Yes, I have 300 building points, but that not the point, because you can build a sap point in more turns than 1
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Yes, I have 300 building points, but that not the point, because you can build a sap point in more turns than 1
Do you have any patches installed or ATW/BI, do you just have a bad general, or something elseQuote:
Originally Posted by Caius Flaminius
Something else,I guess
Ok then i dono what happened, does it work now?
Sorry, I'm not sieging a city with stone wall at this moment
Do you mean you were not seiging a city with stone walls or that you finished that city and have moved on to a new one?
For why a diplomat losses all or part of his skills when he fails a negotiation?
I dont know, ive never seen that before
For the same reason he gains skill when he succeeds? This is not a bug. It's just an unbalanced feature.Quote:
Originally Posted by Caius Flaminius
No.For example, i send a diplomat who have a diplomat trait, he fails and he losses the diplomat traitQuote:
Originally Posted by Ludens
What's wrong with that? If he succeeds in the next negotiation he will gain it again. The system is unbalanced, but not buggy.Quote:
Originally Posted by Caius Flaminius
What is the use of Infulence anyway, Ive never had it affect a disscussion and ive had like 7 or 8 infulence.
This is not a bug but a question for gaming. You should make your question clearer. Do you mean the "influence" of a diplomat or of a general?Quote:
Originally Posted by ByzantineKnight
I assume you mean generals. The more influence, the better a general perform as a governor (affects loyalty), the bigger the chance of becoming the heir of a fraction, the better his chances in diplomatic talks - and if he is the leader of a fraction, he will not that often be the target of a new war. There will be more affects maybe, but that is what came back of my memories on first sight.
Here is the problem:
I send, for example, a diplomat, who haves a diplomat trait to make an alliance.The others says no, and when say no that diplomat loses the trait
and in the lists of retinues and traits says none
If a diplomat fails on a mission, he will lose traits. If he succeeds, he will gain them. Not a bug.Quote:
Originally Posted by Caius Flaminius
I ment the influence of a diplomat, sorryQuote:
Originally Posted by teja
I'm still having problems with the 'issuing an individual order to a group' bug.
If I, for example, order a group of cavalry (for example 3 units) to attack a distant enemy, they just attack the closest enemy (which mostly happens to be a wall of spears).
I have that problem too, you just have to tell them to move near the unit you want to kill and when that unit is the closest to you, charge!Quote:
Originally Posted by Vergilius
And if one of your horse units charge whatever you didn't want it to, it delays reinforcements for the unit you charged.
hmm.. I think I've encountered another bug..
if I put my troops like this:
https://img.photobucket.com/albums/v...geta/twbug.jpg
the archers won't work; they'll make the shooting animation, but arrows won't appear nor will they hit anything...
I think your archer's target is blocked by the Spartans. Missile units will try not to shoot friendly troops.
When I try to start the game in full screen mode, the right half of the game screen is cut off, and the left half is stretched over the entire monitor.
When I start it in windowed mode, it crashes to desktop whenever I try to start a battle. Any ideas?
I think this question stands a better chance of being answered in the Apothecary. It's our tech-help forum.Quote:
Originally Posted by kietotheworld
Other bug is the End Turn bug.
Click in the End Turn button and...CTD!
You cant play ANY campaign.
Regards
Apologies if this has already been noted - I couldn't find anything when I searched.
Elephants are listed as type "weapon cannot be upgraded", but when one of my elephant units helped take a town with an armory and retrained to get +1 armor with the rest of the army, the elephants also came out with +3 attack (gold weapon icon).
When I am sieging an epic wall city with siege towers, the towers reach the walls, but my men wont climb it... this is so annoying.. does this have a fix? I've got 1.5 RTW and downloaded a bug-fixer too (the one that solves the end turn CTD problem)
I've seen something like that with large walls (both RTW 1.5 and BI 1.6, both bug-fixed as above). The troops mill around at and just within the base of the tower - march slightly into the tower, turn and march right back out. And it's not consistent - one tower might have this problem while another just down the wall works perfectly. I've found that intensive micromanagement can eventually get the unit up the tower, but it takes forever (if you can afford the time, you probably didn't need that unit's help anyway...). You just have to keep selecting the unit and clicking to move to the top of the wall. If you zoom in all the way you'll see 2-4 guys go up the ladder into the tower each time. Wait a while for the traffic to clear on the ladders, repeat, they'll get up there eventually.Quote:
Originally Posted by Denizar
The AI doesn't know about this "fix" so if AI troops get stuck, you've just won the siege defense.
In practice a better fix (short of a patch - that would be ideal!) would probably be to emphasize saps and onagers rather than siege towers when faced with large/epic walls. That's my plan, anyway.
I was being sieged.
The Gauls(the enemy) haved ladders.They put it into the wall and they started to climb.
The first troops were killed and that troops entered in panic.There was men climbing, and when the flag turned white, they were going to the ground.
All the infantry of the enemy died and the battle automaticaly finished(They have cavalry).I dont have screenshoots.Is this a bug?
The Truth: Yes, this is a bug.Quote:
Originally Posted by Caius Flaminius
The Lie: No, it is just really good luck!!
Other bug.Sorry if it is posted back.
Greeks vs. Rebels. (Autoresolved battle)
1 turn remaining and it is the turn of the Rebels.They will fight.Draw.
And the bug is... The Rebels sally again!.Draw again.They sally again. I have a Victory.
Where is the sally one time per turn feature?
Not sure...Quote:
Originally Posted by Caius Flaminius
Rebel Commando Super Peasants
I thought this was a fluke the first time it happened (see humiliating defeats thread), but Egyptian-style rebel peasants near Siwa are bugged. Unlike every other unit in the game (including Eastern-style rebel peasants over in the Arabian desert, for example), these guys ignore the spears of a pike phalanx. I had a full unit of Levy Pikemen fighting the peasants in a one on one battle. Normally when a phalanx attacks another unit, they pause when they reach thrusting range and fight from that position. Against the bugged peasants, the phalanx continued to advance until the front rank of the phalanx reached melee range of the front rank of the peasants. The peasants showed no signs of even noticing the ranks of spearpoints and pike shafts moving past their torsos. Once combat started, spear thrusts from the back ranks did appear to have some effect, but most of the pikemen had to fight with their shortswords. Result: peasants take ~50% casualties, Levy Pikemen defeated and annihilated.
Just to make sure this isn't supposed to happen, I set up the identical battle as a custom battle - only difference was an Egyptian flag over the peasants instead of a rebel flag. This time it went precisely as one would expect, the peasants were quickly destroyed for trivial losses to the pikemen. I therefore assume that the bug relates to the combination of Egyptian-style peasants with Rebel control, for whatever that may be worth.
There may be more to these bugged peasants than just ignoring pikes - an identical unit had previously defeated (but not destroyed) a unit of Scythed Chariots as I noted in my humiliating defeats post.
If anyone else has had this problem and knows of a fix (other than remembering to use overwhelming force appropriate for a much stronger unit than mere peasants), I'd love to hear about it!
I just purchased Rome: Total War Gold a few days ago, which includes RTW and BI. After installing RTW, I saw it was version 1.5. Then I installed BI, and the version went to 1.3. BI was at 1.4. So, after getting mad, I got the 1.6 patch, which brought RTW to 1.5 and BI to 1.6.
The game seems to work fine. However, I just played the Prologue of RTW. After taking over a settlement, the gold in the bottom right of the screen seemed to no longer match the gold count in my end of turn reports. It was 3000 more. I cycled through several turns where I should have lost gold, but each time my gold increased! I don't understand this, and I can't find anyone else who has had either of these problems (installation and the gold weirdness).
Am I getting gold from some source I don't know about, is the Prologue bugged, or should I just do an uninstall and reinstall RTW and see what happens?
As a follow up to my previous post, I've been told that you get extra money in the Prologue. I've been playing the campaign and things are adding up fine, so I'm happy. :)
Here's a fun one:
My camera in battle mode is always moving- sometimes it works right, sometimes it decides that if I can't make up my mind, then it will just move forward all the time.
Or spin.
Or go left.
So, I have to play the battles holdin gdown either ctrl or alt.
By the way, anyone know what I can do about this?
I'm guessing I'm not the first with this problem, But I found nothing in the apothecary.
The RTW 1.5 runs more faster.It doesnt loads all the music at all.(of 36 music songs they use 3 battle, 1 campaign, 3 marching and 3 tension sounds.)
a bug.Unfixed bug
Roman pila is trowed to the ground and this disappears.This happens when they have fire at will on and they are being charged.In that moment, they change to melee.And when you say attack they take their pila again
Urban Cohort pila can be throwed without having more pila to throw.Weird bug in RTW 1.0
And the siege bug happened again!
Other, heroic victories and crushing defeats are not saved at all.Some battles yes, some battles no.
The City Antioch of The Seleucid Empire can trained an Elephant being sieged.:inquisitive:
Quote:
Originally Posted by Caius Flaminius
I don't think there is much point in reporting bugs of R:TW 1.0 when there are already four patches available. Anyway, as there is no indication that CA/SEGA will release another patch, the use of this thread has become rather moot.Quote:
Originally Posted by Caius Flaminius
The pila issue may be caused by the fact that a unit's officers also carry munition, so when a unit of legionaries has thrown two volleys of pila, they still have the officer's pila left to throw. This is too small an amount to show up on the unit card.
The Second bug you have quoted is a RTW 1.5 bug.
Gah!We need a RTW 1.5.1 version or something similar.This game still bugged.Quote:
Anyway, as there is no indication that CA/SEGA will release another patch, the use of this thread has become rather moot.
Or we, the players, must fix the CA errors?:no:.
CA must do it.For the good of the RTW players.But CA will not do it.And RTW will still fixed.
If any CA staff member read this, please release a new patch!
Which bug do you mean?Quote:
Originally Posted by Caius Flaminius
Ideally, you would be right, but in practice there is not a single recent game without bugs. Games have become too complex for that. It's not realistic to expect of developers that they fix everything: there is too much that can go wrong, and developers have only limited amounts of time and money to spend on a game that has already been released. Anyway, all the major issues of R:TW have been fixed, so I don't see why we absolutely, positively need another patch.Quote:
Or we, the players, must fix the CA errors?:no:.
CA must do it.For the good of the RTW players.But CA will not do it.And RTW will still fixed.
thats my opinion, Ludens.off-topic thread is this.
I know nothing is perfect.
I just posted my problem in the Entrance Hall so members should look there if they care to help me. Meanwhile I realize I have had a few problem, eg my arrow keys used to work for directing the camera, but one day they stopped working and never have again. I must use a,w,s and so on instead (only left hand of course. Any ideas:help:
:inquisitive: I wonder, too, if there is a way to say a picture of a battle scene (i don't have a print screen key on my laptop)
Thanks and Happy New Year (only 12 hours away here near the date line) to all members.
This is a wierd bug. Rome: Total War works fine for me, as does the Alexander Campaign, but Barbarian Invasion crashes upon startup - it shows the logo screens then goes to the desktop.
Odd.
is this count as a bug?coz i am playing Scipii,and i oredi save 4 million for future civil war with my fellow romans,but suddenly it change to 160000....my 4 million gone......arrrgghhh!!:oops: :furious3:
WOW!!! How did you get that much money??Quote:
Originally Posted by guineawolf
On topic: Either it is a huge coruption, or, yes it is a bug.
heres one. whenever i log onto multiplayer it usually logs on (sometimes it doesnt) but after i play one match, 2 maximum, it just exits out and i cant log back in. its very annoying and gay
I just purchased "RTW Gold Edition" which comes with "Barbarian Invasion." Since I read that "BI" changes things and I wanted to play the original game first, I haven't installed it. A card came with the game with the CD Key, stating that I would be prompted to enter the CD Key during installation. I wasn't, but the readme file says that there would be no prompt to enter the CD Key.
I tried running the game but after the copyright screen, it comes up with a second window (that I can never bring to the front) which is labeled "Protection Error." So I installed the patches and it still comes up with "Protection Error."
Right now I'm irritated. I guess I should have done my homework, but this was an impulse buy because a year and a half (or so) ago, some co-workers were all playing this game and raving over it and so I thought, "what the heck, I'll get it."
My machine more than meets the requirements since it is only a year old and top of the line.
Since "Protection Error" is coming up, it is almost as if the game is looking for the CD Key to have been entered, but since it was never asked for, how could I enter it? Any suggestions on how to fix this would be appreciated.
Thanks.
Try searching the apothecary: perhaps someone encountered this problem before. I am afraid I cannot help you further.
temple of saturn=25%law prevent corruption,greece cities port,south eastern teritory ports,and legions..a unit worth more than it cost,garrison with peasant only,or using monthly games and races replace those peasant garrisons in huge populations cities...like carthage,it takes 10-12 peasant=1k-1.2k denarii for garrisons upkeep while monthly games and races take only 800denarii,think about there is 200 to 400 denarii save up for every cities each turn......think of that they are volunteers for maintaining public orders and doing the fire fight duties,then you can use them instead of town watch(just using town watch at front line only,or place only 1 unit as prefecture as a lead),then perhaps you will feel comfortable to use them...:2thumbsup:Quote:
Originally Posted by ByzantineKnight
there is too many garrisons upkeep that consume your faction income,don't you think..deal with it..
on topic:either that it is a become protectorate bug they talk about,or it will be about another bug that i oredi meets this problem twice,both of them happen after i reach 10 shield of popularity with people....
does anyone reach 10 shield of popularity be4?
now i am playing with Brutii campaign,see if it gonna happen again?
I can't believe sth like that is connected in any way with your popularity with the people. It's possible that it's not a bug in the usual sense. Perhaps the amount of denarii only goes up to (2^23)/2 which allows values from -(2^23) to (2^23) - 1. That's about -4.2 to 4.2 millions. So perhaps when you go over that value your money is set NEW_MONEY=MONEY mod CONST, where CONST = (2^23) - 1.
If you had (eg) 4.19 millions and then you gained 170,000, it would reset your treasury to 160,000...
Anyway, just a thought... If it happens again at the same amount of money, you can be fairly sure it's probably it.
not in the same 10 shield poularity with people situation?Quote:
Originally Posted by Aradan
It seems very improbable to me, despite any flaws in the game's code, that sth *that* irrelevant can have *such* an effect on your money. A quick way to test that is by cheatcodes. Save your game and then add via the console command enough gold, so that you have 4,194,000 (it's very close to 2^22). See if everythging goes well until then. If yes, try to add 1,000 more denarii. If your treasury drops to about 700 denarii, congrats, you've found another RTW bug! You win a used laundry machine!!
Hi guineawolf,
May I suggest that you attempt re-creating this bug with R:TW 1.5. It may have, possibly, been fixed by the CA's coders somewhere between 1.1 (the old version) and 1.5 (the latest version) of R:TW. Hope this helps, cheers!
gah double post!
Anyone know how to delete posts? Laggy Internets.
perhaps,but after spent a lot of time on 1.1,and compare with the bugs still exist at 1.5 post at 1.5 version bugs,i rather play with 1.1 then.......Quote:
Originally Posted by Omanes Alexandrapolites
thanks...:yes:
I do understand what you mean gunieawolf, however, although you may enjoy 1.1, may I suggest that you upgrade to 1.2 to get the closest to 1.5, yet less buggy, version. 1.2 is the next patch on, and includes extensive statistic re-balancing and many other things that change your game-play experience - often for the better. Although it is not bug free and is still not perfect, it is an improvement over 1.1 containing fewer small glitches. The great 1.2 patch can be found here. Hope this helps you, cheers!
but some post have point out that 1.2 AI are stupid than 1.1,but i oredi think of experiencing those patch for myself after i finish my current campiagn,still have to try all faction yet so i can compare them at 1.2 or 1.5.Quote:
Originally Posted by Omanes Alexandrapolites
then i will post up all my saved game(1 turn before capture Rome after conquered the whole map),coz i think some people here will need it to do research,where should i post them?.....hope those will help...:yes: thanks for the link to 1.2 version patch,coz i can't find them at official totalwar.net site.....:beam:
RTW Gold Edition Fault/issue...
My son bought himself RTM Gold Edition and we haven't been able to play it yet :embarassed:
The game installs fine, loads up fine, the menu screens all operate fine, but when you click to start your game (single player mode) and the first Senate instruction scroll drops down on the screen, the game freezes... You can Ctrl+Esc back to your desktop, but if you click back onto the game on the task-bar it locks the computer up completely & the only way of resolving the issue is to hit 'reset' (which I really don't like doing TBH!) Whilst on the desktop, you can 'bin' the game using 'Task Manager'
Can anyone point me in the right direction? :dizzy2:
Okay, i dont know if this has been mentioned, as i cant really be bothered reading through 18 pages, but her goes.
Been playing an RTW 1.5 campaign as the Armenians, and i've been in a lengthy war with egypt.
When besieging antioch i decided to attack the largely undefended city, no men on the walls. I sent a siege tower at it, with Cilician Pirates manning the tower. It reached the walls no problem, but then it took about 12 minutes for the door to drop and for them to reach onto the walls. By this point, i'd already gotten my HA's in through a side gate by attacking the relief force.
My point being, why the hell would it take so long to fill the tower? Is it something to do with the horde shape of the unit (opposed to rank and file), or just an odd bug?
If there's been more men in defence i couldve been in trouble.
Hello,Quote:
Originally Posted by Cloggsy
Try installing your copy again, if that doesnt work, then ask for a repleace.
By the way, did you try to upgrade your video drivers?
@Fate : from the "RTW 1.5 Bugs and Patch Changes" topic, very first post :
Quote:
5. There have been quite a few reports of problems with siege towers, particularly the larger ones. Typically, men will mill about running in and out and can't be commanded. Eventually, they move up the tower. Sometimes they bypass the tower and end up on the wall before the ramp opens, this can cause a CTD. (MAt, and others.)
No, 'fraid not :wall:Quote:
Originally Posted by Garcilaso de la Vega el Inca
Kobal2fr, thanks, i didnt get round to reading it, too many stickies, too many threads overall, jsut thought id bring this to people's attention, but it seems that isnt neccessary!
Sarmobriva the Black Hole. I'm playing a Julii campaign and recently took Sarmobriva witha full stack. Now I tried to move 1/2 the stack outta there to make room for the peasant garrison, but they vanished int thin air afterwards. Now I've moved 2 peasants into there and there's stilll a 1/2 stack including 2 generals in there but I can't move anyone and there's no flag above the city indicating that it's occupied. What the hell? Has this happened to you here or in another terrritory?
IceWolf
Does the city display the out-of-sight "fog"? I've seen this happen to cities that had been recently conquered. Reloading the game always helped. Mind you, I don't recall seeing it since I installed the 1.5 patch.
Killed Lucco who was Gaulish in Osca, cut screen showed Blue clothing on a green coloured horse.
Family members becoming Pontifex Maximus before other offices.
.
Memory Leak confirmed at 2G RAM.
It only happens later, much later. My RTW has been on for like 3 days and I finally got the deadly lag and quit. Here is what Task Manager has to say:
https://img39.imageshack.us/img39/383/leak2gb.jpg
At lower RAM amounts it hits much faster, such as in a few hours.
.