Re: Your campaign houserules?
Quote:
Originally Posted by MiniMe
:2thumbsup:
great set indeed, need to try some of these one day with Carthies.
EB family tree micromanagement is truly one of the best EB parts. Me too always pay great attention to my family, their positions, duties and missions that vary greatly according to which faction I play with
What would make that usable for me is if I can right click on a FM's portrait and have his picture instantly highlighted in the family tree. Currently, there is just no way I can keep track of the 30-50 odd something family members.
Re: Your campaign houserules?
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I'm impressed konny. :bow: Will try to follow these rules in a future SSbQ campaign.
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Re: Your campaign houserules?
Quote:
Originally Posted by MiniMe
:EB family tree micromanagement is truly one of the best EB parts. Me too always pay great attention to my family, their positions, duties and missions that vary greatly according to which faction I play with
Yes that's the most fun part of the game, even though the loads of trades sometimes make it a bit difficult, for example when a character has three traits that decrease bribe and one that adds the same ammount. Is he corrupt or isn't he?
I usually try to figure out the two or three most important points in his profile and consider that he prefers other characters that have the same priorities. That is also important for the faction leader. For example someone with only very few, or even negative, military traits should not be someone who starts wars with every faction around. A very military inclined leader, on the other hand, will empty his towns and treasury, raise a hughe army and goes on conquest.
Re: Your campaign houserules?
I had a FM governor who seemed to be collecting religious traits. So, even though his town could have used a few other, more practical buildings, I had him continually build the temple until it it "magnificent" in size. I'm worried he's going off the deep end, as those religious traits now seem to have approached insane-level degrees. ;)
Re: Your campaign houserules?
I don't have house rules even though I always play on VH/VH and I must say those added points make some things near impossible to deal with Units when even when surrounded and down to 5 men enemy units don't break. I roleplay with typically one army or two at a times but I rarely have the patience to work through things. The extra morale and Attack/defense points really do change the difficulty of fights.You can't win in a frontal assault. Its just a meat grinder
My recent campaign as the Casse has been incredibly rough. I'm at around 200 B.C. now and I hold All of England, Denmark, Scandinavia and most of Modern Germany and the low lands.
Re: Your campaign houserules?
I try not to expand beyond what I can rule with my pool of family members. Unless the Seleukids are really, really asking for it.
Re: Your campaign houserules?
Re: Your campaign houserules?
I've always played with house rules, but never actually gave any thought to which ones I was actually using. I've seen some in these lists where I've said, "Hey, that's a lot like how I play!" and others that seemed like good ideas. :2thumbsup:
It's too late, tonight, but sometime tommorow I will set aside enough time (along with work and house chores and such) to actually figure out all my house rules (and borrow some good ones I've found in these lists). :juggle2:
Re: Your campaign houserules?
Okay, I've figured it all out, now, I think. I may remember a few more later on and come back to add them, but for now, here is my list of house rules.
I. Role-play always.
II. Build governments as they best fit in role-play.
III. Capitol will never move unless historically plausible.
IV. In monarchies, inheritance will follow primogeniture laws.
V. Never attack an ally unless Faction Leader is selfish/disloyal.
VI. Only attack neutral factions if I can come up with a causus belli or if I have a selfish Faction leader.
VII. Local autonomy can only be used in level IV governments and must be used in said governments.
VIII. Unless historically plausible, Auxilia units cannot leave home province (Rome and Carthage are exceptions).
IX. No cheating except “add_money 20000” and that may only be used once per turn if I will go into debt next turn and may not be used to support armies. I must support armies on my own income and cannot raise more until I make enough profit to support them without cheating.
X. Light infantry MUST maintain at least a 1/1 ratio to heavy infantry, preferably a 2/1 ratio or more (Exception is the Romani).
XI. Cavalry MUST maintain at least a 1/3 ratio to all infantry (I only play as civilized nations, so no worries about the cav-centric nomads).
XII. Romani armies must maintain ratios appropriate to the legionary standards of the current era.
Re: Your campaign houserules?
I don't have any specific rules, I do whatever tickles my fancy at the moment. That could mean travelling through enemy lands with a stack just to see how far it can get before it gets pummeled, or going on a blitzing raid campaign, trying (unsuccessfully for the most part) to manipulate the AI factions or merely staying at home and rebuffing those who come at me :shrug:.