Oooooh I remember the old KV. It was the Darth Vader of tier 5. The big bad.
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okay, I have now re-equipped the hetzer with the damned howitzer. Not, by nature, a howitzer fellah. For this tank in this game though, it IS the way to go. If you can get a flank or top it can one shot quite a few of the enemy and the low rate of fire is less troublesome for a lurker/sneak tank.
The KV changes were made because the tier spread was reduced from 3 to 2 IIRC. Quite a few tanks lost their top gun in the process because they only had it so they could face tanks 3 tiers higher.
The KV-1S is an abomination at tier 6 and is scheduled to change, it will probably get split into two tanks as well, with the 122mm gun for the tier 7. In higher tiers you still have really big, really bad guns but it's a bit better balanced than lower tiers currently are IMO.
I read on the forums that the KV-1S(port) is staying at tier 6. I just sold mine. Got fed up of one-shotting tier 4 and 5.Quote:
it will probably get split into two tanks as well, with the 122mm
Hetzer working better with the 105.
Still have fun with the L-Tr and MS-1 (which I will keep until their crews pop up some skills). Even getting to enjoy the Medium with my Brit crew. Slow, unarmored, and a huge target...but somehow I have been getting lots of hits with it of late and a pretty good KDR.
Pz-Ic seems to work better the more outrageously you drive it. Loops and spins and sprints at odd directions, then swoop in to murder some armorless fellow who doesn't have a turret. The more annoying you are, the more the other team focuses on hammering your speedy little self....and the more they get the chop from your teammates.
"- KV-1S will be split into two tanks (SS: apparently in 9.2), one will be tier 6, the other tier 7 (SS: one of the variants is current KV-1S will be moved to tier 7, it will be like a “lighter IS”)"
http://ftr.wot-news.com/2014/03/03/3-3-2014/
I'm not sure it's fully decided yet but I'm pretty sure the 122mm will not stay on the tier 6 tank as that would mean nothing really changes.
The good news is, I got the Leopard 1, it's the most beautiful tank I've ever seen. ~;)
The only good thing about the KV1S at the moment is the 122 mm gun. If they remove that they will have to give it the 107 mm gun, and a mobility buff to keep it competent with the T-150.
Also TBH I think it's wrong to keep nerfing all the good old tanks even if they mean well by it and trying to balance out the game. There should be some tanks that are more powerful than the others. If every tank has more or less the same stats with minor differences, then IMO the motivation to grind different trees is lost.
Look at the middle tier VKs for instance. There are so many of them now that I have completely lost track. And not one of them has any big unique feature that stands out.
Couldn't agree more. It's a mess. I'm just glad I've already got my Panther. It was criminal what they did to the VK medium with the conical gun, when they relegated it a tier and made it a heavy. From a great tank to a very poor one.Quote:
Look at the middle tier VKs for instance. There are so many of them now that I have completely lost track. And not one of them has any big unique feature that stands out.
There is no single player version of the game.
My experience with multiplay gamers -- particularly the hardcore ones -- is that min/max is all. Historical realism be damned. They want a fast moving version of chess where their superior button timing skills make them "champion."
Mount and Blade battles where you had boots and a two handed sword -- best combo of speed and hitting power.
ETW where artillery was a "wasted" unit and some artilleries were banned as unfair.
MAG where a sniper could not see a target past 325m even with the best of the equipment -- and had to use tracer ammo. Knives were the weapon of choice since you could sprint up to a fellow, slash him down with one hit and race to the next. You wouldn't dare use your assault rifle, since placing a bullet in their left eye would only damage the target, not kill it. One shot kills with the standard weapons were viewed as "unfair."
The other problem is that the entire variety goes down the drain if the team that has the most KV-1S always wins in company battles.
There were quite a few other changes where tanks lost their top guns as I said and the major reason was that you could face tier 8 tanks in a tier 5 before and now you can only face up to tier 7 tanks. I think a change to the KV-1S is necessary and warranted because it is simply too strong in many situations. The same is true for the T57 and to some extent the Foch 155. Yesterday I faced a T57 and it blasted 4 shots into me, 1600 damage on average. I got the chance to fire two shots before it was reloaded, that's 780 damage on average and after that it could pump another 1600 in my direction.
If you think such changes are mereley to turn the game into speed chess I would disagree. I do not like purely competitive changes for clan players but neither do the developers and some tanks are simply too strong. Quite a few parameters are also mostly for balance, take the following example:
http://ftr.wot-news.com/2014/01/15/15-1-2014/Quote:
- gun depression is also a balance parameter – KV-1S for example has -8 depression on the 122mm gun, while historically it could depress it only to -2 degrees, Yurko2F states that with the historical value, some Soviet tanks were practically unplayable.
Oh woops, that was about the KV-1S. ~;)
Not to forget that if they kept the historical reload values, the KV-1S and the IS would probably reload way too fast in the game.
Oh, and the game isn't balanced for hardcore gamers:
http://ftr.wot-news.com/2014/01/25/25-1-2014/Quote:
- Q: “Did you ever consider making a “sandbox” game with “free world”?” A: “You see, we didn’t do it for students and schoolkids, who don’t do squat. We made the game for adult men, who are successful in real life and have time for only short game sessions. Students and schoolkids – go play Warcraft.”
http://ftr.wot-news.com/2013/10/30/30-10-2013/Quote:
- apparently, more vehicle info (like the exact type of enemy vehicle) won’t be added to minimap, according to SerB the minimap would be unreadable that way (SerB states this won’t be implemented even as optional, because instead of implementing it the developers prefer to implement stuff useful to casual players)
There should be a lot more but searching the entire blog takes some time. Basically the game isn't entirely aimed at pro gamers.
I guess I am just a realism buff. I actually like WoT the game -- it just ain't real.
A realism scenario would feature something along the lines of AH's old "Paw of the Tiger" scenario
Russian attack by 3 KV-1 (76) & 15 T34-76 v 2 Tiger 1 and 3 PZIII with the long 50mm
Not what WoT is set up to do
Historical battles will come with 9.0, i.e. the next patch.
Basically tanks will be reduced to historical modules and historical ammo loadouts and then the matchmaker pits certain tank types against eachother. You can find more info here: http://ftr.wot-news.com/2014/03/11/9...-battles-info/
As for complete realism, the developers said it's boring and apparently it is, if the early feedback from the War Thunder: Ground Forces beta is to be believed. It boils down to who moves dies apparently, so most people camp. The point of WoT is to have tanks and fun and weigh realism against gameplay and I find that quite acceptable, personally.
Super excited for the realism mode. A lot of the OP/silly tanks are going to be either out of the picture or have broken modules removed. People can finally play the Jackson instead of the Hellcat, because the kitty will lose the 90mm but the Jackson won't.
Also I hope they don't split the KV-1S until I'm done unlocking the IS. I only play daily doubles in the 1S because as powerful as it is, I don't like the playstyle.
Ooooh the grind!!!! I remember moving through the Russian heavies as exceptionally bad. It culminated with the IS3, where I finally gave up the financial stress of playing high tier and spent some money to get Type 59. It was the single most valuable investment in the this game I did. You either get a premium account - or a moneybag tank.
So, now I have a fully-loaded (all top, 75L70) Stug sitting in the garage. Crew is in a Marder (Camo at 80%) with the loader in a LTR (camo at 75%). I will not switch them up until the camo is at 100%. This will give me a 75% crew with full camo, operating with improved ventilation. I got improved aiming time and wlll probably add binocs for lurking. Getting the crew trained up is taking a while. I have also purchased an AT-1 for my MS crew (camo at 70% and climbing). My T-18 crew will ride that for a good while while training up. What should I set them up with next? M4 line? Heavy line? Wolverine line?
Oddest thing. I managed a Top Gun award at Himmelburg.....with my Medium Mk I!!!!!! Some good shots, and then the last two wounded opponents came dumb. NEVER thought I could get one of those in the slowest, thinnest armored, largest target of the first tier. Any other interesting "never thought it could happens" from you all?
Getting invader in T92. Come to think of it getting invader in any SPG.
Malinovka --North Spawn -- tier 1&2 mixed game
I am moving to hill/scrub at north end of swampy pond. Two tankers behind me are having a tiff over who gets to hide behind the burning panther to shoot. Fed up with the chap not moving, player A shoots and knocks out player B. Player A then parks next to the burning panther and his recent fratricide. The enemy assault begins and we quickly knock out one tank each on the River and the low/flat side of the swamp (why a Pzjag-1 was taking point I do not know, but I digress). At this time, some charming soul notices that player A is now blue and immediately kills him. Rather than a slight edge lead in the early game, we are barely holding on. The self-appointed regulator is promptly brewed up because his execution has spotlighted him for the enemy. Next thing I know, my tank is one of 5 remaining and we have only accounted for 4 of the enemy. It did not end well. My LTr, a T-1 and a couple of the tier twos are the only chaps to do over 90 damage (to the enemy, we racked up about 250 or so of self inflicted wounds).
I am far from an "old salt" player, but sheesh!
(0.)9.0 is coming soon (in test already). Which will hail a new era of WoT.
First it is the Historic/Realistic battles which will be a blast. For those who play War Thunder you kinda know what to expect. I like the historic spin - where the tanks are pre-fitted with the modules for the time period the battle is simulating. You get pre-fitted with ammo types and amount (e.g. ISU 152 gets only one Heat shell). Germans correctly have better equipped tanks, while the Soviets will get more players in the battle.
New graphic engine (Havok) will give us interesting stuff - like
- Moving suspension,
- Tanks can belly up,
- Turrets blown off the tank (ammo rack) and can be moved around (using it as lower glasis cover). It can also destroy your tank if it falls down on you.
- Buildings will have a new damage model (collapses according to the nature of the materials it consists of) - more of the buildings will be destructible.
- Can shoot armour piercing through buildings (High explosives will destroy the building).
- Lorries and other NPC stuff can be pushed with your tank
- Stuff mounted on your Tank can fall off (e.g. fuel tanks on an IS4)
Anything else that I have forgotten?
On the same map last night, spawning on the south. I'm training my Chaffee crew in my T7Combatcar (I know :laugh4: stop sniggering at the back) when some guy in a Cruiser III starts shooting at the team mate in front of him. He goes blue straight away as he's on the cap circle.Quote:
I am far from an "old salt" player, but sheesh!
I stop and wait. He fires again. Then again. OK that's it. I put all 500 rounds into the back of his turret and drive off to hide in the bushes. I get loads of hits and spots. however I finished the game -1.
It happens but remember, never shoot your own team, no matter what the provocation. It just ends in a ban for you. Automatic since patch 8.4 IIRC. However if they turn into Man City fans ( light blue) then they are fair game. Remember, they've already killed one of the team and I've seen some that aren't dispatched kill up to 3 teammates. At the end of the day killing them is safer.
Two things:
1. Calling the battles realistic is a bit much, we get historical loadouts but the battle system, hitpoints etc. will stay.
2. There is no (full) Havok implementation in 9.0 AFAIK:
2a. The moving suspension will come, but only for the upgraded HD tanks, the old models will not get it. Additionally I read that it does, at least in the test, not model each track link sperately as the tracks go in a straight line from one roadwheel to the next even if there is a bump between them. Whether this is final or precisely because Havok is not in 9.0 yet, I do not know.
2b. I assume the turrets blowing off is modeled with the current physics engine and the buildings getting destroyed will only come with Havok, so not in 9.0
There is some more info here: http://ftr.wot-news.com/2014/02/28/s...t-9-0-mega-qa/
Then there is the split for many german tanks around tier 3-5, there will be 4 variants of the Panzer IV, an early Stug will be added and so on.Quote:
- Havok will not come in 9.0, but it will come this year
- turrets flying off can be implemented even without Havok, because it’s made by serverside physics
Might just link the ASAP Video on 9.0:
https://www.youtube.com/watch?v=QpzJl2t0-go
Oh and I don't shoot at my own team on purpose, already happens often enough that I am in full zoom and when my brain tells me finger to click, someone races into my view with the back of his turret and my finger cannot be stopped anymore...
Damnable...
I was sure turret separation was Havok features. Suspension certainly is - which means; no Havok = shitty emulation.
Why wait to 9.1/9.2? Make the transition now :stare:
For those that don't know what we discuss:
https://www.youtube.com/watch?v=uDunV2yVyjA&src_vid=vWN7ak3oAx0&feature=iv &annotation_id=annotation_2592004975 physics.
https://www.youtube.com/watch?v=vWN7ak3oAx0 graphics.
I also see that stuff in the 9.0 test version not necessarily will be released in the 9.0 patch. They are included for feedback purposes ?
Destructible environments. I cannot wait for the day where I can use HE shells from the T92 to create makeshift positions for going hull down, at whim.
I suppose it takes a bit of tweaking, and by bit I mean a lot. I'm amazed at the simulation of single track links, going by how physics often react in other (older) games, having a ton of areas where tracks, wheels, track links between each other etc. interact could lead to all sorts of weirdness. Maybe physics have come a long way since all the jerkiness I saw in other games but I suppose it still has to be tweaked a whole lot to work well and look right. Think a tank jumping 100m into the air because a track piece and wheel overlapped/collapsed and the physics then repelled the wheel, and by extension the entire tank, upwards because some setting wasn't tweaked enough.
In the video it looks pretty good though, independent suspension is something I was hoping for for a long time now anyway, tanks look much less like boxes gliding over the surface even with the rocking roadwheels we have now, but with independent suspension and by extension track links it will be much better even.
And maybe also to tweak CPU performance demands. IIRC not all of the new features will work on all tanks, some might be reserved th your own tank while allied and enemy tanks will not be shown as detailed. E.g. I could see how independent track links would only work for your own tank while the others get what they have in the test server now.
And either way it will only work on the new HD models because changing the old models would probably be a waste of time if new models are coming anyway.
I don't know about that, I cannot get into the test server. Apparently there were some problems with the accounts of people who were already playing the beta. There are also some missing things in Test 1, such as the HD models for Centurion 7/1, M103, Tortoise, Panther and so on.
Just how long will a Province map game last if the houses can be flattened by artillery and not just decoratively banged up?
About 5 mins.
Not everything is going to be destructable, which will no doubt cause great confusion.
5 Mins is just the average aim time of artillery, somewhere around 7-8 minutes is the average time of a match now IIRC and consider that artillery is not very popular anymore. I do not see a problem. If artillery can level the cover of some campers, there's nothing to worry about.
A batchat art may be able to level the cover and then hit the tank behind it though, but it it takes 1-2 hits just for the house, it has "only" 2-3 left, and someone has to spot the enemy first, unless the arty guy likes to waste really expensive HE shells on extreme lottery-level guesswork.
Then again you said Province map, I've only been on that once in the last several months as I lately started to work with the Japanese tanks a bit. It used to be available for all tiers but apparently some tanks could then see enemies on the other side of the valley and that resulted in some very "interesting" matches. So now it's tier 1-3 or 4 only IIRC.
When will these krauts learn camo? It seems as though I have been mardering forever and they are still only up to 95%.....gah!