While Creative Assembly will soon release Medieval 2 Total War I presume that Ogniem i Mieczem Mod creators will wait again to check the abilities of a new geme angine.That will make the Mod even more better:)so I think it`s a good idea.
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While Creative Assembly will soon release Medieval 2 Total War I presume that Ogniem i Mieczem Mod creators will wait again to check the abilities of a new geme angine.That will make the Mod even more better:)so I think it`s a good idea.
Soo... Any updates or news you are hiding guys? :phonecall:
I'm longing for 1.5 and I am bored, so excuse me for bothering you. :2thumbsup:
Radier
please don't confuse the lack of new screeshots with lack of activity - in fact there are almost 20 new animations on various stages of development + all the previous ones are almost or completely finished.
Most of these 'almost 20' will be included in PMTW 1.5, in fact 5 are ready. I will post some screenshots on Friday-Saturday.
Regards Cegorach :book:
Don`t worry my Swedish friend.Soon You will get a chance to fight Your Gustavus army :)
Cheers!
Ok thanks.
What kind of animations are they? If you could name a few that would be cool... Keep up the work! :bounce:
Regards.
I will post numerous screenshots soon. :book: :2thumbsup:
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Explanation on my continuing absence and unhelp...
The guys at the recovery seem to have salvaged plenty of stuff from the disk. (All of my revived Modlet work and EB voicemod, plus a lot of my precious music archive [some probably unammendable] aren't in the list though. ~:mecry:) But they're not willing to spare a day's work of a station to burn them on DVDs. They asked me if I could get a spare HD to them, which is impossible. I asked them the same thing, that is if they could a disk of theirs for me. That was more likely but other customers had thought that before me and all their free disks are abroad. We'll have to wait for another week. :wall:
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I am really sorry to hear it, I still hope you will one of the first people who will play the newest release when it is ready - soon
More screens, more are prepared, but this time I will show only some saving a couple for later time.
Don't forget that the mod starts in 1480, so there are some earlier units
Hungarian Rac
-https://i23.photobucket.com/albums/b...units/rac2.jpg
-https://i23.photobucket.com/albums/b...units/rac1.jpg
Now another presentation.
Polish komunik ( cavalry strike force) Ukraine around 1644 ready to hunt down Tatar raiders.
-https://i23.photobucket.com/albums/b...omunikcaly.jpg
Right flank consists of two units recruited among Ukrainians.
- Polish Dragoons ( Dragoni) were very useful in steppes providing more firepower than any other cavalry. Because most of them were Ukrainians they were cheap to hire, although their loyalty during some Cossack rebellions left much to be desired leaving in masses during Khmelnickij Rebellion, which caused a lot of problems.
-https://i23.photobucket.com/albums/b...rawaflanka.jpg
Cossack cavalry. Some were a part of register ( Kozacy Rejestrowi), and although most were very good infantrymen, their cavalry was employed as well, mostly because it was cheap. Famous irregular Cossack Lancers appeared much later.
-https://i23.photobucket.com/albums/b...s/cossacks.jpg
Polish nobility ( Szlachta) was supposed to be ready to fight as a part of militia-like forces called the Levy. Usually more troublesome than useful, there were exceptions like these ukrainian Polish nobles who were used to warfare and their morale and discipline was much higher than in other regions of Polish-Lithuanian Commonwealth ( Rzeczpospolita).
Usually armed with sabres, bows and pistols they provided numbers rather than high quality forces, but were very useful nonetheless.
-https://i23.photobucket.com/albums/b.../szlachta1.jpg
Quarter forces - regular army
Medium-light cavalry called Kozacy provided multi-purpose horsemen units armed primary with carbines and pistols, bows were much less popular weapons - contrary to popular beliefs firepower was essential factor in Polish army. These cavalrymen wear kolczuga armour and still use armoured gloves similar to those in western armies.
-https://i23.photobucket.com/albums/b...zacypolscy.jpg
Husaria in much looser formation than when fighting enemy infantry is the sledgehammer of this army. They are armed with 5 m hollow lances, which not often were used against Tatars where additional speed was more useful - they usually relied on long swords called koncerz and pistols when figting fleet hooved nomad forces. This time however they are supposed to use the lances, which scared Tatars so much, that the very sight of them was often enough to break their morale.
-https://i23.photobucket.com/albums/b...riacentrum.jpg
Pancerni cavalry appeared to replace Kozacy and provide chaper alternative ( to some extend) for Husaria. They replaced western armoured gloves with karwasz armguard armour plates and are heavier armoured than Kozacy. Still their main task was the same as Kozacy - multi-purpose cavalry supporting Husaria with their firepower.
-https://i23.photobucket.com/albums/b...s/pancerni.jpg
A number of Lithuanian and Polish Tatars were serving in the army of the Republic even against their former countrymen. Even if often they remained muslims they were given the same rights as catholics, orthodox or protestant christians.
-https://i23.photobucket.com/albums/b...ts/tatarzy.jpg
More militia from this frontier country adds necessary numbers and more speed as a completely unarmoured light cavalry.
-https://i23.photobucket.com/albums/b.../szlachta2.jpg
Regards Cegorach :2thumbsup:
Wohoo, I waited long for these. They makes me want to play PMTW noow!! :2thumbsup: Very good graphics, much more quality than ordinary MTW.
Edit: Just one question: How many units does Poland have together? Just curious...
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Well done mate! :2thumbsup:
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Just you Poles wait. Soon (after 1.5 release ~;) ) you will, from the northern shores, see swedish ships in the dark horizon. :laugh4:Quote:
Originally Posted by YanTraken
Very Cool Cegorach!
Cegorach
what units are there in the new Hungarian roster? Maybe I can offer some input if there are loose ends.
I am hoping that you guys would add Circassians as a playable faction rather than Georgians:
My Reasons:
1. They were quite powerfull between 1500-1700 while Georgian power was in decline since the late 14th Century.
2. Perhaps for the first time in their history they were united (Politicaly) and their territory easily exceeded 100 000 + square-kilometers. (1500-1550).
3. Georgians were usually divided since early 15th Century. (After the demise of King Alexandre and the division of his lands among his sons (1427 I think).
4. They played an important part in the battles between the Russians and the
Turks. (Buffer state until 1864).
5. They were among the best horsemen in the world at the time but also had quite mixture of units.
6. Their unique: Ruled by Feudalism, have a very interesting choice in the beginning of the game; ally with Russia or Turkey. Not much is know about them in most of the world (especially Western world since their culture and history were shadowed by Georgians and Russians troughout Soviet Rule)
Your decision ofcourse but, hopefully, at least by the time of Medieval 2 : Pike & Musket.
https://img380.imageshack.us/img380/...apimage5vu.png
So We will send them back...as always;)Quote:
Originally Posted by Radier
Take care Radier!
So We will send them back...as always;)Quote:
Originally Posted by Radier
Take care Radier!
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Circassians would be interesting! :yes:
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Thank you for suport! :2thumbsup:
Yeap,I agree. Some player that does not like history at shool will be VERY surprised when in a game a nation called Circassians will kick his as:)Where are they came from??-HE asks:)
But are there any informations abaut units of Circassians army?And is M2TW campaign map is big enough to use area in the Black Sea?
@Inal the Great
All right, I will see what I can, but I need much information:
- units - your proposal, or at least some information about their military,
Pictures included if possible.
- office titles,
- name of the units and titles should be in a national language of this territory - one of them, your choice, but it should be as realistic as possible,
- possibly some historical heroes I can use,
- at least some names to use for the faction in the game,
+ more if you want.
Here is the thread to post it.
https://forums.totalwar.org/vb/showt...29#post1059529
And please hurry !!!
Regards Cegorach :book:
Wow I have been in and out of many mod projects but this is the first time that I was given this opportunity I think!
Ok Give me a day or two for everything. I have a large group of friends to help me with this.
The first two are actually quite easy.
Thank you again!
Here it isQuote:
Originally Posted by Yggdrasill
UNIT LIST GENERALLY
-------------
PMTW - MTW VI EDITION
-------------
EARLY 1480 - 1572
HUNGARY/TRANSYLVANIA
---------------------
INFANTRY
Gyalogszékelyek - light infantry for ambushing enemies, hide in open, mercenaries,
----> from High --> Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
----> from High --> Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries
Huszárok - lance, armour, shield,
Rac - lance, shield, armour, but worse than hungarian hussars - shared with Poland, bonus in Serbia,
+ WARWAGONS
HIGH 1572-1648
HUNGARY/TRANSYLVANIA
----------------------
INFANTRY
Székelyek - light infantry for ambushing enemies with muskets (small amount of ammunition), hide in open, mercenaries,
Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries
Huszárok - lance, armour, shield
+ WARWAGONS
LATE 1648+
HUNGARY/TRANSYLVANIA
---------------------
INFANTRY
Székelyek - light infantry for ambushing enemies with muskets (small amount of ammunition), hide in open, mercenaries,
Hajdú puskások - musketeers - for Hungary and Poland, mercenaries,
Kék drabantok - good quality musketeers,
CAVALRY
Lovas hajdúk - irregular light cavalry - mercenaries,
Huszárok - no lance, no armour, sabres only,
Kuruc - militia cavalry
+ they have access to regional units like Harami in High
I don't really need anyone more.
Regards Cegorach
Another presentation
Tatar army - somewhere in Ukraine late XVIIth century
It is a typical force consisting only of cavalry, nothing unusual for one of the last nomad armies.
-https://i23.photobucket.com/albums/b...ch/OGOLNIE.jpg
The army was guided by tatar scouts ( Izci Tatarlar) who now still form a part of vanguard on the left wing of the formation.
Notice that they are eqipped with an additional horse. A common feature in nomad armies, in PMTW only some Tatar units have them which makes them more resilent to anemy firepower and hives them more stamina.
They are able to hide everywhere lying with their steeds in long grass, behind a small hill or using any other kind of cover.
-https://i23.photobucket.com/albums/b...orach/IZCI.jpg
Tatar with arkans are placed on the left flank ready to use their skills as slave hunters against enemy, especially heavier cavalry.
* the unit idea was based on several remarks that Tatars employed numerous soldiers to seize valuable enemies which could be later sold back for a decent ransom. They were especially useful against heavy cavalry including knights who were especially vulnerable to their lassoos.
- https://i23.photobucket.com/albums/b...ach/ARKANY.jpg
The bulk of the army are light, swift horsemen called Atli Tatarlar armed with bows and sabres, but Khan's bodyguard consists of these Kirim Suvari - tatar armoured cavalry, so better used to prolonged combat.
* tatar leaders and their nobility were using armour if possible. There is a good reason to gather them in units on their own.
- https://i23.photobucket.com/albums/b...RIMEA-KHAN.jpg
Firearms were rarely used in Crimean armies, in fact ordinary tatars were prohibited from using it at all. Untill XVIIIth century it didn't matter anyway, since bows were more accurate and a skilled archer could achieve very impressive rate of fire launching even 4 arrows before the first one reached its target. Combined with lack of armour in enemy armies (slowly abandoned because of gunpowder weapons) it meant that they could achieve much with bows alone. Still some soldiers from royal domains were trained in use muskets and acted as mounted infantry. They rarely appeared on the battlefield, still when the Khan was present or their presence was deemed necessary they were used in small numbers. Tatar yenicheri-like infantry also existed, but their use was even less frequent, mostly in sieges.
* the mounted infantry called Segmen appears in many sources, it seems there were 10 'companies' of them. The problem is that it is hard to tell when they were introduced to the Crimean army, it is even possible that it happened in the XVIIIth century, beyound the timeframe of the mod. I decided to add them in the late period of the mod. Because I wanted to make them look unique I used Polish Dragoon animations which still have eastern 'look' and there is a good reason that the Tatars really adopted similar uniforms - weather conditions and polish cultural influence ( Khans used Polish in diplomatic correspondence even with other nations like Cossacks, Russians etc) give a good reasonto believe it is acceptable.
-https://i23.photobucket.com/albums/b...ach/SEGMEN.jpg
The majority of Tatar population were badly armed horsemen who joined the army to loot avoiding starvation and saving lives of their family during the frequent periods of famine.
Sometimes even without a sabre and armed with a horse jaw on a stick ( called 'maslak' in Polish) they were still born horsemen and shouldn't be undereastimated. When the opportunity appeared they could be used to attack enemy flank or rear or even to overrun isolated enemy musketeers it it was possible and if they were brave enough to withstand firepower of their infernal weaponry.
- https://i23.photobucket.com/albums/b...rach/NOGAY.jpg
Some Tatars were especially good horse archers. In game they are placed in Kipchak Asker - cavalry using flaming arrows to kill its foe and set building on fire.
* Tatrs were using flaming arrows quite frequently when trying to overrun enemy forts made most often from wood. Besides it gives them another way to destroy fortifications, they need it since artillery is hard to get for them.
-https://i23.photobucket.com/albums/b...ch/KIPCHAK.jpg
The end.
More animations are in progress, including some of the older ones redesigned, remade or upgraded like one of the most important units in game - Polish Husaria.
They are not ready yet, but I wanted to show you how good work YanTraken is doing.
-https://i23.photobucket.com/albums/b...h/HUSARIA1.jpg
https://i23.photobucket.com/albums/b...WAHUSARIA2.jpg
Regards Cegorach :2thumbsup:
Abour 23 unique to this faction + access to at least 25 more ( buildible mercenaries, balcan, german troops, pirates etc). :book:Quote:
Originally Posted by Radier
WOW-those tatars look AWESOME!!!
Who made them if I may know:)?
Some are thanks to Middle Earth Mod team I am cooperating with, some are taken from Shogun MI TW and transferred to MTW VI by me. :2thumbsup:
Huh? ~:eek: Holy... That's so cool!Quote:
Originally Posted by cegorach1
And the tatars looks awesome. Good historical information you wrote too Cegorach. :2thumbsup:
And all praise to YanTraken for his animations. ~:cheers: The way the hussars hold their lances is spectacular! Praise too both of you!
Cegorach, any clue what army we will see next update? ~;)
Edit: Oh and may I have the permission to use the PMTW banner in my sig allthough I am not in the team? :embarassed:
NO permission needed, you are free to do it :2thumbsup:Quote:
Originally Posted by Radier
Regards Cegorach :book:
WOW! the Polish Hussars look awesome! Great job guys!
I want to ask you something, will the mod have 1 turn per year? or more (2, 4)? I don't know if it is hardcoded, but the 1 turn per year thing is really annoying and shortens the game and is completely innacurate historically. 1 battle per year? in the 17th century?
2 turns seems adequate imo
But You ARE in the Team!In very kind words You say :director:"Move your a.. guys and make the best Mod for MTW ever:charge:....And give me more screenshots :horn:Quote:
Originally Posted by Radier
~:cheers:
Hahaha yeah that's the only thing I am good at. :laugh4: HahaQuote:
Originally Posted by YanTraken
Do not take this as lack of respect, but I don't know how to add the picture. :embarassed: Added a link instead, if you don't mind. :2thumbsup:
Keep up the good work!