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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by blacksnail
Marcus, could we get something in here about the "ancient Greek looks weird" topic that keeps coming up?
I was thinking about what to write but between the fact I'm not an expert in the area and it is a volatile subject, I hadn't written anything yet. If someone else knows what to say, I'd appreciate it and copy/paste it into the FAQ...
Otherwise, I'll try to add something later.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by MarcusAureliusAntoninus
EB works out of the "-mod" folder, so it does not replace any vanilla files. It does reference some vanilla files, however.
EB will work perfectly along-side mods that are also in a -mod folder, such as FATW and, IIRC, TIC. EB may work along many other mods even if not in the -mod folder, but there is a chance that those mods will change a file that EB references, thus not allowing EB to work.
It is sometimes hard to tell...
Thanks,Marcus. :2thumbsup:
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Re: Europa Barbarorum FAQ
I have a problem when starting EB, there is a message which comes up saying "Error: Filename doesn't exist: eb/data/animations/engine/ballista/ballista_idle.CAS"
Please remedy this problem, I would like to play eb badly.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Achilles the last
I have a problem when starting EB, there is a message which comes up saying "Error: Filename doesn't exist: eb/data/animations/engine/ballista/ballista_idle.CAS"
Please remedy this problem, I would like to play eb badly.
Please start a thread in the bugreport subforum, though only after checking the stickied threads in that subforum and trying out some of the suggestions, therein.
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Re: Europa Barbarorum FAQ
hey guys i don't know if this sounds dumb or not but how come i stop getting the "year in history" messages after 210bc or so
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Re: Europa Barbarorum FAQ
Because there are no more
Maybe in the next build
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
Macedonian Phalanx reform..
I love Macedon. I love them most of all because their awesome reformed phalanx. Thing is, I've played 3 games now with Macedon on 1.0, and I've only gotten reformed unit in 1 event... :help:
Requirement was vanilla reform? This meant a huge city (upgraded and all I suppose) in Italy. So far I've had huge cities in Italy all the time but only once I got the unit. So what am I doing wrong? I'll outline the 3 games in short.
1st) I decided to take out Rome before it came a threat, thus launching an full scale invasion of Italy. Finally I had subdued it all, destroying the Romani. I colonised all of Italy and had many, many huge cities.
No reform came however.
2nd) I decided not to screw around with Romani on this one. I sticked to Greek peninsula, Thrace, Balkan and Western Minor Asia.
I got reform.
3rd) This game was going great, I decided not to do anything untill I got reforms to keep it interesting. I confined my empire to Greece and western Minor Asia. I did invade Southern Italy, conquered Tarente from Epirotes, and took also in a small war with Rome Rhegion and Messana. At the time the Epirotes had conquered Capua and the city next to it, with no help from me, I didn't intervene in any Italic politics afterwards, apart from capturing Segesta and Patavium from rebels, as I wanted some northern colonies for Gaul and Ligurian units.
Huge city finally developped (Rome seems kinda unaware of where to expand to...) in Rome (used spies to keep track). No reform... :wall:
What am I doing wrong in game 1 & 3?
Thx, GV
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Re: Europa Barbarorum FAQ
Apparently, the reform only comes if a Roman faction builds the city. This is new info and I didn't realize this before. So, you'll have to let the Romans build a huge city. Beyond that, it will only work with Arpi, Capua, Arretium, or Ariminum being upgraded.
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Re: Europa Barbarorum FAQ
Well recently the Romani upgraded Rome to a huge city. Nothing happened though, and I'm talking about I think pretty much a year and a half later. Anyways, Epirotes captured Rome now, but I hope it will still happen in time :2thumbsup:
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Re: Europa Barbarorum FAQ
Rome won't trigger the reform.
Quote:
...it will only work with Arpi, Capua, Arretium, or Ariminum...
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Re: Europa Barbarorum FAQ
Ah those bastards!!! Guess I'll just conquer Capua and stuff and upgrade it myself! :2thumbsup:
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Re: Europa Barbarorum FAQ
That won't do it either.
Quote:
...the reform only comes if a Roman faction builds the city...
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Re: Europa Barbarorum FAQ
Hi, after reading through all 6 pages of this forum i couldn't find anything on the problem i have so i was hoping someone here could help me. ok so hers the problem when i play as the romans and i conquer a new province i cant build my factions mic but i can build the mic for the regional troops so i was wondering is there anything i can do to fix this or does this belong in the bug report forum? sorry but any help will be greatly appreciated thanks
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Viper2009
Hi, after reading through all 6 pages of this forum i couldn't find anything on the problem i have so i was hoping someone here could help me. ok so hers the problem when i play as the romans and i conquer a new province i cant build my factions mic but i can build the mic for the regional troops so i was wondering is there anything i can do to fix this or does this belong in the bug report forum? sorry but any help will be greatly appreciated thanks
You can only build Roman factional MICs in certain areas, which are based on the reform level (see the first post in this thread for details) and require Type1 governments before the Marian reform.
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
Are the stats of Cohors Evocata still the same as of Cohors Reformata in EB 1.1, like it was in EB 1.0?
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Re: Europa Barbarorum FAQ
Could we get brief descriptions of what the reforms do, along with how you get them in the first page? For example I can see the conditions of how to get the Saka reforms but what do they do? I mean specifically in terms of how do they change the unit roster. Do they get heavier horse? Better infantry?
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Re: Europa Barbarorum FAQ
IIRC, the Saka reforms give the Saka Rauka access to indian units. To see which units just go to the EB webpage and check out units. I think they include all the indo-greek hoplites and indo-iranian cavalry and indian elephants.
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Re: Europa Barbarorum FAQ
I mean a short descriptor for each faction. For example I know that the Polybian reform for the Romans means you lose leves and rorarii and get velites instead, your equites are improved slightly, and your hastati, principes and triarii all get better armour and improved morale (along with the former getting better swords). Marian reform means you lose pretty much all of the above, replaced with standardised principes-like troops.
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Re: Europa Barbarorum FAQ
Yeah I agree aswell. would like to know what units I lose when I have reforms
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Re: Europa Barbarorum FAQ
I got a question in a PM about what MIC stands for, and I realized it wasn't part of the FAQ. Perhaps we could add this?
Quote:
Q: What does MIC mean?
A: MIC stands for Military-Industrial Complex, and is the most common way that forum members refer to the buildings in EB that enable you to recruit soldiers. Other names for the same include "barracks", and both are often prefixed by local/regional/allied or native/factional. Another FAQ entry points to the differences between these.
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Re: Europa Barbarorum FAQ
Probably more descriptive than "The word 'MIC' is something that breaks the versimilitude of your EB game about as much as the existence of head hurlers. It was originally internal EB team shorthand for 'barracks' that spilled out into the public forum. If you ever see a reference to a 'MIC' within the EB game itself, please alert us in our EB Bug Reports & Technical Help sub-forum so we can remove it immediately."
Though I take no position on the issue. :beam:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by blacksnail
MIC is something that breaks the versimilitude of your EB game about as much as the existence of head hurlers.
Do you mean the name "MIC" or the actual things in-game (which would presumably mean that there should be separate barracks, stables etc.)?
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Re: Europa Barbarorum FAQ
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Re: Europa Barbarorum FAQ
OK, just checking! :beam:
I suppose it's just easier to use "MIC", "Oppida" etc. when referring to them instead of looking up their names for all the factions.
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Re: Europa Barbarorum FAQ
A question, didn't the names of Sweboz cities change from when this FAQ was made? As none of those cities seem to exist, they were all replaced with stuff like "Gawjam-Silencos" or Sweboztaztaradaldaktamn(or something..) with hundreds of accent marks. So it seems the cities I am look to build markets have been changed to something else.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Olaf The Great
A question, didn't the names of Sweboz cities change from when this FAQ was made? As none of those cities seem to exist, they were all replaced with stuff like "Gawjam-Silencos" or Sweboztaztaradaldaktamn(or something..) with hundreds of accent marks. So it seems the cities I am look to build markets have been changed to something else.
The names in the FAQ refer to the names of regions in the game and all of them are in the game and up to date. The name of the region can be seen in game by right-clicking terrain inside the said region while not having a unit selected, or by hovering your mouse over the region on the minimap. So, if the FAQ says you have to have Habukolandam, you in other words have to have the city Gawjam-Habukoz, which translates to "Camp of the Habukos".
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Re: Europa Barbarorum FAQ
I've been searching through the forum for the past hour and haven't found anything so far so I decided to ask about the Seleukid Reform in 1.1 in here.
In my Seleukid campaign in 1.0 I didn't do any of the criteria to get the reform, but then for some reason later in my campaign (I think it was 220 bc but my memory is fuzzy) I was suddenly able to recruit Hellenikoi Kataphractoi. Now during my first campaign in 1.1 with the Seleukids I waited till 236 bc before sending two general-led armies to fight the Pahlava (whose armies had katapracts and noble katapracts) and lost to them in auto-calculated battles but I didn't get the reform or "intrigued by kataphracts" trait with either of my generals :embarassed:
Should I have fought on the battle map and lost to the Pahlava on purpose, lost more men in battle (I lost 700-80 men in both) or do my armies have to be full stacks or have certain units in them? ~:(
Any tips or suggestions would be greatly appreciated.
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Re: Europa Barbarorum FAQ
What level of "selfishness" is "Can't be selfless"? And in which file "selfishness" has been defined?
Thanks
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Re: Europa Barbarorum FAQ
Can't be selfless = Must be selfish. It's part of the 6 basic traits, so see the EDCT.
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Re: Europa Barbarorum FAQ
Hello,
I'm playing with saka, and have completed all conditions to trigger the reform. But new units didn't appear. What I need to do?
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Re: Europa Barbarorum FAQ
Need to build an allied government, instead of nomadism or pastoralism, then you can make the barracks that will give you your new units.
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Re: Europa Barbarorum FAQ
I don't know if this is the right place to post it, but I want to know why Rome can build type II governments in what is now Poland, Denmark, etc (if the recruitment viewer doesn't lie).
This is incredible, when romans never crossed the Elba, and thay have no real plans for doing that.
Quote:
Originally Posted by
Ludens
One might suppose the EB Romani team would have their reasons for doing this. Possibly because the Romans incorporated the various Celtic people with great success and IIRC made a serious attempt at doing the same with the Germans (until Teutoburger forrest, that is). However, I too admit I am not sure why this was included.
But I think that this a very weak reason for that.
I hope that you will change this, guys.
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Re: Europa Barbarorum FAQ
Roman Type2 areas do not represent where they historically ruled. They represent what they could have integrated into the Roman Empire were to have ever conquered it.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
MarcusAureliusAntoninus
Roman Type2 areas do not represent where they historically ruled. They represent what they could have integrated into the Roman Empire were to have ever conquered it.
But they never did it.
I think is too easy for the romani.
And Rome would have "integrated" all the world in the same way, if they had had the opportunity. Your argument could be used for Ireland or even for China too.
And remember:
Type II govs description talks about "romaniced" provinces.
Type III about "lightly romaniced" ones (provincia romaniensis).
Why would Tuat or Garama be lightly romaniced (or a client kingdom) and Poland full romaniced? It makes no sense at all.
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Re: Europa Barbarorum FAQ
Remember this isn't about recreating history, so what happened historically is a moot point. The Romani team has decided that if conquered, Germania could have been Romanized such as Gaul was.
The Romani Type2 areas are actually smaller then they used to be. In v0.7x they had the ability to build Type2's in all places but the steppe (and maybe Arabia, IIRC). The Romani Type2 areas were reduced to better balance them against other factions (gameplay balance).
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Re: Europa Barbarorum FAQ
I'm sorry but you don't convince me.
And I will never build type II gov in a province that any roman army had "visited".
:no:
I try to play the game as historic or real as possible, I know that there are lots of players that prefer other ways to play it, but I believe that it's more funny doing the things as I do.
Obviously you can leave the game as it is now (it's great), but please think about what I suggested.
Another question about romaniced provinces: In fact the north of Spain was lightly romaniced, the Basque Country and the mountains of Cantabria and Asturias were never fully romaniced. There I always build Type III gov. to emulate this.
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Re: Europa Barbarorum FAQ
Nobody forces you how to play a game.
It's completely up to you if you want to use some kind of "house rules" making the game historical for you. Even if having a historical EB-game seems kinda impossible to me, regarding the RTW-engine...but as said, that's your matter of concern.:yes:
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Re: Europa Barbarorum FAQ
Is there some sort of limitation about the marriages (of the daughters, I mean) and adoptions per turn?
In every turn they only happen once. We have now only one marriage or adoption per turn.
Is there a possibility to increase that?
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Re: Europa Barbarorum FAQ
Nope. There can only be 0-1 adoption/marriage event per turn.
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Re: Europa Barbarorum FAQ
Thank you for the answer.
I need more fresh generals in my current campaign. :whip:
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Re: Europa Barbarorum FAQ
[QUOTE=MarcusAureliusAntoninus;1533054]Europa Barbarorum FAQ
Quote:
Q: In custom battles or multiplayer the unit selection is missing units.
A: All of the regionals cause a problem for the custom battle / multiplayer list. There is a special EDU for custom battles / multiplayer in the "...Rome- Total War\EB\mp custom game edu" folder. Rename your campaign EDU then place the EDU from that folder into the "...Rome - Total War\EB\Data" folder. When you want to play a campaign again, switch back to your original EDU. EB v1.1 now comes with the trivial script, which will automatically switch the files for you. To play custom battles or multiplayer battles with all of your factional units, run the "Play Multiplayer" option of the trivial script.
I have tried to run EB v1.1 "Play Multiplayer" option in order to play custom battles with all faction troops, but the game allways crashes while loading the battle!!
Any possible solutions??
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Re: Europa Barbarorum FAQ
Have you installed the 1.1 fixes from the EB Bugs forum? If not I might suggest reinstalling. Does it crash in campaign mode when you load a battle? I assume not.
Foot
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Re: Europa Barbarorum FAQ
No I haven't. Can you give me a link?
And by the way, no the game dosn't normally crash while loading battles in campaign mode, but the campaign mode eventually allways crashes after some hours of play. Maybe this problem can be fixed as well?
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Re: Europa Barbarorum FAQ
What exactly does the trivial script do? If it has already been mentioned may I have a link to where it explains its function?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Atlon
No I haven't. Can you give me a link?
And by the way, no the game dosn't normally crash while loading battles in campaign mode, but the campaign mode eventually allways crashes after some hours of play. Maybe this problem can be fixed as well?
The fixes are stickied in the Bug reports and technical help subforum. Crashing after a few hours of play is most likely the RTW memory leak. The only way to fix it is to reboot every so often or buy some more RAM.
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Re: Europa Barbarorum FAQ
I have a few questions, and I didn't feel like starting a new thread.
First, I was wondering if anyone could post the stats for all of the late/ elite Cataphracts? I'm looking for the following ones:
Grivpanvar (Parthian Late Armored Elite Cataphracts)
Sahigan Pahr (Parthian Late Bodyguards)
Ysaninu Aysiramj� (Saka Cataphracts)
Sahiya Hadabara (Saka Late Cataphract)
and the Hetairoi Kataphraktoi
I'm somewhat obsessed with comparing the unit's stats, and I want to know how all of these compare.
I want to know this because I want to start a campiagn as an eastern faction, but want to see how the late units compare.
Also I had one other question.
To get the Hellenikoi Kataphraktoi (Hellenic Cataphracts), the AS has to get the reform, by losing some big battles to Parthia, or the Bactrians. Bactria also has access to this unit, but I don't know how they get it. Is it available without reforms? Is it tied to the AS getting their reform, and only after they get it, does Bactria get it? If that is the case, can I simply just beat the AS in some large battles to encourage the reforms? Or, is there some sort of reform that Bactria has to perform to get them?
I want to know this in case I end up playing as Bactria.
Oh and one more, are the Hetairoi Kataphraktoi the Bactrian late bodyguard, or are they a trainable unit? And if they are the bodyguards, are they still trainable from the MIC?
p.s. Any screenshots of those units i mentioned would be awesome, I'd like to see what they actually look like on the battlefield!
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Re: Europa Barbarorum FAQ
Why not post a new thread instead of replying to a random one? Anyway, use the Unit Documentation to compare units.
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Re: Europa Barbarorum FAQ
where can i find that, the unit documentation?
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Re: Europa Barbarorum FAQ
Question. How does one become a member, and what are the benefits?
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Re: Europa Barbarorum FAQ
An EB member or a forum member? The former you get by working for the EB team, and nets you access to the EB development forum as well as a whole lot of work to do. The latter is described in the Guild FAQ.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Ludens
An EB member or a forum member? The former you get by working for the EB team, and nets you access to the EB development forum as well as a whole lot of work to do. The latter is described in the
Guild FAQ.
The former. Where does one start on their quest to become an EB member? I've Pm'ed a few people offering help, but am yet to get a reply.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Tristrem
where can i find that, the unit documentation?
<your RTW folder>/extras/eb_documentation.exe, if I'm not mistaken.
Quote:
Originally Posted by Che Roriniho
The former. Where does one start on their quest to become an EB member? I've Pm'ed a few people offering help, but am yet to get a reply.
If you want to apply, MarcusAureliusAntoninus is the man to PM. There are several other routes to become a member.
* Be a skilled modeler or skinner. We need all these we can get and very many have joined in short order.
* Be a skilled scripter, traiter or programmer. These are not in such a high demand at this time.
* Be creative and start an unofficial mod project. If members notice that you are skilled in some area and we need people there, you are likely to be contacted.
* Start a project to make some sort of documentation for EB. JMRC and Arkatreides joined this way, with their building trees and unit cards, respectively.
* Find a solution to some CTD that has been haunting us. We're running out of these, but I joined this way. I'm sure there will be some more instability come EB2 :sweatdrop:.
* Become a beta tester. We pay a lot more attention to people doing beta testing for us and many become members at the end of a beta testing run. Then again, it's unlikely that we will need many for a while. Also to become a beta tester you will need to build a decent reputation by being around the forum and behaving well to gain our confidence, making this possibly the longest path.
* Be a knowledgeable historian and prove your knowledge in discussion.
For all paths, don't be abrasive or you'll cause some existing member to veto your admittance. Unfortunately, we have had several potential recruits that obviously know their stuff but couldn't be made members. We value team stability very highly as people leaving in a huff has proven extremely damaging and destroyed productivity for weeks and months.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
bovi
<your RTW folder>/extras/eb_documentation.exe, if I'm not mistaken.
If you want to apply, MarcusAureliusAntoninus is the man to PM. There are several other routes to become a member.
* Be a skilled modeler or skinner. We need all these we can get and very many have joined in short order.
* Be a skilled scripter, traiter or programmer. These are not in such a high demand at this time.
* Be creative and start an unofficial mod project. If members notice that you are skilled in some area and we need people there, you are likely to be contacted.
* Start a project to make some sort of documentation for EB. JMRC and Arkatreides joined this way, with their building trees and unit cards, respectively.
* Find a solution to some CTD that has been haunting us. We're running out of these, but I joined this way. I'm sure there will be some more instability come EB2 :sweatdrop:.
* Become a beta tester. We pay a lot more attention to people doing beta testing for us and many become members at the end of a beta testing run. Then again, it's unlikely that we will need many for a while. Also to become a beta tester you will need to build a decent reputation by being around the forum and behaving well to gain our confidence, making this possibly the longest path.
* Be a knowledgeable historian and prove your knowledge in discussion.
For all paths, don't be abrasive or you'll cause some existing member to veto your admittance. Unfortunately, we have had several potential recruits that obviously know their stuff but couldn't be made members. We value team stability very highly as people leaving in a huff has proven extremely damaging and destroyed productivity for weeks and months.
Cheers bovi. Might do the 3rd (I've got some idea's), or the first (need practice)
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Re: Europa Barbarorum FAQ
How do I create units using cheats?:help:
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Re: Europa Barbarorum FAQ
edit: nm, I saw the new sticky.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
strategos roma
How do I create units using cheats?:help:
create_unit CITY NAME "UNIT NAME" amount exp/armour/weapon OR create_unit "CHARACTER NAME" "UNIT NAME" amount exp/armour/weapon
e.g. create_unit Sardis "hellenistic infantry hoplitai" 4 0 0 0
e.g. create_unit "Captain Demetrios" "hellenistic infantry hoplitai" 4 0 0 0
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Re: Europa Barbarorum FAQ
Is this thing going to get an update? I think a lot of the Reform cities have been renamed and it's confusing.
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Re: Europa Barbarorum FAQ
Which cities? I cannot find any after a quick glance. If you find a problem with the FAQ posting details would help us fix it faster.
Foot
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Re: Europa Barbarorum FAQ
Some of the names are not cities but the regions. I believe the Sweboz reforms section is the only section that references regions, though.
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BI exe??
Hey all, what's all this talk of running the game on different exe's? I'd like to try out the BI variant, but the default appears to be RTW vanilla. How do I change it? Thanks!
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Re: Europa Barbarorum FAQ
See the unofficial mods forum.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Foot
Which cities? I cannot find any after a quick glance. If you find a problem with the FAQ posting details would help us fix it faster.
Foot
Quote:
Originally Posted by
MarcusAureliusAntoninus
Some of the names are not cities but the regions. I believe the Sweboz reforms section is the only section that references regions, though.
I was referring to the Sweboz reforms. Could that be changed to show the city names? I don't see how region names are practical to the average player. They sure confuse the hell out of me.
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Re: Europa Barbarorum FAQ
If you want to know the name of the province you just need to right-click on the land in question and it comes up with the province name amongst other details.
Foot
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Foot
If you want to know the name of the province you just need to right-click on the land in question and it comes up with the province name amongst other details.
Foot
This effin game takes a lifetime to master. Thanks Foot.
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Re: Europa Barbarorum FAQ
Its really helpful for planning where to have a battle (when you are defending at least) as you will be able to tell the sort of terrain you will find on the battlemap in more detail than you would if you just looked at the map.
Foot
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Re: Europa Barbarorum FAQ
Hey all, I am playing the Konion Hellenon Campaign and have reached year 200 bc. my question now is: what do I have to do/until when do I have to wait that I can recuit "Koinon Hellenon Phalangitai" I have read something about certain reforms civs go through but nothing for the "Greeks" appart from the general statement: "which requires the Romans to build a huge city in central Italy to trigger. This is just an arbitrary time delay.", is this what gives me those Pikemen?
btw: very very great mod, I'm more than Impressed!
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Re: Europa Barbarorum FAQ
Yes, the KH phalangites are triggered by the "March of Time" event, which is simply the renamed Marian reforms from vanilla. They are triggered by the Romans upgrading one of their starting towns (except Rome) to a huge city.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by
Ca Putt
Hey all, I am playing the Konion Hellenon Campaign and have reached year 200 bc. my question now is: what do I have to do/until when do I have to wait that I can recuit "Koinon Hellenon Phalangitai" I have read something about certain reforms civs go through but nothing for the "Greeks" appart from the general statement: "which requires the Romans to build a huge city in central Italy to trigger. This is just an arbitrary time delay.", is this what gives me those Pikemen?
btw: very very great mod, I'm more than Impressed!
I had the same question. The Romani do indeed have to have a city of huge size or higher. It can't be Rome. I suggest Capua. Use add_population Capua and process_cq Capua if you want to get it by cheating. If the Romani are out of central Italy.... well help them get back in.
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Re: Europa Barbarorum FAQ
It can be Rome, just fyi.
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Re: Europa Barbarorum FAQ
Thanks,
are there any other things triggered which concern the Konion Hellenon. because, well, they are out of central italy and, well I won't let them back in XD. well I guess I will have to settle with hoplites and mercenary phalangites^^, I'm no particular fan of phalangites anyway^^
btw: is there a search tool in this forum?^^
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Re: Europa Barbarorum FAQ
There is no other way of triggering the reforms, so I guess you are out of luck. I guess it's realistic: why would you need to reform your military if things are going your way? Military reforms, especially when the military was closely interwoven with the social structure, were never easy.
The KH do not get any other reforms. They do have a couple of scripts causing them to go to war with factions attacking several neutral cities, but I guess you will have noticed these by now.
Search tool can be found on the top bar, or the top right of the thread index of a forum.
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Re: Europa Barbarorum FAQ
Ahh, many thanks.
Well I can live with it, better no regular phalangites than a roman central italy XD
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Re: Europa Barbarorum FAQ
I hope is the right place to post it.
I play with AS and I know that you can recruit Katphraktoi after losing two large battles to factions having Kataphracts already.
Now I am around 210 BC and I recreate the Antiochos III campaign in Eastern provinces, I have already biiten hard Pahlava, I tried to get Kataphraktoi by recruiting a poor army (Pantodapoi, a mercenary Pezetairoi unit, some archers, archers/spearmen about 15 units) with an Uncharismatic general who moved and sieged Hecatompylos, a Parthian army arrived and attacked me (they have more than a full stack army in total), my army toatlly destroyed and general get killed.
After few turns I send another weak army to Hecatompylos, with general, this time a bit stronger one 17 units of a bit better troops, finally I ended waiting until Hecatompuylos surrender, I marched them to Asaak, where I get attcked by Phlavans in forest on the way to city, they have almost all remaing forces available(they have only Asaak and the north town in steppe) almost 13-14 units , I played really shitty just to lose battle, the general get killed again and waited for next turn to get my heavy Kataphraktoi but nothing happened...I did something wrong? :help:
Is needed larger battles?Generals must be resqued?I don't know, can you help me?Also is there any way to force reforms in my current campaign other than the well known?
thanx in advance...
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Re: Europa Barbarorum FAQ
Um, killing your generals doesn't allow them to go "ooh, those lovely shiny horsemen in armour look cool!". You need to lose, but your general needs to be around to see it.
Foot
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Re: Europa Barbarorum FAQ
Basically, two of your generals need to get the "Intrigued by Cataphracts" trait. They get this by fighting an army of Pahlava, Armenia or Baktria (but not Saka?) and losing the battle as well as a large percentage of their bodyguard. Unfortunately,the engine cannot detect the presence or absence of cataphracts on the battlefield, so all that is required for the enemy armies is that they consist of 60% cavalry, of any kind.
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Re: Europa Barbarorum FAQ
Isn't it possible to just go to the export_desc_unit and modify the recruitment? That's much easier. However, it is not save-game compatible, isn't it?
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Re: Europa Barbarorum FAQ
Thanx a lot for help! I will try to lose without the death of my generals, a weak army will work I think.
When you mean large battle do you mean more than 10 units for both armies? Are there any special traits that the character must have before,just to take the "intrigued by Cataphracts" trait?
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Re: Europa Barbarorum FAQ
Do I must have script activited to play EB . When I play EB without a script a turn take 10 seconds but when I ACTIVATE the script the turn is from 1,2 or even 4 minutes . Can someone help me with this ? And the second question do I have fight with Carthaginians to gain Marian reform ? Thanks for the help . Have a nice day