Handgunners are more "zomgz they make a big bang lets run away" kinda unit than "ouch". They kill very few, but route very many (if you can get them round an enemy flank).Quote:
Originally Posted by {BHC}KingWarman888
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Handgunners are more "zomgz they make a big bang lets run away" kinda unit than "ouch". They kill very few, but route very many (if you can get them round an enemy flank).Quote:
Originally Posted by {BHC}KingWarman888
In my Opinion Guys, MTW2 lobby is jsut a re-skin of the RTW lobby. but Gameplay wise, FAR better then RTW. I expericene some lag so far, but that because I got 8 MB Cable and half decent comp, so only some lags occurs.. I think if all the vets return, or if most do anyhow, it be a good game then..
Holy sum'n'r'other. This thread is VERY festive. I love econ's suggestion for renaming the thread.
OK, I'll toss my two cents into the mix.
My background: I've been with the TW games since the beginning, bought em all and the expansions within a week of release. Never really played that much multiplayer though, throughout the entire series of games and my memory thereof isn't always that great, but I do remember some bits and pieces. I also don't consider myself to be that great of a player, but I can... hold my own, if that's valid. I doubt anyone here would remember me, I went by either "Whacker" or "Treach", or some variation thereof. I wasn't ever involved in a clan, nor do I think any of the clans would have wanted me except for cannon fodder.
STW and MI: Given the fact that it was a unique game for it's time, it was a hell of a lot of fun to play. The pre-patched game was full of lag and some bugs here and there, but for the most part it was playable. I don't think I ever played anything but 1v1 against some random opponents, noone else I knew was playing the game at the time. I will say that I have good memories of my games and opponents, people in general just felt more courteous and respectful. I liked the interface at the time and didn't feel it was hard to use. Never did get the real hang of the finer points and hairsplitting between units, but the basics were easy enough to grasp. Spears beat cav, cav beats archers, etc etc... without getting into the bowels of the mechanics.
MTW and VI: Wow, this was different and yet the more of the same. It was a bit surprising to see the old game engine reused in '02, because at the time the 2D sprites were pretty dated in terms of graphics. I for one prefer a wide variety of units and factions to play as, this certainly satisfied my tastes there. However as our beloved cranky ol' Puzz3D points out, this does throw quite a wrench into the mix when it comes to unit balancing. The lag issues were for the most part a distant memory to me. The bugs and exploits were amusing and aggravating to watch, try, and be on the receiving end of. Again I never did really grasp much of the finer points of relative unit strengths and weaknesses, so the better players did tend to kick me around quite a bit. I want to say I played a few 2v2 matches and what naught, but in general it was 1v1. I had one friend who picked up MTW and I played against, but in general I would play against random folks. In general, the folks that I ran into and had the pleasure of playing with and against were honorable and respectful. The "normans" as Mr. Monarch called them did start to crop up here and there, but it wasn't that bad.
RTW and BI: Hrmmm... A new engine, it was certainly pretty, I'll give it that. The gameplay is much faster paced in multiplayer, and that old lag problem is back. I still experienced it all the patch revisions, even when I was playing on my monster rig and against my friends who I knew also had computers that didn't lag. By this time we all had solid broadband connections or better so that obviously wasn't the weak point. The cav spamming was definitely a huge problem and it ruined the atmosphere some. I have mixed feelings about what CA did in the patches, it just seemed that for stuff that they fixed, something else broke. The final patch 1.5 still had it's share of problems. I think Mr. x-Danger pointed out the "butt-spike bug" for phalanx formations that would cause cav charges to the read that would die en-masse just like frontal charges... That was/is utter crap, and still irritates me to this day. Would I say the overall experience was worse? Nah. Was it better? Nah. It was just different. One thing that I will laud RTW for is the (imo) *vastly* improved interface for controlling and viewing the battles. Gone were some sorely missed features, but added were some much needed new ones. The new grouping system was superior in my opinion. The camera system and controlling it was light-years better than STW and MTW... It's almost painful to play them now that I got used to RTW/M2TW style. It just felt much more solid to me. In some aspects it was inferior, such as the missing fatigue/moral indicators on the unit cards. Moving and controlling units was a mixed bag. The alt-turn function was great. Moving units with alt-click was great. Trying to get units to run? They didn't always want to do this... Though I want to say this was a problem in all the games. Don't honestly remember. Finally, in terms of the lobby and types of individuals that I'd run into looking for random games... Ugh. Unfortunately this has gone way downhill, and looking for a good, mature, respectful, friendly opponent is like looking for a needle in a haystack. /shrug The "normans" have definitely come back with a vengeance, and they love telling me "im in ur city killin ur d00ds".
M2TW: I haven't played multiplayer yet, and I got the game 3 days before I left for vacation. As such it'd be pointless for me to speak to this when I haven't played it. I *will* state that if some of the interface control bugs are identical in multiplayer, that they will no doubt vex me greatly and impact my opinion on the experience.
Some final thoughts. Interface in RTW was best in my opinion, in terms of controlling my armies. STW and MTW "felt" more tactical, and battles took longer (not that long battles is a good or bad thing). RTW battles were generally quicker affairs once actual combat began in earnest. They've all had their fair share of bugs, good points and bad. I've enjoyed every one.
Cheers!
Sitting at the airport of Kualalumpur (however you spell it) being boreeeed, thats why I read this thread. :dizzy2: Hopefully Ill give it a try this weekend and then find out about it, and give some feedback. Or not, if I am too busy playing it. Yeah bit useless post, but I am bored. ;)
Salut Tempiic :)
Well i manage 2 games last night, and i'm fairly impress. I think we might have something here. Some cav need speed tweaking for sure, as i had trouble catching archers with mounted sergaent. With 2 games i cant talk bout the balance. I'll try more games before commiting. But i actually had fun. Of course i had a host quiting on me, but i was expecting it:whip:
finally got my copy :yes:
First impression:
1. Lobby looks nice.. blue, with better font, make reading easy. The moving background is abit disturbing. Can't have private chatroom like STW, and worst only one room...
2. played 3 1v1 with clanmate AK. 2/3 GS disconnected. 1/3 ok. Our 1v1 has no lag. Both of us had video setting at lowest.
3. the sprites look terrible from the usual zoom-out view.. maybe its because i had settings at lowest? they look just aweful...
4. cannot distinguish my units.. they all look the same to me :dizzy2:
5. where is the ctrl+shift+num grouping?!?! :furious3: Would appreciate CA bring back this control.
6. game balance.. can't comment much.. cav is different.. hardly can use a fast cav to raid the shooters during the shooting battle like in MTW.
All-in-all, am happy to play TW again. Better than RTW for sure.
Hiya Hasty :laugh4:
I also played my first games last night, was rather impressed. It was fun especially since I played with a couple of VI friends, made the experience more enjoyable. We played a couple of 3v3 games, I had minimal lag but on the 4v4 it was very laggy. It does give a slight feeling of VI with the better graphics of course. Nobody mentions the sound, I think the sounds are intense...hearing those arqs shoot is incredible. I expect the units will need some balancing...to early for me to tell what needs what.
BTW tootee
I think they mentioned this on page 54 of manual havent confirmed it works...and say hi to LeChevalier for me! :beam:Quote:
5. where is the ctrl+shift+num grouping?!?!
what they mentioned is not the ctrl+shift+num grouping, or what we call soft-grouping? its not in the demo either.Quote:
Originally Posted by Hunter KIng George
Sure will forward your regards to Clar :yes: dont think he has got the game yet :laugh4: