Well done on the new graphics for the oppidum! That is a terrific addition to the game!
H.
Printable View
Well done on the new graphics for the oppidum! That is a terrific addition to the game!
H.
This is a wonderful development.
It is a much better solution than RTW standard stone walls which, although they work, look so jarringly out of place around Barbarian settlements.
Given the amount of the game that is spent conducting siege assults, Oppida should significantly improve the playing feel of E.B.
I presume the unchanged animations mentioned are those of stone walls breaking down under artillery or sap attack. A small price to pay for such a sweet feature.
Actually, that was the one of the hardest parts of the entire exercise, and Kailiths was able to create the "look and feel" of oppida, even when they came crashing down - in all but two areas. And the odds are you'll never see those graphical glitches in-game.Quote:
Originally Posted by Juvenal
It has to be said. There is no praise too high for the amount of work he put into this. Walls are the most difficult beast in the entire RTW modding universe, and what Kailiths achieved is both beautiful and functional.
fantastic job EB team :balloon2:
i didn't really notice a difference in tree size in thos screens. perhaps someone could provide a more up close view?
Perhaps you would like to play the game and see for yourself. It's been released nearly a month ago.
i'm playing a campaign in the older version which i want to finish before i upgrade to 1.0. i guess it sure is tough to press print screen.