I'm so sorry, but I got too busy (and exhausted) with work to get this tweaked for EB. It looks unlikely that I can get it in for the next release. Hope I can get it done in the christmas, but I don't think I'll finish with it then.
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I'm so sorry, but I got too busy (and exhausted) with work to get this tweaked for EB. It looks unlikely that I can get it in for the next release. Hope I can get it done in the christmas, but I don't think I'll finish with it then.
damn, was looking forward to it:embarassed:Quote:
Originally Posted by bovi
hopefully you'll get some time eventually.
thanks for your efforts, bovi.
Hi, I´m sorry I tried to download your minimod, but I can´t my browser doesn´t find the mentioned page. Could you please upload it again an rapidshare or the like?:help:
Please I was really waiting for a mod like this and it sounds great.:cheerleader:
Thanks in advance.:bounce: :bounce:
a rather accurate and more interesting way to develop this mod would be to earn something like half of the upkeep cost of every enemy unit. representative of scavenging the unspent wages.
@ Danzifuge - Thank you very much for your appreciation. Unfortunatelly your proposal is impossible to fulfill due to engine limitations. :wall:
@ Uncle Odin - sorry for being that terribly late, even if it is almost irrelevant as EB 1.1 is comming out soon (at least I wish it will) I have made another download link in case that anyone would like to start a new campaign with it...
http://www.axifile.com?5891863
if your bit of script can count how many men were involved and how many of the enemy died, why can't it count the upkeep cost of the enemy units and divide by half? seems like it all it would need is a command that would refer it to the appropriate data in the export_descr_units.txt file. sounds like all you need to do is find whatever command that units use when determining their stats in battle or perhaps the unit cards (then again, these are probably nothing more than graphic files). i'm probably just a laymen that doesnt understand these things, but i dream i do.Quote:
Originally Posted by V.T. Marvin
Hm, should you upload that file at filefront/megaupload or rapidshare ?
Seems the host you used arent working for me.
@ Seden - I for my part have some issues with rapidshare and filefront :no: Axifile should be fine, you just have to wait (about 1 minute) until the download-link generates itself... Hope that will help.:stupido2:
Hmm,Its just doesnt work for me :no:
I've put everything in place but I feel no difference...
There are severe limitations. You cannot detect the number of men involved. You can only approximate it using the number of men you control and the battle odds, which means it could be lots of crap troops or a small contingent of crack troops. There actually is a function for getting the amount of enemies. But that crashes the game when used (the infamous reinforcement CTD).Quote:
Originally Posted by Danzifuge
There is no function that gives you the upkeep of the units involved. The game can't even tell you which units were involved (which makes the Seleukid cataphract reform problematic, as we'd like to have it dependant on the enemy having them), much less any data on them.
I believe you are operating under the misconception that we are creating a game, and it's an easy one to arrive at because of the pretty big changes compared to vanilla. However, we are making a mod. That means we can only use the engine that we are given, we can't modify it.
an update to 1.1 planned at all?
Well, I suppose that copying appropriate parts of code from Spoils mod into EB EBBS script and traits file will be enough to have it worked correctly.
I suppose so as well!
But Spoils of Victory will certainly be updated for EB 1.1, possibly even with some more new tweaks - I and Bovi are now exchanging some thoughts on it...:yes:
I hope I will manage to make it before or during the weekend at the latest. Be sure to check this subforum from time to time...
Thank you for your continuing support! :cheers:
Yeah, I'm not gonna play EB 1.1 until the latest versions of mni-mods become available... and FD is definitely one of such mini-mods...
hi darth, belliger here.
what is FD mod, that you mentioned on your last post? is the same as 'spoils of victory'?
to all
is S.o.V. compatible with EB 1.1. version? or some parts of it, just?
FD=forced diplomacy mod:2thumbsup:
thank you
anytime :beam:
NO IT IS NOT!!! I am now working on a new version for EB 1.1 with some more tweaks, but is delayed, because a minor problem in "clean" version of EB 1.1 was discovered that makes my mod unfunctional. Please be patient, it will be remedied and SoV released soon. :yes:Quote:
Originally Posted by belliger
Spoils of Victory for EB 1.1 were just released SoV for EB 1.1 were just released here!!!