-
Re: Sweet Realistic Medieval Combat
Yes the shadows are good, and I forgot to mention before that the lighting effects are also very good. Some of those sunsets and sunrises are quite spectacular, and the sky with its streaks of clouds is very evocative IMO.
As to there being "a combat system but no game", I'd say there's already more game there than a lot of commercial releases. But I agree it's all a bit purposeless ATM, all there is to do really is level up your character/s to ever greater heights. The developer Armanag says there's a lot in the works and the game is still many months from completion, so it will be interesting to see what the end result is like.
-
Re: Sweet Realistic Medieval Combat
Btw ,Doc_bean ,that wasn't meant to be all snooty ,it's just that one of the things I've noticed about this game ,and one of the best things about it ,I think .Is that there is no one way of playing better than other .It lets you find your own style ;what ever it is that works best for you.
My heavy helmed ,great two handed sword night ,is a killer ,but I am pretty useless as a horse archer ,which I am trying to change with my latest steppe type hero.
screwtype .Another overlooked aspect I think is the sound effects .
That sound of sword going through flesh at full gallop ,really gives it a wicked ,but great feeling of immersion.
-
Re: Sweet Realistic Medieval Combat
I just love building up money and prestige. Awesome game.
-
Re: Sweet Realistic Medieval Combat
:sigh:
Just reached level 6, when I was finally getting the hang of the game. Well, it helped me with Morrowind withdrawl when I broke the plug of my Xbox...
Probably gonna start a new game.
Oh, and my little brother whose 10, really likes this game. ~D
-
Re: Sweet Realistic Medieval Combat
Why don't you just buy the game?
Cripes, it's only the price of a pizza! ~:)
-
Re: Sweet Realistic Medieval Combat
Well I don't have a credit card, and I would feel a bit sketchy asking my parents to let me use 12 bucks off one of theirs to buy an internet game.
-
Re: Sweet Realistic Medieval Combat
Well, the game certainly has promiss in the other departments, and there is talk about including jousting and various archery contests. Now that will be great right? ~D
But as it is now it is the combat that is the best, and in my eyes the only part of the game that makes it stand out. But that part is so great that it honestly doesn't need much else to be successful, at least at this cost.
Before you disagree, remember that I got my first set of Black Armour at level 17. And I wasn't even a Merchant or someone out looking for money and so on. That is way too early to get the best armour (I have since advanced it to reinforced and those extra bonusses to the armour). I'm now level 29 and a nasty evil force on the battlefield. Even Marnid has gotten a full Black Armour set (though the helmet is rusty), and Borcha has gotten a Black Helmet and greaves and plate armour (which is odd given he is a horse archer).
Personalized equipment or special equipment is a need to some extent to let the game live on after level 25 where you are normally can survive basically anything.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Steppe Merc
Well I don't have a credit card, and I would feel a bit sketchy asking my parents to let me use 12 bucks off one of theirs to buy an internet game.
I do it all the time...how else do you buy anything off the net?
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Big King Sanctaphrax
I do it all the time...how else do you buy anything off the net?
I never buy anything from the web ~:)
Quote:
Originally Posted by The Scourge
Get a good side swing ready ,and time it right ,and you can easily take any mounted fighter down from his horse.
In fact that's one of my favorite weapons in the arena.
Horse archers don't need to get close though.
Quote:
Btw ,Doc_bean ,that wasn't meant to be all snooty
That didn't even cross my mind ~:cheers:
Does anyone else find the jump feature a bit unrealistic ? Your guy/girl can jump pretty high wearing all that armour ~:eek:
It did give one of the most satisfying victories, me as an archer against a mounted lancer, he kept charging and I timed my jumps and shots so that I would hit him each time just as he would lower his shield ~D
Everyone also seems to be able to take a lot of slice and dice before they go down....
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by doc_bean
Horse archers don't need to get close though.
Stay behind them ,to the right if you can .They have a bad habit of getting trapped against the fence .
Horsemanship is not one of the AI's strong points.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Steppe Merc
Well I don't have a credit card, and I would feel a bit sketchy asking my parents to let me use 12 bucks off one of theirs to buy an internet game.
Oh okay, you don't have an income of your own. I assumed you did, my apologies ~:)
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Kraxis
I got my first set of Black Armour at level 17. And I wasn't even a Merchant or someone out looking for money and so on. That is way too early to get the best armour
Yeah I think it's way too easy to make money. Now that I've got a modestly useful party together it's pitifully easy to biff bandit hordes and just whip back to the nearest city to sell all the booty, rinse and repeat.
Someone at taleworlds argued that upkeep for troops, especially good ones, should be much higher, and that upgrading should also cost money. I've argued that you shouldn't get much booty as you have to share it out equally with your party members, but that you should get your money from trading slaves instead, which would make that area of the game more important. It really serves no function as it is. Of course slaves would then have to be worth a lot more than is currently the case...
-
Re: Sweet Realistic Medieval Combat
I think different slaves should be worth different amounts. A sea raider is bound to be more fit and therefore more valuable than some bottom-of-the-barrel river pirate, who probably hasn't eaten in days. ~;)
And slavery is worth a good 1k denars if you get 10 captives; this is not bad, especially if you have a team of Swadian crossbows. When they break out the hand-to-hand weapons, they are usually blunt. Slavery can be profitible, as long as you are patient. It probably isn't so useful later in the game, though.
-
Re: Sweet Realistic Medieval Combat
At the higher levels (I'm in the low twenties) slavery becomes less usefull when you have 80k gold and can only sell them for 100 gold each, and they slow down your party, etc.
And I agree with the poster who said that javs are great. I love hitting a knight in the face and killing him before he gets to swing his sword even once.
And while combat is still great fun (I've played at least 20 hours), the lack of a storyline, and the fact that the game is, after all, in beta stage, does kind of make it not as fun.
What I'd love to see is the ability to build your own fort and defend it from the Vaegirs and Swadians.
Think about it: a small palisaded camp with a large wooden keep, archers patrolling the walls and shooting as enemy soldiers approach and try to batter down the gate medieval style. You fight on the ground as they enter, slowly backing up to the wall. But you see that they are to many for you, and order your archers to retreat into your keep. From the windows, they pepper the enemy soldiers while you and a handful of swordsmen stay fighting on the walls. Finally, you are forced to retreat into the keep, where you lock the door. They keep on attacking, but are almost annihilated. Finally, you burst out, sword raised on high, and they turn and run in fear. You take out a javelin and throw it at them, hitting one in the head while your archers kill the rest.
You could have a smithy, tavern, even your own room to rest and decorate. You could set taxes, lower than neighbors to attract their farmers, and attracting others by offering a refuge from the war.
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Crazed Rabbit
What I'd love to see is the ability to build your own fort and defend it from the Vaegirs and Swadians.
Think about it: a small palisaded camp with a large wooden keep, archers patrolling the walls and shooting as enemy soldiers approach and try to batter down the gate medieval style. You fight on the ground as they enter, slowly backing up to the wall. But you see that they are to many for you, and order your archers to retreat into your keep. From the windows, they pepper the enemy soldiers while you and a handful of swordsmen stay fighting on the walls. Finally, you are forced to retreat into the keep, where you lock the door. They keep on attacking, but are almost annihilated. Finally, you burst out, sword raised on high, and they turn and run in fear. You take out a javelin and throw it at them, hitting one in the head while your archers kill the rest.
You could have a smithy, tavern, even your own room to rest and decorate. You could set taxes, lower than neighbors to attract their farmers, and attracting others by offering a refuge from the war.
Crazed Rabbit
Very
Cool
Idea
The idea of your own fort, keep, castle or town sounds brilliant. These should be rewards for long standing service with a particular faction's Count or King. Perfectly reasonable as it is a nod towards the feudal system in Medieval Europe. Sign me up!
However...
Given the current state of the AI it would be damn hard to implement. Missile troops in your party are already infuriatingly dodgy with respect to their behavior. Getting Amargan & company to program the AI droogies to man the walls or defend a gate or breach sounds like a tall order my friend.
Still, it's a brilliant idea. ~:cheers:
-
Re: Sweet Realistic Medieval Combat
That would be awesome.
I have a question: what is that current keep on the edge of the map? Haven't gotten over there yet...
And is it just me, or is the 4 Way Inn really sad? I guess they never finished it... It's just grass. Not even any people there, like the salt mine...
-
Re: Sweet Realistic Medieval Combat
Indeed, a most excellant idea, may I suggest that you suggest at the M&B forums? Amargan would almost certainly see it, and if not in this game then M&B2, and then you will be forever made immortal! ~:)
-
Re: Sweet Realistic Medieval Combat
I think I saw something in their forums (I'm lurking ~;) ) about building your own town. Here's the thread. It is a discussion of some mod tools, and includes some screenshots. Anyway, one of the people helping the devs had this to say:
Quote:
alphabeta77 said,
Each of these buildings are modular - ie each floor, large object is
a separate object so you guys will be able to 'build' your own towns
lego-style in the later versions of the game.
But seiges would be amazing in this game. Please mention it in the suggestions forum. ~:cheers:
-
Re: Sweet Realistic Medieval Combat
The battles are indeed exhilarating!
How do you guys capture soldiers? I have a hunter, but I'm more of merchant. I keep getting robbed :embarassed: Maybe I should lower the battle size?
I just got the fast horse with speed 11, and occassionally go join battles already in progress ~:) :duel: I've read in one of the post that you can make yourself fast by using multiple horses. Anyone tried?
Love the AI!! It can actually parry my strikes!! ~D I use the Normal/Good AI setting, the highest ones I think.
-
Re: Sweet Realistic Medieval Combat
you can capture soldiers by knocking them unconscious instead of killing them. to knock them out, use blunt weapons like rocks, maces, hammers and clubs. the jousting lance also works for that, as does simply trampling an enemy with your horse. some troops tend to use blunt weapons too (manhunters, for example). you'll need some skill in "prisoner management" (i think it's called) to get many prisoners at once.
the extra horses thing works, to some degree (i haven't figured out the full extent of it yet). also, carrying priconers with you slows you down.
-
Re: Sweet Realistic Medieval Combat
Quote:
I have a question: what is that current keep on the edge of the map? Haven't gotten over there yet...
And is it just me, or is the 4 Way Inn really sad? I guess they never finished it... It's just grass. Not even any people there, like the salt mine...
I assume you're talking aobut Dhorak Keep. Right now, it has nothing, but its the bandit city and stuff will be added later.
As to the inn...it must just be you. Just kidding! I think if you talk to one of the 'heros', like Marnid (Zendar Tavern) or Borcha (Rivercheg) after recruiting them, you'll get the option to seperate and have them go there. Presumably, you'd meet them there.
@Alexander: Look in the suggestions forum ~:)
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Crazed Rabbit
At the higher levels (I'm in the low twenties) slavery becomes less usefull when you have 80k gold and can only sell them for 100 gold each, and they slow down your party, etc.
My character's only about level 14 and slavery is already completely redundant. I can make as much money from selling a single weapon after a battle as I can make from half a dozen slaves. And of course I get multiple weapons and armour from every battle. Not only that, but all I have to do to sell the battle booty is go back to the nearest town, whereas there are only two slave traders in the game.
Same with the caravan missions. Who'd bother with one when you are stuck with a long overland trip, having to fight with parties which may be stronger than you, and all for tuppence worth of cash and experience?
The game is really unbalanced in these respects. The amount of booty from battles should be reduced, and the amount from slavery and missions boosted, or else slavery and missions are just redundant features.
-
Re: Sweet Realistic Medieval Combat
Nah, battles are more fun, therefore the emphasis should be on them.
-
Re: Sweet Realistic Medieval Combat
well, yeah, it's essentially a battle engine right now, with barely anything on top of it. once a story is added, it'll be a better game. hopefully fleshed-out economic, political (diplomatic), and army management (e.g. morale, booty distribution, etc) systems can be added in the future.
while very good, the battle engine certainly needs some work too.
-
Re: Sweet Realistic Medieval Combat
Yeah, I wish I had more control over my soldiers.
-
Re: Sweet Realistic Medieval Combat
The emphasis is already on the battles. Trouble is, there's nothing BUT battles and no incentive to do anything else but fight battles.
Why have slaves and caravan missions included at all if there's no economic incentive to take them on? Either the developer should get rid of these missions, since they are redundant, or else he should make them more relevant to the game by making them more economically rewarding and the battles less so.
-
Re: Sweet Realistic Medieval Combat
You guys don't trade? They just need to add a 'hideout', so to speak, so you can keep all your stuff there. ~:)
Also, when they do M&B 2, they definitely need a bigger map. A hundred cities/towns would be nice. ~D
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by screwtype
The emphasis is already on the battles. Trouble is, there's nothing BUT battles and no incentive to do anything else but fight battles.
Why have slaves and caravan missions included at all if there's no economic incentive to take them on? Either the developer should get rid of these missions, since they are redundant, or else he should make them more relevant to the game by making them more economically rewarding and the battles less so.
Not sure I agree. Aren't the real rewards experience points, not gold? Quests give you a lot of experience and do not detract from experience from battles (you can still fight along the way, but the quests just mean you have somewhere to go). I like the caravan missions. Slaves are a little pointless, I agree (although catching 6 Vaegir knights was fun).
-
Re: Sweet Realistic Medieval Combat
I know you can get better caravan missions if you talk to merchants in the towns and ask for jobs. Sometimes, they'll also give you missions to hunt down a group of bandits or rescue a kidnapped girl.
I will admit that there is less reward from an escort missio than just killing some people and looting their army. But the game isn't even finished yet, and besides, combat is so excellent it doesn't matter. There remains some balancing.
And the primary purpose isn't getting tons of cash- but getting a better character (well, besides fighting that is). And you do that by fighting and picking up the loot (which is just as good and much, much cheaper than buying it).
Prisoners do serve a purpose when you have to capture some enemy soldiers for a count, or ransom a enemy nobleman.
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Soon this is going to need its own subforum...
~D
-
Re: Sweet Realistic Medieval Combat
Not to mention supply missions for dukes and such give a rediculous sum of money, so much that after a couple your set for the rest of the game.
-
Re: Sweet Realistic Medieval Combat
How important is the training? I'm trying to figure out how to squeeze as much real battles in as possible, and starting at level two sort of hurts it... But I might need to be to survive. Any thoughts?
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Steppe Merc
How important is the training? I'm trying to figure out how to squeeze as much real battles in as possible, and starting at level two sort of hurts it... But I might need to be to survive. Any thoughts?
I skip the training altogether, even when using a Priest or a Merchant. It's not important at all unless you want to increase your stats. ~:)
The Novice Priest is actually a nice one, because alot of the skills are loaded already. Merchant class is the easiest to play.
-
Re: Sweet Realistic Medieval Combat
I downloaded the free version today and can't get it to run. Every time I try to start a character, the screen gets screwed up and weird symbols appear that look like a 2-year-old got a crayon and doodled all over the screen. :dizzy2: Then the game freezes. I've tried all of the classes, but there is no change. Perhaps it is a font problem. My comp should be good enough to handle it.
Any suggestions?
-
Re: Sweet Realistic Medieval Combat
I downloaded the demo this afternoon. Had about an hour playing - mainly wondering around getting hacked to peices before I found the arena!
Quite honestly I think it's amazing. The combat is great. Not so sure about the fictional world, but I'm always cynical about such things.
Looking forward to playing some more. Feel sure I'll be buying it too.
Off to pub now - ~:cheers:
-
Re: Sweet Realistic Medieval Combat
Knight, have you tried checking the support forum at www.taleworlds.com? The dev is very helpful.
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Is it possible to change weapon during a fight, i cant figure out how to do it. ~:confused:
-
Re: Sweet Realistic Medieval Combat
Using the [ and ] keys you can switch weapons you have equipped. To switch to unequipped weapons, you need to find your storage thingy, which is near where you start on the field. Pressing the action key (f, I think) at the inventory access thing will let you view your entire inventory, and switch more weapons.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Alexander the Pretty Good
Using the [ and ] keys you can switch weapons you have equipped. To switch to unequipped weapons, you need to find your storage thingy, which is near where you start on the field. Pressing the action key (f, I think) at the inventory access thing will let you view your entire inventory, and switch more weapons.
Thanks, i cant wait to get the game, only six pounds for such a brilliant piece of work, :jawdrop:
-
Re: Sweet Realistic Medieval Combat
I hardly ever make prisoners...Mainly because I favor swords over any other weapon and that kinda excludes the possibility of non-lethal blows... So unless its my horse knocking them over, they are dead.
BTW, the AI isnt really sharp either, if you sit somewhere inaccessible for a horseman and snipe them with your crossbow, they wont dismount but just try to get you on horseback which is impossible....
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by SwordsMaster
BTW, the AI isnt really sharp either, if you sit somewhere inaccessible for a horseman and snipe them with your crossbow, they wont dismount but just try to get you on horseback which is impossible....
Dark Hunters are pretty nasty, especially if you only use bows (I'm a horsearcher).
If you haven't already, play settings: Normal/Good AI/Large Battles (all the highest difficulty). Later in the game, the map will be flooded with enemies:
Dark Knights
Black Khergit Horsemen
Swadian Deserters (crossbowmen)
Steppe Bandits
Sea Raiders
Vaegier Deserters (veterans)
Forest Bandits
Mountain Bandits
River Pirates
:charge:
-
Re: Sweet Realistic Medieval Combat
omg i was playing this game all night got kinda far and it crashed uhhhh
-
Re: Sweet Realistic Medieval Combat
More info?
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
-
Re: Sweet Realistic Medieval Combat
Mine crashes sometimes when i have a battle must just be my comp tho.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Alexander the Pretty Good
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
Oooohh, twice this happened to me. I was going to report this as a bug but I don't know what I just did. The error said something about horses though. I pressed 4 (mount) inadvertently when my horse got 'lamed'. ~:)
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Alexander the Pretty Good
More info?
Did you give your troops the command to mount up when some of them didn't have horses? That causes a serious crash.
ya thanks for helping me realize my game just crushed a hour ago rightr after i did mount i kept on clicking thanks man
-
Re: Sweet Realistic Medieval Combat
I must say after the intial "Hey thats pretty cool" i've lost interest with this and unistalled it. The fighting is pretty fun, but beyond numbers and heavy armor, theres nothing the AI can do to challenge you. And even then a good weapon and horse and numbers+armor mean nothing. The only real challenge is trying to build up a force of men since your own soldiers share the AIs talent for getting themselves killed. You have to constantly baby-sit your men in battle if you want to keep them alive, it becomes more of a chore then something fun.
But to be fair to the game, it is only a beta. Hopefully when more substance is put in it'll be worth reinstalling. I have read good things on the forums about more quests and the like, and the ability to own land/cities in the future. I only hope that the AI is worked on as well, give it a better ability to organize and fight rather then just mobbing the closest target.
-
Re: Sweet Realistic Medieval Combat
what does "beta" mean waht does that have to do with the game
-
Re: Sweet Realistic Medieval Combat
-
Re: Sweet Realistic Medieval Combat
Beta means it won't work in a VHS recorder. :drummer:
Beta means it has been released for general playtesting by the public or a limited group.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by ChaosLord
I must say after the intial "Hey thats pretty cool" i've lost interest with this and unistalled it. The fighting is pretty fun, but beyond numbers and heavy armor, theres nothing the AI can do to challenge you. And even then a good weapon and horse and numbers+armor mean nothing. The only real challenge is trying to build up a force of men since your own soldiers share the AIs talent for getting themselves killed. You have to constantly baby-sit your men in battle if you want to keep them alive, it becomes more of a chore then something fun.
But to be fair to the game, it is only a beta. Hopefully when more substance is put in it'll be worth reinstalling. I have read good things on the forums about more quests and the like, and the ability to own land/cities in the future. I only hope that the AI is worked on as well, give it a better ability to organize and fight rather then just mobbing the closest target.
First of all, what difficulty level are you playing? Do you use the overpowered/unbalanced crossbow? Have you fought more than 20 Dark Knights? Is your army balanced?
There are 50+ Dark Knights roaming around in my game.
I would suggest house rules to any player:
- Don't buy your equipment, just loot.
- Don't use crossbow and hide on top of the hill.
- Use a balanced army.
- Lastly, crank up to highest difficulty (which is "107%" in the game).
Personally, I like fighting khergit horsearchers since I ride a 'spirited saddle horse' my self. Chasing them around with shield/sword and bow/arrow simply is amazing! ~D
:charge:
-
Re: Sweet Realistic Medieval Combat
I was playing on hardest, Normal damage, Good AI, realistic saving to get the 107%. I did use the crossbow, but mainly just to take out other missile troops. I haven't fought 20 Dark Knights yet, but i've fought assorted Dark Knights/Dark Hunters, haven't seen 20 in one stack. My army was something like 11 Hired Blades, 6 Mercenaries, 3 Caravan Guard, and 2 Caravan Master(found them as prisoners and rescued them for a laugh) along with Marnid and myself. So I suppose its not all that balanced, but the neutral line of troops doesn't give you much options beyond Mercenaries/Hired Blades. I would have liked to upgrade some of them to some more advanced ranged troops.
And right now the only equipment i've bought rather then looting is my mail chausses(after I got a mail hauberuk or something like that I wanted my setup to match),my heavy voulge, and my horse. As for the rest, I don't really want to do that. Crossbows rarely account for any large number of kills except when fighting ranged troops, my heavy voulge does most of the work. My army can't really be balanced because I don't think its right for my mercenary warlord to go hiring Swadian/Vaegir troops, so i'm stuck with neutral stuff. The last i've already done, so theres no reason to do it again.
I'm not really that interested in imposing artificial challenges just to make the game slightly harder knowing that as soon as I got a decent weapon and horse, it'd all be too easy again. I'm not saying I don't like the game, i'm just "shelving" it as it were until better combat AI is put it in or more options for neutral troops so my merc has something to work towards.
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by ChaosLord
I was playing on hardest, Normal damage, Good AI, realistic saving to get the 107%. I did use the crossbow, but mainly just to take out other missile troops. I haven't fought 20 Dark Knights yet, but i've fought assorted Dark Knights/Dark Hunters, haven't seen 20 in one stack. My army was something like 11 Hired Blades, 6 Mercenaries, 3 Caravan Guard, and 2 Caravan Master(found them as prisoners and rescued them for a laugh) along with Marnid and myself. So I suppose its not all that balanced, but the neutral line of troops doesn't give you much options beyond Mercenaries/Hired Blades. I would have liked to upgrade some of them to some more advanced ranged troops.
And right now the only equipment i've bought rather then looting is my mail chausses(after I got a mail hauberuk or something like that I wanted my setup to match),my heavy voulge, and my horse. As for the rest, I don't really want to do that. Crossbows rarely account for any large number of kills except when fighting ranged troops, my heavy voulge does most of the work. My army can't really be balanced because I don't think its right for my mercenary warlord to go hiring Swadian/Vaegir troops, so i'm stuck with neutral stuff. The last i've already done, so theres no reason to do it again.
I'm not really that interested in imposing artificial challenges just to make the game slightly harder knowing that as soon as I got a decent weapon and horse, it'd all be too easy again. I'm not saying I don't like the game, i'm just "shelving" it as it were until better combat AI is put it in or more options for neutral troops so my merc has something to work towards.
Yes, I meant Dark Knights/Dark Hunters (since Dark Hunters upgrade to Dark Knights).
Its ok, those are just suggestions.
However, those guys you snipe with your crossbow would have been sniping at you while you use your Voulge if you didn't take them out so quickly. So the AI is disadvantaged in this respect.
For a change try bows on horseback, it's harder to aim (while stationary; while moving, it's a waste of ammo). Meaning you will have to worry about those enemy skirmishers as well as the ones on horseback. It's not artificial in that respect, because it is balanced.
If you've only seen 20 Dark Hunters/Knights you should wait for the 50+ to come up later and take on those guys (since you want a challenge). Personally, I chicken-out on 20+ mainly because i'm primarily a horsearcher and my personal stats and skills on melee are weak (like 0 power strike etc.)
From the Taleworlds forum, Hired Blades seemed to be the strongest unit to take on the Dark Knights. I've used them before until I've figured out the party type limits.
:charge:
-
Re: Sweet Realistic Medieval Combat
Yay i finnaly have money to buy the game ~D ~D
-
Re: Sweet Realistic Medieval Combat
wow. I played it for the first time today. Just an hour or so and just the combat system is amazing. I haven't even gotten into very large battles - besides perfecting my skills in the Tournament in the starting area. I just joined their forum and started reading the FAQ.
:2thumbsup:
-
Re: Sweet Realistic Medieval Combat
that hour ballooned into 4
and I bought. $12 well spent. wooo lvl 10
-
Re: Sweet Realistic Medieval Combat
Signing in as a new addict. ~:grouphug:
~:cheers:
-
Re: Sweet Realistic Medieval Combat
Ahh, yes Dark Knights... truely wonderful battles. I remember once it was just me, Xarnia, Draton, and Kradus (I downloaded a mod that let you recruit the arena fighters) when all of a sudden I run into a group of 50+ Dark Knights (25 hunters, 24 knights, and one knight captian)! I met them in battle and was at a -15 disadvantage in the first encounter. It was just me and Xernia versus around 12-20 Knights/Hunters. That was certainly a fun meeting. Horses and bodies were strewn all over the field when I was done with them (Xernia got crowded and mobbed early on.) I tell you, nothing like riding around with a sword of war in your hand and a dozen murerous knights on your tail. I really wish that stats screen worked. I would love to know how many pansies in black armor I sent to the grave. :charge:
-
Re: Sweet Realistic Medieval Combat
Heh. I downloaded a mod that added weapons, armors, and allowed to to recruit steppe characters units, as well as turning Vaegir knights into horse archers. :charge:
-
Re: Sweet Realistic Medieval Combat
So, I've build this character and most of what I did so far
was to talk to everybody in Zendar. Then I started fighting.
I lost my whole money in the arena while learning and now
I've only about 150 left. I gained some experience and skills though
and advanced to Lvl 4.
I only just discovered that you can zoom in with the bow,
doesn't help that much though.
Also, swordfighting is really weird, I can't seem to get it right.
Okay, I win but that's kinda random. I'm just chopping at the guys until they're
dead but I can't direct my moves sufficiently.
My best discipline is the couched lance attack. Weird, isn't it?
Just knocked one down with 100 damage couched attack!!
Addictive to say the least. I can't wait to get some money to
leave town and start to kill those bandits.......
My intention is too win some money back in the arena because
trading isn't really an option when you only have 150 denari.
Any suggestions on how to speed me up?
Is salt trading a fast way to gain money when you start low?
BTW, the Daimyo Wars mod looks promising.
-
Re: Sweet Realistic Medieval Combat
yes trading salt is a very good way of becoming rich fast, however you will need to have a little more than 150 D , since salt costs 70 .
so once you get your money up to say... 500 then you will be able to buy lot's of salt and sell it in Zendar for 2.5 times the buying price ~:cheers:
:balloon2:
-
Re: Sweet Realistic Medieval Combat
You can make lots of money selling the loot (swords, armor, etc.) bandits and pirates drop. That's how I've made most of my 145k.
Salt trading, as has been said, needs a larger initial investment to actually make the salt mine to Zendar trip worthwhile. And even then, its not as fun to me as hunting down people and selling their stuff.
For the swordfighting, if you're looking left of your character (at least in 3rd person view) then you'll swing right to left, and vice versa. If you look up above your guy, you'll chop downwards, if you look at your feet you'll stab with your sword. Have you talked to the trainer of Zendar? He's next to the tourny master and its a good place to learn the ropes o' combat (but not ranged combat).
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Crazed Rabbit
You can make lots of money selling the loot (swords, armor, etc.) bandits and pirates drop. That's how I've made most of my 145k.
Salt trading, as has been said, needs a larger initial investment to actually make the salt mine to Zendar trip worthwhile. And even then, its not as fun to me as hunting down people and selling their stuff.
For the swordfighting, if you're looking left of your character (at least in 3rd person view) then you'll swing right to left, and vice versa. If you look up above your guy, you'll chop downwards, if you look at your feet you'll stab with your sword. Have you talked to the trainer of Zendar? He's next to the tourny master and its a good place to learn the ropes o' combat (but not ranged combat).
Crazed Rabbit
My first character died on the way to the salt mine.
I was ambushed by two large parties who killed my horse.
Without horse and money I figured I start again.
My new character looks promising. A hunter.
So far I've made the trip to the mine two times.
The third time it was empty. I bought this padded cloth
for the NPC and a falchion, a hood and simple armour for me.
I recruited some 10 townspeople and my mob killed the first
River Pirates. Loot was insubstantial though. Couple of stones
and a knife.
The fighting works better now. The "point of view" is
very important when you deal your blows. And moving
while striking is also quite effective.
The zoom function of the bow makes precise shooting
actually more difficult for me.
Looking forward to building the new character.
Does the Salt mine refill after a few days?
How important is resting/ sleeping?
~:cheers:
-
Re: Sweet Realistic Medieval Combat
Yes, the salt mine refills. I don't know how long it takes, though.
Sleeping and resting are, as far as I can tell, totally unimportant. I only stay in taverns if some group is chasing me and is faster (or I want to pass the time).
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
All shops "refresh" every 3 "days" in game - at least that is what I think I heard on their forums. Which makes sense. It takes more than 3 days to get to the mines from Zendar and go back. But I think this holds true for all shops.
----------
I don't know how many of you have seen this planned mod for M&B. It's a total conversion essentially based on vanilla RTW, from the perspective of some legionnaires lost in Greece. I had wanted a mod like that, but I was disappointed that the team is going for a sorta-historical approach to it. By sorta I mean "based off RTW." I was interested in a mod that was more "psuedo-historical," like M&B is to the medieval period. It feels medieval, but has no direct reference to the actual period. The Lost Legionnaire mod directly references aspects of history because RTW does (or tries to ~;) ).
So I figured, "Why don't I make my own mod?"
And then I realized its because I have no skills. :help:
I have some ideas, though, and I may try to learn what I need to mod M&B. The mod I was thinking of would be a "psuedo" historical mod of the time of (maybe) 270 BC - but from the perspective of "barbarians" who are being slowly invaded by an "empire." And it would feel kinda like the Gallic and/or Germanic tribes, but not directly reference them. Etc. There would have to be a lot of fresh content. And new models, skins, etc (that's where I would need the most help with). I would ask the EB team if they could do anything, and ask the Lost Legionnaire team if they would like to collaborate a bit.
Obviously, I'm looking for help. If there are skinners, modelers (particularly those familiar with Blender, the program the game models were made with) or anyone else willing to chip in, I would be grateful. I don't really feal comfortable with the M&B forum and community yet, so I haven't posted anything on their forums - [also] yet.
Whew. Lots of typing. :book:
-
Re: Sweet Realistic Medieval Combat
I feel your pain. I also have no skills, which is why I joined EB, so I can do the research and the talented do all the work. ~;)
I wish the too sides had more radical differences. For example, one is infantry based while another cavalry based, for example. The one mod I downloaded The Magnificent Seven is pretty good, the best I could find.
But yeah, a more realstic aproach would be good...
-
Re: Sweet Realistic Medieval Combat
Sleeping and resting are, as far as I can tell, totally unimportant. I only stay in taverns if some group is chasing me and is faster (or I want to pass the time).
Crazed Rabbit[/QUOTE]
sleping in a tavern heals your hitpoints and those of your crew that are wounded so is more useful than just hiding from large groups of big bad men - of which i've done plenty in this game.
-
Re: Sweet Realistic Medieval Combat
Good point ^^ I had forgotten about that.
Alex, I'd be glad to help out, though I, too, am skillless. I might be able to do some skinning, and maybe some non-human modeling, but I don't reall have any experience.
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Alexander the Pretty Good
All shops "refresh" every 3 "days" in game - at least that is what I think I heard on their forums. Which makes sense. It takes more than 3 days to get to the mines from Zendar and go back. But I think this holds true for all shops.
----------
I don't know how many of you have seen
this
So I figured, "Why don't I make my own mod?"
And then I realized its because I have no skills. :help:
I have some ideas, though, and I may try to learn what I need to mod M&B. The mod I was thinking of would be a "psuedo" historical mod of the time of (maybe) 270 BC - but from the perspective of "barbarians" who are being slowly invaded by an "empire." And it would feel kinda like the Gallic and/or Germanic tribes, but not directly reference them. Etc. There would have to be a lot of fresh content. And new models, skins, etc (that's where I would need the most help with). I would ask the EB team if they could do anything, and ask the Lost Legionnaire team if they would like to collaborate a bit.
Obviously, I'm looking for help. If there are skinners, modelers (particularly those familiar with Blender, the program the game models were made with) or anyone else willing to chip in, I would be grateful. I don't really feal comfortable with the M&B forum and community yet, so I haven't posted anything on their forums - [also] yet.
Whew. Lots of typing. :book:
I've downloaded Blender thanks to the Mod topic over there. Looks like an excellent program (free as well).
I have no modification-skill too. ~:cool: Just learn the program I guess. I mean, I didn't know how to make a signature until Kraellin posted about the GIMP a couple of months ago. And that's basically a 2d program. Blender does 3d. ~:)
Ra's,
Don't just do the salt mine. Do the whole map. There are two trade pathways there. The major intersection/fork/hub is at Rivacheg. That's why I've said earlier that Merchant class is the easiest because you can upgrade really fast with an initial capital.
The salt mine path is unique though. That's only between Zendar and the Mines. Zendar to Tulga is neutral path as well but it ramps up to one of the pathways I've mentioned. :charge:
Lastly, I'm starting to get what people meant by going 'solo'. With 2 Riding, 100+ double handed skill (and even with 33+ encumbrance), zero powerstrike, 63 Health points and using trusty spirited saddle horse, you can do alot of damage to those Dark Knights as they chase you around.
I can only imagine if you use a truly melee-centric character as mine is practically just a horse archer and I was using a 'chipped Bastard Sword' against those knights.
:charge:
ps, you are still vulnerable to arrows and other missiles though. The AI can perform headshots while on galloping on horseback.
-
Re: Sweet Realistic Medieval Combat
Hah!
Leveled up to 11 with my hunter.
I've some 7000 den cash and some good skills.
Archery=105+, Onehanded= around 75, Strength=10, Agility=10
I bought a Khergit bow which is really an improvement. I actually
can kill with this toll at a single shot.
And I'm quite a good shot if I dismount in battle. (You can hide behind your horse ~;) )
I only take the salt road occasionally nowadays. After clearing the quest for the river pirates I started to chase
mountain bandits and caravans.
They have some nice loot sometimes. But they're also pretty tough. With my
balanced Longsword I couldn't kill enough of them. Then I bought this huge
onehanded mean axe (large war axe?). Strangely it feels "soft" when you chop
at anything with it and it delivers way more damage. But the best weapon
so far is the great lance I bought for 1700 den. Combined with my courser
I run everything down that survives my bow, between 80 and 200 damage.
:charge:
Any recommendations concerning armour?
I've this ultraheavy (16) "crude chain hauberk" which gives a lot of
protection, a real lifesaver, but is so heavy I can hardly move.
What's the best one handed weapon?
R'as
-
Re: Sweet Realistic Medieval Combat
I just get the best armor I can. It is important to get high athletics skill if you're going to be doing a lot of ground fighting, so you can run fast in heavy armor.
The bet one handed weapon is very subjective, imo. For blunt damage to knock out a noble, you'd want a heavy spiked mace. An axe can do heavy damage and destroy shields, but is usually slow, while a scimitar (what I use on horseback along with javelins and a 2 handed sword) is very fast, so you can get in a hit quick. And, of course, you've got the usual run of slightly different swords, like nordics and broadswords. It all depends on what you want.
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by R'as al Ghul
Any recommendations concerning armour?
I've this ultraheavy (16) "crude chain hauberk" which gives a lot of
protection, a real lifesaver, but is so heavy I can hardly move.
What's the best one handed weapon?
R'as
One of my houserules is not to buy but to loot and the best armor I've had is the plate armor. It constricts your movement though. I think there's one better armor than this which is the black armor but I've never have the opportunity to loot one yet so I can't comment on it.
You do need high armor against those Dark Knights, just as an insurance. Those guys carry the heavy weapons. Crossbowmen are nasty too. One hit in the head and no matter what armor you have you are done. Not to mention those sharpshooting Khergits.
The best single-hand melee, killing weapon is a toss-up between watered-steel nomad sabre or the watered-steel scimitar. I used to like the scimitar more because it is slightly faster, but the nomad sabre is slight longer. I've since switched to the nomad sabre. If you want to knock-out people, you need a blunt weapon.
Lastly, double-handed weapons on horseback will be used single-handedly but you can't use a shield. ~:) :charge:
-
Re: Sweet Realistic Medieval Combat
I just started a new character as a beserker, going minimal armor and two handed weaps (though I still got the starting sword.) Missile weaps are my weakness :(.
I least I have an original name: Conan! ~;)
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Crazed Rabbit
I just started a new character as a beserker, going minimal armor and two handed weaps (though I still got the starting sword.) Missile weaps are my weakness :(.
I least I have an original name: Conan! ~;)
Crazed Rabbit
Are you going solo? ~:eek:
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Quietus
Are you going solo? ~:eek:
he should rename borcha to subotai and outfit him accordingly.. also, he needs to replace the music with basil poledouris' score! :happy:
-
Re: Sweet Realistic Medieval Combat
Well, I've got Borcha with me, but he's not much good. Occasionally I pick up a manhunter or two, but that's it. It'll get interesting at the higher levels (and when I get a two handed weap). Just need to fight some more sea raiders.
Quote:
basil poledouris' score!
Good idea. I really like the music, now I just have to...uh...pull out that old CD of mine... ~;)
Crazed Rabbit
-
Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Crazed Rabbit
Well, I've got Borcha with me, but he's not much good. Occasionally I pick up a manhunter or two, but that's it. It'll get interesting at the higher levels (and when I get a two handed weap). Just need to fight some more sea raiders.
Good idea. I really like the music, now I just have to...uh...pull out that old CD of mine... ~;)
Crazed Rabbit
it's such a good idea, i think i'm going to steal it for myself! i'm sure i can figure out how to rename borcha from the M&B mod forum.. now, how to outfit him as subotai? a khergit bow and scimitar? khergit or rawhide armor? definitely a steppe cap (or whatever it's called). i actually do have the conan the barbarian score.. it's one of the first CDs i bought, iirc. can the in-game music be modded?
-
Re: Sweet Realistic Medieval Combat
I upped to Lvl 13.
I'm a target for gangs of Black Khergits atm.
My own little troop consists of Me, Marnid, Borcha,
4 Vaegir Horsemen, 2 Vaegir Veterans and 2 Vaegir Knight.
Against a mob of 20+ Khergits we don't stand a chance, though.
I try to avoid them and concentrate on mountain bandits, steppe bandits
and the like.
I've returned to Lance (ca. 90) & bow (122) with the occasional use of the axe for good measure.
I've also experimented with the "dismount" order. It can work well against the initial charge.
The balanced morning star I looted was no joy to use. Sloooooow attack and unsatisfying damage.
It's suicidal to fight against scimitar armed steppe bandits with a crude mail hauberk plus one
of the slowest weapons. It does kill horses almost instantly though.
I'm still looking for a foot weapon that kills instantly.
With so many enemies I assume it's important to bring home the kills more frequently, although
I noticed that the guys I've hit once don't survive the next attack by my comrades.
And I still don't get every attack move right.
Having the enemy on the right and swinging the axe on the left while galloping
top speed is frustrating but still happens all the time.
GAH! I guess I need to fight a few tourneys again.....
-
Re: Sweet Realistic Medieval Combat
After experimenting a lot, especially with lance and swords on the horseback, I've come down to a grand hero I call pigface (I made him buttugly) and that is now lvl 32 (you can tell I've been playing only this game for the past month, huh?).
He is a foot archer. He hasn't got a single point in riding skill, so he moves on foot all the time. Right now, the main stats are power draw 5, ironskin 5, athletics 5 - I've got decent stats all over as well, but fairly low diplo skill (got me a gang of 27 lads - barely adequate against the harder opponents) . My bow skill is 280 and rising, and my only other noticeable skill is in two-handed weapons - I got a great sword as a second weapon. I carry a war bow and two bags of bodkin arrows, plus a couple in the backpack. I wear a reinforced leather armor, but also a black helmet and greaves.
The warbow with such a high bow skill and power draw of 5, does INSANE damage! Every second shot (against weak oponents - bandits and the likes - even more) is a head shot and I even can kill black knights with one shot sometimes. Kherghits and the likes don't stand a chance - I get some high ground and pick them one after the other with my arrows. When few enemies get close, my great sword makes short work of them, but if they are many (and my gang's gone) I am dead meat due to light armor, no shield and slow weapon.
It is the most enjoying character I play and I am having great fun with him. Taking 60+ black knights with this character and gang, is quite challenging, although the only other oponent that can be a pain is a war party (those with the 120+ guys... bloody endless!).
-
Re: Sweet Realistic Medieval Combat
Played a bit again yesterday.
I actually went back to Zendar to play a few tourneys.
Booooring! There's absolutely no way to loose at lvl 13.
Battles are over before they begin. The only thing annoying is to spawn as foot melee guy against a mounted archer.
It can take quite long. These successes at least insured me that I do use the weapons right.
I also improved my h2h tactics. Now I do survive being mobbed more often.
I found out that the Vaegir skirmish/archer/sharpshooter line is quite effective.
Before I concentrated solely on Horsemen of every flavour but I think it's better to have at least a balanced army if not a foot-only army.
Now the million dollar question:
What equipment do you give to Marnid and Borcha?
Right now they both carry bows + 2 sets of arrows, shield + spear, a falchion or winged mace, appropriate armour and horses.
No need to tell you that they always get knocked out pretty early and don't really score kills when not fighting against the easiest
opponents.
I heard it's good to get rid of Marnid's horse and equip him with xbow and 2h melee?
This brings up another question. What's your opinion about poleaxes, glaives(sp?), halberds and the like?
I imagine they rule the battlefield?
~:cheers:
P.S.: I turned down the mouse sensitivity a bit. Feels a lot better. I guess
my optical mouse is too fast. Try it if you have problems.