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Re: Sweet Realistic Medieval Combat (Mount and Blade)
So apparently M&B 2 was already confirmed as being 'in development' November last year? I never even heard of it until just now.
Anyway, here's a video in Turkish which shows what're supposed to be some glimpses from the development of M&B 2....it does show something that looks like a brand new character creator, but I don't understand a word of it, so I'll be grateful if one of the members here could translate what they're saying....
(My imagination already soars....cannons FTW!)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Where is the link?! :laugh4:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I think this may be it, but I don't know, as it will not play on my computer.
http://www.aa.com.tr/tr/component/pw...ideos&vid=5215
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Here it is on Youtube!
Mount and Blade 2
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yup, the first link Vuk posted is the one I was talking out....I was too distracted :laugh:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
A very very brief story of the original game, being the childhood dream of Armağan Yavuz, the creator. Nothing at all about the new version.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mouzafphaerre
A very very brief story of the original game, being the childhood dream of Armağan Yavuz, the creator. Nothing at all about the new version.
Dammit, thanks.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Thank you, Mouzafphaerre and Veho Nex.
Too bad that it did not info about the M&B 2 to be. Would've been a real treat.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
For sake of nitpicking:
Yavuz says secondary school; subtitle types primary school,
Voicover says 3 million $; subtitle types 3 millon €
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
cRPG is awesome! I've been playing it all week
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
http://pc.gamespy.com/pc/mount-blade...1221998p1.html
I haven't played M&B in years, I think I own Warband....(lol) I look forward to trying this out and even more to what mods come out out of this.
*Dreaming of War of a 1812 mod*:bounce:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mailman653
*#$^$ YEAH!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Awesome news. I hope this is being made by the original dev team though, and not by the guys who made WFaS.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I believe it is actually a mad (Mount and Musket: Battalion) expanded in to a full dlc by the developers of the mod, rather than the Taleworlds team making it. Pity it doesn't have a campaign, I don't really enjoy the battles if they aren't part of something bigger.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
I believe it is actually a mad (Mount and Musket: Battalion) expanded in to a full dlc by the developers of the mod, rather than the Taleworlds team making it. Pity it doesn't have a campaign, I don't really enjoy the battles if they aren't part of something bigger.
Does M&B still not have a campaign in the tradditional sense?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mailman653
Does M&B still not have a campaign in the tradditional sense?
Oh it does, and has for quite a while, I was taking about the dlc, which is multiplayer battle only, so far as I can tell.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
Oh it does, and has for quite a while, I was taking about the dlc, which is multiplayer battle only, so far as I can tell.
Yeah? I should install WB again sometime.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Played PoP for the first time in 7 months. It felt great.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
http://forums.taleworlds.com/index.p...,222449.0.html
Seems like the guys from this mod aren't too happy that TW just torpedoed their mod. At least the MP portion of it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Not too many sympathetic characters in that thread though.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Ooooo... M&B:N looks awesome.... will be buying!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
M&B:N came out today.
Bought.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
M&B:N came out today.
Bought.
What does it look like? Is it similar to the previous games? You can pick your own side? Is there a campaign map and if there is then what kind? Entire Europe?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
No campaign, its just MP, but its still really good. A lot of fun, though there is no customizing your guy with what weapons you want him, and there are like 5-6 different kinds of pre-set infantry, 3-4 cavalry, and 3-4 special (usually sapper, artillery, and rocket or something, sometimes commander too.
Battles are fun, but nothing like they advertised. Forget about lining up to take shots, its usually every man for himself. Would love to see a campaign of some sort, though the artillery is really cool.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
No campaign, its just MP, but its still really good. A lot of fun, though there is no customizing your guy with what weapons you want him, and there are like 5-6 different kinds of pre-set infantry, 3-4 cavalry, and 3-4 special (usually sapper, artillery, and rocket or something, sometimes commander too.
Battles are fun, but nothing like they advertised. Forget about lining up to take shots, its usually every man for himself. Would love to see a campaign of some sort, though the artillery is really cool.
You have to get involved in the clan/line battle community for that. My brother's in pretty deep, but I can't be bothered since they're always having practices. Screw that, I just want to shoot Frenchies, I don't need a job.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Alexander the Pretty Good
You have to get involved in the clan/line battle community for that. My brother's in pretty deep, but I can't be bothered since they're always having practices. Screw that, I just want to shoot Frenchies, I don't need a job.
Really? Where do I find these clans?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I would start with the Taleworlds forum, specifically their Napoleonic Wars board:
http://forums.taleworlds.com/index.php?board=281.0
You probably want the Regiments subforum. I don't know if all the clans have moved over from the Mount&Musket boards (the mod that turned into Napoleonic Wars) so you can take a look there too:
http://forums.taleworlds.com/index.php?board=179.0
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Commander battles seem pretty awesome, Ill need to try it soon.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Commander battles seem pretty awesome, Ill need to try it soon.
Is the warband expansion worth the $5 if you already own the original and dont do MP?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
rvg
Is the warband expansion worth the $5 if you already own the original and dont do MP?
Yes, both for the gameplay additions and mods.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Alexander the Pretty Good
I'll have to check that out myself. I'm enjoying it so far but the free for alls is getting a bit eh...id be nice to play on a server where everyone doesn't run off to do their own thing and actually works together.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mailman653
I'll have to check that out myself. I'm enjoying it so far but the free for alls is getting a bit eh...id be nice to play on a server where everyone doesn't run off to do their own thing and actually works together.
Yeah, I just joined the Reddit Brigade, awesome guys, cant wait to practice/play with them.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I read about Reddit all last night while playing on the N_US server. Everyone kept talking about it and the ever popular "Le" in front of everything. Le TK, Le server, Le noobs, etc etc.
Is all the music in the game set for battles? I like the period music but it seems a bit off when you're in the heat of battle and you're listening to something that sounds like it came from the grand ball you were at the night before.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
rvg
Is the warband expansion worth the $5 if you already own the original and dont do MP?
5$? Buying it right now!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mouzafphaerre
Quote:
Originally Posted by rvg
Is the warband expansion worth the $5 if you already own the original and dont do MP?
5$? Buying it
right now!
Now, where is it for 5$? On Taleworlds it's for 53 TL and on Gamestop 20 $ (about the same).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Mouzafphaerre
Now, where is it for 5$? On Taleworlds it's for 53 TL and on Gamestop 20 $ (about the same).
Steam had it on sale. I am not sure if it is still on sale.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
Steam had it on sale. I am not sure if it is still on sale.
Just bought from Steam for $ 4.99, thank you mate! :2thumbsup:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Napoleonic Wars is about the most fun I've had in a shooter for along while. Played it last night for hours, 100vs100 matches, musket action, bayonet stabbing, this the most fun I've had in a shooter since first CoD!
Is there per chance a regiment with Orgahs in it? Preferably based in Europe, for ze lag issuez? Would love to see how that looks when coordinated crews fight each otehr...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Just got back into Warband after a long hiatus. No Napoleon, since I'm not paying for a MP mod (yet...).
Kept getting trashed by Swadia no matter what I do when I side with Isolla. I can barely keep two forts, much less work toward eliminating Swadia from the game.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
Kept getting trashed by Swadia no matter what I do when I side with Isolla. I can barely keep two forts, much less work toward eliminating Swadia from the game.
It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
rajpoot
It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.
For real? With damage for me and my men full, and with nearly all other settings on the hardest (combat speed normal), I can just about solo nearly any army. With a small band of troops, I can take out an enemy kingdom. Upgrade more in combat skills and inventory management, and you won't need as much persuasion.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
rajpoot
It' been months since I played M&B, but one thing I do remember is that you need to be really well prepared if you're planning to support a claimant. Investing in persuasion helps immensly since without a few lords on your side it's almost impossible to win. Also try and rebel at a time when Swadia is already at war with some other faction, that way brokering peace is easier.
And most importantly get knights of your own. That's the only surefire way to kill enemy knights in SP.
I've got a few counts under my command, and the majority of my army are Swadian Knights and Sword Sisters, but it seems like I'm building sandcastles on a beach; no matter what I do, all my efforts get swept away in the next wave.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If you fight against Swadia with Swadian troops then their morale will be lower and they will break more easily.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
The King
If you fight against Swadia with Swadian troops then their morale will be lower and they will break more easily.
Trust me, it's not the battles that are the problem, it's the overwhelming number of armies on the campaign map. My 45+ troops, all mounted, can decimate any size of army. The problem comes when armies are coming from all sides and I have to abandon a siege just to protect a previous fortress because my vassal protecting said fortress is too dumb to do anything about it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
Trust me, it's not the battles that are the problem, it's the overwhelming number of armies on the campaign map. My 45+ troops, all mounted, can decimate any size of army. The problem comes when armies are coming from all sides and I have to abandon a siege just to protect a previous fortress because my vassal protecting said fortress is too dumb to do anything about it.
Kekvit, I know it takes a while (esp with the ridiculously high escape rates), but before I go to battle with anyone, I always try to defeat most of their armies and capture most of their lords first. It really helps. And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate. :beam:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
Kekvit, I know it takes a while (esp with the ridiculously high escape rates), but before I go to battle with anyone, I always try to defeat most of their armies and capture most of their lords first. It really helps. And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate. :beam:
Cheap.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
And when I play with the ability to load, it is really easy. I just keep loading after a battle where a lord escapes and refight it until I capture him, so then I have a 100% capture rate. :beam:
Savescumming might be fine for someone of your skill level. Have you tried Barbie's Magical Dreamhouse Adventure? I hear it's right up your alley.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
Savescumming might be fine for someone of your skill level. Have you tried Barbie's Magical Dreamhouse Adventure? I hear it's right up your alley.
lol, you kidding me? I only do that because it is so unrealistic that they escape all the time. I like my games realistic. As far as my skill level, I can solo any army on the hardest of all difficulty settings, and I can take any fort or city with just enough men to lay siege. I had to create a mod that upped the difficulty level enormously in order to give me a challenge so I could enjoy the game again. You should try my mod out some time...if you're hard enough. (And it is meant to be played on the most realistic difficulty settings BTW, so no cheating ~;))
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
lol, you kidding me? I only do that because it is so unrealistic that they escape all the time. I like my games realistic. As far as my skill level, I can solo any army on the hardest of all difficulty settings, and I can take any fort or city with just enough men to lay siege. I had to create a mod that upped the difficulty level enormously in order to give me a challenge so I could enjoy the game again. You should try my mod out some time...if you're hard enough. (And it is meant to be played on the most realistic difficulty settings BTW, so no cheating ~;))
I are confused...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
I are confused...
That's why I don't like Native. You should not be able to solo an entire army. Thus I made my mod.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
@Vuk
There are some simple trigger's that can be edited in order to increase the chances of lords getting captured. You can either put the lines in by hand, or you can use TweakMB mod (cannot find the link but a search should bring it up).
Really useful little app to sort out all those troubling/unreal bits of the game. :yes:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
That's why I don't like Native. You should not be able to solo an entire army. Thus I made my mod.
Ah, gotcha. It's a pity the only real way to add difficulty is through cheap options, like hitpoint/armour bonuses to the AI and nerfing the player, or giving the AI huge armies. Most of the easiness in M&B comes from the poor AI, if someone could mod in better battle AI, I don't think I'd ever play anything else.
You got a link for your mod? I think I looked at it a while back, but can't remember much about it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
PoP I think has much better battles than in vanilla.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
rajpoot
@
Vuk
There are some simple trigger's that can be edited in order to increase the chances of lords getting captured. You can either put the lines in by hand, or you can use TweakMB mod (cannot find the link but a search should bring it up).
Really useful little app to sort out all those troubling/unreal bits of the game. :yes:
Yeah, I changed that in one of the later versions of my mod (unfortunately I did not find a way to change it till later on), but thank you.
Quote:
Originally Posted by
johnhughthom
Ah, gotcha. It's a pity the only real way to add difficulty is through cheap options, like hitpoint/armour bonuses to the AI and nerfing the player, or giving the AI huge armies. Most of the easiness in M&B comes from the poor AI, if someone could mod in better battle AI, I don't think I'd ever play anything else.
You got a link for your mod? I think I looked at it a while back, but can't remember much about it.
This is the latest version I uploaded, but there is a newer version that I haven't uploaded yet. I will later.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well, just played an hour of Napoleonic Wars. I don't think I'll be going back to that anymore.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
Well, just played an hour of Napoleonic Wars. I don't think I'll be going back to that anymore.
Really?
Heathen.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I just had one of the weirdest things happen to me in the single player. Lezalit, whom I recruited just to make a vassal and run Yalen, defected on me. I captured him in battle, but the game apparently still thinks he's part of my party, despite being a prisoner. He just had a fight with Ymira, whom is still a normal party member.
And Napoleonic Wars is starting to grow on me, now that I have friends to play with, and maps to play on where it doesn't devolve into one big clustermuck (mostly).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Companion interactions can be bugged this way. But you must not be keeping them happy if he defected after being made a lord.
Who all are in your party?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
He defected because there's a really bad game mechanic where everyone loses reputation with you if you give someone a fiefdom. Kinda hard to juggle 15 lords and a large empire and still keep them out of the negatives.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Is anyone else interested in a Game of Thrones mod?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
http://forums.taleworlds.com/index.p...,194610.0.html
Haven't checked it out for a while, pretty basic last time I looked.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I still enjoy a decent Napoleonic round here and there, I took an hour off today and go some MP time with it, it is incredible.
I can't help but be a bit giddy about War of Roses, seeing how that will seem with more tech finesse invested into the game. Can't imagine that engine being able to support 200+ soldiers on one map at the same time, though. :on_exhausted:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Attention, dear fellow Mount & Blade fans!
I am currently setting up a list of questions for an interview with Mount & Blade developers. Org seems to have a fair share of passionate M&B players, so I decided to give you all girls and boys a chance to ask whats on your heart.
Post your questions here or PM me, and I will pass them on in couple of days. When I publish the interview, I'll announce it here.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Nice!
Two off the top of my head are-
When's the next one coming out?
And are they planning to add more interactions with other people?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Ooo, questions! Now to think of a good one...
I played mount and musket a while back. Got in a big server, got all lined up to shoot at the enemy several hundred yards away. And then I got headshotted before anyone else died, and there were still ten minutes left, so I decided to play something else. :shrug:
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
Ooo, questions! Now to think of a good one...
I played mount and musket a while back. Got in a big server, got all lined up to shoot at the enemy several hundred yards away. And then I got headshotted before anyone else died, and there were still ten minutes left, so I decided to play something else. :shrug:
CR
Haha, yeah, that happened to me as well... Well, maybe once or twice. :on_madputer: There is a simple solution to that, though. Play on a server with different rules, where there are respawns. Search and destroy MP modes (got one life, die and wait for the next round) seem to be going out of fashion in the favor of deathmatches.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Voigtkampf
Attention, dear fellow Mount & Blade fans!
I am currently setting up a list of questions for an interview with Mount & Blade developers. Org seems to have a fair share of passionate M&B players, so I decided to give you all girls and boys a chance to ask whats on your heart.
Post your questions here or PM me, and I will pass them on in couple of days. When I publish the interview, I'll announce it here.
With the series a success now, will production values be a higher priority going forward with M&B2?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Graphic
With the series a success now, will production values be a higher priority going forward with M&B2?
What do you mean exactly with "production values being a higher priority"?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Voigtkampf
What do you mean exactly with "production values being a higher priority"?
As in "will making the game look good be of higher priority?"
Basically he is asking if they are going to improve the graphics.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Thanks, thought that might be the point, but wanted to be absolutely sure. Cheers!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If I meant just graphics I would have said graphics :). Production values is the entire presentation. Menus graphics, font, interface design, music, sound effects, voice acting, animations, etc. and yes, graphics.
I actually think the 3D graphics of M&B aren't that bad. It lacks everywhere else presentation wise.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Graphic
If I meant just graphics I would have said graphics :). Production values is the entire presentation. Menus graphics, font, interface design, music, sound effects, voice acting, animations, etc. and yes, graphics.
I actually think the 3D graphics of M&B aren't that bad. It lacks everywhere else presentation wise.
Feck presentation. There are plenty of games out there that are polished till they shine, but I choose to play M&B over them. You can polish a turd all you want, but it will still be a turd. People play M&B because of the gameplay, not the 'polish'. I would much prefer them spend time on gameplay, as everything looks and feels good-enough to great. (graphics wise it is beautiful)
Honestly, I think Warband took a step backward in graphics. Yeah, they may have added more HD effects or whatever, but M&B looked more realistic.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
Feck presentation. There are plenty of games out there that are polished till they shine, but I choose to play M&B over them. You can polish a turd all you want, but it will still be a turd. People play M&B because of the gameplay, not the 'polish'. I would much prefer them spend time on gameplay, as everything looks and feels good-enough to great. (graphics wise it is beautiful)
Honestly, I think Warband took a step backward in graphics. Yeah, they may have added more HD effects or whatever, but M&B looked more realistic.
Yes, but good presentation doesn't have to be a cover-up for a bad game. Good gameplay + good presentation = better game.
I don't expect them to try and do something like The Witcher 2, but some menus that look like they took longer than 10 minutes would be nice. The papyrus font also looks really cheap.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Corrected as indicated.
As for the "over production value", I was bothered by "jumpy" menus in Napoleonic, they seem to have stuck in some beta level. But overall, as I wrote in my review of the game, the gameplay is the undisputed king. I love it, its very relaxing.
However, if they go after graphic improvements, better animations and such, I doubt that 200+ MP battles will still be playable. And personally, to me, this is all the game is currently about - huge Napoleonic style 200 man battles, and you don't get that easily these days.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Questions have been added to my own and sent out, I was promised a direct contact to the developer. All that remains now is to wait for them to get around to answering them so we can go to round two.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Voigtkampf
Questions have been added to my own and sent out, I was promised a direct contact to the developer. All that remains now is to wait for them to get around to answering them so we can go to round two.
Sweet, I can't wait to hear the replies!