Yes, I think it's timpani. If not, I can tell you if it sounded different than for me if/when you have converted the tunes to an mp3.Quote:
Originally Posted by ScionTheWorm
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Yes, I think it's timpani. If not, I can tell you if it sounded different than for me if/when you have converted the tunes to an mp3.Quote:
Originally Posted by ScionTheWorm
First in-game shot of campaign map: https://i5.photobucket.com/albums/y1...p_preview1.jpg
The arrow points to the perfect location for my viking invasion fleets to disembark ~D
Known issues:
- provinces, cities, rivers, heights etc. aren't ready yet, so this shot is barely more than a proof that I finally managed to open R:TW with the map without a CTD ~;)
- the coastlines look bad in some locations - this is something that I know how to repair - it requires going through the map_heights pixel by pixel and fixing it, but it's easier to do that after I've completed the entire map_heights file.
- purple stains - accidentally chosen illegal RGB values for some pixels in map_ground_types. Solution to this problem is known, and this will be fixed too.
- mini map - not all of the map is displayed on the minimap. Not yet sure how this can be solved, if at all. In any case it doesn't matter much...
niiiice!! let's see some scandinavia too please??
I think the problem with the mini-map is that the full map doesn't scale properly into the space allowed. Thus, some has to be cut off. You could always fix it by cutting off some of the Northern reaches of the map.
I know why the minimap isn't working. It will be solved soon hopefully
I can show southern Norway and Sweden in a few days ~:) . But the first previews you'll see won't be the final versions, it's really hard to get the mountains and hills to look good etc. I'm quite happy with the current version of the western half of North Africa, and Spain is almost ok (but probably needs some higher terrain in middle Portgual). The rest is still very far from complete. I've however fixed the most important landmarks such as mountain chains in slightly more than half the map_heights file, so a preview that isn't completely wrong will probably be uploaded soon.Quote:
Originally Posted by ScionTheWorm
OK, some more early previews to keep you all happy :)
The edge of the world or Ultima Thule?
https://i5.photobucket.com/albums/y1...x/preview8.jpg
Baltic region - where Rus, Swedish and finnish rebels will compete for land...
https://i5.photobucket.com/albums/y1...x/preview6.jpg
View centered around Kaupang, from which many fleets will set sail to Britain...
https://i5.photobucket.com/albums/y1...x/preview5.jpg
wow looks awesome!! How many provinces will norway/sweden have? Is the faction sweden sveariket (located east I think)?
edit:
I think inner Oslo fjord should be narrower, and maybe the hardanger fjord narrower? And some more woods in east norway.
also, if not too small, some really small islands on the west coast of norway. just for eyecandy.
1. probably around 10-15 in total, the province thread has approximately the right amount, but the final province list may differ slightly from the one in that thread.Quote:
Originally Posted by ScionTheWorm
2. no factions have been placed yet, we're still using SPQR, if that's what you meant... Or if this is what you meant: the Swedish faction will be the Svea rike, representing the Sviar tribes/kingdom/kingdoms mostly, while the gotar territories will probably be mostly rebels.
3 & 4. unfortunately not possible... An alternative way is to make the fiords rivers, but that would remove the unique fiord look from the Norwegian landscape
5. parts of eastern Norway need more forest, yes, will do that. I am a little careful with forests though, compared to the vanilla R:TW map, because the R:TW forests are a little to thick on the campaign map. You still get the forest feeling on the strategy map by this density, and if it works better on the battle map I think it's a better way of doing it. Anyway, this can easily be fixed when everything else has been completed, and I'll probably postpone the forest editing until later. Some battle map tests should probably be run before I can determine whether my forest density is good or if I should be a little braver... Anyway, eastern Norway will get more forest in any case.
6. ok, I'll look at some maps to see where to put them. They were too small to be visible on the satellite image I used, but it might be good eyecandy to add them. I'm also thinking about adding one one-tile island outside where Birka will be, to simulate the Stockholm atoll, but haven't decided about that yet.
Okay nice.. many ~DQuote:
Originally Posted by LegioXXXUlpiaVictrix
I meant the last oneQuote:
Originally Posted by LegioXXXUlpiaVictrix
Okay but I would just like southern norway to be a little bit broader, that is on the right of the shore... so that the gap between sweden and norway became a little smaller. just to give it a more round feeling... might be geographically wrong though *looking at another map* oh I am, never mindQuote:
Originally Posted by LegioXXXUlpiaVictrix
I think northeast of the oslo area should have some more, but it has a backside yes... and if it's not crossable it's hell too, and I hate fighting in forests... but when looking at campaign map it would be appropriateQuote:
Originally Posted by LegioXXXUlpiaVictrix
I think that would look nice ~:)Quote:
Originally Posted by LegioXXXUlpiaVictrix
A better map_heights.tga is now ready. However I ran into a new problem:
https://i5.photobucket.com/albums/y1...iew_greece.jpg
As you can see on this picture, the shores now have the opposite problem - instead of protruding outside the shore line, the squares are too far in the other direction. I think I have the solution to the problem:
Assume there's a grid a pixels like this (x means land, O means water):
XXX
0XX
00X
00X
In such a grid, the x:s in bold style needs to have a lighter color than 1,1,1, in order to avoid that. Only the x:s in italic style should have the color 1,1,1. There are still some traces of protruding squares when I fix this, but it seems impossible to do any better than that, judging from the R:TW vanilla map_heights file.
Do you want the current version of map_heights right away, Meneldil, or should I fix this problem before I email it to you?
I'll probably continue with the map_climates map now, and then edit some things on map_ground types. I assume adding an island or two but apart from that keep shore lines as they are (only changing pixel color values on some of them) won't screw up your work on map_regions and features much? I'll also add some forest in some locations.
Well, send the map, I might have an idea about how to fix that.
I'm currently running into prblm while trying to get the water rivers working. I dunno what's happening, since I already drawn this kind of river a few times.
Ok, I sent it now. I accidentally deleted your PM where your email address was, but I remembered the beginning of the address. The end was .com, right? If so, I sent it to the right place, otherwise... :embarassed: :stwshame:
Anyway, will start work on map_climates now.
Edit: Is your way of fixing the shores different than mine? If it isn't, I could take care of it if you want. If it is, please send the fixed map_heights to me as soon as you're ready. It's best if you do these edits in the .psd file, in the rivers layer, rather than in the exported tga, because it's easier to fix the remaining problems, and the eye-candy, if I still work from the psd file.
Edit: btw do you know if the cmdline for battle map editor is -enable_editor? Using it is probably the fastest way of previewing the battlefields.
Stockholm is too small to be on that map especially as there are loads of islands in the area that are much larger.
Other than that I must say that Åland is too large and Sweden as a whole lacks wood, especially the Småland area which also should be perhaps be a bit more hilly, though none of the screens show it in detail.
- The city of Stockholm won't be included, it was founded in the 13th century or possibly even later (official 750 years festival only a few years ago). I was talking about adding one one-tile island to simulate the atoll outside modern Stockholm. The only cities in that region, I think, will be Birka and Uppsala.Quote:
Originally Posted by Jarlabanke
- Yes, Småland needs more forests. But see above discussion about forests, we'll stick to less than vanilla R:TW in most areas. But some areas, like Småland and eastern Norway, will get more despite that policy.
- Småland is very hilly ATM, but will probably see more hills. Many areas will be remade in detail, this is just the first, rough alpha 0.0.1 version of the map.
- Åland is hard to make any smaller, doesn't work well in-game. Åland is really a group of many small islands, but this is the best abstraction I could think of - I tried using many smaller islands but it didn't look right. Gotland and Öland are also increased in size somewhat compared to reality, I must admit.
Here's a first sample of the new rivers :
https://img310.imageshack.us/img310/7389/ex44ds.jpg
https://img310.imageshack.us/img310/8042/ex54dd.jpg
I used stockholm because I didn't think you'd understand me if I used the correct name for the island where the old town is; Stadsholmen.I know when the city was, founded, I live <20 mins from it.
Anyhow my point is that hardly any of the islands in Mälaren or in Roslagen are large enough to be visible on the map, even less so if you were to look at a map
on how the area looked back then.
For some reason the reply above seems a bit screwed. What I meant to say was that I'm very aware of when and how Stockholm was founded, I used the name Stockholm because I didn't think you'd know the actual name of the island on which the old town is located; Stadsholmen.
hte point is that next to none of islands in Mälaren or Roslagen are big enough to by themselves be visble on that map, even more so keeping in mind that they
were significantly smaller back then.
Oh, now I understand what you mean - you were talking about the island INSIDE Mälaren! Well, I agree it's too small, that's why I removed it. I was considering adding one one-tile island outside Mälaren to simulate the atoll outside Mälaren. What do you think of that idea?
Cool! Only one question - can an army stand in the middle of the river (at a crossing), and meet another army there - how does that look on the battle map? Will they fight in water, or will it be ok? And can you take advantage of the crossing, being narrow like normal crossings?Quote:
Originally Posted by Meneldil
Actually I think it doesn't matter if such rivers aren't possible to cross with land armies only, in fact those really wide rivers perhaps shouldn't be possible to cross without ships. Especially if crossing on foot would lead to any problems. What do you think?
https://forums.totalwar.org/vb/showp...62&postcount=5
Here you can find a quick sample of how battles work.
Ok, sounds good.
I think you should make the Seine a little shorter though (so that it's sea-method river to Paris, then standard river), and make the last bit a standard river. Would be cool to have rivers where the upper part is made by the sea method and the lower part has the traditional crossings - the river crossings are nice and shouldn't be removed too much. That would work very, very well IMO:
- high upstreams, you can only cross at certain locations, and can't send in ships
- more downstram, you can only cross at certain location (just like upstreams), but also send in ships to cross the river anywhere you want.
As I see it, as long as the landbridges far downstream in the rivers are as few, or perhaps fewer than, the crossings further upstreams, it's great. However, if there are too many landbridges far downstreams, it doesn't make sense because it shouldn't be easier to cross where the river is wider, than it is where it's smaller.
In fact, my opinion now is that this method with sea-method rivers should be implemented far downstream in ALL larger rivers on the map, and all smaller rivers and upstreams parts of larger rivers should be made using the standard rivers.
What do you think? Or is what I suggested in this post what you initially had in mind?
Edit: I saw now that you had zoomed in on the screenshot. The length of the Seine is fine, I didn't see it correctly first time. ~:cheers:
What you suggested is what I had in mind ~:cheers:
But the Seine still needs some fixing, it should go a bit further south (just north of Paris), and ending with feature rivers.
I've almost added all French provinces, but I get some random ctd will scrolling on the map. Quite annoying, I already had this bug, and did not find how to solve it.
Some findings about climates:
- Heat 2-4 means no snow in winter, heat 1 means snow in winter.
- It is possible and quite easy to add own climates, but there are enough climates already so it isn't necessary.
- I think I will draw the snow border in wintertime approximately in northern Denmark, further south in eastern Europe.
The province of Constantinople was called Theme of Thrace, so I think it's alrightQuote:
- Should Constantinople's province really be called Thrace? I suggest name changed to Constantinople, and call province north of that Thrace. I can find a city for that province, I know there is one there on a historical map I have of the area.
Ok.Quote:
Originally Posted by Meneldil
I finally managed to solve the coastline problems. You might need this knowledge too when making sea rivers:
- For coastlines pieces vertical or horizontal, use one pixel adjacent to the shore line with RGB 1,1,1.
- For coastlines facing down-left or up-right, whenever two pieces of horizontal and/or vertical lines meet, there'll be a pixel which doesn't face the sea directly, where only the CORNER of the pixel will touch the sea. That pixel should for down-left and up-right facing coasts NOT be colored in 1,1,1, but with any lighter color.
- For coastlines facing up-left or down-right, those pixels that only touch with it's corner SHOULD be colored in 1,1,1 too.
This removes all protruding edges all over the map.
Now I'll fix map_heights so these things are implemented all over the map. I'm about one third ready with it.
Ok not that this has anything to do with anything, but I tried to make another logo-text for our mod. I will also if you like make a simpler "logo". Then I will post it in different styles and format, so that you can use it for signatures, or whereever else it should be needed.
https://img271.imageshack.us/img271/...ogos0ms.th.png
1.) My favourite
2.) Centered
3.) Old style
opinions welcomed. not the best font or..? the old one maybe?
no. 3 looks good on both black and white backgrounds, the other two look good on white but a little hard to see on the black background. Given that, I think 3 is the best one to use.
I agree with Legio's reasoning about number 3. However..
Are you suggesting that it doesn't snow in Germany or France?Quote:
Originally Posted by LegioXXXUlpiaVictrix
Does it, more then only a little? ~;) Where I live there is snow there is snow from november to april :sad: , i.e. consistent with the half year winter half year summer in RTW.Quote:
Originally Posted by NeonGod
Same here, but I'm too grim to complain about snow.Quote:
Originally Posted by Narayanese
Seriously, though, it can't be assumed that the winter season must last six months of the year in order to have snow on the campaign map. Won't the seasons be shortened anyway? The way it currently stands with the "four turns per year" script, there are four seasons, and only one of them is winter (the AI counts the aging for family members by winters, not actual years). This would mean that a winter with four turns per year would yield three months of snow.
There won't be snow everywhere in Germany and France. I'm thinking about makes some spots with snow and some without it. I'll see how it works. If it doesn't work, I'll draw a sharp border like in vanilla R:TW, but it'll then have to go through perhaps the middle of France and two thirds of Germany.Quote:
Originally Posted by NeonGod
A few pics :
Scotland :
https://img180.imageshack.us/img180/6494/00061wk.jpg
Dál Riata (Dalriada), Lodainn (Lothain), Srath Chluaidh (Strathclyde), Fortriu and Cúige Uladh (Ulster)
Asia Minor :
https://img295.imageshack.us/img295/9024/00078th.jpg
Northern France :
https://img295.imageshack.us/img295/139/00081pq.jpg
Will post screenshots from Northern France and the Roman Empire tomorrow
Great! Now it's starting to resemble a real map!
Anyone know where to find info about which climate is used in the Italian lowland custom map? I want to know that for reference when making the climates map. I know there's a file somewhere describing coordinates for all custom maps - if I can get that I can compare with the vanilla climates map and find the needed info. The problem is, now I can't find the custom battles txt file.
Middle East :
https://img396.imageshack.us/img396/1637/000100xg.jpg
https://img396.imageshack.us/img396/6888/000118lv.jpg
Baltic lands :
https://img396.imageshack.us/img396/919/000123un.jpg
I'm using common rivers, because it's easier when creating provinces. I'll replace them later
Amazing! Now I'll have to speed up the construction and testing of the landscape too! I saw your France looks different than mine - did you remove some fertile tiles on your version? Anyway that's great, I was going to do that too. I'll do more battle map testing and experiment more with climates. I'm mostly going to use the existing climates but perhaps add one or two more.
I don't think I changed anything in France, it's just that fertility looks different when farms aren't built.
Ok, no problem, I'll take care of that like I said then. Good work so far!
Seeburg should perhaps be renamed seeing how it's a german name and though I'm not sure when it fell into german hands the same thing might be the case for Oldenburg which I belive was called Starograd by the Slavs living in the area. Could also be that I'm mixing one Oldenburg with another, seeing how names like that tend to be quite usual.
Jabarlanke, I sent you a private message.
I knew Seeburg wasn't really accurate, but I couldn't find a better (slav or baltic) name
The game now CTDs in a random place in the middle east (between Armenia and Damas). I have no clue about what is happening here ~:confused:
It might be that the region lacks fertile tiles. Every province needs at least one fertile tile. You can edit the map_ground_types temporarily. If that solved the problem, let's both make a note that that region needs a fertile tile so I can add it on my map_ground_types when I've gotten further with the editing and testing.
Problem solved, no more CTD. I don't know what happened.
The Frankish Empire :
https://img381.imageshack.us/img381/854/00052sx.jpg
Sweet!
I'll post a preview of climate effects soon, i.e. a winter map showing where the snow will be and where it won't be.
Do the two dark green land represents the Magyars?
Yes, that's Etelköz and -I think- Levedia.
Now, you might say that well, Etelkoz and Levedia aren't here, but there are different theories about the homeland of the Magyars, and I chose one that fit with our map.
I see two provinces. The eastern one is Levedia, the western one is Etelköz. Perfect. :medievalcheers:
#15 should be Asturies (that spelling), both because the faction is called Kingdom of Asturia in the game, and because it was based in Asturies untill 914. Not to mention that León is sitting on the Castilian meseta and has no coastline. A decent compromise would be to call the area Asturies-León.Quote:
Originally Posted by Meneldil
The capital could still be León, but Oviedo seems more likely because it would be closer to the port (which should be placed north of Oviedo like the town of Xixón (Gijón). The original capital Cangas de Onis is also an option, but it was much smaller than Oviedo.
The area could contain a minor wonder called Marian Shrine of Covadonga.
#16 I would put Santiago de Compostela as capital because it was a frequent target of pilgrimages (possibly more so than Jerusalem) and a generally large city. It is also still situated in modern Galicia whereas Porto is in Portugal (duh). A Coruña (Las Coruña) was also a large city. The Cathedral of St. James could very well be a wonder of the same kind as the pyramids (loyalty of Catholics).
69 - Levédia - ??? (land of the Magyars in 840/850)
???=> Camp of the Black Magyars
70 - Etelköz - ??? (land of the Magyars in 840/850)
???=> Camp of the White Magyars
These were the traditional names of the people living on the eastern part – Black Magyars, and the western part – White Magyars.
I suggest smaller Magyar provinces – especially Levédia because the Magyars should have at least one neighbouring Pecheneg province – otherwise they probably will not fight against the Magyars.
71 - Pannonia – Ofen
72 - Avarorum Solitudo - Kaliesa (sp?)
73 - Carpathia – Erlau
74 - Transylvania - ???
75 - Banat – Vidin
The northern and eastern borders of Carpathia and Transylvania didn’t give the curve of the Carpathian mountains.
I suggest a thicker Carpathia like the shape of Slovakia now.
I have a map about the Carpathian basin in the 9th century.
I don’t see there Ofen, Kaliesa, Erlau and Vidin.
71 Instead Ofen I suggest Blatenszki grad (=Mosaburg). In 847 Pribina founded here a (slav) duchy which stands to 876.
72 Avarorum Solitudo: I think it shouldn’t be called in Latin. The simply Avar Lands or Avar Steppe would be better. Instead of Kaliesa I suggest an Avar Camp. It is near the Danuvius in the same altitude like the lake Balaton (Pelissa).
73 This territory had slav inhabitants, the Ants. I suggest simply Camp of the Ants instead of Erlau. (You may have right but there isn’t any city on this part of the map.) If the western part will not be Moravian Nitrava (called now Nitra) can be its city.
74 I see 2 appropriate cities on the map. Zilingrad and Mojgrad are in the vicinity of where Dej and Cluj-Napoca lie now.
Mojgrad sounds well, what do you think?
75 I think the ’Bánát’ name was used only later, in the era of the Magyar Kingdom.
I don’t see well if Belgrad – it has the same name now – is in the province. I suggest this city if it is in Bánát. My map shows here slavs – the Brodniks. But there isn’t any city except of Belgrad.
Albanians (on the Balkan) are missing from the map. Historians say they are descendats of the Illiryans.
Could you put a map with these cities' emplacement ?
My atlas book is too large and I haven't got a scanner at home.
this one is similar to my map:
The Carpathian Basin before the Hungarian Conquest in the 9th century
http://mek.oszk.hu/01900/01993/html/...061gf95035.jpg
Other maps
wander of the Magyars
http://www.mek.iif.hu/porta/szint/eg...der/wander.gif
Magyars, Byzantium etc.
http://mek.oszk.hu/01900/01993/html/index6.html
The Carpathian Basin before the Hungarian Conquest in the 9th century
very simple map:
http://www.mek.iif.hu/porta/szint/eg...t9/carpat9.gif
Other maps
Serbia
http://www.answers.com/main/content/...rb_lands03.jpg
Turkic history - many turkic people. Be aware Pechenegs are called here to Besenyos.
http://www.turkicworld.org/
slavs:
http://freepages.history.rootsweb.co.../0102slavs.jpg
Btw, Pechenegs aren't a playable faction in the Mod. We are currently looking for another faction to add (we got ride of the senate/papacy with BI), but we're rather thinking about the Seljuks, The Volga Bulghars or some slavic faction.
Ok. But I hope there will be Pechenegs in the game, some people will cry if not.
Here is the corrected map. Neon green sings show the place of cities.
http://birbin.tar.hu/vikings/Carp-ba...re-Magyars.JPG
Please save the image for yourself.
Yeah, there will be Pecheneg units
Wasn't the Papacy still a relatively large land holder and military power?
Seljuks are extremely late in the period, but could be interesting.
Slavs are a good idea. Would just a general Slav people be too close to existing factions? If so, Western Slavs as a general term, or Great Morania could maybe be used.
http://en.wikipedia.org/wiki/Slavic_peoples
The Polabians, specifically the Rojane from modern Rügen, would be an interesting choise because they were conquered by Denmark right after the period, but these could really just be represented by rebels.
Other possibilities:
Kingdom of Pamplona (like Asturia with bandit troops and less cavalry)
Basque Rebels (like Ostrogoths or Roman Rebels for whatever faction holds #13, #14 and #2. Bandit troops)
County of Catalunya (mix of Franks and Asturia)
I seem to have grown Hispano-centric. Who, besides Abbasids and al-Andalus, had power in North Africa?
The Papacy (Patrimonium Petrii) was supposedly a part of the Frankish Empire. It will be either a rebel province or owned by the Central Frankish Kingdom.Quote:
Originally Posted by Archbaker
If we chose the Seljuks, they'll likely act in the same way as the Golden Horde in MTW.
North Africa, while nominally still ruled by the Caliph was divided between many different and often rival emirates (Idrisids, Aghlabids, Rustamids, etc.). And we won't be using a general slavic faction. I'm thinking about the Poles, but Poland wasn't even an idea in 843. I'll look deeper into this.
Meneldil:
I'm afraid Mojgrad the city I suggested to Transylvania is a strange one. I didn't find anything about it.
Maybe Belgrad in the Southern Carpathians would be better choose. You can see it on the map I sended.
And Blatenszki Grad in Pannonia is mainly called on its other name, Mosaburg.
The southern part of Transylvania was under Bulgarian rule. But there isn't any info from this era about it! I think it would be better if it remains a rebel province. The inhabitants were Slavs, Avars and a little Bulgarian community, but it cannot be full steppen culture. I think the slav culture must be the dominant one.
There was actually no Slav presence in Transilvania. The only Slav presence was in present day Slovakia, and a very small, almost negligable presence in the areas west of the Danube in present day Hungary. At least this is what archeological research tells us.
One thing I noticed with the campaign map is that the provinces look a little strange in central europe. Shouldn't province borders correspond with historical borders of countries? What I mean is that lets say if I want to play as the Magyars, and want to create a country that on the camp map looks exactly like the one in real life did, I cannot do this as the shape of the provinces put together will not correspond to the historical borders of Hungary. If I am wrong because you have already updated the campmap, can you post it again so I can have a look at it?
I have to oppose this.Quote:
Originally Posted by Speiz_Bankurt
There were two major Slavic area in Transsylvania in the 9th century
one the areas around the Olt, Küküllő and the valley of the Szamos; the areas later became (mere coincidence) later inhabited by the Székelys and the Saxons, and a different Slavic populace between the boundaries of a Kis Szamos-Meszes-Kraszna-Túr-Tisza line. None of these were too densely populated on imporant, since from that era only 5 Transsylvanian placenames have Slavic origin, and these are mostly greek names that went into Hungarian with Slavic transfer.
Of course the Bulgarian Turks were an other matter, but then they were not Slavic.
I also wrote about it. I hope the map is correct now.Quote:
Originally Posted by Speiz_Bankurt
Forgus has right in the Slav theme.
Is Hans Regenkurt your relative? ~D
Yes, I suppose linguistic evidence (settlement names and their origins) show different than archeological finds. I did say archeological evidence tells us... In any case, slavic presence was neglegable in the Carpathian basin, with the exception of present day slovakia.
Csatadi, I decided on this handle years ago when I was a quite immature, I thought it was going to be a private joke, but now there are more and more Hungarian speakers on these forums. I should probably change it.
[OFF]Well, I'm in a very-very strange situation. On this forum I must insist the slavic presence. On the Chivalry TW forum the developers assume so much slav inhabitants which is an obvious exaggaration. ~:yin-yang: [/OFF]
I'm lucky, on this holiday I read about Transylvania in the 7-10th centuries (title of the book: Erdély rövid története).
A lot of rivers and cities wear slav names which is an important linguistic source. These names are from the slavs. If they lived not here there wouldn't be nobody to keep these names. And there are a lot of Magyar name which ones show us the lands without slavs. The findings don't show other facts than the origin of the names.
Even in the Dunántúl (Pannonia) there were a lot of slav people but there were not separated slavic regions in opposition to the present-day Slovakia.
I haven’t got enough time to convince you if you really want it you can find proper books. This book above want to be correct because of the pressure of the nationalism from all the sides.
I haven't got any problem with your name.
Not related, but is that a Star Trek reference?Quote:
Originally Posted by Csatadi
This is the yin-yang smilie.Quote:
Originally Posted by NeonGod
Notes to the map of the Carpathian basin
http://forums.rometotalrealism.org//...howtopic=12181
Terrific page with a complete series of historic spanish maps
http://www.sabuco.com/historia/atlas%20hespa%C3%B1a.htm
Page about Ireland (Perhaps you known it...)
http://ceallachan.users.50megs.com/annals.html
Page with ancient byzantine images
http://www.sin-italy.org/jnonline/vol17n4/590.html
I edited my suggestions to the map of the Carpathian basin
http://forums.rometotalrealism.org//...howtopic=12181
The link doesn't work. I'm now adding provinces in Hungary, but I can't find any infos about the cities you were speaking about earlier.
Maps from mek.oszk.hu are great, but I can't read the name of most of the cities.
Sorry, I corrected the link.
yes, the letters are hard to read. thats why I wrote their names in my posts. :-),
71 - Pannonia - Mosaburg
72 - Avar Steppes or Avar Lands - Avar Hring (the original sounds as it were in Latin) or Avar Camp
73 - Camp of Slavs. This province is very strage. The Carpathian mountains had very few inhabitants.
74 - Belgrad (same city as the Roman Apulum)
75 - Land of Brodniks or similar - Maybe Belgrad near the Danuvius (this is the Latin Singidunum). Yes, there were two Belgrad these days.
Here is a sample map:
http://birbin.tar.hu/vikings/carp843sugg.jpg
This map shows better the shape of the Carpathian basin.
I suggest these provinces:
1 - Pannonia - Slav duchy from 847, dux Pribina. not so important. Frank vassals
2 - Avar Steppes - Avars and Slavs. Avars are settled people already!
3 - Transylvania - if Pannonia is Latin it can also be Dacia. Slav and Avar inhabitants. May be Bulgarian vassals but I think it is better as a several province.
4 - you called this to Bánát which is an anachronism. This land hadnt any special name in this age. Slav (Brodnik) inhabitants it can be Land of Brodniks or similar. Under Bulgarian rule. The city can be Belgrad see above #75.
5 - part of Moravia. It is too small in itself. Can be part of the Moravia province or add to this nr6. Slovak inhabitants. If it is a separated province city can be Nitrava (it is signed on the map I sended earlier)
6 - as I wrote above 5 and 6 can be a province otherwise add to the Avar Steppes.
Okey I love this mod, Can't wait!!! Dunno if this info is usefull, but conserning Norway and the campiagn map I have some suggestions :P
----------- YOUR IDEA
NORWAY AREA
* Hordaland - Bergen (town) (rebels)
* Hafrsfjord (rebels) - Nord-Jaeren / Stafangr
* Vaestfold - Kaupang (position close to Oslo but further down the fiord)
* Trondelag - Trondheim (town)
* Hologaland (modern Lofots area and mainland next to it) - Narvik
* Northern Norway - Tromso
* Finnmark - Kirkenes (situated next to Barents Sea and modern Russian border)
----------- MY Research :S?? :san_rolleyes:
* Hordaland - Bergen (Indeed the most important city in the medieval period)
* Hafrsfjord - Stafangr (Modern Stavanger yes..)
* Vaestfold - Kaupang\Oslo
(Good idea, Oslo was a small "settlement" at 1000-1100, and later became the greatest city. I would rathered used Oslo, you can also use Tunsberg as this was the first city in Norway, or both)
* Trondelag - NIDAROS!!!! (Important city, don't drop it! It was the capital for a long time. It's name was Nidaros NOT Trondheim :)
* Hologaland - Vågan!! Not Narvik, hehe. Look here:
http://www.lofoten-startside.no/bilder01/sat-kart.jpg (Vågan was directly north of 'Borg' next to the coast ;) You might also call the region for Lofoten?
* Northern Norway - Tromso (The most northern town mentioned on the net and books is Steinkjær.. A small town far north up the fjord near Nidaros\Trondheim. You might want to call the region Nordland (North-land) and split the wast land between Steinkjær and Kirknes at the middle for both of them. And let Lofoten just be the island(s)?? :san_cheesy: Tromsø didn't exist at this moment..)
* Finnmark - Kirkenes (Never existed at hat moment, maybe those blue clowns we call Sames had settled there to breed their reindeers..)
Anyways!! I've researched all that for you, I'll hope you'll use it :san_smiley: :san_cheesy: :charge:
And one more thing.. Will there be Wonders?
Cheers the viking
Thanks for the info. We're working on that map area at the moment. The province list available in this thread is an old version. We're removing many of the northernmost provinces but not the ground, just that there won't be any cities in the northernmost areas. We'll have some wonders, but we're probably not going to have any more than those we planned, and we're considering to skip wonders altogether, and use the wonder function for something else.
Hello i could help you for the name of the citys of the province
take for:
Croatia = Zagreb Sisak as capital
Dalmacia = Spalato or Split
Servia = Beograd or Nis what was a fromer City with a big Castle
Could you guys take Croatia as a Party too? I mean in ancent time there where two Croatian Staates White and Red Croatia, the Region in Poland cald Croabatia was Whitecroatia the Dalmatican Coastline was Redcroatia. The founder of the Bulgarian Kingdom was a Croat and the East Ukrain was once a croat state too...
Servia as a party would be good too. Some strong Knights should they have. they had some good in the history.
Is there a posibility to add new religions like heretic or jews?
What about the English would they have knights?
And the French Templar Knights, for the german would be Toutonic Knighs nice :-)
Can i help with the mod it would be a honor for me ;-)
James
We already have the maximum number of factions allowed, so Croatia and Servia can't be a new faction. But they can be a rebel faction, which means they can have some unique units etc., but not be playable.
New religions can be added, but they're bugged, so we won't add any, as it seems now.
The Englisc wouldn't have something worthy of being called knights, but thegns, who would however be of quite low quality. Their main weapon is the fyrd and later also the huscarles.
The Germans can't have teutonic knights as they were introduced after the mod ended. However the hospitallers will be available to the Germans. But the three crusader units will all be very difficult to obtain before the mod ends.
If you want to help with the mod, what are your skills? Do you know skinning etc.? Do you know unit editing?
If you like, I can provide advice on Byzantine provinces. I've already helped Chivalry: Total War out with their Byzantine provinces, and I flatter myself that I do know something of the Roman Empire in this period.
Ok, sounds interesting. You could look at some of our screenshots and see whether it's correct or not. I can post them here, but not now, because our internal forum seems to be down, and the links to the screenshots are there... ~:( I'll post the screenies as soon as the internal forum is up
Ah, there's one problem that I've just remembered. I'm going to Scotland tonight on holiday over Christmas and New Year, so I won't have very frequent internet access. I might be able to look in once or twice though.
Longbows for the English would be good too, becouse they had the best one in the Medivieal Area ;-)
I dont have any experince of moding rome but i did a bit for Star fleet command 3 and older games like star wars rebellion.
If anyone know where i can get a free version of 3ds Max i can make the models or a semilar program would be nice too.
Is there a ingame limitation of the number of faction that a game can have?