Re: Welcome to Warhammer MTW2
The unit list is as stated in the first post in the faction thread, and since no-one has actually come up with a reason to add or remove things.
The build tree is not essential for a unit description...it will become more concrete as things go on, but for now, start with the Tomb Kings. I do not expect many changes to the list.
Re: Welcome to Warhammer MTW2
Quote:
Originally Posted by Bwian
The unit list is as stated in the first post in the faction thread, and since no-one has actually come up with a reason to add or remove things.
The build tree is not essential for a unit description...it will become more concrete as things go on, but for now, start with the Tomb Kings. I do not expect many changes to the list.
yes sir.
Re: Welcome to Warhammer MTW2
Ork moral should vary greatly, So goblins would be complete cowards whilst Black orks would just jump head first into the fight and keep fighting, (I'm not sure about Night goblins, they are usually quite cowardly, but are given a sort of fungus brew which makes them harder)
An Average Ork will generally just beat the a Human right from it face, but they should just leg it if the General is dead (Most ork armies do this) or there is barely any of them (So they can fight again another day!)
Re: Welcome to Warhammer MTW2
Quote:
Originally Posted by Abokasee
Ork moral should vary greatly, So goblins would be complete cowards whilst Black orks would just jump head first into the fight and keep fighting, (I'm not sure about Night goblins, they are usually quite cowardly, but are given a sort of fungus brew which makes them harder)
We should wait with discussions about specifics on factions until we've got the faction forum up. As Bwian pointed out earlier; it'll keep from cluttering the rest of the forum with off-topic things.