Wow, that was brilliant.
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Wow, that was brilliant.
now that's what I call a Horde
Scary
I was really excited to play Broken Crescent because of all the screenshots I'd seen of it.
I know some people will definantly disagree with me, but I hated it.
There are no siege weapons, and there is too much overlap in unit types. Why does each faction need 7 different types of spearmen?
Also i found that the battle maps really boring because the enemy starts off soooo f---ing far away that you spend most of the battle just trying to get within range. Also, the units don't seem to follow commands properly and get into the right formations, they always pack in together too tightly.
I switched back to vanilla right away.
More bridge battle screens:
Spoiler Alert, click show to read:
My second to last sequence from the Mongols I think. Don't want to overload the thread, but man is this stuff a blast.
My next strategy was one that, in vanilla, I find utterly unworkable, and tantamount to throwing away your troops; I let the AI command an army of reinforcements so I could double up on an isolated Mongol stack.
Spoiler Alert, click show to read:
The next battle saw me bring yet more freebie scrub troops from my conquests and depredations against the local Muslims to a field battle. I lined up a standard hill formation with spears below backed by javelins, and archers at the crest, with a my General's elephants on the right rear. The bloody AI sent horse archers immediately to target my general, so either I got him into a melee or I watched him die unused.
Spoiler Alert, click show to read:
Next time my all elephant stack takes on multiple Mongol stacks in a true Battle Royale (Without the whiney Japanese kids).
:egypt:
Ramses that is just awesome - I'm particularly impressed by the actions of the AI reinforcements. I might try that in my own campaign if I ever find the time to play it...
please keep posting your experiences here, not only are they providing great entertainment for me, but this thread is becoming a great advertisement for the mod (and hopefully for the upcoming BC hotseat I intend to start at the org after the next patch is released)
nice one, guys (especially ramses)
i'm only managing to sneak 45 minutes play time a week at the moment, so these vicarious thrills are most welcome!
@ Ramses
In Vanilla I, playing the Turks, have fought a huge battle against the Mongols. I also used the AI to control my two reinforcement armies. The two armies did a very good job and three Mongol armies were destroyed. I fought several battles in this way and lost only two generals. Some armies had more then one general because I use older generals as heavy cavalry. The AI isn't always the most stupid person on the planet, even in vanilla.
Well, I decided to give BC another shot despite my first impressions, and I stand corrected: the Campaign AI is great! It is possibly the best campaign AI I have ever seen in a TW game. I like how XAI was aggressive and relentless in its wars, but this one is even better: it is aggressive, relentless AND it is capable of conducting diplomacy and building economy. And it's raising excellent and plentiful armies even without recruit priority offset added by Kingdoms.
I don't recall being outworked before by an AI faction after the initial 20 or so turns, but it is now turn 50 and I am only fourth militarily as Armenia and have only *50%* of the Khwarezm military! This is really the first time I am seeing something like that. Plus, the start of the campaign was a nail-biting struggle where my survival was seriously in question for the first 25 or so turns (the first two factions I played, the Ayyubids and ERE, are really very strong overall, hence my earlier impressions of steamrolling my neighbors).
I still didn't like the battle AI though, especially the AI battle formations. But I ended up modifying the battle AI things myself after all, and now I am having a blast with the mod.
Does anyone know when te mongols will appear?
Appears broken to me.
mod is loaded and looks brilliant. However getting CTD in custom battles, and the same happens when you fight as a faction, athough the autofight appeared to function ok
Captain Pugwash - check the CTD, bugs and tech help forum at twcenter
http://www.twcenter.net/forums/forumdisplay.php?f=573
good luck!
Thanks but TW seems to be having a serious data base error unable to access anything
It's no more edatabase error.
I downloaded BC yesterday, hell, this mod is worth it just for the music!!
Site now open.
Problem. There are thousands of posts and numerous bug issues (not decrying the work of the BC team). There are differences on how to load the game.
1. Clean load of M2TW.
Update to 1.2 then 1.3.
Add BC then the quick fixes amd possibly the vista fix.
2. Clean load of M2TW.
then either 1.2, or straight to 1.3
Add BC as above.
I dont have kingdoms.
This is pre dated 1.5 BC patch. I assume this covers the BC bug fixes above.
Any advice from some one who has this up and running on XP
Thanks
.
On XP I simply installed BC on 1.3 non-Kingdoms, installed the 1.05 patch, and started playing. None of the fixes seemed to apply to my situation. Mod works perfectly, I've had 0 crashes and no major bug issues. In fact, the only bug I noticed was an increased tendency towards the training bug, which was fixed by not adding more units to the queue than can be trained in a single season.
:egypt:
Ramses II CP.
grateful for the nod. Could you just advise how you managed to update to 1.3. I have the patch and have unpacked 1.2. Having unzipped 1.3 into the main folder it seems to have created a seperate folder titled 1.3 with a couple more files to be unzipped. With 1.2 I simply had to run the 'exe box' and that was that. Confused as to what needs to be done or has ben done.
Thanks again
I never unpacked 1.2, so I'm not sure if I can give you any worthwhile advice on installing 1.3. If I were you I'd put up a fresh post here in the Citadel and I bet FH or someone will be able to walk you through it. :2thumbsup:
:egypt:
i installed BC 1.05 straight onto M2TW with 1.2 patch with no problems
cannot get 1.3 to load. In the meantime spent the weekend loading m2tw 1.0, patched to 1.2, added BC, patch 1.05, vista fix and still cannot get to fight other than by auto resolve or it crashes.
Looks a great game if only CA had put a similar package together. I'd buy it.
Awaiting the 1.1 BC patch to see if that assists.
Given up
Thanks
loaded BC onto M2TW 1.2, then applied 1.5 patch, works great!
I may be way off track here, but are you running the unpacker in between installing vanilla and installing the mod?Quote:
Originally Posted by Captain Pugwash
if so, you may have forgotten to delete the two descr_geography files that cause CTD when entering the battle map...
just a thought
Fans of Broken Crescent!
Sorry for the double post but I wanted to post here to alert you to my upcoming Broken Crescent multiplayer hotseat campaign
I'll be posting a recruitment thread later today or tomorrow in the throne room, and I'll be back here to publicise it
start figuring out your faction choices for the mother of all hotseats!
Yeah ! That is certain. It IS going to be the mother of all hotseats! Edit: link to the recruitment thread.
I've played BC for about 4-5 days now and it's definetly the BEST mod I ever played for any TW game, par with EB I'd say. Keep in mind this is an early version of the mod. It's quite hard! As Khwarezm Shah you're pretty doomed, 14 stacks of Mongols with 7-9 exp, all generals above 6 stars and 6 dread. Wide open terrain, no hills, very mean. I played Ayyubids for a bit, and I was amazed at how GREAT this mod is. Each faction I played plays very differently. The Ayyubids have no light HA except for mercs and the Crusader stacks can give you some challenge (early on). The AI is awesome, much better than vanilla BY FAR. Played a bit as Rum Turks and it was not really easy either. In vanilla I'd be set for the whole game in the first one and a half hours, victory was assured, not so in BC.
Missing this mod is like missing a whole new TW game... and thank goodness we have a new map, it is so refershing to take a break from the old map.
Anyone have a decent strategy for surviving the Mongols without atrocious losses as the Khwarezm Shah ? or even any strategies at all ?
https://img525.imageshack.us/img525/...ezmflagjy1.png
https://i22.photobucket.com/albums/b...0/Shahcopy.jpg
Screenshot courtesy of whhyy, originally posted on page 99 of the 'official' screenshot thread.
... merged with previous post.
@Sinan
In my game the Mongols have just arrived. I have 30 regions and have spend all my money during the last 15 turns on troop production. The Mongols spawn on an "Island". They are surrounded by a river. There are five places to cross the river. This means five stacks to guard the river and some stacks to act as reinforcements. See picture.
Spoiler Alert, click show to read:
I don't know if that will stop them, but it will at least severely weaken them to cross the river. The city of Buckera (sp) won't be defended.
Hi Alphonse, Thanks, lemme know know how well that worked. They have the potential to smash right through that in one turn. What do those armies consist of ? Is that on H/VH ? I thought about letting them into the Samarqand 'island' and then blocking them in, since this would mean all the armies could reinforce themselves quickly. Whereas spreading across Urgench-> Bukhara 'island' (Syr Darya) will mean the bridge defence armies will be far apart. Excellent signature btw ! You can outdo that fighting the Mongols as the Shah in BC.
Hi Sinan
I am indeed playing on H/VH. My armies consist of 6 to 7 spears (mainly Persian), 6 to 7 archers and some cavalry. I have two all cavalry stacks (grin grin). I wanted to have more but that is unaffordable at the current prizes. It would take 2150 florins to hire you (ah-um), I mean guards. You are right about the fact that I have to defend five river crossings. One would be beautiful. Oh the dreams! In vanilla I fought and defeated three attacks by two stacks each in the gorge above Edessa. I am sure that they will break through my defenses. It will be a hard and long war of attrition. I suspect that I will loose some other regions. Especially Merv will be a huge loss because it is my number one money maker. I'll let you know. The story will continue and Khwarezm will survive (I hope).