Well, to satisfy the overwhelming positive feedback (1) ~;) , I submitted it to the dl section today...~D
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Well, to satisfy the overwhelming positive feedback (1) ~;) , I submitted it to the dl section today...~D
heehee. Do for the other factions too!
Well, apparently you can use pictures as a 'junior' in your posts ~D
(The 'no attachments' threw me off...)
So, here it is then:
https://img433.imageshack.us/img433/...tree4ev.th.jpg
Enjoy,
:bow:
er, that's still the germania tech tree. :-P Do the Roman one! :-P
That one, my dear, came with the game...~;pQuote:
Originally Posted by pezhetairoi
Yeah, flip over your map, Pez. ~:joker:
*slaps forehead* Man, you just made me dig out all my accessories all over again. I buried them in the backyard after I switched to Mundus Magnus. Now I'm so tired, that big big battle between my balanced 2nd Legion and the unbalanced 20--chariot-unit Pontus army can wait.
has anyone ever dealt with a strong seleucid empire as germania? i did once, in the twilight hours of my last game with them. it was a fluke they managed to conquer the east and most of scythia -- although my removing of desert cavalry's armour piercing ability has changed things for egypt. my empire included gaul, dacia, western scythia, britannia, northern italy, and thrace. that was quite possibly the most fun i had fighting someone in any campaign...even though their mass pikemen and elephants cost me dearly with each battle. i was eventually smashed pretty badly in the mountains near tarsus,though. a loss i never really recovered from
Nope, never fought a strong seleucid empire in vanilla. That is an oxymoron, no such thing exists.
In Mundus, well, it's much harder not to have a strong Seleucid empire since I've modded down the egyptian chariot stats and desert cavalry, and elephant stats in general. And, well, they don't have to conquer much of the east, they own it. So nope, never. Did I mention as the Germans in Mundus, I took down all their elephant resource cities first thing? They never bothered me much after that, even though they DID have 5 full stacks in Asia Minor alone.
As it has been told, get rich or die trying. My personal opinion is that kill both britons and gauls as fast as possible. Then attack against rome and from there to macedonia and you are unstoppable. Don't bother to attack to russia area since the crappy cities cost you more than not having them at all. Dacia won't be problem either.
Gothic Cavalry & Chosen Axeman
Hi gents
Me new to the forum and absolutely love RTW! Its awesome.
Gothic cavalry - do they suffer from only having 1 attack? Their only attack is the spear does it mean that they are not as good as other cavalry (say sacred band) in term of non charging combat with infantry?
Chosen Axeman - I wish to know who really use them?
Looks cool but poor defense, charge fast with similar use as cavalry. But Germania already have spearman to hold the line and gothic cavalry to smash the flanks, do we still use these axeman?
Thanks guys
Boar
I use chosen axemen since they are effective against armored units. They lack some scaryness (that I like to use against enemy) but yes, they are quite useful.
Given that their sole spear attack is as good as (better really, since it has the standard spear charge bonus) the Sacred Band secondary sword attack, or for that matter about anyone else's secondary attack, I'd say no. The buggers have the attack stat line of Warlord Cavalry... now that's tough.Quote:
Originally Posted by WildBoar ^^
As the Germans you will eventually clash with the Julii and other Roman factions. At that point chosen axemen are absolutely essential in dealing with the heavily armored Roman infantry. Properly upgraded at the weaponsmith and temple of Wotan, chosen axemen can smash even through the post-Marian reform troops. Give it a try in custom battles. Make sure to use the warcry, then enjoy the show.Quote:
Originally Posted by WildBoar ^^
Hi guys
Thanks for the feedback! :)
Now more question from me ^^
Germania we have
Berserker - high hp, low armour (bad against archers), few in number but scary
Nightraider - fast moving (from custom they seems faster than chosen axeman and other infantry), higher armour, also scary to enemy
Chosen axeman - low armour and AP
How do you guys combin them together?
or you like to focus on 1 over another?
Thanks!
Boar :laugh4:
Aren't the Night Raiders essentially an overall better version of the basic Axemen ? Unless their unit size is smaller, it would seem to me they're better in every respect.
Ought to make pretty good flankers especially against infantry, methinks.
Quote:
Originally Posted by saxon_maik
Yeah, exactly what I said. Thanks for repeating
Andy Shadows, here's your actual reply:
Below is my post on the question by WildBoar ^^:Quote:
Originally Posted by Andy Shadows
To which you replied:Quote:
Originally Posted by saxon_maik
Quote:
Originally Posted by Andy Shadows
I felt it was useful to point out that they can be specifically used to counter the Roman units. This is especially true when dealing with their heavily armored post-reform infantry and siege battles. While barbarian chosen swords have decent defense stats, using chosen axemen against them is overkill in my opinion.
I also thought it would be helpful to point out that the potential usefulness of such specialty units can be investigated in custom battles.
Your post didn't mention either, so I'm not merely 'repeating' what you said.
Cheers,
S_M
Hi there fierce Germanic warriors wahaa *goes berserk*!:laugh4:
I found many good strategies in this thread I'm too playing as Germania on h/h v1.5 at the moment in DarthMod 7.0.3 and also would like to share my short experience :book: fighting as arguably best barbarian faction (imo among Britons and Scythians)
CAMPAIGN
Germania start with crapy economy so this is what I did:
1) conquer as much rebel regions as you can without overstreching too much
2) get money into your treasury via diplomacy: swap trade rights, map information, get aliances with first Dacia and Scythia (cuz I didn't want to wage war east) to secure peace on eastern front (ww2 hey? :skull: ). Send your diplomat wandering across the known world then and get as much denarii as you can.
3) aim for economy not military buildings first: build roads, farms, ports, mines, basic traders first.
4) Specialize your cities according to military units: germania is heavy inf faction so build few stables that cover some provinces, aim for barracks and archery buildings more.
5) Specialize your settlements according to temples: germans have
freyja (increase pop growth) - build it in low basic farming region
donar (grants chevrons and berserkers) - specialize according to situation
woden (grants exp and allows naked fanatics and later gothic cav) - my fav and most popular temple.
6) Aim your war machine west: the britons will be a real thorn in your side so make sure you take care of them first. I tried to make them my protectorate after taking Londinium but when they disagreed I completely crushed them muhahaha :furious3: After britons its gauls time to be anihilated haha, then comes julii.
BATTLEFIELD
EARLY GERMAN BALANCED ARMY (untill you reached 6000 pop)
Center inf:
Spear phalanx warband: these guys totally rock! :laugh4::knight: they can hold units with their phalanx ability at a distance for your flanking forces to attack, plus they have bonus against cav, they are defencive unit (like greeks phalanxes). Usually I have 4-8 of these units in stack according to offensive or defensive situation
Missile inf:
Skirmisher warband: place them behind your spear center or on the flanks as if you wish. I have mostly 2-4 of these in my army.
Flanking fanatical inf forces: now we are talking about real germanic killers wahhaaa :viking:
Axemen warband basic flanking force use this when you have no better flanking units. 4-6 units in stack
Berserker gang : 2 units in army, they are totally crazy :burnout: make sure you unleash them when center is engaged and watch the fun lol~;) They are vulnerable to cav and archers though, but in melee they can rout just about anything.
Naked fanatics - a substitute for berserkers, larger numbers can have almost the same effect as berserkers :skull: They go crazy too lol:viking:
Cavalry: you only have Barbarian light cavalry in early army so have 2-4 units per army and use them to kill enemy skirmishers, routing enemies or for rear charges but be careful of prolonged melee, cuz they are light cav:)
GERMAN LATE/ELITE ARMY (when 3rd class buildings are available)
Center inf:
Gothic infantry: same function as spear warband - holding center, but hugely stronger. Phalanx rocks!:duel: 4-8 units in stack
Missile inf:
Chosen archer warband: the 2nd best barb foot archers (after foresters) imo - long range deadly accuracy also can act as light flanking troops! have 2-4 units per stack
Flanking fanatical inf:
Night raiders better substitute for plain axemen, cuz they instill fear to enemy inf and better stats. 2 units in army
Berserker gang: good old crazy berserkers is always good to have unleash flanking hell with them muhahaha!!! :skull: Imo that's german coolest unit. 2 units
Chosen axemen oh I love this unit they are totally devastating with their 2 handed axes and effective against armour which means you can kick some roman armoured ass lol :2thumbsup: They are vulnerable to missiles and cav so be careful. 4-6 units
Cavalry
2 units of Barbarian Light Cavalry to chase routers
Barbarian Noble Cavalry standard barb heavy cav, heavy shocking charge, good melee 2-4 units
Gothic cavalry now these elite german horsemen totally owns :2thumbsup: They are probably the best barbarian heavy cavalry. Use them as a better substitute for noble cav.
Thats it! Hope I gave you quite good idea :book: how to kick ass as Germans lol
Wahaaaa! *berserker taunt*
Grand Duke Vytautas of the Lithuanians, you are aware the Darthmod makes rather major changes to the game? While we appreciate your attempt to help, this forum is meant to provide guides for the vanilla game and the expansion, not for mods (off course with the exception of minor ones like Bug-Fixer and Darth Formations).
Hmmm, there are still some relevant strategic points in there...
in your early game you must build trader and roads in every city you have.Than build pesants for garison(one pesant is enaugh in early game for controling the city).Move your armies west to meet briton army,defet them in the open field.Gaul will soon atack you but don,t worry,arky of 5spearwarbands with good general and sreaching women behind the battle line is capable to destroy much greater army of gaul(they always try to charge in your wooden wall).After that I advise taking Samorabiva and any gaulish city you can get.Do not go in to northern italy but you must take Noricum this is key province for later invasions.With your faction heir in the east go and take all province especialy those on north sea.You will see that Gauls have great but very stupid armies and they are easilly defeted.In batles against barbarians just build about 5-6sparmens and good general(I prefer screaching women in every armie couse they couse a rout with their screaching).Later take Britania this will not be so easy,you must know that you have to be patience and that you must be realy good general.Later in my batles with Jullii family I find Axeman are much beter then spearmen,also its great if you have nifht raiders or bersekers,they are best units against romans,and I think they are strongest units in the game becouse they couse fear in the ranks of the orher armies...
I am starting a campaign as the germans and was wondering what building do the berserkers come from?
One of the shrines. I forget which one.
Donar, I believe.
Wodin gives you Gothic Cavalry and maybe one other unit.
Freya gives you Screeching Women (kinda like Druids, really, only there's more of them) and population growth. Useful in barbarian settlements at the start.
There is one temple that gives you both Screeching Women and Gothic Cav, but at different levels.
I've got a question, which are better; Berserkers or Chosen Axemen?
:2thumbsup: OMG!!!!!!!!!!! I absolutley love the spear warbands!!!!!!!!!!!
:2thumbsup: i was playing a simple campaign, just fooling around. I saw a big british stack coming. they were a turn away so i ended my turn. i looked to see where they were, but thay had disapeared. i thought they were in the forest beside me waiting to ambush, so i marched a lone spear warband out there to investigate. they attacked me, and i thought i was gonna be totaly decimated.i marched to the corner, and they marched to me. they were exhausted when they got there.i ordered them into phalanx. they were walking around me and stuff so i couldnt really do anything. i decided to move towards the big bunch of troops hoping they would charge. so i marched around a bit. i attacked a group and they charged me. we kept fighting me killing more, they killing none. a unit of peasents then charged me in the side, i didnt break and they didnt kill anyone. it was sweet. then a unit of chariots attacked me in the side, i didnt break, i still held. another unti in the charged me in the back. i still held.:2thumbsup: somehow, i fought them all of.i attacked the last none routed unit, which was the chariots.:2thumbsup: they ran full on in my spears. they all died upon impact, it was sweet.:2thumbsup: i chased around a few units that had recovered. i finally routed all of them!!!!!! it was only a clear victory though, which wasnt great. i was hoping to get a heroic victory, to get a man of the hour. so a unit of spear warband killed 2 chariots, 3 or 4 warbands, 2 peasants, and 2 slingers. 122 vs 957. i killed 446 losing only 41.:2thumbsup:
i think this proves the spear warbands worth:2thumbsup:
l8s:2thumbsup:
Battle difficulty level?
Nothing personal but they should have slinger'd you to death. The AI is not bright, but it shouldn't be quite that dumb.
Even when dumb, on VH it's hard to rout them off fast enough to survive that sort of swamping.
umm, im pretty sure it was easy. i was just fooling around, so i didnt want a challenge. so it might make my point sort of faulty, but i still love them.
l8s:2thumbsup:
anyone try expanding into greece for a nice profit? i tend to play on medium medium because i just got this and want to get use to it a little more.
Two popular strategies -- regardless of faction -- are to:
1) send a powerful army right after Italy to smash the Romans prior to reforms kicking in.
2) attack into or physically decamp and move to the Aegean region in order to conquer the rich trade centers.
Both strategies are a bit "game" as opposed to realistic, but they work well.
Be careful over there with your army.....
Don't complicate the matter with Germania
I think with Germania, the best thing you can do is defence. However to win, this is not the case.
Make as much army as possible from your towns, and with that destroy the faction House of Julii. Here I give options. If you want challenge, wait for Marius reforms. If you don't...... Recruit with Julii cities then, bang!!! Rome itself should be terminated OFF THE MAP. Then, what you have is two weak factions. Finish them off easily with help with Greeks and Carthage. (make alliances)
i find that for a couple turns of population loss you can economy blitz, and have all settlements go very high tax rate. this tends to make me an extra 2000 in 3 turns.
Well i started a campaign as germania. Terrible economy from starting time till about 240 BC.
i started off by slowly expanding into gaul, losing no battles but not being able to fund an army due to debt. i had alliances with thrace, greece, britannia, and all the roman factions. i was providing assistance against gaul for the julii in exchange for a bit of money. after i took over all of france and destroyed gaul, the britons invaded northern france.
i was going to move some troops up north to retake the town since i didnt have a navy to invade briton, and couldnt make new troops with my debt, but then the julii broke our alliance, bribed narbo martius, and sent a full stack of hastati, equites, and 3 velites with a faction heir over the bridge to take massilia. i met them on the bridge, absolutely crushing them. i killed an army of 1350 something including the faction heir with a loss of 34 spear warband soldiers.
I purposely made an exit in the top right so as the units routed they would be able to escape their easier, and easily be picked off by the cavalry. the Axemen used warcry during the fight.
3X=2 Spear Warbands right on top of eachother
C=Cavalry A=Axemen R=Romans |=Bridge
CC C A
AXXX CCC
AX RR XA
AX RR XA
X RR XA
|RRR|
|RRR|
|RRR|
Anyways, i know finally have a positive income and have control of france, britain, ireland, illyria, northern italy including rome, and my Western border ends at Vicus Gothi and the town below it. Soon i will send a small force to finish off the julii in corduba, finish off italy, and take over sicily, and spain. Spain is currently an easy couple of territories due to all the fighting going on there. Both spain and carthage have each others ports blockaded and barely any troops. once i do that ill control everything in western europe from spain to the end of present day germany, including italy and the towns inbetween germany and italy.
Germania - One Weird Faction
--------------------------------------
Been Playing RTW for a few months on/off, playing all the short games on VH/M.
Most of the time, win or lose I get to fight in a distinct area or two getting to know the map, but not this one.
Although I needed to wipe out Dacia and Scythia to win a short game they were the only two groups that would ally with me, so I spend most of the game Fighting Gaul and Britannia, wiping out the latter, even though I'm supposed to be going the other way !!
Later on I'm getting fullstack after fullstack from the Julii and have to go south for a spot of Roman Pillage, but can't really hang on to my winnings so I abandon Patavium Segetsa and one of the Jullia start towns and leave them to the Gauls and Julii, although the Brutii take Patavium.
Getting fed up of doing well yet heading for a lost game I stab Dacia and start moving east at last. Run into Macedon around the Thracian Capital (now Macedonian) and soon I'm at war with them too - Arggh!.
After I finish off Dacia I pile over the Danube and the other river (don't know its name) onto the Scythian capital and declare war on them.
I build a single fleet in that city and attack the city on the Crimean peninsula and then move by boat along the cost to the next Scythian city, leaving and army on the bridge by the capital to keep the macedonians out.
By now I've had 3 warnings that someone is about to win the game, including Pontus, Egypt and The Scipii. My empire stretches from Lemonum, the British mainland and is expanding eastward. My net income is negative and the only way I can make money to build troops is exterminating citiea and selling the buildings in cities I'm about to lose.
Two armies crawl across the siberian plains, that region seems to have a movement penalty associated with it, but I take it and eventually head towards the last Scythian city by the Caspian sea (Campus Saki ?? I'm bad with city names as you can tell).
Then Scipii take Narbo-Thingy off me in southern France and then the spanish kick me out of Lemonum. The Brutii are now sending multiple fullstacks up into Germany and I can't afford to replace troops so I'm sacrificing regions in Gaul and Germania to buy time to finish off Scythia.
Finally my Cavalry advanced guard reaches the last scythis city, which is only lightly defended. I get a spy in and he gets the gates open so the Cavalry go in without waiting for the main army.
And I win !!! - I've got 22 regions total (only needed 15) but Gaul and Germania wouldn't have held out much longer.
Cracking game, took about 3 days, but now way will I be able to finish it off as a long game.
My advice to anyone playing germania is try to get alliances with gaul and brittania, but if you can't get them quickly wipe them out !!
Took me months to finish a German campaign. Played with a difference. Defend the homelands of Germany against all comers and last for the entire length of the Imperial campaign.
A long account of that campaign is here:
http://rtw.heavengames.com/cgi-bin/f...&f=10,2435,,10
\Quote:
Originally Posted by Jeanne d'arc
Berserkers are incredible units, close to the best if not the best unit in the game, and the germans can recruit them. To defeat the romans all you have to do is hold out against the other barbarians until you can recruit them and then you kill the Brits and Gauls, go on a rampage of spain then come sweeping down into africa with all your berserkers and generals and spear men, kill carthage, take over Sicily, go into Italy and knock down Romes big ston wall:wall:
Note: I have never played as Germannia but Im one settlement away from conquering them with the Julii and thats what I'm going to do! Die Romans! Die!
I agree with you fully, well almost. I think you should keep peace with the Dacians for as long as possible so if the romans try to attack you that way they have the Dacians attacking them, make the Dacians attack the Julii but not you. I on the other hand also think it is wise to take out Sythia, they are weak because they are spread out to far and their cities ar to far apart, therefore it is easy to take them and not much of anyone bothers you up there, and the more settlements the better.
Quote:
Originally Posted by Bombasticus Maximus
Bombasticus, it is wise of you to be wondering, they are the greatest unit, and they come in the sacred circle of Donar.
Ps.
Niether do I:help: :idea2: :furious3: :inquisitive: :laugh4: :juggle2: :oops: :skull: :shame: :wall: :whip: :yes: :beam: :clown: :egypt: :smash: :dizzy2: :idea2:
I was playing as Germania, and im going very far.
Some Gallic settlements are mine, and one Dacian.
I was betrayed twice, by the Greeks and the Romans.
I need help in how to destroy Romans!!
Please!!
Learn how to take out multiple large stacks....Quote:
Originally Posted by Caius Flaminius
Best way to do this is to stand a large army with plenty of bow support on a bridge. When they attack, put you bows on flame, put most of them on the left of the bridge to shoot at the unshielded part of the oncoming units.
Protect them with a couple of spear units on your side of the bridge.
The enemy charges, gets shot, hits the spears, routs and disrupts those who follow, getting shot all the while.
When all or most units are routing, unleash the calvalry:laugh4:
Rinse and repeat.
After the Roman numbers have been thinned quickly move a big army into italy, massacre what you can and withdraw.
Or just stay there if you are playing the long game....
I dont have archers...
But yes, spears are very good.
I won a crushing victory(thats says the speech)
Germania 1000 vs The Greek Cities 3000
after reading some post,i get a new ideal,i am going to use it in my germania campaign.
Since germans population growth and economic power is so low,then i decide to fight as gueriellas,don't waste your money on buiding(except military buildings),stockpile your denarii,every time you take a town or city,exterminate them for denarii.At the same time,leave your old town for most "civilized" faction,so they will upgrade them to huge cities,and building those advanced buildings for you.Leave those towns to romans(coz they can built laftifundia(level 5 farms)and city plumbing(higher population growth=now you can get troops supply from here).Of coz,to do this you need to maintain a large army(with highest equipment=armourer or foundry perhaps?,and high experience=temple with troops training experience plus 1 or 2?)
within the needs,you of coz will take the better cities(like huge cities?)as your settlement,(of coz,those cities will have the highest level building in it)
then,i am going to fight as germans!honor and glory for germans!!!:book: :2thumbsup:
I wouldn't recommend that. The idea is good, but I think you are going about it the wrong way.
I would suggest putting family members in all the cities you can, preferably the smaller ones. When you take the settlement, enslave it. This will boost the population where you have governors, and you will get an economic boost. Do not give you cities to Romans, if you give them to anyone. By the time they will be able to build they highest end buildings, they will probably have hit the marian reforms, and you will be messed up.
Geurilla warfare, you got something going there. Take an army, and hide it in a forest to ambush the romans or someone else.
Good luck with you campaign and welcome to the Org.
RM3
How can I do for beat the Romans before the Marian Reforms
pin with phalanx, and use gothic cavalry to flank, you can also use berserkers, and axeman to flank. keep some axes in the rear to reinforce any spearwarband thats about to break.
good luck!
i can beat the romans,i just need highest income only,that gonna need huge city and it's highest economical building.(coz i love to get more denarii to ensure i can fight enemy with numbers!!!!)Quote:
Originally Posted by Meghas Alexandros
How to beat the legions??you can use your heaviest cavalry to charge in the legions line pull out,charge in again ,if roman didn't break and run yet ,repeat charge in until roman do so!!!I beat those mighty legion even they already hit maurius reform with Seleucid Empire's Cataphract(i use cataphract becoz they are cheap to keep compare to phalanx pikemen,110 to 250,which you will choose?),i kill those legions even with my highest record,1 to 50.with germans?i will suggest Gothic cavalry,or well use the germans infantry powerful charge,always charge in when those legions are unprepared,and don't let those legions get together when they got reinforcements!coz you will lower their morale with routing every each units.
(i recommend this becoz i do it before with using the phalanx pikemen of seleucid empire to defeat those mighty legions!!!mostly it works!!!and it can take out legions with 1 to 10,ofcoz i always spares some cavalry to ride those legions down after they breaks and run!!)
:2thumbsup: :2thumbsup:
I played Germania at hard/medium(large unit scale,coz standard legion unit size is 80 men a squad plus 1 centurion=81).After reading some post,i decide to played as barbarian (poor factions)as challenge.
At the start,i take a look at my town and buildings first,the population is so low.then i decided to build shrine of frejya,farms,trader for more population growth as fast as possible.Seems the Damme and Mogontiacum are the hightest population town,i build shrine of woden for army production.
I send my diplomat to Samarobriva(Briton town) to acquire trade right with them.
ok,since the management is done,then it is time to decide where to expand my germania kingdom(it is to small to be an empire),i send 2 army group to scout the area,1 to north,1 to east.After 2 to 3 turns,North army group found Bordhesholm and take it,after reconsider,i change my mind to enslaved the population due to my low population,coz at the same time it will add 0.5 population growth to neighbouring cities.My east army group take Vicus Gothi at next turn,enslave too.Now my capital Damme have extra 1 % population growth even without shrine of frejya and it is almost reach minor city population requirement.Since my Germania oredi have 7 province,i plan to build up my kingdom supply line first and save as many Denarii as i can before fighting a war(like the Saladin way,always get prepared before you fight)
At the same time my east army take Vicus Gothi,my diplomat oredi acquire trade rights from Gauls.But the Gauls attack my Trier at the next turn,too bad they failed becoz of the defence capability of Trier's garrison spearwarband.Since the Gauls broke the peace,i decide to send out army to
launch an assault on their Capital-Alesia.After defeat about 200 men near Alesia,Germans army sack Alesia in 2 turns,enslaved their population.Then a frontal scout send back a report ,that Britons attack my Batavodurum.Luckily that Briton army about 300 men have been crush,but it mean only that Germania need to fight with 2 factions at same time right now.
Since Britons broke peace with my Germania,i send 2 army to attack Gauls and Britons at the same time,1 to Samarobriva,1 to Lugdunum.2 battle at Samarobriva,Samarobriva taken and enslaved it.2 battle at Lugdunum,Lugdunum is taken when Lugdunum garrisons joined 2nd battle and lost,enslaved again.Britons send diplomat to me to ask for ceasefire,i accept considering to ease my financial problem(my stockpile denarii is between 10k to 20k in this period).
But then the Britons broke the peace again with sending 1985 men assault on Samarobriva with Samarobriva only have 1 spear warband garrison.I block the street near front gate with that spearwarband,Britons army charge in to my phalanxe after the gate is breached,my spearwarband hold on those britons.But with another 3 squads britons troops attack my back,my spearwarband all dead with taking 400 britons with them,Samarobriva lost.Britons army advance to my Batavodurum.
At the same time my army are surrounded Lemonum.When i retreating my army from Lemonum,Gauls taken Lugdunum.My army head straight to Lugdunum,then sending a general leading a small army with 2 spears,1 bar cav try to attack Samarobriva to lure the the large briton army that head to Batavodurum.But then that small army being ambuscade by that Briton army that head back to Samarobriva,it failed.This battle i check out that Britons oredi have 3 chariot archers with them and thousands of infantry.My spears can't fight with them face to face,so i decide to march my spears to a hill with watchtower at the left corner of the map,and the bar cav hide in the forest at the right corner of map.Battle start,Britons army advanced to my spears when my spears form a V phalanxe that covering their side on that hill with almost 70 degrees,general hide in that phalanxe.Britons army attack as soon as they reached the hill,their infantry's morale are shaken when they climbing that hill,their infantry keep routing just fight my spears for only 3 seconds.After 3 quarter of Briton infantry routing,my general decide to charge in to others Britons infantry to force them all routing,but this decision make him killed.I still killing those routing Briton infantry with bar cav that hide in right corner of map that oredi march to behind of Britons army.My spears charge when there is 30 seconds left to ensure that Briton chariot archers won't have enough time to kill my spears with their bows.The battle ended with Germans army crushing victory.
After that victory,i start to create an bar cav(coz Briton infantry can't stand a charge of bar cav,and their chariot archers can be take out by bar cav) army to launch a conquest to British isle coz i found out Briton defences at their British isle mainland very weak,only got 3 to 4 squads in each city.And the Dacia is start invading my land.
Taking back Lugdunum from Gauls,i oredi have 6 minor cities.I send 2 large boats sending that bar cav army in 1 turn at the time that i taking down Samarobriva with a medium army again.
My bar cav army surrounded Londinium just landed,the scout report that 2 others briton town only garrison with 3 to 4 squads each,then i decided to seperate that bar cav army to 3 group, main bar cav army surrounded Londinium,4 squads to Deva,4 squads to another town.Both 2 army group defeat 400 men each very easy on their way to other 2 town coz all of them just infantry.Since 3 of britons town oredi being surrounded,they can only send reinforcements from Tara.After 6 to 7 turns,my bar cav army take down Londinium.Deva taken next turn,only bar cav army surrounded Ebravum defeated when their captain get killed by a chariot.i send another 4 squads bar cav to surrounded Ebravum,take it down after another 6 turns.At the same time,my mainland army take down Condate Redonum,Lemonum,and is heading to Lugdunum seems it lost again.:no:
Then i sending my bar cav army at britons isle to conquer Tara after taking out all Briton navy.Taking down and enslaved it within 7 turns.My conquest on Britons territory finally done.:yes: Lugdunum regain.The Julii still remain at italy with segestica or segesta taken.
My main army are taking all Gauls cities with a port.Narbo Martius,Massilia and Osca.When i taking Osca,i soon find out julii oredi taking out Spain with Gauls city-Numanthia remains.I decide to leave Julii alone and deal with Dacia,taking Lovosice,Domus Dulcis Domus,Gaul's Iuvavum.I start to expanding east.
With those naval trade cities, my germania earned 10k each turn.After taking out Schytia,my Germania oredi stockpile more than 400k denarii,these denarii can ensure my victorious in long period war.
Im playing as Germania small m/m
Things are going very good.I have destroyed the Britons, capturing Samaobriva A.S.A.P.
But it wasn't enough.I take Londinium, and the other two settlements.But they werent killed.
Build boats, then started to train troops.Everything was going ok.A pirate boat attacked me, and I was destroyed.Everyone was in the end of the sea.
I captured the zone of Hibernia, killing the Britons.
One problem of two.
The other problem was the Gauls.Those Gauls lost a settlement, which was mine in that moment.I sieged Alesia, but they wont let me win so easily.They attacked me twice.They foiled twice.I had a Heroic Victory, 5 generals vs. 1 general.They werent stronger.I had Condate Redonum, then I trained troops to siege Lemonum.They were so few.A Family Member came with lots and lots of troops.Lemonum was going to surrender.We had to break the siege.We tried it again,but the same member did the same thing.We did lost that battle.The new capital of the Gauls is Narbo Martius.We were going to lose the Gaul settlements, unless we do something faster.We captured Ludgunum.
Everything was ok.Then, we saw the Romans, but we didnt started the war...yet.
We captured Massilia and Narbo Martius.Narbo Martius was hard.We were attacked for the same family member who broke the siege in Lemonum, but this time we won, and we captured it.
So here I am.Winning?with the Germans
Campaign : VH
Battle : M
Scale : Huge
After reading that the provinces of Germany are poor, I decided to leave and march to greener
pastures. And I know that the grass is greenest in the Balkan Peninsula. So here's what I did.
I trained one unit of peasant in every province I own, then put all my "military" units in one full
stack. With my lone spy leading the way, I marched almost straight to Athens. Not marched fully
straight because I besieged, for two turns, and occupied Lovosice[spell?] because I am afraid that I
might not reach Athens in time before all my provinces are captured. It took 10 years for me to
reach Athens because of the long march and sometimes I waited for other armies to go out of my
only army's way. I don't want to start a war with either Macedon or the Greeks. With luck, Athens
was still a rebel town when I reached it. And with more luck, two family came out of age in my capital, Damme, so I immediately used them to capture Bordersholm.
I let Athens starve because I don't want rebel armies killing my ONLY battle ready army.
By the time Athens fell into my hands, only two of my original provinces were captured by the Gauls, Trier and the one in Germania Inferior. Bordersholm revolted because I didn't left any garrison there.
Brutii kept sending full stack after full stack in order to capture Athens. Good thing is I just left one
governor in Athens at parked my army at its gates so Athens was never besieged. The battles against the Brutii happened on the field. My formation was one long line of spear warbands, skirmishers behind, two extra spear warband to guard the flanks and family members behind those
two spear warbands. Regarding with my diplomacy, I sold my trade rights and map information to everyone I met and also sold and forged an alliance w/ Macedon, Egypt, Thrace, Dacia and Scythia.
Although the alliance with Thrace was now in tatters because they declared war on the Dacians.
To cut the story, I defeated everything Brutii sent. I think they now gave up because they haven't been sending armies to Athens for a long time now. I tried to avoid war to anybody in Balkan.
I made Athens as my capital. Before the change, its income was 1000++, after the change it rocketed to 3000++. During peace time in the Balkans, I went overseas to capture Kydonia.
The Greeks attacked my army in Athens so I had no choice but to fight back.....
Now, four years after committing their biggest mistake, I own Corinth, Sparta, Rhodes and Halicarnassus, which all were previously owned by the Greeks. Their faction leader must now be banging its head against the wall haha.
I've built up a defensive navy so that the greeks, brutii and gauls cannot blockade my ports.
I'm planning to have a defensive stance in my "economic and military center" and then start
marching up north to reclaim our homelands, to reclaim what is rightfully ours....
Damme, the former capital, is still standing w/ five family members and a sufficient garisson.
Nice "horde" campaign -- sounds fun.
Germany have the best army any barbarian faction could field. Spear Warband could form Phalanx, which is a great advantage over all the other nations. later on they'll get top-notch Axemen, including the fearsome Berserkers. and also they have one of the best cavalry in Gothich Cavalry. Their archers also have releatively good stats. overall the Germainan army looks very impressive. their early target should be Britain, conquer all Britain while the Gauls are holding the Romans at bay, ally yourself with the Dacians. after Britain you can gradually move your forces south into a weakened Gaul and then into Italy.
I read with great interest the unusual strategy The Witch-King put forth (abandon starting provinces, head down to Italy and Rome)-- it certainly sounds more attractive than slugging it out with Britannia and playing hostile takeovers with dingy rebel backwaters.
I have a question (two, actually), though-- wouldn't the culture penalty from all those high-tier buildings in Rome lead to intermittent riots without committing huge garrisons? And wouldn't that exacerbate Germania's chronic money problems? Or would Germania be no longer be poor due to Italy's wealth?
I cheap shot way to eradicate that problem would be to make the temple of Juno availiable to the Germans. That halves culture penalty I think.
An easy solution would be to move your capital to one of the newly conquered cities. That would ease public order in reference to the "distance from capital" penalty.
Wow, Germans are amazing.
Took me three tries to start a successful campaign... (VH/VH),(VH,H) :(
but now I'm rolling on H/H and loving it
There is nothing more fun, then taking a couple group of bezerkers and going rebel hunting! Bezerkers are the most fun I have had in this game in forever.
Key Points
-Spear Warband are the backbone of your army, and are amazing!
-Chosen Axemen are useful for ripping apart flanking roman infantry
-Gothic Cav is amazing, spend the turns and get it.
-Archers are nice, and very helpful, especially if they get flanked by infantry, as they fight very well.
-Night raiders are nice to have in every army to lower enemy morale.
-Naked Fanatics, Axemen, Skirmishers, barbarian noble cav, and screechers I don't find nearly as useful.
For defending have lots of spear warband. Sort of creating a little semi-circle in the corner of the map. Have Axemen and Night Raiders to cover the flanks (Don't forget to warcry before fighting). Keep Cavalry in reserve to hit weak spots in your phalanx, or on wide flank to attack enemy archers. In your little circle of protection keep your general, to rally your phalanx. When the enemy fully commits let lose your berserkers. When the first enemy troop routs release the hounds. If you have archers put them infront of the the Spear wall, to lure the enemy in and give you extended range. As they come close move behind the wall, and continue firing.
X-Spears, A-Chosens, N-Night Raiders,G-General,O-Rangers,B-Bezerkers
C-Calvary, W-warhouds
---OOOO
---XXXX
AX-BGB-XA
NA--C--AN
CC--W--CC
PS. Severous YOU ARE IN INSPIRATION! My next campaign, I'm defending with Macedonia(Taking Athens first xD) or Scythia(if it isn't too poor).
The Berserkers are too powerful to be true. They kill generals for fun. bring a few Berserkers and you're unstoppable. I first noticed their invincibility when fighting the Britons. they're down to their last city. against their factions leader and heir plus 1 warband. 2 units of Berserkers slaughtered them all with only 1 casulty sustained. amazing.
The best infantry in the whole game is in Germania . . .
The berserkers is the best heavy infantry unit in the whole game . . .
even fighting the romans . . .
those soldiers wont give up even fighting their Praetorian Guards . . .
only thing i had to say .
thanks :smash:
Edvard0:dizzy2:
Always found the Germania campaign to be rather frustratingly slow because I play on huge and their starting lands start small and grow so slowly. Being inevitably at war early on with Britannia and then Gaul means you have to recruit armies of spears to defend yourself which rapidly depletes your populations. I have always ended up conquering Britain first whilst holding off the Gauls, and then you finally get going. Even then the economy can barely support enough troops.
I was inspired by recent posts to try a different approach, and send most of the starting armies south to Rome and leave the starting lands to defend themselves and forget about growing or developing much. I took Patavium and Mediolanium quickly thanks to my spy opening the gates whichg helped to boost the army enough to quickly wipe the floor with the Julii, Senate and take Capua from the Scipii. Meanwhile I haven't lost anything I started with despite war from the start with Britannia and Gaul as usual. The extra cash from butchering Roman cities has funded the war up north as well as keeping them from rioting. So far most has been achieved by spear warbands with cavalry support from family and much barb cavalry. As always near Rome I find the best way to fight the Senate is to force them to attack you. The Julii were no problem but the Senate killed most of my army: those triarii are a nightmare. The good thing is you can retrain the survivors when you take Roman cities cause they have big populations and good buildings even early on in the game.
This has been a campaign where its all gone right so far but I've still had many very close large battles so its stayed interesting and Germania has a great set of unique and effective units I can look forward to using. Berzerkers are especially great fun if they don't get shot up by archers or javelins. Funniest thing I ever saw in RTW was when I met Carthage's elephants with some of these whirling maniacs! :laugh4:
Relocating to Italy is one of the best options for any faction, except maybe Egypt or Greeks/Macedon.
I just played slowly, first vanqishing Briton then Gaul. After that it's the Romans, even with their legions + elites they were no match for my superb axemen (chosen ones) and berserkers. Germanian cavalry is awsome and their archer is also class.
A word on berserkers:
Besides just being a really cool unit, they are simply outstanding fighters and well worth the price. Why people don't seem to like them, I really don't know, but there is definitely a technique in using them. I always try to keep at least two of these buggers in my front line armies, sometimes more. Especially when fighting the Romans, battles tend to get into a giant mass of men pushing at each other until the other line gives: here is where the berserker shines.
Keep them held back for just such a scenario, and once the enemy is committed to a frontal attack, hit them hard on the side with the berserkers and watch the line crumble and rout. There is no other unit that thrives as well in the thick of it as the berserker can, and the moral penalties dealt to the enemy are harsh to say the least.
The only possible threat they face is a cavalry charge, but a little foresight can negate this threat all together.
Personally, I love Berserkers. They're what the term "shock infantry" is all about - nobody does better when the weapons are swinging and the blood is flowing and the body parts are getting severed willy-nilly than berserkers.Quote:
Originally Posted by BetterDeadThanRed
Of course, I also like Chosen Axemen for much the same purpose, and I've had some luck with Bastarnae mercs when no other shock infantry is easily recruited near the battle zone - Germania's campaign against Dacia is prone to boring, casualty-ridden slugfests over desolate mud-holes in the middle of nowhere. The provinces don't even qualify as fixer-uppers, some of them need a level 3 population growth temple just to stay above 6000 population, it seems like. Assuming you can ever get them up that high.
Still, if you can get a tier 3 temple of Donar going somewhere convenient to the fight, your Berserkers won't let you down.
Not so amazing as all that - a single unit of Spear Warband could do much the same, although it would probably suffer worse casualties. Mostly because chariots apparently burst into flames and explode the minute a phalanx-capable unit deploys on the battlefield.Quote:
Originally Posted by QuintusJulius-Cicero
Seriously, it's almost comical watching a dreaded unit of chariots just disintegrate as it barely brushed the spearheads. Especially if you read your spearman's attitude after and it says "frightened by chariots." If I hadn't faced chariots as Romans, I'd be thoroughly mystified as to why they're supposed to be good.
And if the Romans deployed Velites, and spearmen correctly you'ld still wonder. I had 2 Town Watch hidden in a wood (reinforcements) and they saw off chariot unit by themselves.Quote:
Originally Posted by Praetor Rick
All units have some weakness, it's the combination in an army that really becomes formidable.
I doubt German Spear warbands would enjoy heavy archer fire from Forester Warbands, or chariots standing off, with mobile skirmishers, some infantry and cavalry to finish them off.
No, Germans don't like missile heavy armies at all. Chosen Archer Warbands are adequate to deal with them, but come fairly late in Germania's (admittedly front loaded) tech tree. There aren't many good solutions for a German army facing horse archers, especially not well played horse archers.Quote:
Originally Posted by RLucid
Generally, by the time I can recruit tier 3 stuff as a barbarian culture, assuming I haven't blitzed Italy or Greece, it's almost more economical to defeat my enemies by drowning them in the blood of my slaughtered tier 1 units. Eventually attrition wins the game, and I rarely reach tier 3 without also having a massive empire well able to weather a war of attrition.
As for town watch, I honestly never noticed them dealing well with chariots - but the only chariots I ever faced with them were Pontic, and the town watch were admittedly outmatched in numbers by the opposing army. Not a lot you can do with Town Watch who are already routing by the time the opposing cavalry is supposed to charge into them.
In the Vanilla Play Balance Mod, Phalanx option is removed from German spearmen. I'm actually disappointed, as I love facing Phalanx armies, if they spear warbands become normal light infrantry their higher speed will make it hard to eliminate them without taking casualties.
Well, German Spear Warbands out of phalanx mode seem to move about as fast as any other normal 120 man unit. Now, against the AI, yeah, phalanx mode makes them easier to game around and slaughter without taking many (or sometimes any) casualties. The AI is mind-numbingly stupid on so many levels it makes my teeth hurt sometimes.Quote:
Originally Posted by RLucid
OK, I give up.
I can't win a short campaign as Germania. Scythia starts so big, with 5 provinces, each of which is huge, that it takes forever just to physically send armies to each of its provinces. Further, their archery heavy (and horse archer heavy especially) unit roster is murder on the early German armies, which tend to rely on generally slow moving Spear Warbands. By the time I can recruit enough Chosen Archer Warbands to really do well against Scythia, Egypt has already won because the Seleucids shrivel up and die from being attacked by 4 or 5 enemies at once.
Is there a good solution for Germania to conquer Scythia quickly? Holding the Britannia/Gaul front with minimal investment of money and units is pretty easy, and taking out Dacia is simplicity itself, but even being able to focus my efforts on Scythia, it takes forever to conquer them. My best efforts have been blitzing Italy and gifting the Seleucids with an extra province somewhere far from Egypt - it's even worked sometimes - but it feels cheesy, and sometimes the Seleucids refuse. My most recent effort looked good until Scythia took the Crimean peninsula away from the Seleucids after I gave it to them. In retrospect, I should have made the Scythian province just north of Crimea a top priority in my campaign, but I was trying to reach their furthest province in the east ASAP.
Any advice?
Have you tried luring the Scythians into a town without the military recruitment buildings they need, and then immediately re-besiege it, so their cavalry are forced to fight to death in a confined area?
Might need a chain of forts to avoid attrition, which may be too expensive.
That is better than a field battle, and is how I've been dealing with them - fight them in sieges where their horse archer mobility is gutted and my shock infantry can destroy them. The problem comes from the size, both of their starting empire, and of the provinces themselves. The big provinces don't just mean that I have a lot of marching, they also mean that I have to spend extra cash to fort up every turn because I'm out in the field where their archery heavy unit roster will crush me. I have lost a few big armies that way until I started using forts, and Germania isn't a wealthy nation by any stretch of the imagination.Quote:
Originally Posted by RLucid
My goal, ultimately, is to win a short campaign without having to blitz Italy or prop up the Seleucids or Carthage. If I weren't a purist, I'd change my victory conditions to elimination of Gaul and Britannia, since those are the enemies I actually have to fight by inclination. Dacia and Scythia are uniformly peaceful neighbors until I attack them. Not sure why, either - Scythia, at least, never has anywhere to go for expansion other than Germania's extremely squishy eastern frontier. Dacia is usually pounded by Macedonia and Thrace, so I can see why they usually don't bug me.
When I looked at the victory conditions I found them hard to believe. It seems ridiculous to expect the Germans to take out both Dacia & Scythia. I like the idea of Germania having to take out Britannia, as the Germans did become Dominant in England post Roman abandonment. Whilst their kingdoms in Spain, Africa and Italy all seem to hardly leave a trace.
I think the answer to the conflict points is that the strategic 3D AI has some ridiculous line of sight issues, which determine it's targetting. Picked it up from thread in the mods forum, and their model of game behaviour seems to fit quite well.
Dacia, heads off for Aquincum, and from there it sees Losice, and finds Luvavum, but it only explores southwards later on, and appears to respect strong factions, willing to trade with them and not attack southwards towards Segestica & Salona. The only non-Roman besiegers I've had of Segestica (excluding Gauls in early part of game), are the Macedonians, who appeared to find the weakly defended Salona invisible, due to mountains.
When the Germans go south of Danube, they eventually see Luvavum and that appears to be the trigger for conflict. I don't understand why the AI, given the victory conditions, appears to prefer moving westwards & south to Lugdunum, over rapid eastward expansion into rebel held territory (which would cause earlier clash with Dacia).
Presumably you're picking up the HA mercenaries (Northern) and Sarmation HC mercs available in Dacian heartland, to bolster cavalry arm. Hard to think what else you could try, as the LI missile element should be necessary to ward off Light missile cavalry, when you have a deficiency. The open steppe terrain is going to make setting an ambush with spearmen rather tricky.
I'm more-or-less resigned to just racing things as much as possible and hoping for the best. Scythia is even more dirt poor than Germania, so there aren't that many big armies. My next plan is to try out an army of all or nearly all light cavalry, which comes quite a few turns earlier than Chosen Archer Warbands. The missile-heavy Scythians seem like an ideal foe to face with such an army. When I don't have to tech up to tier 3 before I can get a well-suited force to fight Scythia with, I might be able to beat Egypt to victory conditions.
Basically, I'll sweep up field armies with my light cav, and bring a heavy assault brigade along to take down settlements. Luckily, Scythians are barbarians, so no heavy assault lifting is going to be needed to deal with their city walls. Simple axemen should be plenty to do the job.
Had a look at one of my Bugfixer/Vannilla PBM games, and due to the play balancing, the Seleucids seem to be doing rather well in my Julii game. Actually at one point, they were the "Most Advanced Faction". That might make it doable to take the whole of the North, before another faction makes the short victory conditions.
The game appears to be coalescing into a number of larger empires, but not the same predictable ones as in RTW 1.5. The strategic position, actually looks like it might be interesting enough to take through civil war, with the Brutii doing rather well in modern Greece, and no obvious way to slow them up. The Seleucids have started fleet building and patrolling the Aegean.
Yes, Praetor Rick, you can win the short campaign as Germania. I have just won two, the first at H/H and the second at VH/H.
But you need a game plan. Mine has two phases. The first or Expansion Phase has three objectives, 1) grow your empire to meet the 15 settlement requirement - I go for at least 16, 2) stabilize your finances and defenses and 3) get some level three cities so you can build high-end units, esp., Gothic cavs and chosen archers. The second or Blitz Phase has one objectivre - to search out and destroy (not necessarily hold) Dacian and Scythian settlements.
So, in the Expansion Phase you start with 5 settlement in Northern Europe. Set all taxes on very high and build roads, temples (all to Freyja, except for Mogontiacum and the "special cases"), traders, and farms. In Mogontiacum build a Wotan temple, upgrade it to level 2 and build a blacksmith as soon as you have built a trader. Build spear warbands only in Mogontiacum and only after you have competed the second level Woptan temple (that it, from turn four on). And, upgrade all of your spears after you have completed the blacksmith. Your strategy depends on complete dominance on the battlefield which you will have in the early game with spears with two legels of experience and a blacksmith. You don't have a lot of money so you cannot affort a lot of spears at 200d a trun each. So, go for quality, not quantity. Don't build other military buildings until the end of the Expansion Phase.
There ar four early game special cases. In Trier, from the start, train peasants and disburse them in Mogontiacum. This will off set the training of spears in M and allow it to grow. In Damme, have Arminius take the spears north and a little west and take Bordesholm. Train a unit of peasants there to keep order, build roads, a Freyja temple, etc., and bring Arminius and the spears back to Damme. In Vicus Marcomanni, build a temple to Wotan and train a unit of peasants on the first turn. On the second turn, train a unit of spears and retrain the unit you already have. On the third turn, train another unit of spears and have Hariulfus take two spears south towards Lovocise. Train spears in VM for the next three turns. Take L the next turn, after which, leave the two spears there, and bring Hariulfus tack to VM. Build a warrior's hold, a temple to Freyja, roads, etc., in L and, when you get several free spears in VM replace the spears in L and retrain them in VM. In the meantime, have Hariulfus take two spears from VM north and a little west, and attack and take Vicus Gothi. Train a unit of peasants there to keep order, build a temple to Freyja, roads, etc. (don't forget the mine - good money) and bring Hariulfus and the spears back to VM. There retrain the spears and send Hariulfus, with the separs, off to the east and a little north to take Home Sweet Home. Finally, in Mogontiacum, when you get three free level two Wotan trained spears ("free" means that you don't need them for the war with Britain - did I mention that the Brits will attack you five or six turns after the gane starts?), take them with a general, maybe Vanius, south and east and take Iuvavum. You will be there for a while and it will be a key defendsive post later - so reinforce from M after you have blacksmit/level 2 spears. If you keep a general and five or six spears there, you will be able to defend against Gaulish or Roman armies several time that size.
These "special" cases will allow you to double your empire to ten provinces. But, they will not solve your cash problem and they will not get you a level three city - at least not right away. For that, you need to turn west to the rich North Sea trade and the developed cities of Gaul and Britain.
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As I mentioned, Britain will attack you within five or six turns. You defend with a smaller army in the north and a larger army in the sourth. In the north, build a unit of peasants and city walls in Batavadorum and take all of the other units and Richburgis and join Arminius in Dame, when he returns from Bordeshold. The old gentleman will die soon - to be reborn in 260 years to win the battle of the Teutoberger Wald and change history. But, for now, transfer his retrainers to Richburgis, a worthy successor. This is no insult to Arminius as history has great plans for him. You may wish to retrain your spears at Mogontiacum while you wait for the Brits to attack. In the south, build a unit of peasants in Trier, and bring Ariogaisus and his army to Mogontiacum. Retrain, build spears, and wait for the Brits. By the way, treat Ariogaises with respect - he will be your faction leader for may years and, like Hariulfus and Richburgis, has 10 star potential.
When the Brits attack destroy their armies, retain and go for Samarobriva. They may have bigger armies, but nothing that will stand up to level 2 Wotan spears trained with a balcksmith. From there, it is on to Londinium and the rest of the British Isles. You will need 8 or so spears and two generals when you go to the British Isles.
Often, after you take Samaro, the Brits will come to you with a cease fire offer. They will pay at least 3500d for it. You might accept and use the money build you cities and prepare your invasion of the British Isles. This would also be a good time to reduce the taxes on Damme, Mogontiacum and Samaro to help them build to L3.
At some point, Gaul will attack you, too. Not to worry. Your spears will fininsh them off. But, and this is important, all you want from Gaul is Alesia. It will probably be at or near level 3 when you get there, so build to level three, and then buld a level 3 Wotan temple, a Weaponsmith and an archery range, retrian your spears and start cranking out chosen archers and Gothic cavs. But, don't do anything more to the Gauls - make peace, if you can. Their elinimation is a victory condition for the Julii and they serve as an importand buffer aginst the Romans. Londinium will also be at or hear level three, so build up and start cranking out high-end units, there, too.
Establish defensive garrisons in Alesia, Mogontiacum, Iuvavum and Vicus Marcomanni - and you might build some watch towers to see what is coming.
This compeltes the first phase. In my last game, I got there in 243. I had 16 provinces. Alesia and Londinium were at level 3 as were Damme and soon Mogontiacum. The trade/total income figures were as follows:
Samarobriva 1354/1913 Londinium 2576/2271 Vicus Gothi 595/1384
Eburacum 430/889 Deva 1039/1722
Tara 417/697 Batavadurum 580/1095
All that was left was to search out and destroy the Dacians and Scyians. I recommend an army heavy on chosen archers and Gothic cavs: 6 spears, 6 chosen archers, 2 chosen axemen, 5 Gothic cavs, and your general. I also recommend a small "trailer army" with, say, 3/4 spears, 3 gothic cave, 3 chosen archers, a couple of chosen axemen, and a couple of generals. The extra cavs are important because you will not be able to retrain Gothic cave along the way., Extra generals are necessary if your general dies. The others can be important, e.g., to hold a city while you train locals.
Finally, you need spies to locate cities. The idea is truly to seek and destroy not hold - at least hold only long enough so that the Dacians and Scythians don't retake them.
So good luck.
SKeller
A couple of tricks I used to great effect with Germany.
1) Waiting for Britain to attack me when I just happen to be hanging around on a bridge. Britain destroys itself trying to attack me and is easily conquered after suffering major losses and levelling up my family members. This works against the Juli too.
2) Cavalry. Lots and lots of cavalry. Using a lot of family members early is a common tactic but against Gaul, Spain, and Julli barbarian cavalry is enough. Especially when you have almost a full stack of them. The more family members the better but 2 or 3 will do fine. Cruising through Spain with a full stack of cavalry is fun. Easy but fun.
3) Population control. Don't go crazy making those awesome German phalanx troops. They are great but they take 120 people. Also use slavery to boost a city or two so you can make gothic cavalry and berzerkers.
4) Don't buy everything you see. Show restraint when spending your money and grow those cities. Once you conquer some better cities your production will ramp up. You can take your time a bit and build up your economy and armies.
I found this faction to be easier than Bruti. The reason for this is because there are so many easy targets for you to attack, you don't have to worry about those marian reforms, and you don't have to worry about Egypt (the only enemy that has ever really given me any problems). You don't have the money of the Bruti but you don't really need it as much.
germania is the most powerful faction in the game becouse they have barserkers
Germania is one of the most powerful faction in the game, and its not only because they have berserkers. :beam:
Germania's got some fearsome units alright; Berserkers, nigh raiders, Spear Warband (Phalanx), Chosen Axemen, Gothic cavalry.... These units even come to rival the Roman Legions, and with a good commander, conquering the Ancient World shouldn't really be a problem.