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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I think it only overwrites that file if you open the other type of game. For example, if you have been playing the "Single Player" game and then you switch to the "Multi Player" game then the EDU will be overwritten. Apparently, TrivialScript takes the appropriate EDU from the "backup EDU" folders in your EB/EB folder (may be Rome: Total War/EB folder for some folks) and places it in your Data folder, overwriting the previous one. So you should edit the EDU files in those backup folders in order for your results to be permanent.
See this thread.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks, that was an easy enough thing to do. lol
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Hey Stuntz, would you mind sending me your unit file? I want to do the same thing but can't find the "short_spear" attribute in it, so not sure what to change exactly. I can bear waiting for a hopeful 1.1 conversion of TWFanatic's mod while actually playing a campaign if the hoplites just look correct. ;)
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
No wonder you can't find it, since the attribute's light_spear... ~;)
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Darth Stalin
Well, TWFanatic, I have now 2 options:
1. mod the files by myself and change hoplite unit stats, then add my developed units
2. wait until Your latest version of chariot/hoplite mod is released and add my units to files You've changed...
anyway, it seems that I'll wait with playing EB 1.1 until the appropriate updated versions of mini mods become available (I'm gonna use ALX.exe, so I'll have to update traits files) => spoils of victory, FC/Hop/Chariots mod, my own changes ;) and possibly some other minor changes (I dunno whether the ships graphics mini mod will work on EB 1.1)
Same :P
I'm thinking of modding the EDU myself, but I noticed not all units of the same kind (makedonian or classic phalanx) are modded exactly in the same way in 1.0 version of Fanatic's minimod; also in 1.1 I've noticed some units have slightly different stats, so I don't know if fiddling with attack/defence values would unbalance the game... I think I'll wait until someone more experienced than me edits them (i.e. TWFanatic :whip: :laugh4: )
Or maybe tomorrow I'll come here again and ask specific questions on the various traits and start modding myself anyway :P
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I think I will release it tonight...but it will hence forth just be Fanatic's Phalanx Mod. I'll probably include the necessary files if you want the aquilifer for your first cohorts, however you will have to decide which unit you want to remove in order to use it. If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Watchman
No wonder you can't find it, since the attribute's light_spear... ~;)
Right, its light_spear sorry mustve confused it after changing all of them.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by TWFanatic
I think I will release it tonight...but it will hence forth just be Fanatic's Phalanx Mod. I'll probably include the necessary files if you want the aquilifer for your first cohorts, however you will have to decide which unit you want to remove in order to use it. If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
That's OK - so I'll finally be able to do these strange things I've written about... :D
BTW: does that mod will include also chariots and elephants, as in 1.0 version?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by TWFanatic
If you have Alex.exe, you should be able to add the aquilifer without having to remove any units.
Already done (taking the aquilifer model/texture from the 1.0 release), tested a moment ago and it works :2thumbsup:
Since we don't have to wait much, I think I'll wait :P
Quote:
Originally Posted by Darth Stalin
BTW: does that mod will include also chariots and elephants, as in 1.0 version?
They have already been changed with 1.1, it's in "Gameplay changes":
* Added more hitpoints to elephants and chariots. They still disapprove of javelins and refuse to stand for them.
Also, in "Minor changes":
* Elephant armour primary/secondary switch.
However, I don't know if their changes are substantially equivalent to those made by TWFanatic, since I've not tried elephants/chariots out yet (in 1.1), and I hadn't the occasion to play with/against them with 1.0 after installing the minimod
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Sunshadow is right. For that reason, I will not edit the elephants or chariots. Just the Macedonian and classical phalanxes.
Almost done...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
So, will there be edited only phalanxes, or hoplites too?
And I suppose not only Maks, but also for KH, Ptolemies and AS, => all powers using the "Macedonian style" phalanx, as well as "classical phalanx" (i.e. hoplites), like in 1.0?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by TWFanatic
Sunshadow is right. For that reason, I will not edit the elephants or chariots. Just the Macedonian and classical phalanxes.
Almost done...
Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by mlc82
Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
Get your priorities straight nub.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Darth Stalin
So, will there be edited only phalanxes, or hoplites too?
And I suppose not only Maks, but also for KH, Ptolemies and AS, => all powers using the "Macedonian style" phalanx, as well as "classical phalanx" (i.e. hoplites), like in 1.0?
Correct. Hoplites too. By "classical phalanx", I mean hoplite phalanx.
Quote:
Awesome! Too bad for my girlfriend this weekend, it's going to EB campaign time. I was starting to suffer from withdrawals... ;)
Lol, know what you mean.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Yeeeaaahh!
That's really good news!
+ the problem with ALX.exe seems to be solved, and it also seems that the problem with new (1.0/1.1) Imperial and Evocatae cohort will also be solved with use of "old" 0.81 models and skins... now I can start modding a little under the ALX engine...
First some corrections under "ordinary" RTW engine, then - for ALX engine (after necessary minimods are released => Spoils of victory and (maybe?) Konny's Roman Trait mod (or maybe I'll only change requirements for Triumph, to be easier achieved (maybe higher percentage probability depending on Influence a,d max. battle odds not 0.7 but 2? (well my Romans quite often fough battles as almost full stack against enemy full stack armies, but with enemy having worse quality troops, the odds were usually 1.2 or so... (for example against Germans or Gauls), while in reality victory in such a battle was almost certain Triumphus in historical Rome (though I think that in Large battle the percentage of killed enemies should be at least 50% or maybe more... as well as capture of Gader and Mastia/Nova Carthago should be more valuable than is now).
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Kravixon
Get your priorities straight nub.
Dad? Is that you?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
*updated*
Please see title post.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Nice, just in time for my new KH campaign(only played 1 turn so no sacrifice).
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Excellent, thanks!
Here's a suggesion: The iphikratous hoplitai (and the heavy version, also some others like alpine phalanx) no longer use the macedonian phalanx ability in 1.1. So maybe it would be a good idea to give them short_pike too? The only problem I see with this is that they would have the same spear length as classic hoplites (they should be longer) and they would fight almost the same way.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
2nd link (Aquilifer) isn't working.
I can finally start EB 1.1 now!
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Here's a suggesion: The iphikratous hoplitai (and the heavy version, also some others like alpine phalanx) no longer use the macedonian phalanx ability in 1.1. So maybe it would be a good idea to give them short_pike too? The only problem I see with this is that they would have the same spear length as classic hoplites (they should be longer) and they would fight almost the same way.
I was going to modify them as well, however I chose not to because of the inaccurate reduction in spear length. However, now that you know how, you can do that if you want to!
Quote:
2nd link (Aquilifer) isn't working.
I'm on it.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Hi TWFanatic,
The paths for the download are set to the SP and MP backup folders respectively????
Should one be for the EB\Data folder and the other for the backup folders?
Rgds
Vermin :help:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
A friend and I have now begun 1.1. Pontus for both.
I'm just trying to find as many hoplites as I can now, because they own so much. :yes:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Great! Thanks!
Now I can start a campaign... I just have to think of a faction to start with :dizzy2:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Vermin
Hi TWFanatic,
The paths for the download are set to the SP and MP backup folders respectively????
Should one be for the EB\Data folder and the other for the backup folders?
Rgds
Vermin :help:
If you have TrivialScript, you only need to edit those files. Every time you switch from SP to MP or vice versa, your EDU file is automatically replaced with the one in your backup folder.
If you chose not to install TrivialScript, I reckoned that would most likely be an advanced user who knows what to do.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks! That makes sense now!
Regards
Vermin
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Heh, I've installed Trivial script, but as I've decided to use ALX engine, I've installed EB-ALX minimod and made new shortcut directly to ALX.exe, without the Trivial script, so I'll launch my EB from desktop, without Trivial.
Thus I think I'll have to place Your EDU in basic EB/Data folder, then applying various changes to both EDU and DMB files, also to EDB too... :D
BTW: maybe I'll make a fix to models/textures of Roman Imperial Legionaries/Evocati, as they seem be made wrong - with use of old 0.81a models/skins.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
BTW: maybe I'll make a fix to models/textures of Roman Imperial Legionaries/Evocati, as they seem be made wrong - with use of old 0.81a models/skins.
You should upload it here, I imagine you would have a lot of greatful EBers, myself among them, because I was considering doing that myself.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Hi TWFanatic, why did you give short_pike trait only to some hoplites, but left others, like the Indo-Greek Noble Hoplites or the Massaliotai Hoplitai, with the old light_spear trait?
I think you should give all (or almost all) hoplites the short_pike trait.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Leviathan DarklyCute
Hi TWFanatic, why did you give short_pike trait only to some hoplites, but left others, like the Indo-Greek Noble Hoplites or the Massaliotai Hoplitai, with the old light_spear trait?
I think you should give all (or almost all) hoplites the short_pike trait.
Because they have two weapons, a spear and a sword. You cannot give such units the short_pike trait without disasterous results. Try it! You'll see what I mean.
Believe me, I wish I could change those units too...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by TWFanatic
You should upload it here
If only I had known how to do that...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Put all the files you changed in a folder.
Example, call the folder Darth and inside Darth create a eb folder, and in that a data folder, and put the text files in there. And any models you used aswell.
Then compress "darth" and upload it here. filefront.com
I'd be gratefull.
Also a guide on anychanges to get Fanatics stuff to work on Alx needed?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I have no clue, sorry. It should work on ALEX, but I can't be 100% positive as I don't own the game myself.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
There's no problem with playing Fanatics stuff oon ALX - I do it myself and all is OK.
The only clue is, that to play ALX you have to make independent shortcut (instead of using the Trivial Script), so in order to get his stuff to work you have to manually copy/paste his EDU from "sp game edu backup / mp game edu backup" into main EB/data folder.
ATTENTION:
the "fix" file IS READY! And it has been already tested - and works!
However, the files corrected are the EDU files made by TW Fanatic; unfortunately I've overwritten original EB sp/mp EDU files with his work, so I couldn't correct them.
Anyone who wants original files in game corrected is asked to send me the EB sp EDU and EB mp EDU files on following email:
darth.stalin@wp.pl
These files after correction shall be implemented into the fix, so everyone will be able to play corrected EB legionaries!
As only I manage to upload the fix on FileFrontl I'll provide appropriate link to let TWFanatic and Bovi submit corrected files as new Phalanxmod version and EB 1.1 fix, respectively.
LATEST EDIT:
[please don't be suprised with slightly different author's name => that's me but it seems that FileFront requires a slightly different way of spelling the names/nicks]
The file can be found at:
FileFront:
http://files.filefront.com/DS+Romani.../fileinfo.html
RapidShare:
http://rapidshare.com/files/10833566...i_fix.zip.html
ATTENTION!
There was a typo in "basic_EB_files" EDUs, found in Eb/data, Eb/sp game edu backup and Eb/mp game edu backup!
Updated files are uploaded just now, yet for those who have already downloaded it, here's the solution:
In all EDUs mentioned above please find the following section:
Code:
;525
type roman infantry first legionary cohort ii
dictionary roman_infantry_legionary_first_cohort_ii ; Cohortes Imperatoria
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsimperatoria_evocata, 50, 0, 1.2
and DELETE BOLDED PART OF THE CODE (the "_evocata")
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Which spear units are fighting like classical phalanx?
I know the Greek classical phalanx are. What about say the Helveti/Sweboz spear units that used the shield wall in history, or the triarii, etc. I trust successor hopiltes like bactrian and stuff are also fighting classical phalanx (ie given the short_pike)
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Darth Stalin, can you please add a rapidshare link? Filefront doesn't work for me...
Edit: Thanks!
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Links updated, as latest version had to be uploaded due to a bug found in it by Obelics.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Couple of questions, a few of them kind of stupid.
1) I think I screwed up the aquilifier installation, EB is giving me an error on this line "skeleton fs_indian_elephant" in the descr_model_battle.txt whenever I try to start Eb. I don't think I messed with that line, but somehow it's not working, i should have made a backup. Anyways, I was wondering if someone could upload the original if they have time? I'd really appreciate it.
2) Weren't their a few of the irish units removed in 1.1, so should I have to remove a unit to add the aquilifier?
3) I know the phalanx mod is save compatible, the aquilifier is too right?
Thanks for your mod Fanatic!
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
First of all, sorry for my english... I think it's a bit unclear :juggle2:
Quote:
Originally Posted by stupac
1) I think I screwed up the aquilifier installation, EB is giving me an error on this line "skeleton fs_indian_elephant" in the descr_model_battle.txt whenever I try to start Eb. I don't think I messed with that line, but somehow it's not working, i should have made a backup.
If you are using notepad, it might cause problems. For example, it seemed there where issues with 1.1 working on ALX.exe; it turned out that making the same modifications to the files with another program (i.e. Textpad) does NOT give those issues. Notepad was the ONLY cause. So you should try re-editing from scratch if that's your case.
Quote:
Originally Posted by stupac
Anyways, I was wondering if someone could upload the original if they have time? I'd really appreciate it.
Here :2thumbsup:
Quote:
Originally Posted by stupac
2) Weren't their a few of the irish units removed in 1.1, so should I have to remove a unit to add the aquilifier?
Don't know exactly; if you are using RTW.exe or BI.exe you HAVE to remove a model and ALL units that use it (so, find a model that is used by only one unit if possible; I'd say it's better to just ignore the aquilifer anyway). If you are using ALX.exe there is a higher model limit, so you don't have to remove anything to add the aquilifer.
Quote:
Originally Posted by stupac
3) I know the phalanx mod is save compatible, the aquilifier is too right?
Don't know, sorry. The phalanx mod changes only the EDU; I don't know if changes to the DMB are save-compatible (anyway, if you remove a unit I think it will NOT be save-game compatible). But if you remove one of the goidilic units it MAY be; I think their model is still used by the seleucid unit "Thorakitai Agematos Basilikou (Hellenic Elite Spearmen)", so you shouldn't remove them anyway.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Perfectly clear, thank you. Strange, I used notepad++ to edit the file, which I use for everything. Thank you very much, I'll try it with your file.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
You need to make sure the files are saved in the proper text format ("Windows format" is the right one) and encoding (ANSI, AFAIK).
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by SunShadow
But if you remove one of the goidilic units it MAY be; I think their model is still used by the seleucid unit "Thorakitai Agematos Basilikou (Hellenic Elite Spearmen)", so you shouldn't remove them anyway.
Ordmhornaghts (the hammer guys) are safe to wipe, but the others share models and should be left alone.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Watchman
Ordmhornaghts (the hammer guys) are safe to wipe, but the others share models and should be left alone.
I see, hmm, I just went ahead and tried adding the aquilifier without removing a unit. How would I know if it is causing a problem? So far I've been able to load EB and play custom battles with the aquilifier working fine. I've been able to continue my romani campaign, though I've just started and haven't got to marian reforms yet.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
That's weird... I tried adding the aq's without removing a unit, playing on Alex, but the game would crash before getting to the main menu. When I restored the original text files, all was well. And all I did was copy + paste the stuff that I was supposed to in the files I was supposed to....
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Wonderland
That's weird... I tried adding the aq's without removing a unit, playing on Alex, but the game would crash before getting to the main menu. When I restored the original text files, all was well. And all I did was copy + paste the stuff that I was supposed to in the files I was supposed to....
make sure you add the -show_err to your shortcut to see what's up, because I was doing the same thing, just copying and pasting, but each time I'd get an error in the file I did. I was using notepad++, but I went and did it in textpad(thanks to sunshadow) and voila! Seems to be working fine using BI.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Ah, that must be it. Thanks friend. :bow:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
It's easy to accidentally save the text in the wrong format which the RTW parser refuses to read, with Notepad++. As long as you make sure the file's in "Windows format" and (AFAIK) "ANSI" encoding it works just fine.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by Watchman
It's easy to accidentally save the text in the wrong format which the RTW parser refuses to read, with Notepad++. As long as you make sure the file's in "Windows format" and (AFAIK) "ANSI" encoding it works just fine.
Thanks watchman, I'll keep that in mind for next time, but for now I'm not touching my files again now that I have everything working finally. Was having EB withdrawls for a while there.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Lol stupac, I know how you feel.
Thank you everyone for helping each other while I was away. :bow:
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Interesting Occurrence....
Hi guys..
So I installed EB 1.1, then the mini-mod to make it work with Alex, then TWFanatics Phalanx Mod, then DS' Romani fix to "fix" the various Roman elite troops...Also, I am NOT using trivial script to load the game...I basically just created a shortcut to start RTW-Alx.exe....
NOW FOR THE FUNNY PART....
I am somehow able to both play custom battles with the new Romani units AND still play the Imperial Campaign (seemingly) without having to switch EDU's...
Is this possible? Am I headed for disaster? Its still early in the game and all seems well, should I expect trouble down the road?
Thanks for any insight...
Bests
B
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
You might be using the Campaign EDU. You can do this, but on custom battles you don't always get all your faction's homeland untis and you often get too many distant foreign auxilaries.
Or maybe you are using your Multiplayer/custom battle EDU. This would result in far less foreign auxilary units in your campaign, and thus you would not get the full EB experience. However, you don't really notice this till you get a certain distance away from your homeland.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks.
How do I find out which EDU I'm using? Also, is there a way to use TrivialScript to address this issue and still have all the mini-mods working?
What do you mean by not the full EB experience?
Thanks for the reply.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by TWFanatic
I think it only overwrites that file if you open the other type of game. For example, if you have been playing the "Single Player" game and then you switch to the "Multi Player" game then the EDU will be overwritten. Apparently, TrivialScript takes the appropriate EDU from the "backup EDU" folders in your EB/EB folder (may be Rome: Total War/EB folder for some folks) and places it in your Data folder, overwriting the previous one. So you should edit the EDU files in those backup folders in order for your results to be permanent.
See
this thread.
Thanks for the information. Twice I have had an hour of work on the desc_unit file changed and did not think about looking anywhere else.:wall:
:clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: :clown: Darn clowns I cannot get away from them
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
[edit]
sorry, I feel retarded
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
alright, didn't want to ask for help until I've reinstalled EB 1.1 and the phalanx mod...
However it still doesn't work for me... I know what it is supposed to look like as I had tried the EBv1 version of the mod... but when I extract the files into the EB folder, it doesn't work...
after reading the entire thread I've come across something to do with the TrivialScript?
I don't know what i should do to make the phalanx mod work... any suggestions?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
just a question , is this compatible whit MP?? or I would have to switch files between SP and MP?:huh2:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
i believe mp requires the original edu for the current version.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
so that means that I can play MP whitout having to swap files every time?:huh2:
emm no one knows???... any of you have tried to use it whit MP???....
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
umm anybody?:huh2:
em nevermind I alredy figured this out...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
TWFanatic,
do you have the issue with short_pike in which the back rows of soldiers look like they're punching the air with their spears?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
That part of the performance of short_pike, it's normal.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat than to have them marching with the spears in the ground....
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by
mcantu
its seems like that would cancel out the visual benefit of fixing the spear points in the ground. to me it is much more distracting to have the rear lines of a unit thrusting their spears into the air during combat
...and holding the spear upwards overhand.
I cannot how that is possible without tiring your arm after 2 minutes.
It's just one of those damn hardcode limit.
AFAIK BI's shieldwall is the closest thing that comes to hoplites.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
well I still think this is better than having them dragging their spears...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
does having the back rows stabbing into the air instead of manking contact with enemy soldiers affect kills?
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Re: Fanatic’s Phalanx/Aquilifer Mod 1.1
Quote:
Originally Posted by
TWFanatic
hehe i took this pic!:2thumbsup:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Since the new version of EB, and the subsequent release of this modification, I've noticed that using this mod changes all the affected spear models to the dorky looking pikes. I seem to remember the spears being left intact in 1.0 version. Is this a known issue, or am I the first one to bring this up?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
using the short_pike attribute causes the engine to automatically use the shorter, more basic looking spears. its hardcoded...
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I have 3 questions regarding your mod TWFanatic:
1.Why don't Iphikratous Hoplitai have short_pike ability?
2.Why do Poeni Citizen Militia have short_pike ability?
3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
Please note, these are only some considerations, I'm not asking you to change your mod or anything, I'm just curious to see your opinion regarding these issues.
Cheers
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Sorry I have been away so long. I'll answer a few questions in case any one is still wondering.
Yes, short_pike has shortcomings (if you'll pardon the pun). You may make up your own mind as to whether or not the benefits outweigh the negatives. This mod is meant to better represent phalanx warfare within the limitations of the rtw engine.
Quote:
1.Why don't Iphikratous Hoplitai have short_pike ability?
Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.
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2.Why do Poeni Citizen Militia have short_pike ability?
Because, to quote the description: "...they fight as a militia phalanx..." As the EB team set them up to fight as a Hoplite-style phalanx, they got short_pike.
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3.Don't you think those light hoplites (ekdromoi) look awkward in their loose formation and with short_pike ability?I think they would be better without it.
No. If you do, feel free to remove the trait for the Ekdromoi.
Quote:
hehe i took this pic!
Nice hooahguy, credit given.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it :2thumbsup: And welcome back :beam:
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by
Olimpian
Thanks for the (if late) reply TWFanatic. I decided to leave things as they are, I'm quite satisfied with your mini-mod. Thanks for making it :2thumbsup: And welcome back :beam:
You're quite welcome, and thank you!
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Units with secondary weapons (Iphikratous Hoplitai have swords) cannot use short_pike. Try it, you'll see what I mean.
It would be better if you removed their secondary weapons and treated them just like classical hoplites, since they are expected to do so more than break their formation and fight with their short swords.
Otherwise it is a great mod.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
I have a couple of questions, srry if they're already answered.
1. Does this use the Roman legion models from 1.1 or 1.0? (cuz I believe the 1.1 Roman faces were larger than 1.0)
2. Is this mod compatible with 1.1 straight out, or do I have to do some manual changes such as switching some files around? Or do I not need this if 1.1 includes everything in this mod?
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
1. This does not touch the models or textures of any preexisting unit (though you can add the aquilifer which, of course, requires the adding new models and textures to your game). The "phalanx" changes are purely statistical and modify only the EDU file.
2. 1.1 does not include any of the features/changes of this mod. This mod is compatible only with 1.1. Installation is simple: extract to whatever folder you have installed EB in (probably called Rome: Total War unless you have changed it).
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?
btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?
thanks
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Quote:
Originally Posted by
Intranetusa
Ah ok thanks. The download link for your mod for v1.1 is still the same (first page) correct?
btw, just as a confirmation, the reason why it doesn't have chariots/elephants is because they errors have already been fixed in EB 1.1, correct?
thanks
Sorry for the late response.
Yes and yes.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Hey, I'd like to play with your mod TWFanatic, as it looks really cool. I just need to know if it's save-game compatible with unmodded 1.1, as I already have a well advanced Makedonia campaign that I wouldn't want to lose.
If anyone else, knows the answer, feel free to tell me instead. Thanks!
EDIT: I went ahead and installed the Phalanx Mod, but it doesn't seem to be working. The hoplites still move with their spearheads underground and they break up when fighting. To be clear, I extracted the folder into the EB file in the RTW directory, where it prompted me to replace both export_descr_unit.txt's, which I did. Did I make a mistake somewhere or forget something? The only instructions are to extract into the EB folder.
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Re: Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod
Let me rephrase that: extract into the folder into which you have installed EB (it's probably called Rome: Total War unless you've changed it). I resisted from just saying your Rome: Total War folder because many people have multiple folders for different mods (e.g., I used to have an RTR folder, an N2:TW folder, and an EB folder in addition to my RTW folder).