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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I would like to see if they rebalance the damn bayonets in NW. A single good hit will kill anyone, but I was in a saber fight with someone and the guy STILL didn't go down after four solid hits. FOUR. There's absolutely no point in using swords unless you are cavalry (and even then the lancer easily wins out in that department since they have a lance for charging and a sword if you get dismounted). A sharpened saber should be no less dangerous than a bayonet. Sure, the bayonet is perfect for taking out charging cavalry when it's couched, but the only advantages it should have over a sword are easy access for line infantry and for the range.
I'd like to see a way to prevent engineers from building stuff inside buildings. It's just too easy to build sandbags and barricades in the second floor of a house (often ON the stairs) and just wait for the timer to go down.
More fixed artillery, or incentives for people to play as artillery trains.
/rant
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
I would like to see if they rebalance the damn bayonets in NW. A single good hit will kill anyone, but I was in a saber fight with someone and the guy STILL didn't go down after four solid hits. FOUR. There's absolutely no point in using swords unless you are cavalry (and even then the lancer easily wins out in that department since they have a lance for charging and a sword if you get dismounted). A sharpened saber should be no less dangerous than a bayonet. Sure, the bayonet is perfect for taking out charging cavalry when it's couched, but the only advantages it should have over a sword are easy access for line infantry and for the range.
I'd like to see a way to prevent engineers from building stuff inside buildings. It's just too easy to build sandbags and barricades in the second floor of a house (often ON the stairs) and just wait for the timer to go down.
More fixed artillery, or incentives for people to play as artillery trains.
/rant
I have not played NW, so I can only go off of what you said about it. That said, I long rifle with a bayonet on it is a far better infantry weapon than a sabre. A lance is also a far more lethal cavalry weapon. If you are stabbed through by a lance or bayonet in the torso or head, you would likely die from that one wound. That said, as a sabre is a slashing weapon, and good depth of cut cannot always be easily achieved (for instance, in the chest, of you do not work your way in between the ribs, you will likely only give a flesh wound that will not be lethal. (unless it gets infected) Also, Thick clothing, gear, etc. protects much better against a sabre wound than a stabbing wound from a lance of bayonet. While I do not agree that it should take four hits for someone to go down, I think two would be reasonable. I definitely would not rebalance the bayonets though, I would rebalance the sabres. The bayonets are not over-powered, the sabres are underpowered.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
I have not played NW, so I can only go off of what you said about it. That said, I long rifle with a bayonet on it is a far better infantry weapon than a sabre. A lance is also a far more lethal cavalry weapon. If you are stabbed through by a lance or bayonet in the torso or head, you would likely die from that one wound. That said, as a sabre is a slashing weapon, and good depth of cut cannot always be easily achieved (for instance, in the chest, of you do not work your way in between the ribs, you will likely only give a flesh wound that will not be lethal. (unless it gets infected) Also, Thick clothing, gear, etc. protects much better against a sabre wound than a stabbing wound from a lance of bayonet. While I do not agree that it should take four hits for someone to go down, I think two would be reasonable. I definitely would not rebalance the bayonets though, I would rebalance the sabres. The bayonets are not over-powered, the sabres are underpowered.
Your argument about realism would be valid if it wasn't for the fact that we're talking about a game with health bars, females as rank-and-file soldiers, mortally-wounded players being just as efficient as unwounded ones, players running all across the map and doing their own thing, players magically getting higher accuracy when standing near officers, engineers who build spiked barricades on stairs in farmhouses, a 10-minute time limit, and (depending on map settings) respawns.
I'd like to make one point clear: The game has a health bar. Your argument is invalid.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Kekvit Irae
Your argument about realism would be valid if it wasn't for the fact that we're talking about a game with health bars, females as rank-and-file soldiers, mortally-wounded players being just as efficient as unwounded ones, players running all across the map and doing their own thing, players magically getting higher accuracy when standing near officers, engineers who build spiked barricades on stairs in farmhouses, a 10-minute time limit, and (depending on map settings) respawns.
I'd like to make one point clear:
The game has a health bar. Your argument is invalid.
Now don't get your proverbial knickers in a twist. It was my assumption that most fans of games like M&B or TW appreciated realism, and would consider more realism to be an improvement. Sure, it is not perfect, but that does not mean we should make it less perfect. Why not improve it, so it is more realistic and your balance issues are fixed?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
Now don't get your proverbial knickers in a twist. It was my assumption that most fans of games like M&B or TW appreciated realism, and would consider more realism to be an improvement. Sure, it is not perfect, but that does not mean we should make it less perfect. Why not improve it, so it is more realistic and your balance issues are fixed?
You missed the
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
Now don't get your proverbial knickers in a twist. It was my assumption that most fans of games like M&B or TW appreciated realism, and would consider more realism to be an improvement. Sure, it is not perfect, but that does not mean we should make it less perfect. Why not improve it, so it is more realistic and your balance issues are fixed?
M&B games have always balanced realism and gameplay. There's no reason to tilt to far towards one view of realism that leads to a weapon being overpowered when other much less realistic aspects form a core of the game. One hit kills with bayonets don't sound fun, and could lead to unrealistic tactics to avoid death.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Crazed Rabbit
M&B games have always balanced realism and gameplay. There's no reason to tilt to far towards one view of realism that leads to a weapon being overpowered when other much less realistic aspects form a core of the game. One hit kills with bayonets don't sound fun, and could lead to unrealistic tactics to avoid death.
CR
I honestly don't see how realism can lead to unrealistic tactics, but whatever. I disagree completely that gameplay and realism are mutually exclusive, or that one is opposed to the other. I would argue that the game with the funnest gameplay is the one that is most realistic. It is also the one that will encourage the most realistic tactics and that will play out more like real life. People want to base the game on a scenario from real life for a reason, it is appeal. That real life is so appealing, that they make a video game out of it. The video game (if done properly) will have all the exciting aspects (matching skill, using tactics, etc), without the depressing and painful ones (actually being shot, having to march for hours, catching diseases, etc, etc.)
I know where you are coming from, but I think you are mistaken to think that more realism results in less fun gameplay.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
I honestly don't see how realism can lead to unrealistic tactics, but whatever. I disagree completely that gameplay and realism are mutually exclusive, or that one is opposed to the other. I would argue that the game with the funnest gameplay is the one that is most realistic. It is also the one that will encourage the most realistic tactics and that will play out more like real life. People want to base the game on a scenario from real life for a reason, it is appeal. That real life is so appealing, that they make a video game out of it. The video game (if done properly) will have all the exciting aspects (matching skill, using tactics, etc), without the depressing and painful ones (actually being shot, having to march for hours, catching diseases, etc, etc.)
I know where you are coming from, but I think you are mistaken to think that more realism results in less fun gameplay.
Sometimes, more realism means less fun. Like if you got shot early in a NW match in the arm, then couldn't hold your gun and bled to death over the rest of the match.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
I would argue that the game with the funnest gameplay is the one that is most realistic.
So not true.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Vuk
I know where you are coming from, but I think you are mistaken to think that more realism results in less fun gameplay.
I know where you are coming from, but I think you are mistaken to think that a subjective opinion is objective fact.
There are people like you who believe that realism = fun. That's fine. There are also people who believe that running up the side of buildings, jumping 200 feet in the air, dodging bullets in slow motion, and/or casting magic spells = fun. That's fine too. Your opinion doesn't invalidate someone else's opinion, nor vice versa.
Personally, if I wanted super ultra realism in my games, I'd play Train Tycoon 2 with its 3000 dollar DLC or Microsoft Flight Simulator XXXIV. No, scratch that. If I wanted ultra realism, I would turn off the computer and go outside. Most people, like myself, play games as a form of escapism. For that, there needs to be a fine balance between the realistic and unrealistic, one which isn't going to please everyone. I absolutely hated Jane's 688i Hunter-Killer, but I absolutely adored Battlestations: Midway.
Different people, different ways of having fun.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
That is a good point, Kekvit, one that I will pursue when I get in touch with the developers. But I don't think they'll do a thing about it any time soon; I suppose that cavalry light sabres are meant to do less damage than heavy swords which are designed to do less damage than bayonets. Sabres are also much faster. There are thing I myself am not crazy about (engs building stuff on the stairs is one of them) but overall, it seems that NW is, for better or worse, is working as the devs intended.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Voigtkampf
That is a good point, Kekvit, one that I will pursue when I get in touch with the developers. But I don't think they'll do a thing about it any time soon; I suppose that cavalry light sabres are meant to do less damage than heavy swords which are designed to do less damage than bayonets. Sabres are also much faster. There are thing I myself am not crazy about (engs building stuff on the stairs is one of them) but overall, it seems that NW is, for better or worse, is working as the devs intended.
There are definite issues with the game, but it's still a blast to play.
Another thing I forgot to mention is that respawning in Deathmatch mode seems a little too random. You die, then respawn near some cannons. You die again, and respawn near a house. You die once more, and you respawn two feet from an enemy (not kidding, I died one second after respawn because I spawned right in front of an enemy with a bayonet).
Team Deathmatch respawning should just pick one side of the map for your team, and keep it like that for the rest of the game. If you get spawn camped, tough noogies.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
It seems that M&B developers are too busy for the interview, still got no response from them, even my Paradox PR contact couldn't get a hold on them. Not surprising, since there is supposedly only a couple of them. If I manage to get a hold on them, you folks will be the first to know. In the meanwhile, reviewing other games, but still playing Napoleonic Wars for a quick relaxation here and there. There is something about a musket firing sound that is irresistible.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I take it as a good omen that they're busy. Maybe they're working on M&B 2.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Tried Warband (SP, vanilla). It's good, very good indeed. :yes:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Re-downloading Floris mod.
I love Prophesy of Pendor, but Im going to see if Floris has been updated much. Rumor has it there are fleets now.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
im gonna download it in a couple of weeks or months xD butt i know its very nice :wiseguy: cus i watch a lot of vids of it ;p
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
If anyone has a good Napoleonic Wars mod to recommend, let me know, cheers.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
finally bought (no longer less than legal copies!) Warband and the Napoleonic DLC. managed to get banned from 3 different major servers in Napoleon for no reason (probably my name, but I think a ban is excessive), but really enjoy the MP on both. haven't even touched single player yet, having already played it extensively before.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
finally bought (no longer less than legal copies!) Warband and the Napoleonic DLC. managed to get banned from 3 different major servers in Napoleon for no reason (probably my name, but I think a ban is excessive), but really enjoy the MP on both. haven't even touched single player yet, having already played it extensively before.
Way is your name Prussian iron? That's weird
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
Way is your name Prussian iron? That's weird
My guess is because it sounded better than Prussian wood.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Just got around to WFaS. Can anyone explain how does one join factions? Or recruit faction troops for that matter? Villages seems to be blocked, and towns only have mercs... Merc camps do what they say on the tin, but I feel I want some of those boyars with poleaxes combined with swedish pikemen. Please?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Centurion1
Way is your name Prussian iron? That's weird
My name on the game is slightly....more racist...but in a lighthearted, not serious way. in any case, I don't say anything bad so it really shouldn't matter what my name is.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
My name on the game is slightly....more racist...but in a lighthearted, not serious way. in any case, I don't say anything bad so it really shouldn't matter what my name is.
cmon tell us.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Disclaimer, possibly offensive screenname follows:
Do not even go there.
Will remove if mod requests, no intention of offending anyone.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
Disclaimer, possibly offensive screenname follows:
A ban is certainly not excessive for that, in my opinion anyway.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Boys, don't even go there.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
Disclaimer, possibly offensive screenname follows:
I don't get it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
A ban is certainly not excessive for that, in my opinion anyway.
It's not intended to be offensive and it's not directed at anybody, it's just the first thing that came to mind. It's no reason to ban someone who is completely following the rules of the game. I've started using a different name to not get banned though; "Drugsalcoholsex". Much more appropriate.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
It may not be intended to offend but it will offend, and you knew that when you selected it as a name. It causes disruptions and servers don't want to be seen as endorsing racism, so the bans were inevitable and most likely expected on your part.
You tried to troll and went too far.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah dude, did you honestly think that wouldnt get you banned?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
Yeah dude, did you honestly think that wouldnt get you banned?
I mean, I wouldn't ban someone for it. I wouldn't ban except if they disrupt gameplay. The internet is no place to be overly sensitive to trivial matters like a screen name.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
PI, allowing racist crap like your screen name creates a hostile environment for black gamers and others who do face racism in their life. The screenname, by virtue of just showing up on the server list, encourages more racism. It's not trivial for the people who have to experience it.
The people who run the servers obviously do not a 'Call of Duty' type multiplayer experience for people (swearing, racism, sexism, etc.). They want a welcoming environment for everyone. If I ran a server I would've banned you.
Quote:
it's just the first thing that came to mind.
Think Harder.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The thing is, there is no such thing as "Freedom of Speech" on the internet. Servers are private entities, and thus are exempt from such confines. A server owner can ban you or anyone else for any reason, even for "I don't like you." Getting banned for an offensive username is quite justified. Think of it from a server owner's perspective: How would other prospective players feel if the owner condoned such behavior? Losing players means that the server wont be as filled, and word-of-mouth removes any chance of sponsorships or advertising to keep the server afloat.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I wasn't aware that the Orgah's were so sensitive and PC nowadays.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
It has nothing to do with being PC. It has everything to do with being a sensible human being. I mean come on, you just graduated high school, right? That means college next year, and in four years, you're totally on your own. You gotta think about these things. Part of growing up.
What you did is like having "I_love_hitler" as a username, and then not expecting Jews to get offended.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Hooahguy
What you did is like having "I_love_hitler" as a username, and then not expecting Jews to get offended.
I'm Jewish, and I wouldn't be offended. It's clearly not meant in a serious manner, if it were, I wouldn't know it, and even if I did know that it was serious, I would man up and not care.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I know you are Jewish, and you might not care. But most likely, someone else would. I would, as someone who lost family in the Holocaust. And you cant hold everyone to your standards. You might not care and "man up" but you cant tell someone to do that as well.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
I wasn't aware that the Orgah's were so sensitive and PC nowadays.
It has always been Org policy to be respectful towards all people.
Quote:
I'm Jewish, and I wouldn't be offended. It's clearly not meant in a serious manner, if it were, I wouldn't know it, and even if I did know that it was serious, I would man up and not care.
This isn't about you.
Being respectful of others means caring for how they will feel.
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
Prussian to the Iron
I'm Jewish, and I wouldn't be offended. It's clearly not meant in a serious manner, if it were, I wouldn't know it, and even if I did know that it was serious, I would man up and not care.
That is a very mature attitude.
But be a little more mature and realise that not every can be as mature about these things as you.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Alright guys, I think we can lay off him now. I think he's learned his lesson.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Back to Mount and Blade:
http://forums.taleworlds.com/index.p...,230360.0.html
Quote:
Event Rules:
Each clan participating should sign up players participating from their clan (10 players per clan are guaranteed have a slot + reserve players can fill up empty places in case some clan doesn't have 10 players or there's still room for more players).
Reserve players may only play if there's room after every clan's 10 players are on the server. Priority 1 clan's reserves fill up empty places first, then priority 2.
Each clan leader should sign up their clan and the 10 chosen top priority players using the template.
More rules might be added later.
Match Rules:
Running away/hiding to delay round is not allowed, do a suicidal attack instead and let people play and have fun!
Reserve players may only play if there's players missing from a team (game crashes, etc.)
You should aim for max 3/10 archers and 2/10 cavalry from each clan.
Round length is 6min.
There will be a spawn switch after every 5 rounds, and factions will be changed every 10 rounds.
More rules might be added later.
Map:
http://forums.taleworlds.com/index.p...tml#msg5093653
Team 1.
Apis Europae 10 (+2)
Heroes 10
Herr der Ringe 8
Polish Eagles 10 (+5)
Black Banner 10 (+5)
Guard of Istiniar 10 (+8)
Deutschritter 10
Warsong Clan 10
Brethren Crusaders 9
Refeseseseseseseses 10
Sword of Valor 3 (+7)
Total: 100 (+27)
Team 2.
Renegades 10
Vikings of Niflheim 10 (+?)
Korpi 8
TnT 10 (+2)
Les Chevaliers d'Honneur 10 (+2)
The Kindom of Swadia 10
Einherjar 10
22nd Battalion 5
Court of Reveran 10
Wolfpack 10
Royaume de Bourgogne 7 (+3)
Total: 100 (+7)
A huge clan battle - looks pretty fun.
The first one (with screenshots and stuff):
http://forums.taleworlds.com/index.p...tml#msg5303134
CR
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Latest version of Prophesy of Pendor just released.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by
johnhughthom
https://www.youtube.com/watch?v=d3r5WQKmoUs
Now if only i had time to actually play it again. Maybe one day.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
pi message me i didnt see it.
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Re: Sweet Realistic Medieval Combat
I need some tips for vanilla/Khergit.
I was really addicted but now I'm starting to get bored because I'm not really advancing. I have a crappy fief way out in the middle of nowhere that's impossible to defend so it's constantly looted.
I'm not really sure what I'm doing when it comes to my relationships with my fellow Khergit lords. 5 or so really like me (have the khan over 20 now). Rest are indifferent. I never get considered for new conquered fiefs. Any tips on what to do so I am? Also I have a lady over 20 and nothing ever happens there either.
Ever since I became a vassal my routine has basically been: pillage an enemy town, sell the goods, go visit the lady (she wants to see me constantly, its getting annoying especially since nothing's happening), occasionally win a tournament. Help a fellow lord(s) take a castle/city if I see them. Rinse and repeat.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Graphic
I need some tips for vanilla/Khergit.
I was really addicted but now I'm starting to get bored because I'm not really advancing. I have a crappy fief way out in the middle of nowhere that's impossible to defend so it's constantly looted.
I'm not really sure what I'm doing when it comes to my relationships with my fellow Khergit lords. 5 or so really like me (have the khan over 20 now). Rest are indifferent. I never get considered for new conquered fiefs. Any tips on what to do so I am? Also I have a lady over 20 and nothing ever happens there either.
Ever since I became a vassal my routine has basically been: pillage an enemy town, sell the goods, go visit the lady (she wants to see me constantly, its getting annoying especially since nothing's happening), occasionally win a tournament. Help a fellow lord(s) take a castle/city if I see them. Rinse and repeat.
Look at dis scrub ; )
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Graphic
Ever since I became a vassal my routine has basically been: pillage an enemy town, sell the goods, go visit the lady (she wants to see me constantly, its getting annoying especially since nothing's happening), occasionally win a tournament.
You need a hot-wine mod. ~;)
In all seriousness, stick around your fief and defend it, and try to conquer more places. Specially cities/villages since they provide more income. When anyone captures a new fief in a war, go around chatting with other lords, you get an option to see who they support for the new fief. Also let your king know that you want the new fief etc.
As for the lady, go around and find some troubadours (and their counterparts for different kingdoms) and learn poems from them. Next time you meet her recite them for her. Once relationship reaches 100 you can marry her and make her your minister.
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Re: Sweet Realistic Medieval Combat
Remember to talk to every Lord that was involved in a battle with you, you get a small increase to relations with them, if a Lord is having a feast, pop in and talk to the host, you get a small boost for that too. Fiefs are given out based on your Renown and relationship with the King, once you become a Lord it's harder to get quests for relations, so you need to boost this as much as possible during the merc stage. Since you're playing vanilla, I guess the next stage is to look around for a weakly defended castle and take it yourself, then ask the King for it, I've never been turned down in that situation.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Graphic
Also I have a lady over 20 and nothing ever happens there either.
Many have been plagued by this problem and found no relief. :on_panda:
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Voigtkampf
Many have been plagued by this problem and found no relief. :on_panda:
ZING!
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Re: Sweet Realistic Medieval Combat
damn i loved this game havent played in a year and now im tempted.
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Re: Sweet Realistic Medieval Combat
Me too now that te Last Days are out
Hats off to Veho Nex for sending me prophecy of pendor while I was in afghanistan
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Re: Sweet Realistic Medieval Combat
I started playing Floris. God this is difficult. And the lord I'm serving under keeps getting us beaten, which is annoying because I get captured and he doesn't, forcing me to go all the way back to his castle. He did get captured one time though, and I had to do a jailbreak to free him, which was really cool.
One thing I wish was in this game was a shield bash. It seems impossible to me to get somebody off of me that keeps attacking while I have my shield up. It's just blocking until my shield breaks really. The kick is so limited in range and aim that it's near useless, if we had a shield bash to knock back and maybe stun them for a second it would make infantry combat a lot more fun IMO. Then again, I'm pretty bad at infantry combat (not terrible, I still do well in battles, but in multiplayer especially I could be a lot better).
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Re: Sweet Realistic Medieval Combat
The way see it infantry combat is supposed to be just as grueling. The foot soldier's life was always far tougher than that of the mounted soldier, and the risk of a sudden death was far greater. There was no charging the enemies and knocking them down, each foe had to be met individually, and if one got too far ahead in the foray and some enemy got behind you, then the end must have come quickly.
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Re: Sweet Realistic Medieval Combat
There is that foot kick. But I can't remember whether it was possible to use it when you protected yourself with a shield.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
The King
There is that foot kick. But I can't remember whether it was possible to use it when you protected yourself with a shield.
I believe you swing your arms out when you do it, in which case it wouldn't be. But it's so short range and so ineffective 99% of the time.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Prussian to the Iron
I started playing Floris. God this is difficult.
Nearly all mods seem to be stupidly difficult which is why I've mostly stayed away. And I don't mean so hard that I can't take it, but literally hard in the way that is stupid. Mostly in the form of extremely powerful and abundant bandits in the early game. I wouldn't be surprised if these mods required you to carefully min-max your character skills in order to have a change of survival late game. Such pressure at all times isn't fun to me.
I'd love some mods that just add content and don't fiddle with game balance.
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Re: Sweet Realistic Medieval Combat
The problem is that once you play the game for a decent length of time, it becomes pointlessly easy. Some mods do have difficulty for the sake of difficulty though, and don't fix what many people consider poor game mechanics because it would "make the game easier". I do agree that simply adding a load more enemies is just lazy design, Prophesy of Pendor is a good example of a mod that doesn't go this route. Yes, it does have huge armies, but you don't have to face them at low level. It still has groups of 3-6 level 1 looters, though they are tougher than native's, possessing some proper weapons and not just rocks and sticks. Personally I think Pendor is better balanced than native, there is a challenge to be had whatever your level, whatever your skill. Though their refusal to implement pre-battle orders does annoy me, especially in those forest battles with tiny maps, where the enemy cavalry reaches you before you can get your troops sorted. Difficulty for the sake of it, like I mentioned earlier.
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Re: Sweet Realistic Medieval Combat
The only thing that I dont really like about M&B is that late game it gets very easy, even with the P&P mod. In my last game in P&P I had an army of 400. Crushed every army who opposed me. Besides the Noldor and those massive Jatu armies, but besides that, the game was pretty dull. I would defeat multiple enemy armies of around 150, then I would be patrolling, and find a multitude of 50 men armies spread across the area. Too easy! I wish a system could be put in place that enabled the AI to make larger armies faster.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Hooahguy
The only thing that I dont really like about M&B is that late game it gets very easy, even with the P&P mod. In my last game in P&P I had an army of 400. Crushed every army who opposed me. Besides the Noldor and those massive Jatu armies, but besides that, the game was pretty dull. I would defeat multiple enemy armies of around 150, then I would be patrolling, and find a multitude of 50 men armies spread across the area. Too easy! I wish a system could be put in place that enabled the AI to make larger armies faster.
That sounds like something that could actually be edited fairly simply in the .txt files. I no longer remember where or what to edit, but I'm sure you could find the original taleworlds thread and edit it yourself to give lords larger armies.
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Re: Sweet Realistic Medieval Combat
Yay! I finally got enough votes amongst my fellow Noyan to grant me a castle. Jemeyyed castle which is perfect. Close to home. And then we make peace with the Saracens about 4 hours game time later. It even comes with a massive garrison.
So happy right now.
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Re: Sweet Realistic Medieval Combat
You have much to learn, young grasshopper.
Now secede and start Graphicphalia.
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Re: Sweet Realistic Medieval Combat
Makes me tempted to give this a whirl. What mods do you recommend? It looks like Pendor is one to look out for.
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Re: Sweet Realistic Medieval Combat
You should definitely try Pendor, as well as being a challenge, it is one of the most polished mods I've ever played. I have linked the latest release further up the page, in the unlikely event that you read this.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
johnhughthom
You should definitely try Pendor, as well as being a challenge, it is one of the most polished mods I've ever played. I have linked the latest release further up the page, in the unlikely event that you read this.
I have read this. :tongue: Will download it tomorrow.
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Re: Sweet Realistic Medieval Combat
Floris is getting funner. I made it to rank 5 cavalry in a Swadian lords army, but since Swadia is going to cease to exist soon I decided to jump ship (I deserted because, despite the relationship hit, the equipment was too good to give up) to the Sarranids (they've been my favorite since Warband's release and have a lot of territory, unlike the Swadians who at this point have no towns and only a couple castles). Only thing I don't like about the rank system in Floris is that despite me riding into camp with an armored horse, a full helm, with plate armor (I think...it has over 50 body armor points in any case) and metal boots, I start off at the bottom of the chain again. Which will be only temporary of course, but it is still a setback and it'd be nice if there was a way the new lord could consider at least starting me off as elite infantry or a low-level cavalry.
Also, does anyone know why I would have a penalty to my riding skill? my agility is 16, but my riding skill number is highlighted red and I can't advance it to 5. It did the same thing when my agility was 12 until I got it to 15, at which point I could advance my riding skill to 4. Help?
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Hooahguy
You have much to learn, young grasshopper.
Now secede and start Graphicphalia.
I don't want to start a new kingdom, I want to usurp the Khan.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Graphic
I don't want to start a new kingdom, I want to usurp the Khan.
You cannot become a king unless you start a new kingdom, the only way to remove the Khan is to use the pretender, and in that case you'll still be stuck as a lord.
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Re: Sweet Realistic Medieval Combat
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Graphic
that#sucks
It's actually kind of logical you know. Lords will not support anyone who does not have atleast some claim to a kingdom. The player character starts out independent and has not claim to any kingdom. So the only way to become a king, is to start a new kingdom.
AFAIK, it's always been implied in M&B 'lore' that the player character will unite Calradia and restore the long forgotten empire.
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Re: Sweet Realistic Medieval Combat
And before you start a kingdom, be sure to a) get married and b) send out as many followers as you can to spread word of your kingship. And have high renown.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
Prussian to the Iron
Also, does anyone know why I would have a penalty to my riding skill? my agility is 16, but my riding skill number is highlighted red and I can't advance it to 5. It did the same thing when my agility was 12 until I got it to 15, at which point I could advance my riding skill to 4. Help?
Heavy armour penalty?
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
johnhughthom
Heavy armour penalty?
No no, skills can only be increased till a factor of the attribute they depend on. For every 3 point increase in attrib you can increase skill by 1 point.
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Re: Sweet Realistic Medieval Combat
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Originally Posted by
rajpoot
No no, skills can only be increased till a factor of the attribute they depend on. For every 3 point increase in attrib you can increase skill by 1 point.
His agility is 16, and he can't increase it to 5, which he should be able to. A stat in red indicates there is some sort of penalty. I haven't played Floris, so I don't know how penalties work there, I know Brytenwalda penalises certain skills the heavier your armour.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
johnhughthom
His agility is 16, and he can't increase it to 5, which he should be able to. A stat in red indicates there is some sort of penalty. I haven't played Floris, so I don't know how penalties work there, I know Brytenwalda penalises certain skills the heavier your armour.
Oh....
All that I did not know. :sweatdrop:
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by
johnhughthom
His agility is 16, and he can't increase it to 5, which he should be able to. A stat in red indicates there is some sort of penalty. I haven't played Floris, so I don't know how penalties work there, I know Brytenwalda penalises certain skills the heavier your armour.
For some reason, it randomly stopped penalizing me. I don't think I really changed anything, and I'm even wearing the same armor and everything. Strange.
EDIT: Nevermind, it's back again somehow...