Originally Posted by Schatten
Hallo, first i´m from Germany so sorry for all mistaken in the article now ;)
So i have now play both mods, RTR and Barbarorum and at last Barb. ist the better one but should have some changes (if possible).
First it were nice to import a change like the RTR Naval and City Mod, that allows to build warships only in few Ports and more important that allows only very few Citys to reach the highest Level as it was in the real World at this time.
So removing from Wall´s from most City´s and allow only few really important City´s to build them were ok.
Since the City´s in Barb. grow really to fast, after some time you have overall Lv 5 City´s....not very realistic.
Next were the Goverment form...1&2 are ok so but 3&4 are not, 99% People take Goverment form 3 except 4 if the the only allowed so 4 ist really useless in this form.
Maybe it were possible to leave Goverment 3 as only possibility for Outlaying Region´s and install Allied Goverment 4 as a true Allied Goverment.
If you Conquer a Region you dont wish to take ( as i have play Roman i have had to conquer the whole Swaboz(German´s) since the dont stop to attack me and so, to avoid attacks with full stacks ever turn, i have conquer City after City until Swaboz collapses and i have found myself at Baltic Sea....i never wish to go so far North and have had much small Barbarian City´s that have make only anger!...so back to Goverment ;) ) and you want those Region only as a Puffer (dont known the english word for this...a form of Neutral Zone from Star Trek^^) between you and you Enemy or Barbarian´s so maybe it were possible to install here a true Ally Goverment 4 that is you Client, hast to pay you Contribution etc. but rules his City for himself, defend it etc. this were a really good Idea for Goverment 4 i think.
This would allow you to save much cash and troops that you would need for the City but give you still much profit from Trade, Taxes etc. like it was in old times too.
Naval Siege´s of Harbor´s....as i have hear the AI cannot end a turn with Debt and a cheat allow´s the AI to have everytime enogh Cash to maintein Troops so Naval Siege´s from Human Player v AI useless...you dont stop his Cashflow, AI can still Build ships....
Mayby ist possible to change the Script in the way that ships dont allowed to build under Siege of Harbor (like Troops in the City) or maybe a Siege should make a hard pressure v AI to offer Ceasefire....
At last the whole Turn Recruit System from Command&Conquer....so stupid as it war in ever Game ;)
Maybe it were Possible to change the Recruit System from Build Units to draft People (like it is in Reallity)....you draft People (or Mercenarie´s for Merc Units etc.) in a Pool and Armouries no longer imporve the Armor but build Armor´s and Equipment in a Pool too.
So you set a Legion in let´s say Galien...now you put as exempel 10 Cohortas Leginaires, 4 Cavallery, 2 Archer´s etc. Now every turn Soldier´s, Mercenary´s, Ballaista´s etc (depend of what for Units you want have inside) flow from the overall Pool into the Legion...as better you Streets, higher Law in the Province, no Enemy Units betwen you Legion and the next City as more People and Equipment will come every Turn....same way after battle to refull Casaulties....
This would allow to hold the Legion´s really in the field or Camp´s as it was in reallity i think and make the draft and replacment system much more realistic and Comfortable as those "Unit Building/Turn"
So now Enough ;) thank´s you for a great Game