.3ds is fine. Thx
@Crown of Swords, don't know if that was directed at me, I think u already know my email, but I'll pm you anyway.
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.3ds is fine. Thx
@Crown of Swords, don't know if that was directed at me, I think u already know my email, but I'll pm you anyway.
Alright, rough draft will be ready in about 4 hours or so, have a AP us history final to take then ill finish it.. I have the body pretty well worked out but the helmet is just pissing me off, hard making a good "conical helmet with facebars"
After I finish my final I should be able to pump out a few more concepts, figured paint out really well now. When I get home ill throw some hand drawn sketches in also where I can put ALOT more detail in.
Considering you did that in paint, I'm impressed.
I agree about the other pic, the helmet is nothing like how I imagined it.
I think their collars should be longer too, and white.
But otherwise great.
There you go, thats my feedback...
_Martini, any luck,
Nae Blis, can I have those models?
UM...yeah...about those models...I'm kinda still working on them (haven't had much time...started working 9.5 hours (just this week remaining), and been playing too much Warcraft (I know...I should play RTW instead...)
But I'll try to have them ready within a week.
What is the next concept you want me to work on? Im going to be home tomorrow so I can do a real Queen's Guard drawing if you want, but I think u guys have moved on so whats next? Ive been studying the companions have a good idea what the look like I could pump one out pretty easily. ~:cheers:
NaeBlis, I don't necessarily mean a QG model, any model will do, I can extract the CAS files because I dont have 3DMax, I just want something to play with.
I real Queens Guard pic would be great, and so would the companions. I suggest we start with the eliete units of each nation and go on from there.
Still no news from _Martini?
Oh...U mean you want the game models?
Or the models I'm working on?
Game or your own, I don't mind. If you don't want to send your own, then send me the barbarian skirmisher model please, and maybe a horse model. Thx.
k, i'll email those models.
If you want, you can edit them in gMax, send me the .3ds, and i can convert them in t .cas, if we're gonna modify the models, and not make our own from scratch (though, I say make them from scratch, but copy them off other models - i.e. model everything ourselves, but look at CA models for ideas on shapes of body etc)
Sure, with one exception. I used the barbarian skirmisher for the Aiel. Its nearly perfect, I just need to get rid of their braids and add about a foot of steel to their spears.
Calling all WoT fans, VOTE FOUNDRY! in the poll for the name of this forumn
VOTE!
I'm doing all this campaigning because at the moment Officina or something like that is winning, and I find foundry to be much better! This is the place where mod are founded,
@NaeBlis,
Could I have the barbarian skirmisher model, the one I would like is called unit_warband_peltast_german_high.cas
Thx.
@Martini_, please post, even if to say you've done nothing. I'd like to get some idea of progress...
Eh, keyboard broke down on me. Just convinced my parents that they should let me open my Christmas present early (they had already bought me a new keyboard for Christmas) so now I'm back in action. Sorry for not being able to respond back quicker.
Had finals last week anyway, probably wouldn't have been able to do much more than I did without the keyboard (nothing) I'll investigate tommorrow, as I'm off of work. Hopefully I can find something wrong with the file and have a fix for you before the weekends over, though it might take longer if the bug is harder to find. Who knows.
Once again, sorry for the lack of response on my part.
Martini_, I have started again on the campmap using DJs template in the hope that I can avoid the error again. I've only just started, and I've already run up against an error.
See my thread about it.
I will hopefully send you a copy of the files later today (GMT time)
hm, I have read through all the 6 pages and I have to say it looks very interesting.
I have spent about 3 months making a Warcraft III map to WoT (gave temporarily up after a server-split bug), was just searching around at internet when I found this mod. I really haven't got anything to add to the mod (can't paint, model or code) but I probably visit sometimes to give feedback (if it is wanted).
Have you thought anything about the Wonders? Rhuidean and the tower without a opening that Rand and Mat sees in the start of the books (+20 trade income?) Or buildings? Temples would not fit in perfectly since their is not much religion in WoT, except light and dark. Maybe you could have a Illimunators house (not sure about the spelling) that increase happiness?
I love reading wheel of time and this mod looks great! I really cannot do much to help the mod though since I am not very knowledgeable with computers. I have a suggestion for the Aes Sedai though. I think they would make great retinues as in like if you had a Yellow sister she would increase the amount of people healed after a battle kind of like the doctor, a Red sister would help when combating male channelers etc. You could also create historical battles. and include the Aes Sedai there. I'd think it would be best to have the actual campaign not really follow the books but just be sort of setup at the start with all the countries in their locations and then just let what ever happen happen. For the actual book things there are historical battles.
Its great to see two new people intereste in the mod.
Feedback and suggestions are always welcome, you don't have to be working on a mod to be interested in seeing it done.
We'll definately be including wonders, like maybe the hand on Tremalking and the statue of Arthur Hawking etc.
I'd love to do historical battles too, like maybe the battle for emonds field and stuff. If you have any ideas, feel free to post them.
In the meantime I have some unit descriptions. I'll be uploading them in the updates section of the website. (link in my sig)
I won't be able to work on any models until I get my laptop - which will probably be around mid/late January, as my computer's now gone to a computer grave (overheating - crappy fans and company I bought it from long liquified).
Here is a link to some art from the New Spring comic book which is about to be released, inluding some soldiers from various nations. Since this comic has the official seal of approval from RJ, the art may prove useful when making models. :)
http://www.roaringstudios.com/ns/
Look AWESOME guys! I love the wheel of time books... Currently I am on Winter's Heart... I left it at home when I came to Canada. :embarassed: But I am going back today! ~:)
I think that having wonders is a GREAT idea... Cant think of any other ones right now, but adding the topless towers of Cairhein (sp?) would be cool.
I am currently a n00b to modding RTW, but I am making good progress! (Which is slightly hindered by the fact that I am 2,500 MILES AWAY FROM MY COMPUTER)!!!:dizzy2:
But if I was a good modder I would volunteer to help... This mod is gonna be great.
Um... I dont know if this was addressed earlier, I only read the first and last page and just had to register! :bow:
The Three Oaths: Nothing says the warders cant fight! (Does it? Lol...) Actually... It does say they can use it in self-defense, soooo... In a battle, the enemy is trying to kill you, so technically...
IDEA!!! Maybe they can be very rare mercenary units (like elephant mercenaries, but a tad more common)!!! That are more likely to appear in major provinces (the ones with major cities in them... IE Tear, Illian, Cairhein, Andor (omg I forgot the name of andors capital... its been too long lol)... You get it. Also, they should ALWAYS be available near Tar Valon.
Uh oh.. G2G, will post more in aboooooooooooooouuuuut... 8 Hours. Tootles!
Yeah I guess im in charge of concept art, I have all those pictures among with hundreds of other ones ive found on the internet, going work on a concept of the following today: Defenders of the Stone, Queens Guard, Cairhenin Nobles, Illian Companions. SORRY GUYS ive been so busy lately ill have some time freed up soon to start working on this stuff, after I finish that im going To try to assault drawing a Seachan soldier (ACK hard) Most of the Seachan soldier will come straight out of my head, but the others ill use some drawings to help me out a bit. :charge:
I've discovered something which *might* be hepful in getting 4 turns a year. In the file, "data/descr_geography.txt" the following text is present:
And in the file "data/text/shared" the following text, which shows that there might have been 4 seasons at one point in the game:Quote:
; Climates
; --------
default
{
season summer
{
texture rock terrain/battlefield/test_climate/summer/oz_medi_rock.tga
texture gravel terrain/battlefield/test_climate/summer/oz_medi_rock.tga
texture sand_caked terrain/battlefield/test_climate/summer/sand.tga
texture sand terrain/battlefield/test_climate/summer/sand.tga
texture sand_blown terrain/battlefield/test_climate/summer/sand.tga
texture dirt terrain/battlefield/test_climate/summer/mud.tga
texture mud terrain/battlefield/test_climate/summer/mud.tga
texture swamp terrain/battlefield/test_climate/summer/mud.tga
texture grass_dry terrain/battlefield/test_climate/summer/oz_medi_grass.tga
texture grass_short terrain/battlefield/test_climate/summer/oz_medi_grass.tga
texture grass_long terrain/battlefield/test_climate/summer/oz_medi_grass1.tga
texture shrub_sparse terrain/battlefield/test_climate/summer/oz_medi_shrub_base.tga
texture shrub_dense terrain/battlefield/test_climate/summer/oz_medi_shrub_base.tga
texture forest_sparse terrain/battlefield/test_climate/summer/oz_medi_forest.tga
texture forest_dense terrain/battlefield/test_climate/summer/oz_medi_forest.tga
texture env_map battlefield/envmaps/grass.dds
}
season winter
{
texture rock terrain/battlefield/test_climate/winter/rock.tga
texture gravel terrain/battlefield/test_climate/winter/rock.tga
texture sand_caked terrain/battlefield/test_climate/winter/sand.tga
texture sand terrain/battlefield/test_climate/winter/sand.tga
texture sand_blown terrain/battlefield/test_climate/winter/sand.tga
texture dirt terrain/battlefield/test_climate/winter/mud.tga
texture mud terrain/battlefield/test_climate/winter/mud.tga
texture swamp terrain/battlefield/test_climate/winter/mud.tga
texture grass_dry terrain/battlefield/test_climate/winter/grass.tga
texture grass_short terrain/battlefield/test_climate/winter/grass.tga
texture grass_long terrain/battlefield/test_climate/winter/grass1.tga
texture shrub_sparse terrain/battlefield/test_climate/winter/shrub_base.tga
texture shrub_dense terrain/battlefield/test_climate/winter/shrub_base.tga
texture forest_sparse terrain/battlefield/test_climate/winter/forest.tga
texture forest_dense terrain/battlefield/test_climate/winter/forest.tga
texture env_map battlefield/envmaps/snow.dds
}
table
{ ; QUAL_NONE QUAL_VERY_LOW QUAL_LOW QUAL_NORMAL QUAL_HIGH QUAL_VERY_HIGH
; --------- ------------- -------- ----------- --------- --------------
SWAMP rock mud swamp swamp grass_short shrub_dense ; . x x . . .
SAND rock sand_caked sand grass_dry shrub_dense forest_dense ; . . x x . .
SOIL rock grass_short grass_long shrub_dense forest_dense forest_dense ; . x . x . x
CLAY dirt grass_long grass_long grass_long forest_dense forest_dense ; x . . x . .
SHALE rock gravel grass_dry grass_long shrub_dense forest_dense ; . x . . . .
ROCK rock gravel grass_dry grass_short grass_short grass_long ; x . . . . .
}
conversion
{
rock ROCK NONE
gravel SHALE VERY_LOW
sand_caked SAND LOW
sand SAND LOW
sand_blown SAND LOW
dirt CLAY NONE
mud SWAMP VERY_LOW
swamp SWAMP LOW
grass_dry SAND NORMAL
grass_short SOIL VERY_LOW
grass_long CLAY NORMAL
shrub_sparse SOIL NORMAL
shrub_dense SOIL NORMAL
forest_sparse SOIL VERY_HIGH
forest_dense SOIL VERY_HIGH
}
generation
{ ; +--Ground--+ +------H Spectrum------+ +---H Noise---+ +------G Spectrum------+ +---G Noise---+
; SGT Hard Qual fade-in median fade-out bias std dev fade-in median fade-out bias std dev
; --- ---- ---- ------- ------ -------- ---- ------- ------- ------ -------- ---- -------
FERTILE_LOW CLAY VERY_LOW 0.0 7 -0.05 0.0 20.0 -0.15 7 -0.15 0.0 1.2
FERTILE_MEDIUM SHALE LOW 0.0 7 -0.1 0.0 15.0 -0.15 7 -0.15 0.0 0.75
FERTILE_HIGH ROCK NORMAL 0.0 7 -0.2 0.0 10.0 -0.15 7 -0.15 0.0 0.5
WILDERNESS ROCK VERY_LOW 0.0 5 0.0 0.0 30.0 -0.15 7 -0.15 0.0 0.8
MOUNTAINS_HIGH SHALE NORMAL 0.0 5 0.0 200.0 250.0 0.0 7 -0.15 0.0 0.5
MOUNTAINS_LOW SHALE NORMAL 0.0 5 0.0 15.0 60.0 0.0 7 -0.15 0.0 0.5
HILLS SAND NORMAL -0.5 7 -0.15 0.0 40.0 -0.07 7 -0.15 0.0 0.8
FOREST_DENSE SOIL NORMAL 0.0 5 0.0 0.0 10.0 -0.15 7 -0.15 0.0 0.7
FOREST_SPARSE SHALE NORMAL 0.0 5 0.0 0.0 10.0 -0.15 7 -0.15 0.0 0.7
SWAMP SWAMP NORMAL 0.0 5 0.0 0.0 2.0 0.0 7 -0.15 0.0 0.5
OCEAN SAND NORMAL 0.0 5 0.0 -6.0 2.0 0.0 7 -0.15 0.0 0.5
SEA_DEEP SAND NORMAL 0.0 5 0.0 -4.0 2.0 0.0 7 -0.15 0.0 0.2
SEA_SHALLOW SAND NORMAL 0.0 5 0.0 0.0 2.0 0.0 7 -0.15 0.0 0.2
BEACH SAND LOW 0.0 5 0.0 0.0 2.0 0.0 7 -0.15 0.0 0.3
}
}
I can't test any of this, so if anyone could, that would be great.Quote:
{ST_WINTER} Winter
{ST_SPRING} Spring
{ST_SUMMER} Summer
{ST_AUTUMN} Autumn
Apparently, if you set the season to either spring or autumn, the game doesn't crash, it just goes back to summer or winter. I haven't got time to test it, I'm still stuck on the campmap, if you see my thread, I think u'll understand. Can I send a copy of the files to someone, I think it might be a problem on the comp. See if the files work for someone else.
This is getting infuriating. Can I send to one of you guys, a copy of map_heights and map_regions. Then can you please download DJs template map, and add these two files and see if it works on your comp. I would send the files as bmps as I think I am saving the files wrong.
In the meantime, although I can't work the map_heights, I can edit regions and I am working on that now. Keep up the work guys, good luck.
~:santa::santa2::santa::santa3:
Merry Christmas,
I'm currently working out the map features, like forests, mountain passes and rivers and bridges, though I can't implement them yet because of the same old error, any volunteers to test the files?
I also did some work on a knight model, could be a queens guard, could be anything really, I'm not very good, so the model is more of a practice than something to be released, I hope to get better.
I'll be getting my laptop in less than 1 month (mid-late Jan, hopefully), so I can start working on models then.
Sorry about delay...
Im doing my drawings right now, not sure on some of the colors of like Tairen and Cairhenin specially so, just keep in mind the colors can be switched around.
I'll be uploading a little flash thing I made later, hope you like it, check out the website updates section. I still need someone to see if its my comp thats saving the files wrong.
Sorry about the lack of flash thing, I'll tell you, its a map with the different layers. Its just to work out where everything goes.
From it I have currenly worked out a final version of map_regions.tga, map_features.tga, and I have nearly finished map_heights.tga. Its all looking good, hopefully I'll upload it in a day or two.
I still can't test these files yet, but Mr Hides map editor does open them, so I'm stuck.
Sorry about the third post in a row, just to keep you updated, I have now finished map_heights.tga, map_regions.tga, map_features.tga and am working on map_ground_types.tga. But I still have this problem.
When I open up all the files in Mr Hides editor, they appear upsidedown. At first I found this confusing, it led me to think PSP was saving in a slightly different format. When I then save using Mr Hides editor and open up in PSP, the files are the right way up again, but should I edit them, they flip upsidedown.
So I thought that PSP saved wrongly, so I opened in the editor, then moved the files out of the folder, then saved. The new files, as saved purely by the editor appeared.
But rome still opens the base heights. What can I do. please can someone accept for me to send them the files, just to see if its my computer. I can think of no other solution.
Sephriel, did the files work? I'm impatient to hear...
Do you have permission to do the mod? I'm only curious because for example the Starcraft-mod to Warcraft III was not allowed to complete the mod (blizzard, the makers of Starcraft) stopped it.
I maybe can do some pictures (fractions banners and alike), have you done anything about them yet? Do you know what format they should be in? I can maybe also try to do some sounds to the trollocks. What different sounds do they need?
Update, I finally managed to upload the thing, but the link on the site is broken, here is a fixed one:
WoT flash map
@Black_Draen, to be quite honest, I haven't thought about sounds yet, but if you could do the faction banners, that would be great. I'll post a list of the RGB values I was thinking of for the nations.
Thx a lot for all your help, I'm kind of stuck until I know what the results of Sephriels testing are, so in the meantime I'm doing other things like more towns per province and stuff.
As I wrote in the previous post I suggest you try to fix a permission to do the mod (if you haven't got one already) from the company that sells the books.
Otherwise they'll just come and forbid the mod when its starting to get good.
When I meant banners I meant the different symbols, I don't think I can fix the 3D-models in the campaign-map. I'm afraid I have little to none knowledge in 3D-modeling.
I have photoshop and The World of The Wheel of Time here so I'll get started as soon as you say "go" ~:)
I say go. Thats what I meant about banners, don't worry about the format, whatever you do I can convert.
If you would, you could start off with the faction symbols, the round ones.
As for permission, I'm not sure who to go to, there are two companies that publish the books aren't there? Tor and Orbit.
I believe it's Tor that you should ask, I even believe I have a e-mail somewhere around... I'll ask a friend if he remembers their mail.
I have fixed Saldeas faction symbol, I took help from the book mentioned above (again problem with rights to the pics) but I belive my version is enough different.
Can you check if it's ok before I go on with the others? Do you have a mail-adress I can mail it to. It's 65 kb.
Please please please if anyone is interested in this mod, can someone help me
All I want is someone to get the files, convert one file from a bmp to a tga, run the game and tell me if they get an error, and what it is.
I sent the files to Sephriel, but I can't contact him.
This will only take 5 minutes, and until it is done I'm stuck...
I can try it, but I'm not sure about what I should do.
Just paste in your files and replace the old Rome-files and then see if it's a error when I run it?
btw; do you have a mail I can send the symbol of Saldea to?
I've just got Rome and have only started modding two days ago (and therefore I am terrible). I've read up to the "Crossroads of Twilight in the WoT series and love the books. I'd like to help, in any way I can. I think that it's be a great idea. If no one has already thought of this then perhaps Aes Sedai could be mercenaries. If not then you should let good factions get Green Ajah (Have Warders) and evil factions get Black Ajah (no warders but stronger attack. Bye.
Sorry for the delay. Here's the unit in game, and a render for the unit card that I threw together (the final will be better). Like I said teh render is terrible, but it's jsut a wip. Also, the black will be gone in the final.
In game:
http://img45.exs.cx/img45/6904/wotunit11hq.jpg
Thx Devil, any pose will do so long as its natural. Again many thx, the Aiel are finally finished.
Draen, I'm pretty sure I PMd you with an email adress.
Thanks Orb, any support is very welcome.
Don't worry about the help message, someone has already offered. Thanks anyway though Draen.
Hopefully I'll have some results of my work to show you soon.
Myrddraal
You didn't include the following files:
descr_regions_and_settlement_name_lookup.txt
disasters.tga
You added a new province called tear2, but it is causing problems. Might be because descr_regions_and_settlement_name_lookup.txt is missing.
I saved the BMPs as TGAs and as far I know they save correctly. And they should as I have already made quite a few campaignmap versions.
At the moment I cannot help you since apparently you didn't gave me all the files.
Sorry about that, I forgot about adding that province. I'll send you the files as soon as pos.
You could use Aes Sedai quarters instead of temples.
All Ajah quarters of 2nd level allow standard accepted (no warders)
Green Ajah - Bonus to valour, small bonus to law, 3rd level quarters allow Green Ajah Aes Sedai (have warders and are more powerful)
Red Ajah- Large bonus to law, bonus to valor of Accepted only.
Blue Ajah- Bonus to income, small bonus to law, bonus to skill of spies.
Grey Ajah- Large bonus to law, bonus to influence of diplomats.
Yellow Ajah- Small bonus to law, bonus to health, improves chances of soldier recovery.
Brown Ajah- Small bonus to law, bonus to trade.
White Ajah- Small bonus to law, bonus to tax income.
Black Ajah- Small bonus to law, bonus to skill of spies and assassins, 3rd level quarters allow Black Ajah Aes Sedai (more powerful, hide anywhere)
Quarters of the Light- (children of the light) Large bonus to law, 1st level quarters allow training of basic Whitecloak. 3rd level quarters allow training of Whitecloak Inquisitors.
Sul'dam Quarters- 2nd level quarters allow training of Damane. Small bonus to law, bonus to valour.
Asha'man Quarters- 2nd level quarters allow training of Asha'man. Small bonus to law, bonus to valour.
Darkfriend Quarters- 3rd level quarters allow training of Black Ajah. Grants a large bonus to law and a bonus to valour.
These are just ideas. I thought that it would be good to allow this if Aes Sedai effectively replace onagers or scorpions. The whitecloak inquisitor could be an agent like the Medieval Inquisitor (but has a small chance of dying).
I like that idea, exept children of the light should be built at a barracks. Otherwise, if everyone else is OK, this is the system we will use in the final version
Sorry Myddraal, didn't saw your message.
Was anyone making drawings to the mod? (Crown_of_swords?) Could be great to have some nice pictures as loading screen.
Otherwise (if none is making pictures) we could always take contact with someone that do drawings for Wheel of Time at Elfwood - maybe we could borrow some pictures?
I have no way to get my artwork onto the computers now.. back to paint if you still want those type of artworks? K going to class ill check back later.
Hmmm, Aes Sedai quarters in every country? While Aes Sedai did fight with armies during the Trolloc Wars they were always under the command of the Tower only. Besides, Aes Sedai tend to be rather reclusive and tend to avoid mingling with the non-channeling proles. And Darkfriend shrines? I fail to see why they'd bring order in cities. Darkfriends tend to disrupt order and are always in hiding. So what we have here is a Quarters with servants dedicated to the Lord of Chaos and who have conceal their presence because they'd be executed on the spot if caught and could therefore never provide a happiness bonus to the normal population, because the normal population would walk in the Light. Of course, if the DF shrines are only buildable by the shadow you can forget what I said. :p Some ideas of my own:
The Shadow: There seems to be some kind of cult surrounding Ishamael, so a shrine to Ba'alzamon would seem to be a logical choice. Notice how all the Trollocs and Myrddraal grovelled during the DF social in the Great Hunt.
You could also make another building give out order/happiness bonuses, like an townwatch for example and use the upgrades from MTW (Town watch, town militia, county militia etc.) to provide additinal order bonuses and the occasional unit while taverns and inns provide happiness. Maybe an Illuminator's Guildhouse to give some extra happiness like Colloseums and the amount of fireworks displays could be changeable, like daily, monthly and yearly. This would have the same effect and would probably be closer to the book then chapterhouses of Aes Sedai in each city. :)
Personally I think that the Black ajah should be buildable only by the Shadow, with maybe Dreadlords as an upgrade (like Onagers and Heavy Onagers). Darkfriends should be a lowlevel Shadow unit too (like Eastern Infantry). Cheap arrowfodder for the agents of Chaos. :p
Anyway, you guys are doing great. I'm looking forward to the mod already! :D
Make it so that only the trollocs and the Dark One can build Black Ajah and Darkfriends' Quarters. The demonstration of the additional power would scare the trollocs into compliance. The reasons for the various quarters being available to all factions is that if they replace onagers then they should be available to everyone else it will unbalance the game. Tar Valon should be capable of producing better types and grant a bonus to valor of accepted and Aes Sedai that are trained there.
Ah, I didn't get that, I thought that the 'quarters' would only be avaliable to the relevant factions.
Sorry, but I disagree, the Children of the Light should only be recruitable by amadicia, but maybe they should have the right to pass through the lands of those they are closely allied with. And Aes Sedai should only be recruitable by the White Tower and should take like seven years to build (even that is short if you want total realism).
Maybe the Aes Sedai should be a very rare merc in the Borderlands, as they sometimes help out there and its very unlikely that they will be used against anyone apart from the shadow. There is a problem with that which is that if the shadow captured a province, they could then hire Aes Sedai.
Maybe a solution to this could be that the borderlanders (or maybe just some of them) each have a unit of Aes Sedia to start, but otherwise they can only be recruited by Tar Valon.
Remember that although onagers and balistas do not exist, catapaults do, they are used in the Two Rivers to defend Emonds Field.
As for Baalzamon, he would be the starting NaeBlis (Senate), and the way to win for the shadow factions is to become NaeBlis, hold Shayol Ghul, and take 50 provinces (i.e. most of the world). And for the good faction, to kill the NaeBlis, take Shayol Ghul and most of the world.
I had forgotten about the catapults. I thought that if no other siege equipment is available then it would have to be available to all factions. if there are catapults then only relevant factions should have the capability to train Aes Sedai. If Aes Sedai were the only form of long range siege weapon then most factions would need them or sieges against good walls would be pretty much impossible. Maybe Shayol Gul could hand out Myrdraal or Black Sisters as rewards (instead of legionary 1st cohort).
Everyone wants to be me! =D.
Good News! I'll be getting my laptop in about 3-4 weeks, so I'll be able to start then.
Also, since Devil seems to be able to model the units (WAY better than me as well), I'll do the buildings, and I'll give the terrain a shot, if needed (If its like Dungeon Siege, then it's gonna be difficult to start, as it uses little pieces like a jigsaw puzzle, but once started its easy going).
On the discussion of the Aes Sedai - one their oaths prevents them from fighting anyone except the shadow. In which case, perhaps instead of "Aes Sedai", you could have "Wilders" (think thats the term). Have everyone allied to the Aes Sedai (think this has already been mentioned). This way, people wouldn't attack the Aes Sedai, and if they did, the Aes Sedai could fight in self-defence, which is allowed by the Three Oaths.
Here's an updated render shot.
http://img69.exs.cx/img69/8772/wotfrontback2wg.th.jpg
If you like his position, than I'll turn him into a unit card.
Also, what unit would you like me to start on, that is if I am on the team.
The Whitecloaks should be at war with the Aes Sedai. I can never seem to get any units that I make use the names I want them to use. It just calls them "unlocalised placement text". ~:confused: I have no idea how to fix this. How would the Ogier 'Ways' work (I think that's the name but I have'nt read the books again for a while) maybe you could have timed incursions by Shayol Gul. I.e a group of trollocs backed by myrdraal appear in the area and are given to one of the trolloc clans. This would also stop the nations away from the borderlands from getting too powerful too quickly.
Try descr_unit_enums, or putting the text at the bottom of export_unit.Quote:
The Whitecloaks should be at war with the Aes Sedai. I can never seem to get any units that I make use the names I want them to use. It just calls them "unlocalised placement text".
@NaeBlis, That model is the gaul skirmisher model. I noticed how well it suited the Aiel and used it. Doing the buildings is a good idea. Maybe the modeling practice will make you good enough to do units. ~;)
@TheDevil, thanks a lot, those are great. Do you want to be an 'official member'? Did you get the sprites for the Aiel? The ones which are used for units in the distance. I couldn't do the alpha for them either.
@Orb I don't think they ways should be included. Neither should travelling. Its too hard to implement
Announcement
I have a working campaign map! Many many thanks go to Duke John who helped me out. I will be posting screenies soon.
I have also admited Black_Draen to the team.
http://82.68.81.226/david/WoT%20for%...Tremalking.jpg
:charge:
There is my first campaign map. Obviously still needs a lot of work, but it works.
My first question is: What do you think of the scale. Personally, I think the bigger the better. We can alway add movement points, and I think that on the current RTW map, there is not enough strategy on the map. Its all based around the towns. I think the best way to do this is put bigger gaps between towns. You can also get an idea of regions by looking at radar.
Now my plan is this. I will send a copy of the files (post here to tell me your prefered format bmp or tga) to all members of our team. Then we can all edit different bits of it. Send it all back to me and I will compile them.
Myrddraal ~:)
Nice map Myrdraal, great work! :)
I guess you mean the whole mod when you talk about the files? I can fix the loading_screen and menu (if it's not fixed already). Working on the fractions symbols right now.
I need to know what colours every fraction is to have so I can fix the right background colour to the symbols.
Please tell me if I have forgotten any fractions, I inlcuded some own suggestions for colours but I'm not sure if it's possible to change them for example the Roman fractions.
======================
Tarabon (orange - Scythia?)
Andor (red - Julie?)
Tear (yellow - Greek?)
Amadicia (white - Carthage?)
Cairhien (blue - Skjipii?)
Murandy (red - Germania?)
Shienar (blue - Pontus?)
Arafel (?)
Kandor (green - Gaul?)
Saldea (blue - Britons?)
Ghealdan (?)
Illian (?)
Mayene (?)
Altara (blue - Thrace?)
Arad Doman (green - Bruti?)
Mount Doom (black - Macedonians?)
Trollock1 (brown - Dacia?)
Trollock2 (brown - Spain?)
Trollock3 (gray - Seleucids?)
Tar Valon (?)
Aiel (yellow - Egypt?)
Seanchan, Rands Era (?)
People of the Dragon (?)
Bandits - Should I make a new symbol for them?
======================
First symbol, Saldea
http://img136.exs.cx/img136/681/symb...daeajpg9sg.jpg
Sure, that would be great. About the sprites, no I haven't checked them out yet, though I will later. Anyway, I think we should begin our work on the basic units, than move to faction specific units. Could you just give a little info on each of the basic units, and either post it here or email it so I can begin work. All I need is the color scheme and other basic info, like type of amour (plate, chain...) and both weapon and shields type/size (long sword, short dagger...) Thanks.Quote:
Do you want to be an 'official member'? Did you get the sprites for the Aiel? The ones which are used for units in the distance. I couldn't do the alpha for them either.
Ok, Devil, I will do those descriptions. I will probably post them on the website. (By the way, if any of you want to put something up, just email it to me)
@Draen: Here are the faction colours I used in MTW. Based on the flag colours:
Code://Tear (Gold, Red) Banner=Three white crescent moons slanting acros a field half red, half gold
SetFactionCol:: FN_GERMAN_HRE 255 215 55 255 0 0
//Andor (Bright Red, White) Banner=White lion on field of bright red
SetFactionCol:: FN_01 255 0 0 255 255 255
//Saldea (Dark Blue, Grey) Banner=Three silver fish on a field of dark blue
SetFactionCol:: FN_02 0 0 110 202 202 202
//Kandor (Pale Green, Red) Banner=A rearing red horse on a field of pale green
SetFactionCol:: FN_03 1 229 87 255 0 0
//Shienar (Blue, White) Banner=Swooping Black Hawk on field of three blue and two white horizontal stripes
SetFactionCol:: FN_04 0 0 255 255 255 255
//Arad Doman (Green, Blue) Banner=Asliver hand grasping a silver sword by the blade, point down, on a field of four green and three blue horizontal stripes
SetFactionCol:: FN_05 0 128 0 0 0 255
//Tar Valon (Cream, White) Banner=Flame of Tar Valon centered in a spiral of seven colours (from top centre: Blue, Green, White, Gray, Yellow, Red)
SetFactionCol:: FN_06 255 250 165 255 255 255
//The Shadow (Black, Black) Banner=? (A raven?)
SetFactionCol:: FN_07 0 0 0 0 0 0
//Cairhein (Light Blue, Yellow) Banner=A many rayed golden sun rising on a field of blue
SetFactionCol:: FN_08 150 190 255 255 215 55
//Amadicia (White, White) Banner=Golden sunburst on field of white
SetFactionCol:: FN_09 255 255 255 255 255 255
//Arafel (Light Red, white) Banner=Three white roses on a field of red quartered with three red roses on a field of white
SetFactionCol:: FN_10 255 95 66 255 255 255
//Illian (Dark Green, Yellow) Banner=9 Golden Bees on a field of dark Green
SetFactionCol:: FN_11 0 85 0 255 255 255
//Altara (Blue, Red) Banner=Two golden leopards, one above the other on a field checked four by four in red and blue, top left=red.
SetFactionCol:: FN_12 0 0 235 255 0 0
//Tarabon (Bright Yellow, Red) Banner=A golden tree with a thick bole and spreading braches balanced by roots below on a field vertically striped red and white
SetFactionCol:: FN_13 255 255 0 255 0 0
//Ghealdan (Silver, Red) Three silver stars arranged one above the two below on a field of red
SetFactionCol:: FN_14 192 192 192 255 0 0
//Murandy (Purply Blue, White)
SetFactionCol:: FN_15 128 0 255 255 255 255
//Mayene (Deep Red, Deep Red)
SetFactionCol:: FN_16 128 0 0 128 0 0
//Sea Folk (Bluey Green, Blue)
SetFactionCol:: FN_17 0 174 100 255 255 255
Hmm I've read the book a couple (+5 at least...) and thought I might be able to give some feedback. I might also be able to help with the unit descriptions, if you haven't done them already, for the prev. project... Anyway, here's my thoughts on some I've read...
I agree with that, since they are the real army of amadica... Will you use the sun, or the banner for amadica as symbol for them by the way?Quote:
Originally Posted by Myrddraal
Mm not merc, it would be... wrong. You don't pay Aes Sedai to help you.Quote:
Originally Posted by Myrddraal
That sounds good though.Quote:
Originally Posted by Myrddraal
And they are talked about by Mat and Lan, and so are miners, which is the same as sap points... There are ballistas too, at least in rand era, it's constructed by... whats her name, the head of the academys Imhren? and used against the aiel at the shaido battle.Quote:
Originally Posted by Myrddraal
Thats good, no dark one. And the NaesBlis banner should be all black.Quote:
Originally Posted by Myrddraal
Anyway, as I said Id like to help you, I'm not capable of modding, but in facts and so on I can much... And maybe do some symbols, I'm good at photoshopping.
Here is a wip Ghealdan banner. I have to touch it up, but I'm mostly finished, mostly reposition the stars slightly and add a little more contrast around the edges, expect it done by tomorrow.
WIP Ghealdan banner:
http://img150.exs.cx/img150/9727/lig...verstar2do.jpg
Hmm noticed now that you' already done some unit descriptions, but maybe I can help you with the rest... About the Two River peasants, remember that they have some drawbacks, like being poor equipped, even if better then the normal peasants... and their order isn't very good, but don't know how that might be shown... not by drawing moral down, since their stubbornness makes for that...
Anyway, as I said, if you want I could help you with unit descriptions, especially the aiel. And I could provide sayinghs to replace the quotes at the loading screens.
Just been reading the series again possibly up to the 20th time, I dont know where to stand with Aes Sedai, I dont believe any country besides Tar Valon would have them, but I also think that they shouldnt even be in the game until a certain point in the Rand era. They should just be completely left out because they dont do battle.. Maybe family units can get certain types of Aes Sedai advisors like Green can give a boost to a warlike attribute. Giving Aes Sedai to Tar Valon early on would just be a blood bath for all the other nations no chance, no they shouldnt be in the game until atleast Rand era when there are Damane, Asha'man, Wiseones, Windfinders and Dreadlords to counter them. I was thinking about how to run the shadow faction also, and since we do not know how the last battle and shai'tan is going to be played I think the Shadows king should be renamed Nae'Blis and family members simply Forsaken.
Nice job with the campaign map, its possible to fix the campaign map bar so it doesnt show Europe right? Im back and ready to work give me any unit descriptions you would like my input on. Or if you can use the paint drawings give me units you want me to draw, I have a idea for Companions since they are possibly the most underdescribed and underdrawn unit in the books. Thinking a Roman general style helmet all silver with a plume with silver breast plates, gaunts and leg bracers, ive been looking in the book what is the color of the companions I picture them wearing green cloaks...
Men of Two Rivers are definately alot better than militia, and by the end of the last book that is out I would place them against any other than an elite unit. As it is said the blood of Manetheren runs strong in Two Rivers blood, dont discredit them at all, undisciplined is plain wrong most the men were trained by Tam, they should have really high moral.
If you have problems with any other ideas myd tell me.
I posted earlier
The Key point here is that Murandy/Mayene/Sea Folk would have to be rebels. I know that sometimes rebels have different symbols. Would it be possible to give the rebels in Murandy and Mayene the right flags?Quote:
I was thinking about factions, and came up with this:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Malkier
Parhia ---> Andor
Scythia ---> Tear
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> Aiel
Pontus ---> Tarabon
Spain ---> Ghealdan
Thrace ---> Tar Valon
The nation I missed out are:
Murandy
Mayene
The Sea Folk
Its a shame not to have them, but what else can we do? These nations will have to be rebel.
For Rand Era:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Seanchan
Parhia ---> Andor
Scythia ---> People of the Dragon (inlcudes Aiel and Tear)
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> The Shaido
Pontus ---> Tarabon
Spain ---> The Prophet
Thrace ---> Tar Valon
Here I have have changed Malkiere to the Seanchan, Tear to the People of the Dragon, the Aiel to the Shaido and Ghealdan to the forces of The Prophet.
The choice of factions is because Murandy is mostly not controlled by the king, they are just a bunch of lords who group together so that they don't get absorbed by another nation, and spend most of their time fighting each other. Mayene and the Sea Folk simply because they are so small.
There are still plenty of descriptions to do for those who want to. They should be in the same style as the existing ones.
The europe on radar is only because I haven't got round to that yet. The radar image can be whatever you want.
Its a shame you can't get your sketches on computer, even if they aren't very good, I wasn't expecting a master artist to join the mod ~;)
TheDevil: Can you model? I get the impression that you can from the post before last. Assuming you can, here is the team as I understand it:
Team leader: Me - Mryddraal ~;)
Sephriel
CrownOfSwords
NaeBlis
TheDevil003
_Martini (Though I haven't seen many posts from here)
Black_Draen
Jobs:
Research/Background Info/Concepts
All the team
3D Graphics Artists:
NaeBlis - Building/Unit Models
TheDevil003 - Unit Models
2D Graphics Artists:
CrownOfSwords - Concept artwork
Black_Draen - Textures: Flags Symbols Loading Screens
TheDevil003 - Textures: Flags Symbols
Myrddraal - Unit Skins/Camaign map textures/Interface symbols (buttons scrolls)
Campaign Map Editing
Myrddraal
Hopefully all the team will contribute their ideas
Scripters/Text File editors
Myrddraal
Who else?
General Help
Sephriel
_Martini
This is only a preliminary list, you guys tell me what you want to do.
Mm this sounds pretty good, they are'nt really described as you say, not even in BWB... Probably they have some golden details, at least the officers since gold is one of the Illian colors.Quote:
Originally Posted by CrownOfSwords
I said they should have high moral, yes. Put they must have some kind of drawback since they never were trained in a real way, many of them are old, and they do not really like takeing orders (remember that they didn't like Tam's way of giving them orders). They should be elite milita, not eilte infantery. In class with the normal soldiers, but not in class with the best. The bowmen on the other hand, they should be among the best, counting firespeed. They should be equal to the Legion.Quote:
Originally Posted by CrownOfSwords
Myrddraal:
Maybe the Marandians should be splitted inte lugardian rebels, and so on since that mostly what they are? And the mayeners and the sea folk could be included in the dragon forces in Rand era.
Got some thoughts on you aiel unit list, among that what you asked for (Knife Hands and Dawn RUnners... Do you want it?
Yes pls
what happened to the plan to make the senate Naeblis?
would it be possible to have Aesedai show up as an AI ally only when fighting battles against a roman faction (trolloc clan/naeblis)?
Ok... here we go:Quote:
Originally Posted by Myrddraal
Original Aiel list.
Clan Chiefs Guard
Red Shields(Light Infantry)
Thunder Walkers(Heavy Infantry)
Far Dareis Mai(Light Aiel - like scouts)
Stone Dogs(Medium Infantry)
Water Seekers(Light Skirmishers)
True Bloods(Archers)
Brothers of the Eagle(Heavy Skirmishers)
Night Spears(Maybe like Night Raiders with a frighten enemy option?)
Black Eyes(Heavy Archers)
(No idea what to do with the two left...Maybe an elite aiel unit?)
And my thoughts:
Dawn Runners: Give them the role that the water seekers have now, and in the rand era you let the water seekers take the role that Far Dares Mai has, since they should be the body guard of Rand, and I guess for all commanders of the Forces of the Dragon… Not People, since the Aiel are the people of the dragon, not the tairens or Myeners (which I think should be included in this coalition). And all aiel are elite. Does that sound good?
Corrections in the other roles, in my opinion:
Clan Chiefs Guard (Removed in the Rand Era)
Red Shields (Light Infantry) – this is ok… should give a law improvement too, since they are the aiel police.
Thunder Walkers (Medium Infantry) Switched place with the stone dogs. A stone dog never drawback, and I think it’s Ingtar who says their charge is almost impossible to stop.
Far Dareis Mai (Heavy Aiel - like scouts – Rand Era body guards) See my notes above. Should be heavy too give them the fierceness of aiel women touch :)
Stone Dogs (Heavy Infantry) Look at the thunder walkers
Water Seekers (Light Aiel - like scouts) Replace the Far Dares Mai.
True Bloods (Heavy Skirmishers) Switched with the archer thingys.
Brothers of the Eagle (Heavy Archers) I just think that eagle gives an impression of archers…
Night Spears (Maybe like Night Raiders with a frighten enemy option?) All aiel frightens the enemy, put you shouldn’t have it as a feature. Give them the hide everywhere option instead, and make their stats be like that of the Thunder walkers.
Black Eyes (Archers) Can’t see very good with black eyes can you?
Dawn Runners (Light Skirmishers) See above.
Knife Hands: Let the knife hands be the aiel assassins?
Most of the Orders we don’t know very much about I just looked at the name instead of just random class, which I assumed the prev. roles were. Sorry if was wrong:) Anyway, some of these changes are important for the mod to be as it’s described in the book, and with that mean the Stone Dogs.
And on the aiel otherwise… They should look almost the same, all if them. Should also be able to hide in long grass. Good stamina. What I fear is that they will be much overpowered, so you must like give them a high price.
Forces of the Dragon (These include the Aiel and Tairens (Mayne?) in the Rand era) (name change explanation above).
Asha'man (Mounted & Dismounted)
Wise Ones-(Rand era, never fought before dumai wells)
Legion of the Dragon (Heavy Crossbowmen with good swords fighting skills also) No sword skills, remember that they always draw back, avoiding hand-to-hand battle. Let the red hand be the normal foot unit.
Band of the Red Hand (Mounted & Dismounted) Pikes and cavalry
Thats at least have think it could be done.
No, I don't belive thats possible.Quote:
would it be possible to have Aesedai show up as an AI ally only when fighting battles against a roman faction (trolloc clan/naeblis)?
Its official, thats how its going to be. I can't remember who suggested it (was it you?), but it was a brilliant idea. Its perfect: The Shadow factions all sceme to become NaeBlis and conquer the world and so win the game, and the Good factions have to kill the NaeBlis and conquer the world.Quote:
Originally Posted by Peregrine_Tergiversate
I just read that you suggested giving them the hide anywhere option. I think that all aiel should have that ability. Any aielman can hide from a wetlander, and as the Aiel are a unified nation in the mod, they don't need to hide from each other.
Mmm I thought that, but I got a feeling that theres a risk of ower-powering the aiel, and to let the other "just" beeing able to hide in long grass would not make them to good. There must be som balancing, otherwise the aiel will be VERY powerful, if you do them as good as they are in the books, where they are the most kickass warriors availible. If there's some way forcing the aiel to alway chose the third (can't remeber the name :embarassed: ) option that you get when going inte a city that would be one way.Quote:
Originally Posted by Myrddraal
What di you think about my other thougts?
I prefer ur ideas for the Aiel, exept I don't think the Maidens should be heavy.
Also, we could use other factors to change the stats of Aiel. Like Stone Dogs would have awsome moral, having taken an oath never to retreat.
I was a bit uncertain on that point to I must admitt, but I didn't know what to make of them... Just have two light maybe?Quote:
Originally Posted by Myrddraal
Mmm I thought of that too, but all aiel really have awesome moral... But stone dogs better then anyone else. But there must be a way to balance the aiel... Price, maybe even if that isn't very "realistic".Quote:
Originally Posted by Myrddraal
I was looking at some of the unit descriptions to, thought of completing the andoran descriptions... But what were your thoughts of the Miners? I thougth that thye might have poor morale (drunkards...), bad against horse but good gainst infantary due to ther preference of fists... is that ok, or did you have other thougts? Did one for the white lions anyway, I can post it to you if you want.
WIP Cairhein Banner: ( I wasn't sure how you wanted the rays, so that could be modified. And Remember, I'm still touching it up.
http://img140.exs.cx/img140/7971/sym...airhein9pr.jpg
Also, do you want the banners when they're finished? And can I have the map? Thanks.
I agree with the Nae Blis being senate and if noone has suggested this already or it contradicts the books I haven't read then some of the major characters of the books could be retinue members giving bonuses to things like :-
Experience of bodyguard (Lan)
Morale (Mat)
Influence (Berelain)
Command (Davram Bashere)
Management (Moiraine)
etc...
An alternative to the bodyguard of Rand's family members is Asha'man. Far Dareis Mai only guard Rand.
oh, that was a lot of post the latest day or two, maybe we should get a new forum where we can have several threads? One for graphic, one for units and so on? This can get a bit messy with all interest.
TheDevil, we need to cooperate over the symbols, I have already done three of them. I do them with help of the book "World of Robert Jordan's The Wheel of Time". I take the pictures into the computer with my digital camera and then modify them together with the faction symbols.
Anyway, I've done:
>Amadacia (though it looks a bit crappy atm)
>Saldea
>Andor
I'll do some more this evening or tomorrow, do you have MSN so we can fix a strategy about it? I can't do any 3D-modeling, maybe you can focus on the banners and alike?
I have some suggestions for the Shadow. I would suggest that the first "Trollock Fist" that you can build should be without a Myrddraal, with no moral-bonus (or even poor morale). Maybe at level 2 or 3 you should be able to build a Trollock Fist with Myrddraal (no good name yet, Linked Fist?)
I'll also do some descriptions of the Trollocks (if none have done it already),
tarabon wip banner:
http://img116.exs.cx/img116/9025/sym...tarabon4mj.jpg
I went went a pure white instead of white and red becuase I felt it blended better with the golden tree. Also, I could fill the tree if needed, tough I feel it looks good as it is.
Smart. That way seems to be easier, I would imagine, than actually texturing each banner, which is what I do. I've done Cairhein, Tarabon and Ghealdan, though I still have to touch them up. I have no real preference though, so just do which ones you want and I'll do the rest.Quote:
TheDevil, we need to cooperate over the symbols, I have already done three of them. I do them with help of the book "World of Robert Jordan's The Wheel of Time". I take the pictures into the computer with my digital camera and then modify them together with the faction symbols.