Originally Posted by Navaros
I strongly disagree with this. The Dawn of War hype advertised it as "revolutionizing RTS games with it's resource collection system". But it didn't. Going around having to cap points all over the map, then having to manually micro a peon worker around to each of those points, and keep watching them like a hawk constantly simply so you are able to start building on them right when enough of the resources become available, is an extremely cumbersome, wearing, and worst of all, vastly unfun gameplay mechanic.