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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You need a kingdom before you can ask for their support... :smile:
That is you need to rebel first, before you can gather them.
This game sadly does not have any underhand methods of doing things...no assassinations, no spies, no killing prisoners...the only gripe I ever had with M&B series.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So if I go to my king and say "I wish to be released of my oath to you" do I lose all my castles and towns?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
That sucks. Is there a way to rebel and not lose all your land?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
try tp take a settlement ask for it and have it revoked guves you an option to splinter
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I suppose so. Ill ask for a war, then take a castle. Or a few of them, until Im refused, then Ill revolt.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So right now I have a warband of about 60, entirely Swadian units (I think 14 cavalry, 30 infantry and 16-ish crossbowmen). I initially got in with the Swadians as a vassal, but i decided that I didn't like being restricted by peace between nations, so I renounced that.
Now I'm just roamin around, with not much to do. I think I would like to grind a bit by fighting Sea Raiders and other bandit parties, but I don't have the pathfinding required to catch up to them.
So do you guys think I should join up as a mercenary somewhere again, get rid of some guys and hunt bandits, or play the merchant game? I could do the last 2 in combination as well (and probably would).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Turns out when you cancel your oath with your king you have the option of telling him that you wont give up your lands. Its automatic war, but then again, I want that.
The revolution is on!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Turns out when you cancel your oath with your king you have the option of telling him that you wont give up your lands. Its automatic war, but then again, I want that.
The revolution is on!
Viva le revolucion!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
Viva le revolucion!
Isn't it:
Vive la révolution!
On to my game.
I think I'm going to capture wercheg and then rebel since it's easy to defend (I suppose).
Any tips? I started training Nord Huscarls to cap that town.
I already got 25 Mamlukes and Swadian Knights.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
your not really changing anything for the people so its not a revolution. your just a greedy not to mention illegal rebel.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Uh, dont rebel until you have a large force. When I rebelled I got beset by like two armies. Now there is peace, but it was tough going. After you get that initial peace things get much easier. And to capture towns you need infantry, not cavalry.
Now in my campaign, I own all of the Rhodoks former territory, Praven, Suno, Tevarin Castle, and Wercheg. And a few castles in between, like Tehlrog and Dramug Castles.
I just got my first lord to come to me asking to join. Yay! I have like ten lords already, need a prolonged campaign to get Uxkhal and the surrounding lands. If I can push Swadia into the Nords former territory, Ill be good, since the Vaegirs and Khergits are beating the crap out of them there.
EDIT: Way to be a Debbie Downer, Centurion. :no:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So when do you guys think would be a good time to join up as a merc again? I have like 40 guys and holding (to keep down upkeep), and training em on sea raiders while making trade route runs between Wercheg and Reyvadin (fish bought for 28 bucks in Wercheg sells between 78 and over 100 in Reyvadin, plus you can make multiple trips per week). I'm thinking about offering Merc services to the Vaegirs; that way I get to keep in the area for my trade route, continue grinding on the sea raiders (the lair is next to Rivacheg, and producing a constant stream of bands of over 30 guys), and get extra mula as well. the only thing I wouldn't like is if they got into a serious war with anybody thats not the khergits. it would be really bad if i went to battle against swadians when i intend on joining them later on.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Way to be a Debbie Downer, Centurion. :no:
I agree with Cent, show some loyalty to your King!
https://www.youtube.com/watch?v=9aspp1r0tS4
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well when your king does this to you:
https://www.youtube.com/watch?v=mI8GEidaMMI&feature=related
Well, hypothetically. Anyhow, I was pulling almost all the weight and getting nothing for it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Pah, don't try to justify your rebel scumminess, Stannis didn't get what he deserved from his King, did he rebel? No, be a man, be Stannis. :laugh4:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I thought Stannis did rebel.
And Robert and Ned rebelled against the Mad King because he was unjust.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I actually meant Robert didn't give him what he deserved, as in Storm's End.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Because he knew he couldnt rebel. Plus he was his brother. Harlus is not my brother. I have bled for Harlus, and in return I got pennies.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Because he knew he couldnt rebel. Plus he was his brother. Harlus is not my brother. I have bled for Harlus, and in return I got pennies.
All joking aside, look at the statement and ask yourself is it true. How long have you been part of his faction? What is your renown compared to other Lords? You can't really just look at it as what has happened since you joined, usually there are a few Lord with renown that warrant more holdings than they start with who will get fiefs given to them. Personally I find you generally get what you deserve in the game, capture a castle on your own and you'll get it, if you didn't I'd see that as reason to rebel, but it's never happened to me.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
hooah greedy little man you are eh....... didnt you have a problem that harlaus wouldnt refuse you any properties for awhile............
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Has anybody played Vikingr? This looks like it could be pretty cool.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I had 1143 renown when I rebelled. Been with him for around 150 days
I and my men led the charge on the Nord and Rhodok men. We led the charge on Thir, Veluca, Yalen, Sargoth, and Wercheg. I single-handedly took back Dihirim from the Rhodoks. Of 232 men, I lost 120 of them in the assault. I wasnt awarded it. It went to Count Devilan, who was at Praven at the time of my assault. He wasnt even the lord of Dihirim before. Count Regas was. Wercheg went to some new lord who defected. I got three castles. I didnt want all those castles. You know that castles dont do much in terms of economy. I was being hit hard because of having to recruit new troops all the time. All I wanted was a town for my troubles. Yet all Harlus did it offer me castles.
All I am is taking what is rightfully mine.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I had 1143 renown when I rebelled. Been with him for around 150 days
I and my men led the charge on the Nord and Rhodok men. We led the charge on Thir, Veluca, Yalen, Sargoth, and Wercheg. I single-handedly took back Dihirim from the Rhodoks. Of 232 men, I lost 120 of them in the assault. I wasnt awarded it. It went to Count Devilan, who was at Praven at the time of my assault. He wasnt even the lord of Dihirim before. Count Regas was. Wercheg went to some new lord who defected. I got three castles. I didnt want all those castles. You know that castles dont do much in terms of economy. I was being hit hard because of having to recruit new troops all the time. All I wanted was a town for my troubles. Yet all Harlus did it offer me castles.
All I am is taking what is rightfully mine.
1143 renown isnt that high other lords have more, higher, honor more seniority, and other superior qualities.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
No I checked. Highest was 923.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I had 1143 renown when I rebelled. Been with him for around 150 days
I and my men led the charge on the Nord and Rhodok men. We led the charge on Thir, Veluca, Yalen, Sargoth, and Wercheg. I single-handedly took back Dihirim from the Rhodoks. Of 232 men, I lost 120 of them in the assault. I wasnt awarded it. It went to Count Devilan, who was at Praven at the time of my assault. He wasnt even the lord of Dihirim before. Count Regas was. Wercheg went to some new lord who defected. I got three castles. I didnt want all those castles. You know that castles dont do much in terms of economy. I was being hit hard because of having to recruit new troops all the time. All I wanted was a town for my troubles. Yet all Harlus did it offer me castles.
All I am is taking what is rightfully mine.
This gave me slight chills.
I've probably been reading too much Song of Ice and Fire though.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Oooooo... which character am I?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
OK now I have a question. My right to rule is stuck at 99 and won't reach 100, no matter what. Also none of the kings address me as a king, even now. What's wrong?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Oooooo... which character am I?
Balon Greyjoy.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Greyblades
Balon Greyjoy.
Yep, rebel scum.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Greyblades
Balon Greyjoy.
Meh.
I still like to refer to myself as Ned Stark. hence my name, Austark.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Stark would never have betrayed his liege lord for his own gain. I think Balon fits. ~;p
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Moving back to our beloved game of M&B :stare:
Does anyone have news/links about The Last Days mod? I can't seem to locate their old thread, and I heard a rumour that they'd finally released it for M&B 1.011...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
india
Moving back to our beloved game of M&B :stare:
Does anyone have news/links about The Last Days mod? I can't seem to locate their old thread, and I heard a rumour that they'd finally released it for M&B 1.011...
I downloaded it (after having to revert M&B to a version it would play on), and TBH it's meh. Maybe you'll like it better, but for me it just didn't feel very fun. And the cities were very confusing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I had played the one for .808, ages ago, and I confess I did not spend much time with it, but I liked it nonetheless.
The version that'll be released now, I'll wager my fortune, will be far better than With Fire and Sword 'expansion', probably better than any mod there is for M&B. I don't know about the others, but Merlkir, their concept artist is a very talented chap (he never says much about about the mod though).
Thanks for the link johnhughthom. I guess the rumours had some truth after all.
Cannot wait for this.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
nothing will ever be as good or polished as prophesy of pendor.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I never played PoP but Ive been reading up on it.
If its one thing that PoP definitely does better than Native, and many other mods, is that it creates such a rich background for the game. I find that Native has very little, if any, background and lore, which I find disappointing.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
I never played PoP but Ive been reading up on it.
If its one thing that PoP definitely does better than Native, and many other mods, is that it creates such a rich background for the game. I find that Native has very little, if any, background and lore, which I find disappointing.
that was planned by taleworlds. but yes pop's lore is immense.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well, my character has been a vassal of the Rhodok King for 500 days. I still only have a Town, a Village and four Castles (Last two I got back to back in the space of a week when we destroyed the Vaegirs just now). Still a loyal vassal and with no thoughts of rebellion. Problem is the burden of all my garrisons (All elites - 500 in my town and 200/300 in all Castles) and is becoming worrisome. I went from 90000 gold to having to ration my recruiting due to low gold in like two months. I think I'm in need of another town. Plus my gold generation is heavily, heavily based on Rhodok-Surranid routes. If Rhodok goes into conflict with the Sultanate, my trade routes will be pretty screwed up (Besides most of my industries being in Surranid cities). And there's the problem that I have Halmar town, Saren village and Weyyah Castle, all of which border Surranid territory.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
yeah garrisons shouldnt all be elites. if you have 300 troops in a twon the ai wont attack because it goes after the weakest target. they could be 300 peasants all that matters is numbers
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
yeah garrisons shouldnt all be elites. if you have 300 troops in a twon the ai wont attack because it goes after the weakest target. they could be 300 peasants all that matters is numbers
So you're saying that I could basically dump all my elite guys somewhere, go out and recruit 200 recruits from villages, garrison them, and nobody would really attack? that seems too easy for some reason.
But still, elites aren't necessary to garrison towns and castles. Even if peasants will do it, I would use a bunch of tier 2 guys; still low upkeep, but they can at least fight a little bit. Plus for some factions they have both a ranged weapon and a melee weapon, which is ideal in siege defense.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I find that a garrison of 175 is plenty for defending a castle. 230 for defending a city. Very rarely do you get a very large force besieging your holdings, at least not in Native or Floris and definitely not after a long war. The average enemy army is like 75-110. Largest Ive seen who isnt a king is 220. But this probably has something to do with the fact that the Sarranids, Khergits, Swadians, and Vaegirs were all in a long war with each other and it just ended.
Personally, I have a "bank" of troops, like 400 who I have training in one castle in the center of my empire so if I need troops I can just head there and get mid-level troops immediately and I dont have to waste money on mercenaries. This strategy really works when fighting Swadians since they also tend to have mid-high leveled troops. Im in a prolonged war with Swadia right now and its really helping me.
Also, does anyone know why sometimes you make ladders for sieges and sometimes its siege towers? I hate waiting for siege towers to be built cause it takes like 40 hours and thats a lot of time that my lands are not defended from Swadian armies. Ive had like 7 towns raided. I probably should start breaking up my war party. All I really need are three armies. Me with 300, and two others with 200. I can send the rest to defend our land.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
So you're saying that I could basically dump all my elite guys somewhere, go out and recruit 200 recruits from villages, garrison them, and nobody would really attack? that seems too easy for some reason.
But still, elites aren't necessary to garrison towns and castles. Even if peasants will do it, I would use a bunch of tier 2 guys; still low upkeep, but they can at least fight a little bit. Plus for some factions they have both a ranged weapon and a melee weapon, which is ideal in siege defense.
didnt say they wouldn't just said that they would look for easier targets which your allies provide. the ai doesnt look for QUALITY when sieging just quantity......
do you think I just pull stuff like that from my *** :laugh:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
didnt say they wouldn't just said that they would look for easier targets which your allies provide. the ai doesnt look for QUALITY when sieging just quantity......
do you think I just pull stuff like that from my *** :laugh:
Nevertheless, I've already had my 500 town besieged and attacked by a 1500 Khergit army. Needless to say only their last wave managed to actually reach melee range.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
...Realy? How'd you manage that?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
khergits suck at sieges in a ridiculously bad way. also sieges in native are lmao funny.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I've found sieges somewhat easy(if distressingly fatal to the troops I actually want to keep alive) its just I have never been able to kill an entire wave without them getting to head bashing distance.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
My 3mp1re is tota11y 1337.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Part 1 of my uber-1337 empire that is sure to grow and needs two pics because its so 1337:
Part 2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Huh.
A normal person would say you spend too much time on that. I on the other hand think I dont spend enough.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
Has anybody played Vikingr?
This looks like it could be pretty cool.
I'm gonna be there if they have room.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
OK I haven't done much multiplayer aside from LAN with friends, so if you lot can help, how exactly does one get into this Vikingr thing?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You have to download the mod (for warband 1.134) from the taleworlds forums; http://forums.taleworlds.com/index.php/board,202.0.html
For these shield battles (which didn't work out for me today because my install is giving me problems) you'll need teamspeak 3 as well. Then you just need to get online at the right time and play. They've got guides in the link above on how to fight in a shieldwall.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
You have to download the mod (for warband 1.134) from the taleworlds forums;
http://forums.taleworlds.com/index.php/board,202.0.html
For these shield battles (which didn't work out for me today because my install is giving me problems) you'll need teamspeak 3 as well. Then you just need to get online at the right time and play. They've got guides in the link above on how to fight in a shieldwall.
CR
Thanks. So, all I need to do after all this is look for the server running Vikingr? What'll be it's name?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I think there's just one now; Enjihar (or something similar) in Europe. You can find it (and any other Vikingr servers) easily by sorting by module name.
I'm not sure if it's up all the time.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The cRPG mod is also quite good. Frustrating at first since you have almost nothing and you are facing off against people with full plate armor, after a bit things get easier.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
OK I just spent half the morning being slaughtered and then summarily being kicked from servers because I was slaughtered.
So does anyone know any servers for multiplayer newbies?
Edit:
Forget it, my connection is the problem, I keep getting disconnected and somehow it says I've been kicked.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
How can you provoke another faction to attack your faction?
I am trying to make Sarranids attack Swadians. Have raided their caravans and looted their villages but nothing. My honour have dropped a lot because of this.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If you are close with the faction leader of one of the faction leaders, I think you can go up to them and suggest war with another faction, but I think that may only be with the Diplomacy mod.
But I also think you have to be a vassal of one of the factions to do so.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
If you are close with the faction leader of one of the faction leaders, I think you can go up to them and suggest war with another faction, but I think that may only be with the Diplomacy mod.
But I also think you have to be a vassal of one of the factions to do so.
thats the diplomacy mod not vanilla you are correct.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I am a vassal.
Anyway, Swadia declared war on Rhodoks recently and that means I have something to do now. Though, I really wanted a war with Sarranids. Hate Rhodoks because of their crossbows.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Incase you lot haven't found it yet, there's this nice little tool that allows you to play with the number which work behind M&B. It means, that you can 'influence' certain things to do certain things you want to do quicker (as long as you don't mind toeing the 'cheating' line a little).
For instance, you can make cattle follow you. And you can change the number of hours a game checks for war/peace proposals, and the percentage of one occurring. Then say once you have your war, you can change the numbers back.
Here is the link. It's compatible with the latest version of Warband, and works with quite a few mods (IE you can modify the mods too).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I use TweakMB already. Though, I think I missed the tweak for war/peace.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Although I was pretty sure about it before, now that I am checking it again, it would appear that such a tweak does not exist :embarassed:
There is a tweak for increasing the frequency of the 'make peace' quest, but I cannot find one for making war.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Hahahahaha Crazed rabbit is in the credits for Warband.
Touche CR, touche.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Are there any mods that are the equivalent of the old End of Days LOTR mod where there are complex alliances and your heros can actually die?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Major Robert Dump
Are there any mods that are the equivalent of the old End of Days LOTR mod where there are complex alliances and your heros can actually die?
You mean The Last Days right?
AFAIK there isn't another LOTR based mod that can hold a candle to it.
The latest news about the latest version (still to be released) -
Quote:
Originally Posted by
johnhughthom
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
At Centurions persistence I finally downloaded Prophesy of Pendor, and its quite good, if obscenely hard.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
i started a new game about an hour before him in pop.
I know have 99 top tier sarleon troops and 15 hero adventurers.
Hooah just let me know that heretic raiding parties are hard
I love this mod.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
i started a new game about an hour before him in pop.
I know have 99 top tier sarleon troops and 15 hero adventurers.
Hooah just let me know that heretic raiding parties are hard
I love this mod.
Woah..... what. How?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
issaikhaan
Woah..... what. How?
Its abut day 83? i think.
Im at about level 24 right now I believe. But the key is i bought sir jocelyn. Mwahahaaha level 38 and has a good training skill. and guess what..... adventurers are only level 30.
They are my secondary cav I don't really like them i think they are overrated tbh. I use sarleon knights as my main men atm. I have like 10 only problem is i have to rescue sarleon noblemen and squires so it can obviously take awhile.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
Its abut day 83? i think.
Im at about level 24 right now I believe. But the key is i bought sir jocelyn. Mwahahaaha level 38 and has a good training skill. and guess what..... adventurers are only level 30.
They are my secondary cav I don't really like them i think they are overrated tbh. I use sarleon knights as my main men atm. I have like 10 only problem is i have to rescue sarleon noblemen and squires so it can obviously take awhile.
Yeah, knights are a pain to recruit, I usually stash them away the second I find a castle in case i ever get to building said knight's chapter house.
And overrated? Maybe a bit, they flounder a bit in a siege assault for sure, but open field I'd have to say they're still top 10 in the mod(and I'm taking into account all the crazies running around like eyegrim's dudes revenants). Which reminds me, I've not yet run into him in the warbanded version of PoP. Does he still spawn with like 100 revenents like he did in some of the older versions?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
Hooah just let me know that heretic raiding parties are hard
I love this mod.
Ok I apologize, but getting pounced by 15 heretics with full armor, lances, and horses when your guys are only fresh recruits is frickin HARD.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
issaikhaan
Yeah, knights are a pain to recruit, I usually stash them away the second I find a castle in case i ever get to building said knight's chapter house.
And overrated? Maybe a bit, they flounder a bit in a siege assault for sure, but open field I'd have to say they're still top 10 in the mod(and I'm taking into account all the crazies running around like eyegrim's dudes revenants). Which reminds me, I've not yet run into him in the warbanded version of PoP. Does he still spawn with like 100 revenents like he did in some of the older versions?
eah he does but the demonic magni are the real threats.
getting knights isnt hard with a castle and noblemen bu i just dont have one yet so its a little slower.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Ok, for the PoP people, what do you think the best h2h weapon is?
Im tempted to say the Morningstar but I find that in PoP it doesnt have the mind-crushing awesomeness that it had in Native.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Ok, for the PoP people, what do you think the best h2h weapon is?
Im tempted to say the Morningstar but I find that in PoP it doesnt have the mind-crushing awesomeness that it had in Native.
Best normal weapon? Um... I'd say its open to interpretation. Morningstar is fine, plenty of the swords are fine. I wouldn't say any particular regular sword is mind blowingly better.
But, the best weapon(s) in the game? Pretty easy, imo, but spoilered for the fact that its *pseudo-secret*, or whatever you might wanna call it. Just gonna say you need a few qualis gems for it.