death. I reserve the right to prohibit someone from posting entirely if I feel they have too much information.
Keep a running tally of votes every time you vote.
Inactive players will be modkilled. You don’t have to vote but you do have to participate.
Each round I will set a number. This is the number of votes a player must have before they will be lynched. Day will not end until someone is lynched. Once this number is reached that person is dead (and all rules regarding dead people apply) and no amount of unvoting can change that. Roles and alignment will not be revealed upon death (players are lynched by being tossed off the cliff, hard to tell if a bloody smear is pro town or not).
You may vote no lynch but don’t bother abstaining.
Night will last at least 24 hours.
Invisibility mode is encouraged.
The setup is closed, but certain people know more about it than other people.
My character has a Fu Manchu does that mean I get a Kung Fu bonus? Like plus 5
So...Is this night or day?
Chen, I am. Greetings to my fellow townsmen.
It is now Night One
The store is open:
The training grounds are also open. I suspect most everyone will want to perform a night action of some sort, so I need lots of pm's. I'll give you some time to get up to speed this first night.Quote:
- Armored vest (40) 50 percent chance of protection against weapons.
- Antidote (40) 50 percent chance of protection against poison. Unlimited use.
- Blow gun + 1 poison dart (25) 25% chance success of killing target. One use.
- Slingshot + 1 metal ball (25) 25% chance success of killing target. One use.
- Prayer book (10) 10% chance of protecting from weapons. One protection.
- Mystic Herbs (10) 10% chance against poisons. One protection.
- Weak Poison (25) 25% chance success of killing target. Small vial. One use.
- Crossbow+1 bolt (80) 100% starting chance of killing target. Shop owner is a shrewd businessman and won’t sell the bolts separately.
- Deadly poison (80) 100% starting chance of killing target. One use.
Protection groups require 3 people sorry I forgot to mention it in the pm
Awesome, and the games begin!
I have no suspects of course, as I am waiting for people to post!
post.
:grin2:
Come to me pupils!
May I humbly request you remove these items from the list?Quote:
Originally Posted by Sasaki Kojiro
:bow:Thank You:bow:
ByzantineKnight
What? :inquisitive:Quote:
Originally Posted by ByzantineKnight
Um... they are Mafia items... Can you imagine a townie buying them?Quote:
Originally Posted by sapi
...yes...
What could they use them for? :huh:
To kill a suspected mafia....
@Sasaki: Can townies buy them?Quote:
Originally Posted by sapi
If they are taken off the list mafia have to use Kung Fu :laugh4:
Do we want groups of vigilante townies running around killing suspicious players? Wouldn't that make it harder? Cuz townies are saying: "oh, i killed <Insert Player Name>, arent i a good townie?" or "Oops, I didn't know he was townie or pro-town, please forgive me..."
It would be better if we just stuck to protecting and lynches (cuz they have to be okayed by a large portion of the players)...
I doubt we will be able to use them...Quote:
Originally Posted by ByzantineKnight
Besides if there were a limited amount of these "tools", there would have been a number indicating how many were in stock.
Nice thought though.. :beam:
Mafia can use them, but don't need to for night kills. Townies can use them for vigilante kills.
It seems very strange, ByzantineKnight, that you are requesting this removal of weaponry. Is this a highly-advanced cover-up story to try and show that you are not mafia by attempting to try weakening the mafia arsenal - henceforth placing yourself in the clear in the eyes of the town? Or is my mind too suspicious?
You are too suspicious for this early in the game. I think everyone being able to use the weapons is good. Variety is a good thing. Besides, its only a 25% chance and you can't even buy them yet anyway.
:laugh4:Quote:
Originally Posted by SK
Since we are all masters of kung fu, couldn't several of us just team up and then bully the shopkeeper into giving us his stuff for free?
Shopkeeper San will not give inQuote:
Originally Posted by Xdeathfire
http://www.rubinville.com/dailydave/...agi-773738.jpg
Alas, he is a master of Tommy Gun Fu.Quote:
Originally Posted by Xdeathfire
http://1stclass.mylargescale.com/Mik...hine%20gun.jpgQuote:
Originally Posted by Sasaki Kojiro
:sweatdrop: :creep:
But, should someone suddenly invent gunpowder and a primitive gun, wouldn't we have an advantage then.
I even know how to make primitive gunpowder, potassium nitrate + sulfur + charcoal + fire = BIG BOOM
I was trying to make a joke, thus theQuote:
Originally Posted by Omanes Alexandrapolites the Idiot
Quote:
:laugh4:
Day One will begin on Tuesday just before midnight EST
Love the picture of the squirrel!!! :nice: :tongue2: