The intervening business is not really neccesary though. Just wait till roughly 240BC before sending forth massive alien invasion. ~;) (At least 3 - 7 settlement ought to have been developped fully enough for the MIC trick.)
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The intervening business is not really neccesary though. Just wait till roughly 240BC before sending forth massive alien invasion. ~;) (At least 3 - 7 settlement ought to have been developped fully enough for the MIC trick.)
I'll try and do that with Gergovia which is the only settlement the Arverni have left, just beat them to a pulp,(Blame me for being impatient) but keep them alive until they build it (give them money, maybe use process_cq every turn or create_building (if it works)). I captured a level 5 MIC in Bibracte but it was still on time of Freemen and couldn't build Brihentin (not sure if they're tied to a reform or not) so I destroyed it and rebuilt it to level 4 using process_cq. Time of Soldiers hasn't come yet, though I've been making Dauerdanoch, Large Cities and Temples high priority, maybe I just dont have enough large cities yet.
I tried to download this, but I am geting a corupted file from the download. could someone uplode it an give a lin?
I have checked this and file on server is fine. Please try to download it again.Quote:
I tried to download this, but I am geting a corupted file from the download.
Strange, when I try to run it downloaded or directly from the download site, I get the file is corupt message.
Try deleting the corrupted file from the temp folders and download it again.
Thanks helped. Should have thought of that.
When I run the viewer, I get a error popup with only an OK button:
Connection informations are missing.
Please fill in missing data.
My normal user doesn't have Admin rights (WinXP Pro), but "Run As..." an admin user doesn't help. However, when I log in as an Admin, I can run the viewer.
Any idea how to fix this for non-admin user?
Installation is made for only one user. I guess you installed it on your admin account.
Go to \Documents and Settings\User Name\Application Data
Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
"User Name" should be your admin account name.
Copy Recruitment Viewer directory.
Now go to \Documents and Settings\User Name\Application Data
But this time "User Name" should be User name on whos account you are trying to run RV.
Copy Recruitment Viewer folder there.
It should work now.
The installer wanted Admin rights. So I did a "Run as..." the admin account, which put the "Recruitment Viewer" data under that account.Quote:
Originally Posted by LorDBulA
Following your instructions fixed the problem. Thank you very much.
Quote:
Go to \Documents and Settings\User Name\Application Data
Take note that Application Data folder name is localised so it wont be the same if you dont use english windows.
"User Name" should be your admin account name.
Copy Recruitment Viewer directory.
Now go to \Documents and Settings\User Name\Application Data
But this time "User Name" should be User name on whos account you are trying to run RV.
Copy Recruitment Viewer folder there.
It should work now.
The recruitment Viewer is to be installed on the EB folder ? or
its just to see the units in the desktop ?
No it doesnt need to be installed in EB folder.
It's not an add-on to the game.
It works completely separate.
I second that, I want to know at which Government Type I can start creating Scordici OrcasQuote:
Originally Posted by skuzzy
So this thing goes into the mod EB ?Quote:
Originally Posted by Krusader
do i need to put it somewhere ?
or is it just to view the units in other window in the desktop ?
can you help me ?
just give me this instructions if its lik that
Creative Assembly / ------/-----/------/
Thank you
eddy_purpus
It is a stand alone application.Quote:
NOTE: For more information check the manual that follows the installer.
Check out what MIC level is required to build them. Check out if they require native or regional barracks ( this 2 things can be checked out in RV ).Quote:
I second that, I want to know at which Government Type I can start creating Scordici Orcas
Now open building trees for faction you are playing and check out what government is required to reach this minimal level of MIC.
LorDBulA, is there going to be a new version of RV released along with 1.1 due to introduced changes?
New version no.
But there will be update of data files so RV data is up to date with 1.1 version.
Uhm, where are the building trees? :embarassed:Quote:
Originally Posted by LorDBulA
Now Playing: Weird Al Yankovic - Dare to Be Stupid
[R:TW folder]\EB\documentation\JMRC building treesQuote:
Originally Posted by Jaertecken
Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
What is about that?
Both this units have exactly the same name in EB. And RV uses unit name to identify units, so instead of 2 units only 1 was exported.Quote:
Well, I found in RV that I cannot see anywhere, where the Roman Western Auxilia can be recruited. The Eastern Auxilia are shown, yet the Western - are not.
What is about that?
This is fixed for 1.1
Is there any at about the next version of the RV for 1.1
It's included in the 1.1 download.
OK :sweatdrop: :sweatdrop:
The EB Recruitment Veiwer is probably the best supplement to EB ever. I was wondering what program you used to create it, and how easy is to use? Is it available online or do you have to buy the program? Thanks for any answers.
Chairman
Recruitment Viewer is wrtten in C++ using wxWidgets GUI Library.Quote:
. I was wondering what program you used to create it, and how easy is to use?
All components needed to write C++ applications using wxWidgets are freely available. But this is programming so its not easy.Quote:
Is it available online or do you have to buy the program? Thanks for any answers.
Thanks for the quick response. I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
Chairman
What do you mean by similar abilities? I am a bit confused.Quote:
I'm completely new to programming, so would you be able to recommend an easier program with similar abilities?
If you prefer Java to C++, you should take a look at Swing. I used this for my "main" project, while it's not really straightforward to program against, you can easily see results of what you do. I've used it successfully later, although a command-line UI is a lot easier to program if you just want simple user input like I did with the validation tool. Go ahead and JAD it if you want to see how, but be warned that the code isn't necessarily clean.
I have a question about the unit cards. Any idea when/if those will be available for RV for EB 1.1?
Also have you thought of just using the EB data files as a source for doing the unit cards programmatically? This would eliminate the need to redo the cards for each release. :wink: