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Re: Rise of Civilizations
I sent it to you twice now, you have to have gotten it. It's the spreadsheet screenshot with the Turn 2 Treasury amount on it.
EDIT - Sent again, maybe it got lost somehow. Let me know if you get it. You british factions continue to be an anomaly. First, nobody has a clue what you're up to, second, the interweb is devouring your financial reports. :dizzy:
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Re: Rise of Civilizations
Quote:
Originally Posted by Lucjan
I sent it to you twice now, you have to have gotten it. It's the spreadsheet screenshot with the Turn 2 Treasury amount on it.
Got it that time.
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Re: Rise of Civilizations
Like they say, third time is a charm. :2thumbsup:
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Re: Rise of Civilizations
Quote:
Originally Posted by Lucjan
Like I said, I can't even figure out what Britain is doing, and I'm running the game. :dizzy2:
It's quite simple really.
My orders to build extra factories were to be made for the purpose of mass-bagpipe production. Once that goal has been accomplished and approximately 100,000 of these have been produced, the HAGGIS (High And Glorious Gaelicization Institute of Scotland) will spread throughout the British Isles, infiltrating England, Ireland, and of course, Anglo-Saxony, playing these bagpipes nonstop. The only way that these bagpipists will cease their playing of this holy instrument is if the other three rulers of the Isles accept Scotland's surrender terms, which are the allowance of immediate annexation of all territories into the Realm of Scotland.
If that fails, our backup plans are numerous, including painting the Anglo-Saxon crown orange, repeated public farting in the other Kingdoms' capitals, and of course, "pantsing" the English King in front of all of his subjects.
As you can see, Scotland is prepared to fight dirty. So please make it easy on yourself and assimilate now! :yes:
:scotland:
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Re: Rise of Civilizations
Annoy your enemy into submission? That'll probably work.
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Re: Rise of Civilizations
Quote:
Originally Posted by Lucjan
Besides, with 4 factions on the island I'd rather not involve myself in that hornet's nest.
I have my own little island thank you very much. If you will check closely, you might note the IRISH SEA somewhere in there.
I thought yanks were the ones with the bad geography skills.....
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Re: Rise of Civilizations
Corsica has announced its intention to begin pirating operations.
https://forums.totalwar.org/vb/showp...9&postcount=80
This is the price guide for those who have forgotten. I am announcing that I have 500 troops ready for a single pirating operation. At this point it is first in best dressed. Discounts may be offered for those who get in now. The troops on offer are:
200 Infantry
300 Skirmishers
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Re: Rise of Civilizations
Just a quick question, but when is population growth added on?
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Re: Rise of Civilizations
That's what I'm wondering too.
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Re: Rise of Civilizations
Interesting.
Rather than pming anyone individually, i'd like to note that russia will accept any offers of trade given by any faction.
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Re: Rise of Civilizations
Quote:
Originally Posted by sapi
Interesting.
Rather than pming anyone individually, i'd like to note that russia will accept any offers of trade given by any faction.
I note the same terms....and I still did not recieve my financial report!
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Re: Rise of Civilizations
Quote:
Originally Posted by sapi
Interesting.
Rather than pming anyone individually, i'd like to note that russia will accept any offers of trade given by any faction.
Egypt would be glad to sign a trade agreement with the noble Russians.
Crazed Rabbit
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Re: Rise of Civilizations
Quote:
Originally Posted by Seamus Fermanagh
I have my own little island thank you very much. If you will check closely, you might note the IRISH SEA somewhere in there.
I thought yanks were the ones with the bad geography skills.....
If you look closely, there are four factions on Brittain. You Irish can keep your own little island, but so far England, Anglo-Saxony, Scotland, and the Faroe Isles have settlements there.
Accusing the map maker of bad geography skills...bah! For that you deserve fifty lashings! :whip:
And CountArach, I've decided that since one turn is going to be a season, I'll update the population at the end of every even numbered turn, so, twice a year. The end of this turn will see a population boost.
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Re: Rise of Civilizations
also Iberia wants trade with russia
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Re: Rise of Civilizations
Rome proposes trade agreements with everyone it hasnt already got trade agreements with. Good day.
:bow:
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Re: Rise of Civilizations
Pssht, taking Scotland's lead, are we? :wink:
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Re: Rise of Civilizations
Quote:
Originally Posted by Caius Flaminius
also Iberia wants trade with russia
Would Iberia be interested in trade with Corsica? Also I wish recognition that the Balearic Islands are part of my Homeland and shall remain recognised as such.
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Re: Rise of Civilizations
Sorry for the double post...
Corsica wishes to ask for a loan from a generous nation. We are in need of 280 Gold. This will be paid back to whomsoever lends the money with interest. Alternately they can have a 400 Gold credit to be used on a pirating adventure that must be commissioned within the next 5 turns.
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Re: Rise of Civilizations
"Lend" and "pirate", not often heard together I reckon :beam:
Gah, that was too obvious and lame. Pardon me. But its true, if you want your civ to be taken seriously as a harbor for pirates you should take the money ostensibly as a loan and then never pay back.
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Re: Rise of Civilizations
The ottamons will give the loan at a 10% per turn interst rate.
Also the ottamons accept trade with Russia and Rome.
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Re: Rise of Civilizations
I accept the Ottoman's interest rate offer. :bow:
Negotiations entered, PM sent.
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Re: Rise of Civilizations
Just a brief note in praise of the magnificent Faroe Island culture.
Their starting city of 30k is impressive for an nation with a modern population of less than 48k.:inquisitive:
Even more so considering that this is the recruitable male population, which suggests a total population in the 75k range or so.:shocked2:
Ireland requests that you share your fish-gathering technology with the entire world for the betterment of humankind.:devilish:
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Re: Rise of Civilizations
mmm what, we just build up the entire Island, nothing wrong with that is there?
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Re: Rise of Civilizations
It would seem to me that your efforts were focused on settling in MY lands rather than building up your own. :furious3:
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Re: Rise of Civilizations
Quote:
Originally Posted by Count the Arach
Would Iberia be interested in trade with Corsica? Also I wish recognition that the Balearic Islands are part of my Homeland and shall remain recognised as such.
Of course.Indeed its very good!
Not sure about the Balearic Islands...Our Mensajeros(Messengers) are at your service.Just make a note at the Royal Messagering System and I will read it asap.
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Re: Rise of Civilizations
A messenger has been sent.
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Re: Rise of Civilizations
I'll be gone tomorrow to the beach til late Friday so if you have anything to send to me I'll get back to you sometime Friday.
Ichigo
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Re: Rise of Civilizations
Is Warluster still in? It would be unfortunate if Germany got 2 turns behind.
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Re: Rise of Civilizations
Quote:
Originally Posted by CountArach
A messenger has been sent.
Good.
I have sent other.Just read it ;)
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Re: Rise of Civilizations
I haven't heard anything since Warluster posted his initial interest. I'm not surprised though, I've seen him do this in other games too, I guess I was just hoping he wouldn't do it with this one. Everybody else has sent me things and participated actively, and already things are shaping up to be quite interesting.
If anybody knows anybody, or anybody is reading this, who would like to take Warluster's spot as the HRE or start the game as some other central European faction (maybe Bavaria, Austria, Bohemia, Hungary, etc) please just let me know.
I'll allow you to make 2 turns this turn to make up for the initial loss of involvement in the actual 1st turn. (I'll complete your first set of orders, do your new finances, then let you make another set of orders.)
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Re: Rise of Civilizations
Quote:
I'll allow you to make 2 turns this turn to make up for the initial loss of involvement in the actual 1st turn. (I'll complete your first set of orders, do your new finances, then let you make another set of orders.)
Do I have to do this?PM me.
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Re: Rise of Civilizations
No Caius, you don't have to do that. You sent me orders last turn.
That was directed at any new person who would be willing to take over Warluster's faction or start a new one, because Warluster hasn't sent me anything at all since before the game even started.
You're fine, no problems with you. :2thumbsup:
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Re: Rise of Civilizations
Quote:
Originally Posted by Lucjan
No Caius, you don't have to do that. You sent me orders last turn.
That was directed at any new person who would be willing to take over Warluster's faction or start a new one, because Warluster hasn't sent me anything at all since before the game even started.
You're fine, no problems with you. :2thumbsup:
Good!
What troops we can train?
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Re: Rise of Civilizations
Quote:
Originally Posted by Caius Flaminius
Good!
What troops we can train?
(look in the first post) :shifty: You didnt hear that from me...OK?
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Re: Rise of Civilizations
Quote:
Originally Posted by Lord Motep of Kendermore
(look in the first post) :shifty: You didnt hear that from me...OK?
No I didnt.
I did read that :grin2:
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Re: Rise of Civilizations
Wait, i am still part of this!
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Re: Rise of Civilizations
OOC: Then do something.
IC: Russia's reports will be late, as seems to be a tradition. I often have school events on friday nights and just can't get them in on time. I'll definitely submit something within the next 24 hours
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Re: Rise of Civilizations
Ah, crap. I'll send in my orders later today too. My attention's been devoted to other things.
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Re: Rise of Civilizations
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Re: Rise of Civilizations
I'll send mine in the next 24 hours.
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Re: Rise of Civilizations
Ireland accepts Russia's offer of a trade relationship.
Ireland offers such a relationship to any nation. Notably, I would like to begin such a relationship with Iberia, Corsica, and the lethargic but loveable HRE.
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Re: Rise of Civilizations
Quote:
Originally Posted by Seamus Fermanagh
Ireland accepts Russia's offer of a trade relationship.
Ireland offers such a relationship to any nation. Notably, I would like to begin such a relationship with Iberia, Corsica, and the lethargic but loveable HRE.
I need more trade, and propose to anybody willing to accept. I accept your offer as well, Seamus. I forgot to send orders also, so Ill have to that now....
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Re: Rise of Civilizations
Ok, there's no problem with anybody turning orders in "late" so long as I get them sometime before Monday.
The end of turn "Friday" deadline is really just a spook tactic to make sure you all remember to get them to me sometime on the weekend.
By the way, I have orders from Faust, Stig, HughTower, Pever, Ignoramus, Seamus and Lord Motep. The rest of you, be spooked! Turn 2 ends today, turn 2 orders are due this weekend. :beam:
Warluster, I got your message too, I'll get back to you on it in detail later today or tomorrow.
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Re: Rise of Civilizations
Quote:
Ireland offers such a relationship to any nation. Notably, I would like to begin such a relationship with Iberia, Corsica, and the lethargic but loveable HRE.
To the Kind Seamus of Irland:
Of course we want to.
My Loyal Inbox is open to any offer.I will contact you
Andres the First
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Re: Rise of Civilizations
Quote:
Originally Posted by Seamus Fermanagh
Ireland accepts Russia's offer of a trade relationship.
Ireland offers such a relationship to any nation. Notably, I would like to begin such a relationship with Iberia, Corsica, and the lethargic but loveable HRE.
I accept such an agreement :bow:
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Re: Rise of Civilizations
Quote:
Originally Posted by Seamus Fermanagh
and the lethargic but loveable HRE.
So what sort of deal are you proposing?
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Re: Rise of Civilizations
Trade Rights, as he said.
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Re: Rise of Civilizations
It does seem to be that everyone is trading with everyone.
I will auto-accept any offer of trade agreements from anyone outside Britan.
I dont want to hold any alliegance there.
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Re: Rise of Civilizations
I'll accept trade with anyone.
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Re: Rise of Civilizations
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Re: Rise of Civilizations
I accept and offer trade with anyone... How else will I get my economy going?
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Re: Rise of Civilizations
IF anyone wants to be an ally of Iberia, just contact el Rey ;)
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Re: Rise of Civilizations
GAH!There are so many agreegements i dont remember who i did trade
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Re: Rise of Civilizations
I accept and offer trade with anyone who ask
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Re: Rise of Civilizations
Quote:
Originally Posted by Caius Flaminius
GAH!There are so many agreegements i dont remember who i did trade
Same here
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Re: Rise of Civilizations
hell, lucjan, just make everybody trade with everybody!
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Re: Rise of Civilizations
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Re: Rise of Civilizations
Or if they specifically say otherwise.
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Re: Rise of Civilizations
So basiclly nothing would change.
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Re: Rise of Civilizations
Quote:
Originally Posted by Destroyer of Hope
I accept and offer trade with anyone who ask
I ask you for trade rights
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Re: Rise of Civilizations
Sounds like I should have put up a new poll, but just about everybody has provided the answer already anyway.
New rule starting now.
All players automatically trade with one another unless they are at war, or specifically say they don't want to trade with a certain player.
This would actually allow player coordinated embargos to greatly harm another player's income.
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Re: Rise of Civilizations
Quote:
Originally Posted by Lucjan
Sounds like I should have put up a new poll, but just about everybody has provided the answer already anyway.
New rule starting now.
All players automatically trade with one another unless they are at war, or specifically say they don't want to trade with a certain player.
This would actually allow player coordinated embargos to greatly harm another player's income.
Even if they don't have a port?
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Re: Rise of Civilizations
Egypt trading with Russia? :laugh4:
Post Results Lucjan! :beam:
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Re: Rise of Civilizations
Ok, I've been fighting with my internet connection for the last 2 hours and can't get it to do anything without threat of death and disconnection. Sites are opening disgustingly slow and I can't upload anything to photobucket or imageshack without my connection timing out on me. I'll try to get turns and the report up later tonight, hopefully whatever is bugging out will have cleared up by then, if not I'll just send it from the university computers tomorrow. :wall: :wall: :wall:
Sorry for the delay.
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Re: Rise of Civilizations
Turn 3 - Start
https://i126.photobucket.com/albums/...tions/roc3.jpg
Chaos is rampant in the British Isles. England, Ireland and Scotland have all converged on the Anglo-Saxons and in some cases, armies have run into armies they haven't been told to attack and have stalled, unsure of whether they are facing friend or foe. Numerous undefended Anglo-Saxon villages have surrendered to their captors without a fight. A battle outside of Lincoln between English and Anglo-Saxon forces has left nearly 600 men dead, and the Anglo-Saxon army retreating to Nottingham castle with the English in swift pursuit.
Word in the Isles is that the Scottish currently field the largest concentration of the troops, with numbers higher than 5,000 in the field.
In the rest of the world, peace still ruled supreme, and economic and social developments abounded, but as nations grow closer and closer to each other, the possibility of violence springing up elsewhere could be very real.
NEW RULES TO MAKE EVERYBODY'S LIFE EASIER Particularly mine. :laugh4:
I'm going to have to impose the following rules, quite simply, to make my life a hell of alot easier. When developing the rules for the game, I didn't realise just how time consuming and difficult it would be to keep track of everything I proposed I would. So, in order to make my life easier and help stabilise much of the confusion running around, the following rules are going into effect immediately.
1 - NO POPULATION.
2 - Settlements are founded simply by spending 3,000 gold. I can easily keep track of how much money has been spent on a settlement, but to try to keep track of what I know will soon be upwards of 50 seperate population counts is beyond my ability given the amount of free time I don't have.
3 - You can recruit any number of troops that you like, no more population to worry about.
4 - However, you still need to pay them. Failing to pay troops (your treasury is in the negative numbers) for 2 turns will prompt a random desertion roll for the troops not being paid, and for every turn after that until your treasury rises back to positive numbers.
4 - All players trade with all players unless they're at war or say specifically otherwise.
5 - All settlements have a trade level = to the number of players that kingdom is trading with, and that's it. Keeping track of the trade between each and every individual city, like the population, is just too overwhelming.
6 - Provinces will now be simply aesthetic, for the sake of saying "I want to attack this city in province whatever". Provinces will be comprised of the nearest cluster of settlements up to a number of 5, a settlement still consists of either a city or a castle.
7 - You can still continue to build cities and castles in provinces that already exist. Those provinces will simply be divided into smaller provinces the more you develop.
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Re: Rise of Civilizations
I can't be bothered to PM you
I'm keeping all the cities that were supposed to be founded this and next turn
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Re: Rise of Civilizations
So, no population? I guess that's a boon for people who spent 1k to settle 1k population cities, but leaves me a bit out in the dust, now that I spent three times as much on one city and it's the same benefit now.
Of course, you could make anyone who settled cities with 1k people pay 2k to make the city into a taxable one. :eyebrows:
And so does it not matter if a city is a port city or not, for trading purposes?
Man, I'm glad I'm not the Anglo Saxons - that looks like a painful situation to be in.
CR
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Re: Rise of Civilizations
GH, you have some explaining to do...
I wished I'd sacked Edinburgh now.
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Re: Rise of Civilizations
Gah! Why have none of my cities been added/included to the map? As there is no population rule any more, shouldn't they be on the map?
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Re: Rise of Civilizations
Huh...now i have to think of something else to do with my turn...
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Re: Rise of Civilizations
Quote:
Originally Posted by Crazed Rabbit
So, no population? I guess that's a boon for people who spent 1k to settle 1k population cities, but leaves me a bit out in the dust, now that I spent three times as much on one city and it's the same benefit now.
CR
This is true... what happens to the 1k population cities?
*edit* Also, can I ask if Warluster took any actions?
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Re: Rise of Civilizations
Hey, I had to use my massive army somewhere! :laugh4:
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Re: Rise of Civilizations
Yes, I did send in actions, one was to build a city, and the other I shall not reveal.
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Re: Rise of Civilizations
Quote:
Originally Posted by GeneralHankerchief
Hey, I had to use my massive army somewhere! :laugh4:
Quote:
Originally Posted by Ichigo
I've got a nice big army with your name on it Ignoramus so don't worry. ~;)
So much for non-agression pacts...
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Re: Rise of Civilizations
To be fair, I never told Lucjan that I agreed to a pact. Only trade rights.
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Re: Rise of Civilizations
Quote:
Originally Posted by Ignoramus
So much for non-agression pacts...
I told you not to stay on the island, but you decided not to listen. :shrug:
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Re: Rise of Civilizations
It doesn't matter GH. I don't bear any grudge against you; I've just been outplayed. But I'm not defeated yet.
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Re: Rise of Civilizations
i can finally post
are the star like dots on the map castles?
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Re: Rise of Civilizations
Quote:
Originally Posted by Warluster
Yes, I did send in actions, one was to build a city, and the other I shall not reveal.
np, I was just wondering... I didn't see any new cities for you on the map.
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Re: Rise of Civilizations