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Re: 4K Promo screens
ok guys I just found some coders/scripters at TWC willing to help with scripting of the historical events if not even with other stuff.
Pls contact them:
http://www.twcenter.net/forums/membe...7042-franky317
http://www.twcenter.net/forums/member.php?172648-Neadal
http://www.twcenter.net/forums/membe...iffOfGrapeshot
some others will we available the other half of this month.
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Re: 4K Promo screens
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Re: 4K Promo screens
Hei ~:wave:
I was told to sign me up in here to help you out with some scripting issues.
Well, I'd like to show some things, but right now I'm not allowed.
cheers
Neadal
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Re: 4K Promo screens
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Re: 4K Promo screens
http://www.twcenter.net/forums/membe...7155-karaislam
karaislam, a talented 3d artist from TWC accepted to do some individual items even he is out of modding from some time.
http://www.twcenter.net/forums/showt...m-s-3d-gallery
This is his twc gallery where you can see few of its models. He made too many models and parts for various mods and gifted them.
if we need specific thing (for example a complicated sword-shield-axe-helmet etc) u can send him the reference picture and he may model it and send it to us in obj format. We just import his models four our soldiers in milkshape3d or 3d studio max (he says he works on Autodesk Maya)
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Re: 4K Promo screens
There used to be a time when I was an archaeologist working on the Celtic factions, then I transformed into a Personnel Manager.....
Thanks for this Orphydian!
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Re: 4K Promo screens
Quote:
Originally Posted by
Orphydian
http://www.twcenter.net/forums/membe...7155-karaislam
karaislam, a talented 3d artist from TWC accepted to do some individual items even he is out of modding from some time.
http://www.twcenter.net/forums/showt...m-s-3d-gallery
This is his twc gallery where you can see few of its models. He made too many models and parts for various mods and gifted them.
if we need specific thing (for example a complicated sword-shield-axe-helmet etc) u can send him the reference picture and he may model it and send it to us in obj format. We just import his models four our soldiers in milkshape3d or 3d studio max (he says he works on Autodesk Maya)
OK, PM sent.
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Re: 4K Promo screens
do you need artists for modeling buildings?
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Re: 4K Promo screens
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Re: 4K Promo screens
I might know quite lots of modelers in that area especially from Mount & Blade where they make those realiastic scenes etc.
Until then on your need of linguists: there is rather hard to find someone educated in those ancient languages. However there are some fellows on TWC that have studied/are studying Aramaic.
One of them is Marcus Aemilius Lepidus who says he has very good source editions with good translation which he can also double check.
There are others that know a bit of it from various circumstances if they are of any help: Brivime
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Re: 4K Promo screens
Quote:
Originally Posted by
QuintusSertorius
I'd like to offer my services as Ibrahim's EDU-flunky; I can't claim any genius with the file and it's associates, but I can edit it rigorously without breaking things and document my amendments.
Here's my most recent handiwork.
Just got a message from @Ibrahim, happy to help out as second-in-command on the EDU front.
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Re: 4K Promo screens
Pavel Simak, Czeck republic nick AMELIANVS
https://forums.totalwar.org/vb/membe...9360-AMELIANVS
his illustrations depicting mostly late antiquity are pure gem. He agree to help us in the 2d art area
see tons of other tremendous and fine art (includign portraits, sketches etc) at his awesome deviant art gallery
http://amelianvs.deviantart.com/
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Re: 4K Promo screens
Slava! If You need a Folk\Ethnic\Orchestral composer and a big EB fan - here I am! :bow:
Some of my tracks:
http://chur.ho.ua/othermusicEng.html
...but I can much more (and I have more exp & instruments now) :yes:
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Re: The EBII Recruitment thread
Hi! If EB needs a professional Ukrainian & Russian voice talent - just tell me what You need :bow: I can do:
1. Screams\battlecries (as I did it in M&B Napoleonic Wars DLC and Rus XIII century M&B mod)
2. Voice acting (voiceover, dialogues etc. for UA\RU localization as I did it for Dark Saga Gothic2NoR mod characters).
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Re: The EBII Recruitment thread
great to have you around, Chur, you tracks for M&B are amazing!
:yes:
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Re: The EBII Recruitment thread
Hello there :-),
Being a new one here nobody still told me what kind of (2D)artwork is wanted here.For example what soldier type or and "nations" are desired by the team?
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
chur
Hi! If EB needs a professional Ukrainian & Russian voice talent - just tell me what You need :bow: I can do:
1. Screams\battlecries (as I did it in M&B Napoleonic Wars DLC and Rus XIII century M&B mod)
2. Voice acting (voiceover, dialogues etc. for UA\RU localization as I did it for Dark Saga Gothic2NoR mod characters).
@chur We will be in touch shortly.
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Re: The EBII Recruitment thread
Hi everyone. I currently have some time on my hands and do not plan on writing another regional description. I feel the game is not ready as a complete experience for me so I will not be campaigning yet. So I was thinking maybe I could test specific factions and so on. Is this kind of thing of any use to the team right now?
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Re: The EBII Recruitment thread
A little sound test of my little domra from a new studio (at my new apartment). Sorry for medieval melody, but it's not start of EB music - it's just an inprovisation sample. Made with fingers\domra\mic only.
https://soundcloud.com/tchoor/chur-c...-blade-pc-game
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Re: The EBII Recruitment thread
I read after a long absence that someone knowing something about Celtiberians and Lusitanians might be required. I can help with the languages. Some people might even remember me... I've read quite a lot about things Celtic and I'm on a mailing list about continental Celtic languages which has some heavyweights in it. I don't know if this will be any use to the team or not.
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Re: The EBII Recruitment thread
@Elmetiacos Our Iberian researcher is currently out of action, so any help you can offer would be greatly received. How confident would you be regarding reconstructed names for us?
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Re: The EBII Recruitment thread
Hey everyone, I'm new to the forms and I heard you were looking for a 2D artist for the project. I specialize in character portraits and the ancillary icons. Also I am able to code traits, ancillaries, and buildings. Lastly I can help a bit with Latin translations and historical work if needed.
If you need examples of my 2D work let me know.
-Average Barbarian
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Re: The EBII Recruitment thread
I could potentially script and program after learning by example and leafing through documentation.
Can't say I'll be wholly proficient at first.
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
I don't have any skills that could be of use to even minor work on the mod, but like Kdrakak, I'll gladly do any sort of testing you might need from someone whose only game-related skill is playing them.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
Brennus
@
Elmetiacos Our Iberian researcher is currently out of action, so any help you can offer would be greatly received. How confident would you be regarding reconstructed names for us?
Fairly confident, bearing in mind that, to paraphrase Henry Beard, there aren't any Celtiberians around to correct my pronunciation.
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Re: The EBII Recruitment thread
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.
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Re: The EBII Recruitment thread
Thank you for the kind offer. The Region Description thread should contain a list of which regions are still missing descriptions, or at least give some guidance, after a bit of reading, as to what is outstanding. At present we don't require unit descriptions, but rather people who can model the actual units. In terms of completeness of the mod, it varies between which aspects you are talking about. For example we could say that 100% of the units are done, as we have all the units for the first release, however that would ignore all the units we had planned. The problem with EBII is that the goal posts move too frequently to allow us to easily quantify what percentage is complete. Apologies for the brevity of this message but most of the team are still away for Christmas. We will respond more fully soon.
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Re: The EBII Recruitment thread
I could try to help with the programming and scripting.
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Re: The EBII Recruitment thread
Do you have any prior experience?
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Re: The EBII Recruitment thread
I don't have any noteworthy modding experience, but I've got programming experience with Java and a bit C/C++. So I would first have to teach myself how to skript, but I think I could do that pretty fast.
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Re: The EBII Recruitment thread
If you think you can teach yourself we would be very happy to have you with us k7r0l once you feel confident in what you are doing. Please keep us informed as to your progress, ideally with some examples of your work.
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Re: The EBII Recruitment thread
I hope that better days will come for EB II. I just accidentally run into this thread. I was never active in the forum but I enjoyed EB for many years. Now that you are in dire need I want to offer my aid. I'm ready to work so let me to introduce myself. I'm an armenian and a native armenian speaker. I've never modded TW games, but for two years I am already learning C++ programing language, I know modelling , a little texturing (using Blender and GIMP respectively) and my knowledge of armenian language, country and history maybe usefull, too. I can spare about an hour perday(or almost every day) to work on EB II.
My e-mail: "arshak-nava@rambler.ru"
Best regards.
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Re: The EBII Recruitment thread
I would like to offer my help.
I have played EBII and many other Total War mods. Over time I've done some script work, mostly editing traits, buildings, and units. This would be the first time I would be working on a larger project though.
I also live 20 mins from my Alma Mater Oregon State and they have a large public research library. I don't know what their antiquity collection looks like but I can take a look.
Winter is slow for me so I can give you 2-3 hrs a week.
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Re: The EBII Recruitment thread
Hi guys i would like to offer my help too. I am b0Gia from http://www.twcenter.net/forums. I am the creator of the most popular submods threads for EB 2:
http://www.twcenter.net/forums/showt...eallyBadAI-5-7
and
http://www.twcenter.net/forums/showt...on-coming-next
I have played EB 1.2 , EBII and many other Total War mods from RTW to Shogun 2. Over time I've done some script work, mostly editing traits, buildings, and units, combing submods from EB 1.2: http://www.twcenter.net/forums/showt...-pack-by-b0Gia
Since EB 2 released i learned more about modding in order to implement submods from EB 1.2 to EB 2 and making my own submods most notable Extended Offices Expanded for EB 2.01 that implement 61 new ancillaries for Epeirotai and Makedonians with 61 historical accurate descriptions and recruitable generals. This would be the first time I would be working on a team though. I had contact with EB 2 members like Brennus and V.T. Marvin who write me this message two months ago about my Extended Offices Expanded submod:
But in any case I very much like what you are doing here and please keep up the good work. And yes, there is a very good chance of your submod being integrated into the main mod for the next release.
In fact, feel free to join the Team yourselves if you feel you have still some time and motivation to contribute. Your sub-mod is a very good recommendation and there are lots of trait-based ideas on our internal forum to be implemented, yet in my absence we do not have any trait-coders at the moment. So your help will be very much appreciated!
Best regards
VTM
I can spare about 4-5 hours per week to work on EB II when i don't have irl issues like my exams every semester.
My e-mails: bogiatzo2@hotmail.gr bogi13447@gmail.com
Best regards,
b0Gia
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Re: The EBII Recruitment thread
Maybe you don’t know how popular the EB is in China because of the language barrier. This mod is regarded as the best historical mod and I respect this mod very much.
Actually, there is few history-oriented armors in Chinese games or films and few people who could distinguish various armors in different dynasties, even though China has thousands of years of history. But fortunately, more and more amateurs begin devoting themselves into restoring ancient Chinese armors; some make physical mock-ups while others make games. I want to show my own ideas through the mod of Total War game, so I choose the Eurasia during the Tang dynasty of China (from 618-907 AD) as the background of my mod. But, I can’t read many foreign materials and I don’t have too much time outside of work, so my own mod has stopped for years. May this mod is too hard for me to finish, hah?
Few weeks earlier, I read “The Europa Barbarorum II Christmas Appeal” translated by GWB and I feel that we may have the same standpoint. I really hope EB2 could come out and I am willing to do my best to help you guys by making some models.
Best wishes for you!
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Re: The EBII Recruitment thread
I was over to the TWC when I came across this post by V.T. Marvin:
Quote:
Originally Posted by V.T. Marvin
You are absolutely right that this something that is very much lacking a good description/explanation. The reasons for each and every game mechanics are scattered all over our internal forum and hopefully someday someone will collect them in a presentable form. During the game development creating a proper manual/guide was having very low priority given the fact that we struggled hard getting it done in the first place. EB 1 similarly got all the documetation goodies very late in development (post EB 1.0). Hopefully we will get there eventually. But we are just not there yet. Sorry.
BTW - if somebody was truly committed to fill-in this gap, it would an excellent project to apply for full Team membership without requiring ANY modding skills IMO...
Taken from this thread: http://www.twcenter.net/forums/showt...-of-Mechanics&
Does this offer stand as of now? I believe I could help with compiling all this aforementioned documentation. I am an engineer after all and sorting out material in order to provide documentation that solves technical issues is what my current clients irl asked of me.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
spade
I was over to the TWC when I came across this post by V.T. Marvin:
Taken from this thread:
http://www.twcenter.net/forums/showt...-of-Mechanics&
Does this offer stand as of now? I believe I could help with compiling all this aforementioned documentation. I am an engineer after all and sorting out material in order to provide documentation that solves technical issues is what my current clients irl asked of me.
Yup the offer is open.
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Re: The EBII Recruitment thread
I would like to offer my services in whatever capacity I can. Currently I am assisting b0gia with his submods. I am finishing up a a TATW mod, the Reunited Kingdom for MOS submod. Let me know what needs to be done and I will attempt to make it happen. Regards.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
MIKE GOLF
I would like to offer my services in whatever capacity I can. Currently I am assisting b0gia with his submods. I am finishing up a a TATW mod, the Reunited Kingdom for MOS submod. Let me know what needs to be done and I will attempt to make it happen. Regards.
He helped me very much, i approved MIKE. He could help us with scripting.
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Re: The EBII Recruitment thread
hello everyone i'm (TWCenter old veteran, "Ataegina").
recently i was contacted by b0Gia about a old mod of mine and asked if i could join, so i'm posting for the same reason. i'm not expert on any specific area but i can do a bit of everything, i'm bit rusty since i stoped modding for 5 years (more or less) but being part of this mod wich always a good motivator to get back to the "game" :)
i did few mods, nothing too amazing, but it was something...
started with (by order):
Regions & Titles Mini-Addon for CAE 1.3 - http://www.twcenter.net/forums/showt...on-for-CAE-1-3
Ferrum Aeternum - http://www.twcenter.net/forums/forum...errum-Aeternum
Mare Nostrum - http://www.twcenter.net/forums/showt...EASED-lt-lt-lt
Great Northern War - http://www.twcenter.net/forums/forum...t-Northern-War
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
b0Gia
Yup the offer is open.
If that is so, I would like to offer my services!
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Re: The EBII Recruitment thread
Hi there, I am a modder originally from rtw though I do have experience in mtw2 too (privately). I believe alin may have already contacted some of you in regards to my interest but I was told here to post by QuintusSertorius. I figure why not make it official.
To start. I've worked on several things, coding, scripting and animations/ai.
I am interested in helping with several things namely, battle pathfinding/cai pathfinding. Already started here. http://www.twcenter.net/forums/showt...inding-amp-BAI
Along with other BAI aspects and CAI. My future version/main focus is now on the CAI so I will be doing some of that.
Though I generally wish to work separate to implement my own ideas if that's okay.
My experience has been on large hosted modification called CATW which I worked on (actually going to release an update as soon as I hear back from my fellow modder Anarchon though few seem interested in rtw nowdays)http://www.twcenter.net/forums/forum...-Age-Total-War
Along with a private mod with my friend which I did extensive coding on (which is primarily why I am bored of it and interested in pathfinding/cai/bai).
Also I released and worked on some animations from many modders (alins among them) here. http://www.twcenter.net/forums/showt...nimations-Pack
I've also worked on the RTR project here http://www.twcenter.net/forums/forum...-Realism-(RTR) in coding/animations. I may have a few submods here and there too which I forgot about by now... I was also going to help with the unlocking of limits in the executable (through memory hooks a process approved by CA member Jack Lusted) of the RTW executable (project leader was redfox), though school got in the way and he got very sick.
Oh and I also reverse scripted germanicu5's scripts into RTW though I had issues with identifying elephants as different from cavalry or something along those lines it's been awhile since I did it... RTW's scripting commands are limited compared to mtw2's unfortunately. I got the majority of it in a working condition if it could be called such.
Well anyway, congratulations on the release of EB2.
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Re: The EBII Recruitment thread
I noticed on the province description thread there were things waiting for grammar checks, I'd be happy to contribute to that if you need people.
Matt
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Re: The EBII Recruitment thread
I am interested in doing some texturing and maybe some light modeling. Nothing like body meshes.
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
I would like to volunteer.
Please contact Resef for a reference.
My area of expertise is ancient historical geography.
Particularly the East of the area you cover.
I also have historical knowledge of this area.
I did the maps and historical background for Slitherine's game 'Spartan'.
I am interested in developing a sub-mod under EB2 or MTW2K which runs to China.
Anarchon
Quote:
Originally Posted by
JMRC
Greetings to all M2TW modders!
The Europa Barbarorum II project needs more talented modders to its ranks, so we're calling you! The skills that we have need are the following:
Modelers
We ask for experienced modelers, even if not acquainted with the M2TW models and engine. No need to know about skinning. For this kind of work, we need someone willing to spend several hours per week, enough to produce 2 or 3 models per month.
Skinners
We ask for experienced and talented skinners, capable of working under the tight scrutiny of our historians. The EB2 previews have shown many high quality skinning works, so if you think you can do them as well, then this job if for you. For this kind of work, we need someone willing to spend several hours per week, enough to produce at least 2 skins per month.
Scripters
We need modders capable of coding the scripts that we need:
- scripters for tackling the large amount of traits in EDCT and ancillaries in EDA
- scripters for coding the buildings trees and complex recruitment options in EDB
- scripters for coding the campaign_script, where all the historical accuracy of EB2 comes to life
It is important to have modders with experience in the M2TW engine, for this assignment, specially for the traits, which are extremely complex. We need someone willing to spend several hours per week.
UI 2D artists
We ask for talented 2D artists, who can work in the culture UIs. For this kind of work, we need someone willing to spend a few hours per week, enough to produce 1 or 2 UIs per month.
Historians
Actually, this is not a modders "job position", but we have some areas of expertise that we want to reinforce.
We need historians who have a good knowledge about the following regions: Iberian Paeninsula, Bosphorus, Caucasus, Persian/Iranian Plateau and Eastern steppes. It's not necessary to have historians who know about gaming or modding or even TW games, but it's important that they have a good amount of spare time, because they will help shape up the cultural, historical and military aspects of the factions in those regions.
So, if you would like to join the Europa Barbarorum team and help producing EB2, then contact us in this thread or send a PM to Foot or JMRC, showing us some of your work and/or references to mods you've been envolved or documents you've written. This is an important part of the recruitment process because we always ask for your background knowledge. After that, we will get back to you ASAP.
Hope to hear from you soon!
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Re: The EBII Recruitment thread
(I'm Resef)
Great guy, I greatly endorse him :2thumbsup:
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Re: The EBII Recruitment thread
(I am Vassilis Makedwn)
I second this.
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Re: The EBII Recruitment thread
That first post needs updating to say contact anubis88.
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Re: The EBII Recruitment thread
I would like to volunteer my services as a modeler for EBII.
I work with Blender, and can model weapons/armour/objects, high-detail head and body meshes (low-detail as well), and probably buildings (they're easier than faces). Horse models are a little more difficult, but I can do them as well if given time to research.
Sample models:
------
I'm still a beginner at Blender, thus the occasional mistake (the tip of the nose on the head model above, for example), but hopefully this is good enough to be allowed to contribute to EBII's development.
I don't know how to make skins, but am willing to learn and have experience using GIMP to make maps and GIFs. I also possess a basic knowledge of Python, which is thankfully more than enough to work with M2TW's script, and am familiar with how scripting on the M2TW engine works. Thus, I can also work as a scripter, though I would prefer to focus on modeling primarily if possible.
Oh, and I might be able to model siege engines, since that's what everyone is going on about recently. I don't know how to animate them yet, however.
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Re: The EBII Recruitment thread
Salve i am a history gamer and history fan plus a 3d modeler here is an example of a sword https://i.imgur.com/Yqe5Irc.png
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Re: The EBII Recruitment thread
Hi guys,
PM'in you both.
Regards,
Anubis
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Re: The EBII Recruitment thread
Hi, I m student of archeology and I have Basic skills with modeling and texturing in Blender(but mostly with modeling). I can also help in historical/archeology areas.
And ekhm, my english is not perfect. :laugh4:
some of my works
https://i61.tinypic.com/166bywp.jpg
https://i59.tinypic.com/2gtnbx5.jpg
https://i58.tinypic.com/2145lde.jpg
https://i62.tinypic.com/jax8wk.jpg
https://i62.tinypic.com/j6iwr7.jpg
https://i57.tinypic.com/30x7tyt.jpg
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Re: The EBII Recruitment thread
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
Zarrr
And ekhm, my english is not perfect. :laugh4:
What languages do you speak? We have some multi-lingual team members who may be able to converse in another tongue, if that's going to be easier.
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Re: The EBII Recruitment thread
I speak Polish, I don’t have talent for languages but paradoxically I studied many of them in my live: English, German, Russian and some Latin, recently I learn Norwegian.
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Re: The EBII Recruitment thread
Hey,
Are you still in need of coders/scripters? I have plenty of experience in C++ and Python, as well as some experience in Java. I experimented with the M2TW scripts a long time ago when I first toyed with the idea of modding, and I could probably pick it up again reasonably quickly.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
dtrvl
Hey,
Are you still in need of coders/scripters? I have plenty of experience in C++ and Python, as well as some experience in Java. I experimented with the M2TW scripts a long time ago when I first toyed with the idea of modding, and I could probably pick it up again reasonably quickly.
Do you have any examples of things you've done in M2TW before? Or any preferred areas you like working in?
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
QuintusSertorius
Do you have any examples of things you've done in M2TW before? Or any preferred areas you like working in?
Unfortunately I don't. Ideally I'd work on campaign scripting events, units, etc. My post was mostly to gauge whether there might be some room on the team, and if there is I'd probably spend some time relearning the syntax and putting together something to show you.
I should add that I'd also be interested in anything requiring coding in C++/Python.
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Re: The EBII Recruitment thread
How many hours would you be willing to put in?
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
z3n
How many hours would you be willing to put in?
Probably between 5-10 hours a week depending on how busy I might be with other things.
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Re: The EBII Recruitment thread
Hello, I would like to introduce myself and offer help in 3d modeling :) I live in Poland and modeling it's just my hobby, so it takes me some time to make my models, for example this celtic helmet I've been making for about 30mins (quite a lot for that small thing) but when I heard that it is possible to reuse some existing parts from EBII and M2TW then I thought it's not going to be that hard.
https://i.imgur.com/9QbRcM2.png
I don't have any other screens to share, I simply make a model, learn some new things, look at it and do another one.
I hope that I will have at least 1-2h a day to work on models (8-14h per week isn't that bad I guess).
Cheers
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Re: The EBII Recruitment thread
Hi!I was directed here by QuintusSertorius after writing a message in the TWC EBII. I am a Spanish historian who make a thesis on the Iberian peoples but my English is not very good. I have a bachelor's degree (I think it is the term) in History, and now I'm studying for my "Master" degree in Ancient History (degree you take after getting the career degree with thesis). My particular areas are the Iberian Period, the Phoenicians from the Iberian Peninsula,Celtiberians, Vacceos and Vettones (warfare,sociopolitical aspects,economy,landscape...). On the other hand lusitani, Callaeci, Turduli and Celtici to a lesser extent. I have got a lot of spanish bibliography,too.
QuintusSertorius said me that you have Spanish-speaking team members so I'm glad I could help you if you want and I prefer my native tongue for complex stuff like the archeology concepts, thank you very much :)
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Re: The EBII Recruitment thread
Hello!
I was directed here from twcenter and I heard you need 3D-modelers.
I have 3 years experience from my university with 3D Studio Max and texturing. I've also worked professionally with rendering and 3D modeling and at the moment I work at a building construction company where I make buildings in 3D, construction drawings, renderings etc. I haven't done 3D modeling for games for some years though (mostly renders and Revit now) but here are some image of low poly models I've done before:
imgur.com/a/Xozju
I've never done modding for TW games but I've done hobby/university projects in Unreal Engine, Cry Engine and Unity.
I have a passion for both games (especially strategy and RPG:s) and of course ancient history :)
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
busmumrik
Hello!
I was directed here from twcenter and I heard you need 3D-modelers.
I have 3 years experience from my university with 3D Studio Max and texturing. I've also worked professionally with rendering and 3D modeling and at the moment I work at a building construction company where I make buildings in 3D, construction drawings, renderings etc. I haven't done 3D modeling for games for some years though (mostly renders and Revit now) but here are some image of low poly models I've done before:
imgur.com/a/Xozju
I've never done modding for TW games but I've done hobby/university projects in Unreal Engine, Cry Engine and Unity.
I have a passion for both games (especially strategy and RPG:s) and of course ancient history :)
Hi busmumrik. A team member will contact you soon if they haven't already ;)
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Re: The EBII Recruitment thread
http://www.twcenter.net/forums/showt...-thread/page11
Dusan Silni offered to help with Balkan province descriptions
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Re: The EBII Recruitment thread
Posting over here from the center per QS' request. I am pretty good at spotting things in testing, and know my way around traits, ancillaries, EDU, descr_strat, and scripts. Not familiar with AI stuff.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
myarta
Posting over here from the center per QS' request. I am pretty good at spotting things in testing, and know my way around traits, ancillaries, EDU, descr_strat, and scripts. Not familiar with AI stuff.
glad to see you're here. hope you'll get an internal forum access asap. once there, can you look into integrating the biographies of Armenian FMs please? they were written ages ago but no one ever got around to implement them.
cheers
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
Sarkiss
glad to see you're here. hope you'll get an internal forum access asap. once there, can you look into integrating the biographies of Armenian FMs please? they were written ages ago but no one ever got around to implement
cheers
Sure. I don't seem to have them yet, at least, on my profile it still shows 0 groups.
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Re: The EBII Recruitment thread
Quote:
Originally Posted by
myarta
Sure. I don't seem to have them yet, at least, on my profile it still shows 0 groups.
Weird, I'm sure your request to join has been approved already; can you access the link that Mentions you?
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Re: The EBII Recruitment thread
Hi there,
I was asked to post my application on TWC here and to apply for the Campus Martius by QuintusSertorius, so here it is:
Quote:
Originally Posted by Me
Hi,
Since the team is still looking for people, I think I'll apply as well. I'm not sure I've got a lot of useful skills to add, but I hope I can still help. I've already got an account over at the Org, so if I should also post this over there, just tell me.
I expect I can be of most use to the team by proofreading texts of varying lengths. I'm pretty much fluent in English and Dutch, if I'm allowed to say so myself, and can also understand German and French (the latter not to the same degree as the former unfortunately, but reading ought to still be fine. Speaking not so much). I've got a basic knowledge of Latin and Attic Greek as well, though I guess both of these might be getting a bit rusty at this point.
Secondarily, I have a (very) basic knowledge of modding text files in R:TW (I believe those of M2:TW are pretty similar). I unfortunately haven't got much to show on this front, as it mostly came down to me tweaking the unit stats in vanilla Rome I to my own liking and adding a few existing units to other factions (no editing of models or skins involved).
Thirdly, I currently in my first year of studying History at a Dutch university of somewhat respectable size. Although I don't think I've got either the experience or specialisation required to apply as a full historian yet, I think I may be able to help do some small-scale research or assist in gathering information from sources in Dutch, should there be nobody on the team with proficiency in that language already.
On a somewhat related note, I'm definitely finishing that damn Odrysai province description (Grrr... ), I will likely give that another try once the summer vacation begins.
That's all I can offer at the moment, but I hope there's something useful in there. Shoot me a message if you want me to join.
I was told that the team still needs playtesters for the development build as well, so I'd like to apply for that role as well.
Regards,
Adalingum / Cohors_Evocata
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Re: The EBII Recruitment thread
I can help with any type of automation, eg transferring XML to HTML. PMs sent to QuintusSertorius and anubus88.
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Re: The EBII Recruitment thread
Hello! I could help with historical informations about people of Venetia. I have already posted a proposition for the concept of 2 mercenary units of Veneti in the TW forum and I think that Arjos forwarded it in the internal forum here. These are some of my sketches: http://imgur.com/KsgLfUd
http://imgur.com/mvuMTuY
http://imgur.com/0jcZDDs
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Re: The EBII Recruitment thread
If you want me back for more help with your Celtic languages/linguistics I'm available.
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Re: Regional Descriptions: Help the EBII Team
Hi, i send a message on indiedb to apply for the texture artist position. I don't have much to show you but i will add some pictures of my previous work. Since i don't have privileges to post images yet, please be so kind to visit imgur.com/a/Q34bU
I hope you give me the opportunity to be part of this project and work with all of you to improve both the game and myself as an artist.
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Re: Regional Descriptions: Help the EBII Team
You made a bull-man wrestler? I'd love to see his moves :clown:
@anubis88: Bryzha might be what we need.
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Re: Regional Descriptions: Help the EBII Team
Quote:
Originally Posted by
Ibrahim
You made a bull-man wrestler? I'd love to see his moves :clown:
@
anubis88: Bryzha might be what we need.
I literally don't know what indiedb is :D It's probably something that was done by someone alse i assume. I'm just the facebook/twitter guy nowdays
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Re: Regional Descriptions: Help the EBII Team
Hello i study modelling and game art. Currently i am first year and i would like to try help with some modelling. I am amateur and i can try doing my best. I hope if you find me not good enough now that i can be useful later . I sent my work to QuintusSertorius . I am can also try doing some 2 d artwork if I have some advises. I also have good history knowledge.
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Re: Regional Descriptions: Help the EBII Team
is development still ongoing?