Maybe you could just add a minor note about it to the actual description text ? Clunky, but better than nothing. I do that with assorted secondary melee weapons with AP as a reminder.
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Maybe you could just add a minor note about it to the actual description text ? Clunky, but better than nothing. I do that with assorted secondary melee weapons with AP as a reminder.
I've often wondered why nearly every single gov appears to give an increase in tradeable goods.
So actually, some of them really give a decrease in tradeable goods? Perhaps I should review export_descr_buildings to figure out what gives what exactly. Damn hardcoded limitations....:sad:
At least for Rome, Desert Irrigation overwrites the Large Granary. That's a nice bonus for reducing the culture penalty, since the AI is very fond of building granaries. Sometimes the AI gets all the way to the Desert Irrigation before I take over, though... You'd think putting it in the farm building chain would make sense, replacing the regular Irrigation top-level farm in desert provinces.Quote:
Originally Posted by Watchman
Bovi: glad I could help! I guess I should have read the bugs thread more carefully to see if the ports had been mentioned.