Re: Tournament rules brainstorming thread
Just thought I'd give you guys some real life experience.
I do german longsword fencing and the mechanics are more of less the same as single sword and most other weapons of the time.
A strike over the top generaly beats a low strike unless the duellist striking low is both very quick and moves offline. The top strike has greater reach.
Moving offline (15 degrea's or more) gives a duellist strenght as long as his opponent stays online (straight).
A medium block will be fast and so would save you from high strikes.
If you mirror your opponent both swords will clash and you will wind (y-nd). where both swords turn round each other trying to gain the upper hand. this is where some nice dice rolling determines who wins.
This is a very basic run down but I hope it helps when working out the duels.
Re: Tournament rules brainstorming thread
Quote:
Originally Posted by
Marcus Agrippa
A strike over the top generaly beats a low strike unless the duellist striking low is both very quick and moves offline. The top strike has greater reach.
Moving offline (15 degrea's or more) gives a duellist strenght as long as his opponent stays online (straight).
A medium block will be fast and so would save you from high strikes.
If you mirror your opponent both swords will clash and you will wind (y-nd). where both swords turn round each other trying to gain the upper hand. this is where some nice dice rolling determines who wins.
Interesting - to avoid confusion, I think we should leave the current rock-paper-scissors (RPS) system as it is for the tournament, i.e.:
High > Medium > Low > High
but we could think about some more realistic alternative labels for afterwards. If you want to propose alternative labels for rock-paper-scissors, I'd welcome them.
From what you've told us so far, it sounds as if we got it backwards:
:embarassed:
Medium (block) > High > Low
(which we could make full RPS if we assume Low> Medium.)