Then use Ctrl+X in the character menu.
Anything that has happened can be remedied by using Ctrl+X.
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Keep it nice guys, some people play games for fun and not as a contest to be better than others and if you can't respect that, you may get warned.
Sorry Hooahguy if you took my comment as criticism or mocking you, I genuinely found it odd you were so far into the game and losing money, I wasn't trying to show what a great player I am, I simply wanted a bit more information to give you advice.
Anyway, as you're starting again I would repeat my mantra, Sea Raiders, Sea Raiders, Sea Raiders. Early on they are the building blocks for your entire game, they equip you and your followers, they are high priced hostages and will give you loads of loot. Every time you get 10000, go to a city in the faction you intend to join and buy the most expensive industry, it's income stays pretty constant. Once you have a few of these and some fiefs you should have no worries about income.
Also, never decline a fief. Even if you think it'll be lost it means you are less likely to be offered another one, perhaps that nice castle you fought for yourself...
One thing to remember in tournament is that group orders actually work, you can order the group you are with to hold together and wait, rather than split up in different directions. Makes the early rounds less of a lottery.
A new version of my favourite M&B mod, Brytenwalda has been released.
Turns out not just me this happened to. Everyone In my party lost everything, and everyone's inventory is gone. I cant find a sword anywhere, nor armor, nor a steed.
Also, if I intend not to join a faction but be a merc, does that jeopardize industries I have in other cities? After many hours of playing I got a winery in Veluca and an alehouse in Praven. So if I fight on the side of Swadia against the Rhodoks, will I lose my business in Veluca?
Well thats a downer. I suppose the income I get from being a merc on campaign will make up for it.
Would it be wise to have a business in every nation?
If I'm intending to play as a Nord I usually get a business in every Nord city first, then look at the cities least likely to be at war with the Nords so Sarranid cities then Khergits. It's not so easy with the Swadians as everybody seem to like going to war with them! The Sarranids are probably your best bet.
Well to be honest, I cant say that I want to swear fealty. Maybe I will want to later on after Im making like a good 3k a week from business alone. But my idea was to have a business in every nation so if I go to war with one I will still have at least five other enterprises to live off of, not to mention the plunder I get from war.
The best way to make money quick, IMO, is to remain a freelancer and trade. trade, and trade, and trade some more. It seems you already have a good party. If you invest in pathfinding you can move around relatively quickly. Keep a cavalry party and buy stuff and sell it. Setting up businesses is a good idea, but only if you can be sure that your income won't be interrupted. For instance having all your investments in your own faction.
If I remember correctly Brocha has the best pathfinding skill amongst all the companions early on, and he gets along with...Rolf I think (I might be wrong though).
Living as a merc might sound fun, but it is not really. You still have to do everything a lord does, but for less pay, and no fief.
Also, try and get your king to give you a city, ASAP. Cities generate very good revenue.
Yeah. I already have Borcha, Rolf, Lezalit, and Nizar in my party. Im just looking for Jeremus so my men wont die as much, but hes so hard to find!
A nine person party without complaining is possible: Matheld, Deshavi, Ymira, Katrin, Marnid, Bunduk, Alayen, Artimenner and Nizar. It lacks a medic, but Ymira is level one and easily trained up. Sometimes Marnid whinges, but he's no loss if he goes which seems to happen about half the time, the other games he's happy.
I find that Marnid is worthless. I mean, he gave me no trade benefits when I had him in my party.
Actually I find if you stick a crossbow in his hands he does alright. But yes, he sucks as a trader. Which is why he was scum in my M&B speed mafia.
Ive gotten so desperate to find Jeremus that I enabled cheats and been skipping around the map to each tavern to find him. Ive been to each one like three times, no luck so far.
Matheld and Ymira have conflicts...
I've not tried going as far as keeping them in the party while they're unhappy, but AFAIK, the maximum number of companions one can keep without conflict is six.
I did hire Lezlit...but I did it solely for those noble robes he wears :grin:
Kicked him out after that. My favourite combination is Bunduk, Katrin, Devashi, Klethi, Matheld, Nizar (alternatively, substitute the last two with Ymira and Alayen).
Best thing about companions is that you can give them fiefs and make them lords.
The very maximum is actually 8, my 9 works sometimes but take Marnid out and nobody will ever leave. They'll moan about each other, but every conflict has a friend. Ymira likes Alayen and Matheld likes someone, I think it's Nizar, so they stay.
I encounter Jeremus everywhere, but he's such a bitch. He dislikes Artimenner (got him), Matheld, looting villages, fighting too much and completing certain quests, in which you have to round up escaping serfs. Also got Lezlit.
While Jeremus is a whiner about many things, his medical bonuses makes it so you rarely have a man killed.
Also if you give him a 2h axe he isnt so bad in combat.
So I started building a mill in Subujan (or something), was this a wise choice?
Building improvements in villages doesn't really bring huge benefits, I think the mill slightly increases prosperity giving you a small increase in income from the village. As it'll probably be raided during war and you won't get any income the benefit is not really worth the investment in my opinion. I only really build improvements in villages when I've more money than I know what to do with.
I would only build improvements in a village if I was sure that it wouldnt be raided if there was a war.
Got 2 Nord lords, but nobody wants them. Ransomed on for 4200 (first I had 3). But damn I'm really stomping them Nords.
The problem is that when there's peace, I want war. Now the Nords started one and immediately Swadia followed. I just want one, so we can pwn them bitches. Khergit will start a war probably next :tired:. And I really hate that Tulug guy. Beat him twice, but the second time my King did not approve as we weren't at war.
The only improvement that goes waste when a village is raided in the Mill. It provides a meager benefit, which can vanish as soon as it is attained. Rest of the improvements, specially schools, watch towers and messenger posts, are quite beneficial.
In my games enemy factions have rarely gone for villages, the usually go to poorly defended castles...which works out all right since one can ride to the aid of castles quite quickly.
I've got a few questions:
Large bag of throwing axes or balanced javelins; which are better?
Battered Brigindine (+44 to body armor, +10 to leg armor) or Mail Shirt (+37 to body armor, +12 to leg armor); which is better?
Does the Ecumbrance mather? If so in what way?
When/how do I get a castle? I can store troops there can't I? I want this because I want to train elite groups. And what's the best way to earn money to pay my troops? Trade?
Can a Heavy Steppe Horse become a Lame Steppe Horse, because I could swear I bought a Heavy Steppe Horse :confused:
Are books worth reading? And if you finished it, sell it?
Is there a way to choose my troops when attacking a bandit lair? Because I hate it when I take 3 Veagir archers with me. It's a pointless death (same goes when I take my khergit Lancers, while I have Nord Huscarls :confused:).
And final:
Leader skills, I gave points to Lezalit in Inventory Management... but that only works when I have points in it... doesn't it?
I prefer javelins, I think they have better range and damage but I could be wrong.
You'll get a castle when you conquer one yourself, or your faction conquers one and the King decides you should have it. You can go around and try to convince him and other Lords you should get it. As for best way to get money it's been discussed ad nauseum recently, india will tell you to trade and I'll tell you to go kill Sea Raiders and build the most expensive business (if I want to trade I'll play X3, I play M&B to kill stuff with axes and lances :laugh4:)
The highest troops in the list will follow you in these instances. Usually.
Inventory management is pointless in followers, which makes Katrin's 7 all the more galling.
I've update my post above with moar questions :grin: (alot of questions)
Party members having points in party skills improves those skills for the party whether or not yo have point in it.
As in case of all weapons, axes have cutting damage while javelins have pierce...so they're both useful in different situations. AFAIK, javelins have a greater range.
Troops in vanilla are picked on the basis of whichever come first in your list on the party menu....mods can help you assign troops whatever way you like.
The number of fiefs you get is based on your renown and your standing with the faction leader. In my latest playthrough I manged to get two castles and a city (aside from the villages that came with them), before Harlus stopped allocating me fiefs...then I rebelled.
Leg armour is important for cavalry, heavy encumberance slows you down (I don't worry about it with a cavalry character, on foot I like to wear light armour, Lordly light leather is my favourite), horses can be lamed if "killed" in battle (it will heal if you keep it in your inventory but don't ride it though, it will only become an ordinary steppe horse), I've never read a book (in M&B :laugh4:).
New version of Brytenwalda is out, woot!!
I tried the latest Brytenwalda and found it largely unplayable. It is stable enough, but has so many new features which I don't especially like or that aren't quite working correctly, which is a shame.
Edit:
I like Propesy of Pendor, but it isn't yet compatible with Warband 1.43 and my Steam copy has already upgraded itself!
Take your CD Key from Steam and you can download from the Taleworlds website when you register your game, I'm pretty sure you can download previous versions.
it can still play with .42 there are just unfortunately some bugs in the usually bug less POP. The lack of bugs is why i believe pop is the greatest mod made.
anyway yeah new brytenwalda is out but i played like an hour of it and don't enjoy it that much. too buggy and brytenwalda is always buggy.
Hey guys,
Gotta few questions again.
Which are better: Jarids or balanced javelins?
Which is better: Thick Nordic Shield with more "HP" or Elite Cavalry Shield with less size and 17 more resistence.
Now I got 4 horses: War horse, Stubborn Courser, Subborn Steppe Charger and a Desert Horse. They all have their pros and cons. I would like to keep them, but can I stash them somewhere? Same goes for armor and books.
Also, I have a Morningstar, is this a keeper? Cos I love my Heavy Bastard Sword.
Just look at the stats, jarids do more damage.
On a field battle I'd chose the shield with more speed, in a siege battle, I'd chose the shield that's bigger.
In a city that you own (and probably a castle, but I can't remember), if you go to the hall you have a chest there that you can stick items in to use later. You should keep the horses with you however, since unridden horses in your inventory negates some of the speed penalty that carrying other items gives.
I prefer cutting to piercing weapons, but the piercing attack of the morning star might be more helpful if you make a habit of fighting heavily armoured enemies. I tend to avoid the one/two handed weapons though, since using them with a shield makes them 30% slower. The bastard sword is a fast two hander and a very slow one hander. It's only good if you use your shield to protect yourself from incoming fire as you approach the enemy and then put your shield away when you start fighting
When it comes to shields, I have two. One to hold, the other on my back. I have a heavy heater shield (or whatever its called, just not a round shield) and a heavy round shield on my back. When Im on horseback, the round shield protects my back from archers.
A heater shield is narrow so you can see better, since I felt that round shields impaired my vision.
Also, why do you have 4 horses? I have my one heavy charger that suits me fine. Except maybe in speed but I find that predicting where the enemy will ride you can easily catch him.
And I find that cutting is better in open field battles, and stabbing weapons are better in sieges, since its often crowded.
the morningstar is easily the single most over powered weapon in warband.
it literally destroys everything it touches. use a shield if you want its still dangeorusly powerful and fast. use two hands and your crushing through most blocks and laying knight out in a minute. i love this weapon.
AFAIK you can't store horses.
Anf if you don't mind the slightly lesser reach, the morningstar is a keeper. It's one of the two weapons (the other one being the spiked club) that allows pierce damage while swinging, making it a boon for fighting armoured foes.
Hmmm.... Ill need to try out this Morningstar.
EDIT: Wow, they are obscenely good. They cut through Nord armor like a knife through hot butter.
Tossed my jousting lance for it. After all, there are many hills in this game and lances arent very practical. Also I do better on foot.
God I hate fighting two front wars. We were creaming the Rhodoks, then they sued for peace. While we were fighting with the Nords (and beating them everywhere- they have only 3 castles left, no towns) the Rhodoks were building up their forces. Praven is now under siege by a 500 man force while 150-200 men armies are roaming the land. While I can deal with those numbers, my allies cant, and many wont follow me as I roam around, defeating Rhodoks.
Argh. Now the Nords will have a chance to rebuild their forces.
On a more positive note, I have compiled the best weapon loadout: a jousting lance for horseback, and a morningstar for hand to hand combat. Works like a charm.
Darn, double post.
I find the game likes to bring about situations like that to keep factions alive.
We were so close to defeating them once and for all. If I can muster a large enough army I could take those castles by myself. Most of them only have like 250 men in them.
ai notices weakness and strikes appropriately. swadia gets it the worse because it is the central faction.
a 500 man siege force of rhodoks is a joke. give me 30 huscarls and i will hold any fortress against that and gain 200 kills for myself.
Uh I wish you were right. I along with 200 defenders were trying to hold a force of 800 back, but they just kept coming. We were saved by Harlus coming and defeating the enemy army but it was very, very, close. I do just fine, with my morningstar. But my men dont do so well, and soon I get overwhelmed because I cant hold them back all by myself.
I really hate siege. When attacking all my cavalry die because of crossbow fire or bottleneck. I get pushed of the ladder. Or the troops get stuck on the ladder and become fodder.
So far no happy times besieging.
Yep-- Was plying Brytenwalda earlier, joined a noble-- attacked a Castle another faction had taken from them, this fortress would make any player of native think twice before attacking; all in all it was a hopeless battle in which our side lost well over three hundred men, and they had lost barely fifty.
Well there is no cavalry in sieges anyways.
Anyhow, things have turned for the best in my campaign. In an act of desperation that the Nords do not appear again, I got another count with 100 troops to join me as we literally blitzed through three castles. All were lightly defended, so it was pretty easy. After fortifying them, King Halrus gave me one of the castles for myself:
Spoiler Alert, click show to read:
So now there are no more Nord castles or towns. But I didnt get a faction destroyed message. I suppose there are a few Nordish lords still wandering the map.
I then joined a war party. Seems like my country has finally gotten its act together. As an army of 2000 we systematically destroyed every Rhodok army. It was glorious. We took back Dhirim, and relieved the sieges of Praven and Uxkhal, and now we are laying siege to Veluca.
God I love this game.
Now is the hour, throw off the shackles of tyranny, rise up against the overlords and carve your own kingdom in the heart of Calradia. :laugh4:
Seriously though, the longer you wait, the stronger your kingdom will become, and the harder your first war as a rebel will be. Had you started your own kingdom before destroying the Nords, the chances would've been that some Nord Jarls might have joined you. Plus, the more kingdoms your faction will be fighting, the less it'll want to be bogged with rebels, so you might be let off easy, and they might to you, come suing for peace.
My cavalry dismounts. Then die.
Yeah because AFAIK one major difference between high tier cavalry and high tier infantry is that cavalry has higher 'horse' skill, (which I guess amounts to speed and maneuvering on horses), while infantry has higher 'foot' skill, means they are faster than cavalry units are, on foot.
Basically don't take your knights, horse archers etc to a siege, if you have sergeants and sharpshooters.
Wow this thread and game still going strong. Makes me happy. Makes me less happy I lost my old gaming laptop in an incident and will now have to start over if I want to play. I really like my old character, Phil McCrack, he had been with me quite literally for years.
Hope you guys are playing on the hardest settings. That's where its at.
The way to declare independence is quite simple. First off you must try and lead the assault on every siege possible, because the leader is the one who gets the first choice on the castle/city...that is if you lead, you can ask for that fief once you win it. Then if the king gives it to you, it's all well and good, but if he does not (which he'll do depending on your relation with him, your renown, and the number of fiefs you already hold) then you can rebel. Once you do rebel, normally you get to keep the latest fief (which was denied to you) along with all your other fiefs you held previously.
My suggestion is concentrate on building your army, and then keep asking for fiefs until the opportunity to rebel presents itself.
Like I said, as long as your kingdom is already preoccupied with other wars, you'll have an easier time of making peace with them. In my most recent game for instance, Swadia was so bogged down with Rodhoks, that they did not even bother besieging my cities. I just won a few battles against them, and then when I ran into the king I proposed peace, to which he gladly agreed.
Yeah I know that, but what do you actually do to rebel? Like what things do you have to do, like talk to certain people or something.
You don't need to talk to anyone. If the king does not grant you a fief you asked for then you get this message that he's providing you with a monetary compensation instead, and you get options to accept the compensation or refuse the compensation (uncertain about this one), or ignore the king's will altogether and take the fief you want and leave the faction. It all happens automatically, and all you can do is keep asking for fiefs, until finally you are refused one.
If you have low renown and relation with the king, it should happen quite quickly, for a high level character it takes time. In my game for instance I managed to get two castles and two cities before I was refused the third city.
Oh... thanks.
But shouldnt I also be going around hiring the help of other lords?
That happens after you have your own kingdom (even if it's just a single city/castle). You can go upto lords, talk to them about politics and then ask their support for the throne of Calradia. It is hard to convince them to join though, and the best way is to let lords from a destroyed faction come to you.
Plus, anytime you feel things are getting too hard, you can go to any faction leader you're not at war with and swear fealty to them, which'll simply make you a lord in their kingdom while you still hold all your fiefs.
converting lords is a joke and they need o make it more difficult. if you capture lords and look to your future instead of quick monetary gain you can release them. you will gain honor and a sizable chunk of friendship with them. the only time i ransom lords is early in a war when i need their armies off the field.
honor is key which is why i said not to raze too many villages. with high honor and about 40 or so relation (may be a bit higher) a lord will join your side. also if you capture a lord and talk to him in the battle screen he may be willing to join you if he likes you enough.
also you can make your companions lords
Im pretty sure that if you loot a village that belongs to a hostile country then there is no honor penalty.
no there is.
You mean I've never raided a village in all the time I've played M&B for no benefit? :dizzy2:
It was Native as well. I also had high honor and looted to my hearts content on enemy villages.
hmmmm im obviously wrong my bad.
How does one increase right to rule? Right now Im at 12, but I need to get it higher. I already sent out two companions, and Im going to send out more. I have 4 castles and a wife. What more can I do?
Gah?
I would post the clip, but it has too much swearing.
does anyone know if ale is worth trading? praven has a huge stockpile for about 60 denars a pop, caught my eye and was wondering if any place buys ale for high prices, and if its high enough to be worth trading
Usually if somewhere has a huge stockpile the price will be low, basic supply and demand exists in M&B. As to where it would be more expensive I don't know, you can usually do an assessment at a city which will tell you where to sell, it should be in the market menu.
To put what they said in plainer english, slaughter everything that moves, including peasants. Focus on one faction and beat the living :daisy: out of them. When they come crawling to you for peace, accept and you will gain a lot of RTR.
Convincing lords to join you also raises your RTR.
Ok so now my RTR is 15. I just sent out another companion, so it should go up again soon. Time to start scheming.
Ive also began to compile a list of lords who dont like their kings.
But when I go up to them to ask them about their king and then say that "I have something to tell them" nothing happens, as in I dont tell them that I plan to rule.