Extended Naval Movement Difficulty
I am in the habit of plotting the entire journey of my fleets in advance so that I don't have to monitoring them turn by turn.
However, this feature is extremely finnicky. Sometimes it works first time, other occasions I find myself clicking repeatedly on the fleets destination without success.
Sometimes moving the fleet slightly and trying again works other times moving the fleet to its maximum works on other occassions choosing an intermediate destination will allow me to extend it to its true destination.
But its very inconsistent.
Incorrect Result Given at the End of a Seige.
Just expereinced a weird result at the end of a seige.
Admittedly it was a close run thing.
The timer was running out and the enemy only had to hold the town centre for 3:00 minutes to win. However, they had no troops guarding it and so I sent a unit of Auxilaries to capture it before the time ran out.
They arrived with just 7 seconds to go.
The flag changed to my colour the counter reset to 3:00 minutes and I began rushing reinforcements to back up the Auxilaries in anticipation of a counter attack.
Suddenly a few seconds later the game ends and the enemy are awarded victory.
Not quite right.
Onagar Fireball Expliotation Issue
I've noticed that when used on the battlefield Onagars inflict significantly more casualties on the enemy when set to hurl fireballs than rocks.
I now always set them to hurl fireballs as this can sometimes eliminate several ranks and files of the target unit in a single hit, whereas rocks may only kill two or three men.
This is the direct opposite of the explaination given for the use of fireballs which states that fireballs are less effective but have a higher morale effect.
I can't close the gates of Massilia
An enemy spy opened the gates before an assault of the gauls.I won the battle and built a spy myself to counter the enemy spy.It worked and the enemy spy fled the city.But after that, the gauls attacked the city several times more and in each of these attacks all of the gates were open.Even when I zoom on the battlemap outside of battles, the gates are open.The gates look destroyed, but they have 0% damage; so I can't repair them.Even upgrading the walls to the third level did not work.
The german "Phase spears"
Well, German Spearman can attack through the walls of a Level 2 wall.
If you position them as close as possible to the gate durign deployment their spears will show up on the other side of the wall.
If the enemies battering rams/ Elephants approach your spears start attacking and killing the 2 first guys. The Battering ram stops, 2 other guys move up and also get killed.
It was a really funny way to kill of a full stack of juli Hastati/Princeps because the very close proximity to the gate protects you from missle fire (dead angle).
Sub-marine Warfare At Alexandria
At the recent seige of Alexandria the AI placed one of my sap points underwater in the sea off the Alexandrian coast.
I ignored it and used the one on the beach instead. However, on breaching the wall and entering the city I discovered that the entire northern wall and gatehouse of the city was actually built in the sea and that the main northern road to the city square was under water.
Not only that but despite this fact the Egyptian army were attacking along it like so many suba divers. The only thing that didn't seem to work were flaming arrows. ~D