Just finished Return to Ostagar, got more swords than I know what to do with now and I haven't even started a treaties quest... And I've got the ore for Starfang already, off to Wardens Keep I guess.
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Just finished Return to Ostagar, got more swords than I know what to do with now and I haven't even started a treaties quest... And I've got the ore for Starfang already, off to Wardens Keep I guess.
Wait, you did DLC before the main quest?
:inquisitive:
I always complete the DLC straight after leaving Lothering; that way I get some of the best armour, weapons and one of my favourite companions straight away to use for the entire main body of the game... :P
Just wanted to ask; do you think I could get away with the game having twenty roles and still be a small game? :P
I remember Pizza asking something similar and being told no a few months back. Well probably closer to a year ago, but that's academic. The maximum number in small games was raised not so long ago, so I don't fancy your chances. No harm in asking though.
The game can run with the current amount of roles (about sixteen) well enough, it's just that I had some additional ideas I wanted to test, but it's fine either way.
I'm mulling over prohibiting out-of-thread contact, beyond any QuickTopics and such I set up; some of them will be public, whereby you can post under your character's name (anonymity!) and can roleplay there, some will be private whereby people can contact one another under my observations, nosy host that I am.
Alternatively I might just have all PMs sent between parties CC'd to me, but that's hard to regulate. Or I could roleplay as the King like I did as the Judge in my PW game. So many possibilities, still mulling it over.
Banner should be coming soon courtesy of Beskie. ^_^
I think it's quite difficult to roleplay in-thread in a game such as this, where I'm sure everyone will make their own assumptions as to who the mafia is based solely on role names or roleplaying behaviour... then there's the people who don't know the source material so will just act Scottish for their character, which is why I've been erring on the side of caution regarding roleplay as a whole.
I don't want to turn away players who haven't played the game, because they're just as valuable in shaping the experience and future games as those who have played it. The prohibition of out-of-thread contact is mostly for my benefit so I can see how people go about their roles and such via the QuickTopics etcetera... I like to feel a bit more involved than just posting writeups and dealing with orders. :3
New sig-based advertisement courtesy of Beskar! :D
I've been added to the calendar now, so should be able host my game around the start of July, given that some games are a little backed up; gives me plenty of time to tweak and trim things. :3
Good job Beskie!
Create an account on TWC so I can rep you.
What's easier/more fun (aka NO UNDEAD), Orzammar or Denerim?
Ok, I'm gonna run around like crazy on the world map till I get Shale first, then.
The place you need to go is "Sulchers Pass" I think, it's not on my map anymore as I've completed the quest. It's west of Lake Calenhad and south of Orzammar.
I thought that was for Warden's Keep, hence the orange-ness instead of yellow-ness.
Okay...
You might want to consider making this a nonmafia game, instead go for the Game of Thrones (which Oblivion is inspired upon) faction fight for supremacy. That would alleviate you of all your mafiabalancing concerns and you could use hitpoints and what not. Different factions and depending on the results different outcomes at the end. I could imagine a rock paper scissor system melees are weak to mages, mages are weak to archers and archers are weak to melee. Thieves/Assasins could be balanced in the middle with the extra ability to sniff out classes. The groupleaders could have an ability to survive an attack (shieldbash, dirty fighting, fear etc.) which would in turn give a hint which class the character belongs to (if he survives that is).
Otherwise I wouldn´t put HP or too much abilties in there, it´s frustrating when you´re the bad guy and you need four turns just to kill one person.
As for the game I used my character (dwarven commoner shieldfighter, later paladin) allister? (shieldfighter paladin) the french chick (rogue archer, later ranger) and morrigan? (the witch ,frost nuker, shapeshifter no heal). The paladins are great at taking out the casters which are the most dangerous imho.
Rock beats Scissors
Scissors beat Paper
Paper beats Rock
Valaryian steel beats all three.
Dany beats everything.
Quote:
As for the game I used my character (dwarven commoner tank, later Templar) Alistair? (tank TEMPLAR) Leliana (rogue bard archer, later ranger <- WTF rouges can't be rangers) and Morrigan? (the witch ,frost nuker (very true), shapeshifter no heal). The Templars are great at taking out the casters which are the most dangerous imho. (also very true)
Thanks for the corrections ;-) As for Leiliana I don´t remember the class but she could summon creatures (wolf bear and spider to be exact) I thought it was called ranger or something, anyway useful abilities especcially the spider...
I was dreaming of a Game of Thrones non mafiagame. That would be awesome, soooo many cool characters to choose from. But for now I´d settle for the pilot of the tv series...
Rogues can specialise as either Bards, Assassins, Duelists or Rangers; Awakening adds Shadow and Legionnaire Scout too.
Rangers can learn to summon bears, wolves or spiders, with their fourth ability being an upgrade for the three animals into bearskarn, blight wolf and corrupted spider.
Leilana can become a Ranger.
Oh crap you're right I thought Ranger was for Warriors but it's for Rogues...
But now this means I potentially can summon animals. http://forums.civfanatics.com/images/smilies/mwaha.gif
(Wait, what's the best second specialization for an assassin dual wielder/archer?)
Assassin-Duelist is the best one for non-expac Rogues such as your PC or Zevran.
Leliana starts as an Archer, so I usually just keep her as that and take Ranger to compliment Bard.
I just had an interesting thought.
A party of 3 rangers and Wynne (for obvious reasons). That's 6 characters fighting and one on healing.
And yeah Duelist sounds kinda fun, they're harder to hit aren't they?
And Secura, what do you think of the stealth tree?
It isn't as good as you would think; the animals require alot more micromanagement than the normal characters and it's largely not worth it, at least in my opinion.
Pretty much.Quote:
And yeah Duelist sounds kinda fun, they're harder to hit aren't they?
I'm indifferenced when it comes to Stealth; I don't see enough occasions that warrant it's use, but that's mainly because I never bother to lay traps, make bombs or anything else like that.Quote:
And Secura, what do you think of the stealth tree?
I don't like trap-making... there are few occasions where I can see it being useful. I'm more of the "rush in behind my tanks in and start shooting and/or backstabbing everyone and pray that they don't have more than one mage" type instead of the "prepare the battlefield MWAHAHA" type.
I'm trying to play through without using mages and it's been more fun than my other playthrough, Genlock Emissarys are the bane of my Ferelden existence though, hate those gits. I am confused though, the lore say Genlocks are corrupted dwarfs, how can they be so good at magic?
Mana Clash is the highest damaging attack in the game.
Have Wynne learn it, set her tactics to use it on the nearest Mage with >75% mana... pretty much guaranteed a one-shot if they're not a boss-level mob, even on higher difficulties.
It's a little bit cheap, but then again, so's being one-shotted by a Mage's fireball... if they're going to kill me instantly, I'll strike back in kind. :3
No mages is more fun?
How is EXPLOSIONS is more fun?
The tree is utterly pointless until that stage, so you do have to resign yourself to wasting three talents; however, Wynne doesn't utilise many attacking options anyway, principally acting as a healer/support role, and thus Mana Clash is a sound option for her once you've gathered the relevant Spirit Healer and Heroic/Glyph de/buffs you want.
For Morrigan, you might want to consider her wider range of attacks; she's excellent at crowd-control and will easily be able to lock down a tough caster with Cone of Cold, Crushing Prison and the like. :3
Wait, doesn't Mana Cleanse do the exact same thing as the cool Templar debuf thingy?
And Mana Drain... well that's good too isn't it? Free extra mana for you and less mana for them.
And yeah Wynne is really bad with attack spells, I think the only one I bought that she didn't already have was earthquake, and I use that to screw up the obligatory enemy archer ridge.
Heh, they're so vulnerable to knockdown.
Except the Templar is a Warrior specialisation, and Warriors have poor spellpower pools... compare it to my Wynne, who dealt around 2400 damage with a single Mana Clash... yeah. ¬_¬
Meh, easier to use a lyrium potion, you get so many of 'em. :3Quote:
And Mana Drain... well that's good too isn't it? Free extra mana for you and less mana for them.
Mana Clash all the way, nothing else really; stick to her healing and buffs/debuffs, Mana Clash for killing pesky mages, in my opinion.Quote:
And yeah Wynne is really bad with attack spells, I think the only one I bought that she didn't already have was earthquake, and I use that to screw up the obligatory enemy archer ridge.
I said Mana Cleanse not Mana Clash was like the Templar one (Cleanse Area)
And unfortunately I don't have 70 billion lyrium potions and health poultices, so I gotta use what I've got.
I thought the fourth tier Templar ability was like an awful version of Mana Clash; it does damage to spellcasters and drains their mana, whereas Cleanse does the latter.
What are you doing with them? I had tonnes after leaving Lothering.Quote:
And unfortunately I don't have 70 billion lyrium potions and health poultices, so I gotta use what I've got.
Using them?
And secondly, I didn't go do every single DLC quest...
Edit: I missed a page apparently. :embarassed:
Aren't there only 2 Tevinter gods left? What happens after that? BioWare said they could (and would) make lots and lots of games in the Dragon Age world.
The Chantry's god goes crazy and sides with the Darkspawn? Crusade on the Qunari? Start off in Tevinter?
Its been stated numerous times that Old Gods --> Archedemon is what the Chantry says is happening, but its not necessarily true. Besides, there's a lot more to Thedas than blights, any of the nations in the setting could easily be the center of an interesting plotline. There's also the option of going back in the past.
Oh yeah hehe prequels.
I'm pretty sure that the Grey Wardens, as well as the game lore itself, say the Old Gods get corrupted by the Darkspawn underground and all that. I mean... how many giant dragons live underground, exactly?
Never mind all this lore nonsense, there is one vital question I don't believe has been asked. As the game is set in Orzammar, will we have a nug called Schmooples taking part?
What about Sir Schmoopy of Awesometon? He's a dwarf!
Most DAO lore = Chantry lore. The devs have said numerous times on the Bioware forums that its not necessarily true. Heck, the lore in DAO basically says Darkspawn are mindless, yet the expansion contradicts that.
:laugh4: Seconded!
The Grey Wardens said it too, though, and they're the closest to experts on the matter.
And I haven't even bought Awakening yet, so if you ruin it, I'll metagame you FO' EVA!
Actually, in the second novel, IIRC, Grey Wardens admit not knowing much about the Darkspawn, except how to kill them. With the Chantry ever present and since in the end it doesn't really matter for the people living in Thedas, moslty everyone has accepted that story.
I did my best to keep it vague, I usually don't spoil stuff for people. What I said can be seen in the trailer, which everyone interested in Dragon Age should have already seen. :clown:
There will not be a nug character, no; they're docile animals that are unlikely to have any disposition towards attacking someone. However, it's possible that there might be a nug item...
I've largely completed the seventeen roles and their chosen alignments, it's now a case of adjusting abilities and STR/CON values, making sure personal goals are achievable within the limits of the game and thus one can reap the rewards of doing so before the game ends (none of this "your personal goal is to save X's life", though one character does have a Victory Condition that requires a player's survival) and so-on. Got to make sure that the mafia aren't obvious either. :P
Some of the roles are entirely new to the game, created by me as a means of keeping the storyline fresh and to make my own impact upon it, so among the Bhelens and Trians you'll see a few additions of my own. :3
I still can't get past this.
Why do all of the hats that aren't at least heavy armor look SO DAMN UGLY? I don't care HOW good that cowl is, it is NOT going on Morrigan!
Any character of mine that doesn't wear plate just doesn't wear a helm, as I hate the aesthetics for the leather and cloth variants.
Jeez, roleplayers with a fashionsense. My characters wear whatever giv3s teh biggest b0nus, I´m proud to be a statswhore ;-) .
Besides that, Secura is the game set, or do you still need help or creative ideas?
Well, I do keep the blood spray on, though it sometimes feels ridiculous to be having an intimate conversation with a romance option and find the characters covered in blood... but aside of that, I find that the helms just ruins the aesthetics; I only have my characters wear helms and such when playing Nightmare, where every little stat point matters. The plate variants look awesome
The characters and their alignments are mostly done; it's largely just a case of making sure that any character is able to fulfill their personal goal and is able to meet their main victory condition, whatever that may be. I think that Duncan is probably the character that is giving me the most hassle at the moment, as his victory condition is unique and possibly the hardest one to achieve; however, he's easily the strongest role in the hands of a clever player. Still working him out, really.Quote:
Besides that, Secura is the game set, or do you still need help or creative ideas?
I'm currently juggling abilities around the various characters; making sure that players able to vig aren't just killing each other willy-nilly overnight, ensuring that the investigative abilities are not all-powerful, trying to make sure some of the weaker characters are still able to make their own mark on the game and so on.
I'm also trying to balance STR/CON values across the board (no need for WIS/MAG as there's no Magi in Orzammar, which simplifies the mechanic for testing purposes), then manipulating these with items and injuries to mimic characters being stronger or weaker than others. Usually an item will just result in a base increase to STR or CON, but there's the occasional thing that might help avoid night attacks, influence a lynch or whatever else I come up with.
Then it's just a case of uploading all my images to Photobucket and then drafting the opening post, really, which is mostly just a teaser of what's to come, the rules/instructions and a sign-up list. T'isn't my turn to start yet, though, still got another week or so to iron things out.
Look, I'm normally not a stickler for looks, but really? Those things look HORRIBLE. Those are things people would wear on Halloween at a stupidity-themed party!
On the other side of the same coin, that ugly wingéd hat from the DLC is too freaking good to pass up. +2 to all stats!? That's ridiculously overpowered!
What's he doing with Aragorn's sword?
Really looking forward to the game Secura. :yes:
You and I both, Flaxy. :3
I was going to talk about Darkspawn Chronicles, but considering it doesn't have anything to do with this game, I decided against it. Not that I don't like it, but try to keep the chatter on-topic or take it to the Arena thread, I wouldn't want to get into trouble. :3
It has something to do with the LORE of the game though!
See, there's loopholes for everything, you just gotta BS hard enough!
None of the discussion is relevant to The Aeducan Succession though, AA... if we were discussing the Dwarven lore that is rife in the game, fair enough, but we're not.
I don't mind the off-topic discussion, but at least try to bring my game into your chatter a little more; it seems as though you're more keen on playing more DA than mafia. :P
Yeah you're right Secura, we have a nice big thread in the Arena. Sorry for my part in cluttering up your thread. It's actually longer than most actual small game threads now...
I hope my game is longer than this thread!
I've installed various countermeasures to stop overzealous vig-killing, as I've said, as well as ensuring that the detective-esque abilities are balanced enough that the mafia shouldn't be uncovered within the first day... it would suck to put alot of effort in and have things end by the end of day two. xD
Regarding vig-kills, for the curious: if your character is capable of vig-killing, then by all means, go ahead... but know that if you kill an innocent (whatever that might be, we all have different interpretations!), you will reap what you sow, and it may well change the entire course of the game for you, including your personal goals and victory condition.
Let it never be said that negative actions do not come with negative consequences! :3
Aww, I was hoping for another Mace Windu.
:devilish:
Soooo... what'd you guys do with the dude with the giant ! over his head in the throne room?
I made him look like an idiot :devilish:
Because they're too lame and jerks? (read: Dwarven Scout)
Because it'd be too imbalanced for everyone who can vig to be able to do so repeatedly without repercussions.
That's an even better point than the one I made.
(If I haven't posted in this thread already)
*Drools* I'm in.
Speaking on the point of unnecessary vigging, you could take the idea (is it mine? most likely to have been done before) idea of one-hit roles. Perhaps some sort of poison vial, or just explain that the mage can only cast Cone of Cold once because she has like...2.5 willpower.
Off the topic of the game, and onto the topic of The Game Itself, can anybody explain to me why the mage clothing is so dire? Oblivion (I'll assume y'all played Oblivion) allowed you to make your character look so much cooler, although the story lacked much more than DAO.
I've got an idea in place, and I'm sure someone will vig, get it wrong and end up in deep water... :P
Try leather armour for women; at least there's alot of mage-orientated robes that don't look awful (Chasind Robes, Robes of the Reaver, etc), whereas all leather armour looks the same in Origins, merely coloured differently for the various materials.Quote:
Off the topic of the game, and onto the topic of The Game Itself, can anybody explain to me why the mage clothing is so dire? Oblivion (I'll assume y'all played Oblivion) allowed you to make your character look so much cooler, although the story lacked much more than DAO.
But there aren't and decent cowls. The only cool one is the one Morrigan wears on the cover, and I doubt that's even in the game.
I gave up on the idea of hat-wearing a long time ago. I'm seriously considering making my next character an Arcane-warrior or plain tank type; at least the helmets look decent. Then again, I'm reminded of another flaw: any fiery weapons are still ablaze when they are sheathed! Alistair (the only non-mage in my group) must be a regular in the burns unit by now.
Bah, nevermind.
Having some troubles slotting roles into place and such; playing through the game in my mind from the perspective of each role and seeing if it's possible to win the game as said role. xD
Not long to go now; Pizza and Flaxy's games are reaching their conclusion, which means Sasaki and Yaseikhaan are up next... once one of those games concludes, t'is my turn! :3
Due to some shuffling of the calendar to account for how backed up it is, we should be able to expect the game to commence signups around Saturday 10th July; I will be working early that morning (9am-2pm GMT, though most of you might be in bed at that time!) but will have the opening post for the thread up-and-ready for when I return.
Everyone who has posted vigourously in this thread has been granted what Beskar likes to call 'G.A.Y Priority', which gives you first dibs on a spot, essentially; it's likely I'll PM everyone as a friendly reminder, but if you see this message before I get time to do so, simply PM me and reaffirm your interest and you'll get your spot.
Speaking of Beskar, his game (Parasite: Earthbound) will begin about ten days after mine, and I suggest you sign up to that as well when it comes around; he'll do it far more justice than I will, so go and take a looksies for yourselves if you haven't already.
T'isn't a game you should miss :3