So, has anyone found the most useless general for me yet?
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So, has anyone found the most useless general for me yet?
Oh yeah there is one His nick name is "the ass" because he behaved like one :laugh4: :laugh4: :laugh4: :laugh4:
As soon as someone gives me a list of the family members and they're respective positions, I'll hand out avatars.
Or tomorrow, whichever comes first. :yes:
Okay, so if building queues are out, that I guess that means there is no longer a need for governors, or budgets...
I guess the Shophet manages everything, including the supply system, and he decides what should be built. In that case it will be no longer a Council of Governors but a Council of Commanders. Am I getting this right?
I don't really see the problem with delegating moves to commanders, because commanders would get ownership of their own armies. As theatre commanders, not just army commanders, there will not be so many of them that it would appreciably slow down the game (assuming of course that we don't have so many players).
I'm thinking we could try that out, deciding collaborations and general strategy in council, but actual moves being made by commanders. It should not be difficult. All it takes is, for example, a screenshot of Spain, a screenshot of southern Italy, a screenshot of Numidia, Mauretania and Cyrenaica. And a list to be made of what troops are present where in what quantities. They can easily make those moves based on the information at hand, or if doubts remain, commanders can request spying missions to go ahead of the army to scout out the way, then make those moves.
Hmmm....I like the ideas, and I would love to keep building queus in actually, I just don't want the game to drag, and if people start to fall off, then it would slow down immensely.
I could see a way around this, perhaps.
We hold a council meeting every 8 turns. A Shophet's term is for 4 years i.e. 16 turns. A little over the recommended 10 and our last 8, but holding a council meeting every 4 turns seems superfluous and unnecessary.
At these council meetings, the most important building projects can be voted on, and then they're built by the Shophet. Everyone can raise issues to be voted on, and at the end of the meeting (after 48 hours), the issues are voted on, and the Shophet must listen.
I also liked the idea of allowing a 2/3 majority vote to change major game rules.
Yeah, that sounds about right. The Senate worked like that too. But shall we say the Shophet gets the final say over naval matters and responds to troop recruitment matters?
Stand by, I'm uploading pictures for a complete introduction to Qarthadast.
Thanks guys....I appreciate the help. Well we have 13 players as of right now. So seven people will be assigned avatars, and 6 will have to remain senators until someone comes of age/adoption/etc.
This is the empire of Qarthadast, spring 272BC.
https://img155.imageshack.us/img155/3690/0002ys2.jpg
In Kart Hadast, the capital, Mago, the faction leader and most prominent statesman, holds sway with 2 battalions of Misteret Izrahim Tsorim and 4 squadrons of Iberi Equites Caetrati to keep the peace.
In Atiqa, a unit of Dorkim Lubim-Ponnim Mookdamim is on standby, ready to be activated for war. With it are 2 units of Aanatim Lubim. A field army outside it on patrol is made of 2 Misteret Izrahim Tsorim and 2 Iberi Milites.
In Lilibeo, de facto ruler of western Sicily, Hamalcar, the heir, has his court. His army has a squadron of Iberi Equites Caetrati, a unit of Elephantes Hulaioi Liboukoi, 2 Iberi Caetrati, and 1 Aanatim Lubim.
In Karali, Carthalo presides over the island, with 1 Misteret Izrahim Tsorim to keep the peace.
In Alalia, 2 Misteret Izrahim Tsorim guard the island, so close to Roman Italia.
https://img134.imageshack.us/img134/6230/0003sk2.jpg
In Adrumeto, Bomilcar leads 1 Iberi Caetrati, 1 Misteret Izrahim Tsorim, and 1 squadron of Iberi Equites Caetrati, guarding the coast against the Numidians inland.
In Lepki, Hanno holds the Libyan coast with 2 Misteret Izrahim Tsorim, a daunting task as the bulwark against the growing power of the Ptolemaioi in the east.
https://img135.imageshack.us/img135/1946/0001pn7.jpg
In Ippone, Gisgo and 1 Misteret Izrahim Tsorim enforce Kart Hadast's edicts.
In Bocchoris, 2 Misteret Izrahim Tsorim hold the island for the Tsorim.
https://img157.imageshack.us/img157/3260/0000ox9.jpg
In Mastia, Hasdrubal reigns, who hold Spain practically as his personal fiefdom. With him he has 1 Misteret Izrahim Tsorim, and 1 Iberi Milites battalion.
In Gader, city farthest west, rich in mines, there are 1 unit of Iberi Caetrati and 1 Iberi Milites unit, scant forces to hold out against the Turdetani army hovering on the border, which contains at least one unit of Scutari.
Here are further pictures illustrating prospects for campaigning.
https://img99.imageshack.us/img99/1859/0004ng9.jpg
https://img134.imageshack.us/img134/2177/0006bf1.jpg
This is a wordy example of turn summaries that the Shophet could compile. Normally he will just post pictures that between them cover every inch of the border so the commanders can make their decisions, and direct this army or that division to move to points not precisely stated, but which can be graphically indicated vis MS Paint.
Yes, I think the Shophet will control all naval forces, and troop recruitment will also be handled by him.Quote:
Originally Posted by pezhetairoi
Reinforcements, however, can be requested at council meetings by governors of certain regions, and a vote can be held as normal, in which case, the Shophet must do his best to deliver whatever troops the council deems fit.
EDIT: And thank you very much Sassem and Pezhetairoi, this is immensely helpful. :yes:
@Pezhetarioi: Concerning your ideas about commanders controlling army movement, I see what you're saying and I love the idea, but I still have my doubts as to if it will work. It would require people with avatars to log in multiple times per day, at times. If people are comfortable doing this, then I might consider such a time-consuming (but much funner IMO)and complex form of play.
That being said, I really do have to decide soon, and I am leaning towards the simpler version of play, although I may be able to meet in the middle, once again using council meetings as a way for commanders or governors to request/order certain forces to certain areas. Does this seem acceptable? It would require far less activity. :yes:
Hmm, is there still a divide between governors and commanders, then? Will we be separating the civil and military aspects of game management? It seems to me the one who should be making the call for troops would be the commanders, who would know best when they need troops. The Shophet would then provide for the commander based on provincial availability, and roster the appropriate naval transportation if required to import foreign troops from other theatres. All reinforcements will be directed to a place indicated by the commander, and the commander would decide what to do with it.
Just had a quick look at the KH Council thread, it's interesting! Too bad we don't have a subforum, so we can't create a poll thread for every motion. Sigh.
Updated my previous post
@pezhetairoi thank you
Lets Bombard our Shophet with sreenies:laugh4: :laugh4: :laugh4:
I see the point you're making, Bootsiuv. You know the limitations better than I do. But I'm definitely more for the more immersive experience. It might slow the game down a little, but it definitely is more fun and realistic, since apart from broad strategy, ancient senates were rarely able to decide what a field commander did. They just gave him the troops, the base province, the imperium, and off he went. Hannibal was given Spain and an army, and what did he do, next thing they know he's in Italy. XD
To decide all army movements centrally in Council seemed to me to be going against econ's 'ownership' principle, since it again means that everyone is playing every character, and I think roleplaying would demand that the family member's reputation and combat record does not arise only because of the fighting he does, but also because of the decisions and movements he makes that lead to those fights.
Could we give this a try first, and maybe tone it down if it fails? It does require more immersion and commitment, but hey, that's the point, isn't it? ;-) Of course, the final decision is yours, as the first Shophet (by common consent), but let me try to influence you a *little*. I'll go along with whatever decision you choose, though, and I'm sure all the others will as well.
I'd love to take part. Seems that this will be succession/democracy hybrid.
One thing though, I think that if a province is attacked and no field commander comes along with his army or persona, the provincial govenor should handle the affair and play out the battle. This would help immersion alot.
Also sometimes crisis meetings could crop up. Think of it like the romans show up with 2 full stacks outside of Karthadast itself, that would call for a crisis meeting. (Unfortunately that won't happen without the BI-exe)
AAARGH please please .... it's 04:31hours here
I'm tired and going to bed
I hate PM/AM's it's really confusing me :inquisitive: but after now i will have night mares about them please will the rest of you give them in 24 Hrs timeline instead of 12 hrs
Thank you and good night, good morning and good afternoon :laugh4:
I've been thinking of ways to represent a civil war between commanders... yet I cant really figure anything out besides if they both got on multiplayer and played with armies they have in the game.
I'm such an instigator...
Welcome aboard, Nightstar. :beam:
Provincial governors will have to defend if no field commanders are present in the province.
Emergency council meetings will be held at certain times, which will be illustrated in a constitution which I'm drawing up as we speak. It's actually harder than you would think.
Heh, I'm now responsible for the enjoyment of 14 players, not including myself, so I have to choose rules which, while providing the proper immersion, will also keep the game moving smoothly. Not something to be taken lightly, so I probably won't be ready to post it until tomorrow.
@Pezhetairoi
Hmmm, I suppose we could try something like that, but I really fear the worst. Like econ21 said, the game really isn't designed for that sort of gameplay.
That being said, I am trying to figure out a way to streamline a system which would work, and keep things moving. It involves giving players with avatars an extremely short amount of time to give their move orders i.e. 24 hours at most, which is actually far too long. I'd rather see it at 12 hours. If they haven't posted by then, then the Shophet will make the decisions for them, to the best of his ability. This is the only way we can guarantee that this doesn't slow down the game too much.
I'll dwell on it further, and likely include many of your ideas in a streamlined form in the constitution.
Bootsiuv
Oh alright, then, I'm seeing how things work. But that would mean by necessity that I would be inactive for periods of days on end, because I'm only at home for 3-4 days out of 7, and 2 out of 7 for the next week... 12 hours is waaay short for me, that's for sure. Damn the Singapore Army. Gah. I'm torn, I want to command an army, but the ownership thing wouldn't work for me if the timeframe was so short. Ah well. I guess the best I can do is make my intentions known w.r.t my forces, so the Shophet at that time would be able to move according to intention.
Which incidentally means, too, that I can't take my turn as Shophet until December, when I will finally finish my two years in the army and be home every day.
Come to think of it, there are benefits to slowing down the succession game, since people would then have time to play their own campaigns... o.O Ah well. You decide, Bootsiuv. But if the time frame is in terms of hours, then I would necessarily be quite unable to be here as often as you'd like me. If was in terms of days, then I would be able to be here when I should.
See, that's why I'm trying to create a system that would still allow us to move forward with the game in a timely manner. That way, you could just come in the Out-of-Character thread (which will be this one, to avoid being redundant)and say 'be back on Tuesday, if you don't know my avatar is blah blah blah' or something like that, so then the Shophet will know that you won't be around to fight battles or control general movement. This way the game moves forward no matter who is on vacation, at work, etc, etc, etc.
Bootsiuv
@Bootsiuv
Nah! you are not responsible for our enjoyment. When putting up games like these it's best to take charge, lay down the ground rules and see if people like to join. It's great to have the rules/constitution ready because everyone has an opinion on how to do things, and there is no way to please everybody.
Also it's great to store the savegame where people can aproach it and check out what's happening.
For my part I'd be happy as a govenor in a backwater province at the start, sunny islands like the Baelorics or a "hot spot" in the Sahara
Edit: These kind of games in Civilization tend to take 5-9 months to complete, so I can't see the benefit of rushing. A turn every 48-72 hours would be fine IMHO
Hmm, it works for me, yup. I'll just post my schedule regularly, and that will be that. ^_^ And I'll fight the battles when I'm around. Well, you've convinced me. When do I report for work? For the record, I will be AFK from tonight (it is now noon my time) till Friday night, though I may be able to pop in on tuesday evening and thursday evening to fight battles and debate in the Council before returning to my camp, so if you start the Succession in this period of time, my avatar might have to be prostituted to some of you hairy barbarians in the meantime. ;-)
Which avatar am I getting, and where, then? Is there gonna be a finalised list? ;-)
A finalized list will be posted in the first post of this thread, which will become the "Official Post" for the SSbQ Succession Game.
You'll eventually find a list of all players and their avatars, players waiting for avatars, the general information (like rules and mini-mods, although I'll have to see if any are available/worthwhile before we begin), our constitution, and anything else I deem necessary.
As far as your avatar goes, considering your level of activity, I can't guarantee you'll be one of the seven to recieve a starting FM.
That being said, players waiting for characters will be made into senators of certain provinces, so they'll have things to care about in council meetings.
Let it be known that a player does not necessarily need an avatar to be Shophet. So those without avatars can still run for office.
Speaking of which, elections will be another exciting part of our game, I think, as Spoofa has already said he would like to run for the position of Shophet, to which I readily agree. We shall hold our first elections midweek, before we begin the game. Any other players who would like to run for office can say so in this thread at any time. :yes:
Thanks for your time
Bootsiuv
not Shophet enless they can fight battles, I meant to be a commander in sicily :laugh4:
sorry for the mix up. :sweatdrop:
BTW Shophet should be required to move to and stay in Kart-Hadast during his term.
Okay, I'm okay with province management for the time being, but later on I hope I can get to become a general when I start getting more days at home ;-)
Aaah, I see. Sorry for the confusion. Well, if anyone would like to run against me, feel free. If not, I'll go ahead and take the first term from 272 BC - 268 BC.Quote:
Originally Posted by Spoofa
Bootsiuv
May I suggest two mod's Bootsuiv? Citymod for 1.0 and DarthFormation's mod, for the following reasons.
1. when MAA updates Citymod (he says within a week) it will get rid of the massive popuation growth that is rampant in every city in every part of the world, meaning by 232 every city will probably be large or even huge, so we will have to go around exterminating every city. The huge population growth gets me to the point of complete annoyance with the game just for the fact that I seem to be upgrading my cities every 5 years.
2. Darth's formations are of course optional so you dont have to use it if you want and your savegame will still be compatible, but I recommend it due to just the fact that it puts the enemy in a decent formation, EB's default even in 1.0 still sort of annoyed me because the enemy was always in what seemed like random order.
I can, once again put these into a .rar for this Sucession game if you would like.
Hmmmm, yes, I must admit that I haven't visited the mini-mods forum since 1.0 came out.
City Mod is definitely in, and I'll make Darth's Formations Mod optional (I assume it's 1.0 compatible or been updated).
Do you find, in your short time with 1.0, that a money script might be needed?
maybe, the armies ive faced from epiros have mostly been skirmishers...... so I think we may need to use one of the money scripts so that they have enough money to upgrade their MIC's and such so they can create elites.
hmm.. minimods. ok. just post a step-by-step instruction for those who never had anything to do with them pls.