Originally Posted by [b
Quote[/b] (WesW @ Jan. 26 2003,00:09)]Hi, guys.
I was reading the Script files thread, and came across something that might help you guys. Here is a paste:
SetAttributes:: ID_MOROCCO "Morocco" 0 MUSLIM_CULTURE ARID AT_ISLAMIC -1 255 "Morocco Castle_xzy" INLAND HILLY NO_RIVER
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What does this all tell you?
Well, it tells that for the Almohads (who control Morocco and Cordoba used in these examples) use different architecture attributes in the SetAttributes which means that architecture in SetAttributes is NOT related to culture and religion
As shown in the Cordoba example, SetBorderInfo can be chosen indepently of the SetAttributes info to create a different feel for the battle maps. The Southern European, Eastern European, Western European and Islamic properties are linked to the MTW\Models directory.
As everyone probably knows the object MUSLIM_culture and Catholic_culture used in SetAttributes are ofcourse related to the faction's SetReligion and SetBehaviour attributes.
Now, I have not fiddled with these particular aspects of the start position texts, but I can tell you with almost certainty based upon my previous experience that the SetAttributes section deals entirely and exclusively with the selection and creation of the battlefield maps, especially the castle map, and is not related to anything else in the file.
The MUSLIM_CULTURE refers to the style of buildings and structures placed upon the battlefield map, if present, and is not affected by which faction controls the province. The rest of the code refers to the attributes of the castle map.
You were right to say that SetAttributes is not related to the faction's religion and behaviour. It is in fact not related to the faction at all.
Hope this helps.