Wodanaz takes me to Walhalla, made me chuckle. :grin2:
Quite the campaign you are enjoying, any Roman trouble so far?
Wodanaz takes me to Walhalla, made me chuckle. :grin2:
Quite the campaign you are enjoying, any Roman trouble so far?
Archaeological evidence shows that the Germanic people called it Walhalla.
And yeah, Im going to have to tackle the Roman problem soon. They havent given me trouble yet, but I think they will soon.
:oops:
I have eaten a couple of letters in that spelling of Walhalla...
Another great installment, keep em coming! :-)
Question: Are you actually finding time to take screenshots during the battle itself, or doing it from replays afterwards?
I just can't multi-task and click fast enough to capture good screenies during actual battle. But my replays usually don't play out quite the same way, the moments of which I want a really good snap don't recur. (which has also been my challenge in coming up with a screenie I want to submit for the weekly contest)
I take them in the battle itself. As you can tell, most of the screenshots are taken before the battle actually starts or during a part of the battle which doesnt require my undivided attention, like when the battle lines are about to clash and theres nothing more I can do until the melee starts, or when my units are chasing down routers. Thats why there are so many pictures during those times.
Sorry for not updating in a while. I am drowning in schoolwork- I have two major tests and a 10 minute presentation in a language I barely understand (and I cant use notes!) due next week. I have been able to play two turns with the new patch and I love what I see (AI armies are no longer 75% slingers for one thing) but Im not sure if Ill be able to play much until next weekend. Again, I apologize for anyone who has been waiting for an update, but I must get control of my real-life requirements before I can attend to this.
What language?
You had me all excited!
Chapter Eleven, Part 1
Spoiler Alert, click show to read:
This nightmare of the Suebi leader has been a reality for the Macedonian trroops of my second campaign. I hope you'll find Rome less depleted by barbarian invasions than I. It would be a beautifull development in this penthralling AAR :-)
Chapter Eleven, Part 2
Spoiler Alert, click show to read:
Chapter Twelve
Spoiler Alert, click show to read:
Pretty crazy battle. Kudos to the Skull Breakers for winning a tough fight.
(Note to self: don't bother with siege towers...or at the very least, don't send them into battle saturated with lighter fluid...)
Yeah, thats the last time I build siege towers. Or at least make a large number of them. They cant burn all of us! :flame:
Build tanks instead.
http://cloud-2.steampowered.com/ugc/...9C8CDA1B3E346/
It's a pre siege thing and it's used to attack stone walls directly. Like I said, screw towers, get this thing instead and just drive through the walls. On that note, does anyone else think it is funny that walls are the weak spot of walls instead of the gates? You'd think no one ever bothered with battering rams if it was this easy.
Oh btw, I am not sure if it is Romans only. I have only ever seen it as Rome.
Not a workshop product, but one of the available options for building equipment at the start of a siege (alongside ladders, battering rams, etc). So you have to wait a turn for it and suffer attrition in the meantime. Strictly speaking, it's not worth building, since most of the time one can just assault immediately without waiting and still win, as long as the attacking army has a ballista or onager that can open a breach. But the tortoise is just fun to use for a few sieges.
It does require some level of siege tech progress, but I don't remember where exactly I picked it up....somewhere in the middle tier [Edit: Pontus gets access with the "Battering Ram" tech in Tier 1. Pretty early.]. Does not require a siege tradition for the army itself; I've had multiple armies build the thing, and I never pick that tradition line.
Pontus gets it, so I assume all the Hellenic factions have access to the tortoise.Quote:
Oh btw, I am not sure if it is Romans only. I have only ever seen it as Rome.
I find the BAI better as a defenser than as an attacker, though. But it's even dumber when attacking fortified camps. I stoppped using the fortification stance with my armies after I won 3 heroic victories in a row. THe interesting thing is that after this 3 defeats, the AI chose to take another road and to avoid my army`. But how can they just attack one door of the camp only when they heavily outnumber the defender and have 3 different wide open doors to get in ?
Seems this would be a pretty easy thing to correct. Simply make ballistae and onagers ineffective against walls. These aren't trebuchets, after all, and are intended to be field artillery. I'd be okay with giant ballistae remaining effective, since they don't move and therefore aren't as attractive as "standard" equipment for all armies (not for me anyway). Then there's the flaming arrows/javelins...c'mon, really? Is there historical basis for this? Not some extraordinarily rare example where it worked as an improvisation (much like Hooah's Skull Breakers had to do here), but as a viable, regularly-practiced siege technique, where attackers expected beforehand to burn down the gate of a stone-walled city with flaming "small-arms" missiles alone in the absence of larger equipment, and planned their assault around this capability.
Bottom line, they need to make it so the absence of pre-siege equipment prep means it will be extremely difficult for even an overpoweringly strong army to get inside the walls...and disproportionately bloody even if they succeed. Which is the way it should be. Right now, most player-built armies past Level I barracks probably lose more men during the siege-build attrition than they do simply making an immediate assault. But I often do it anyway (wait), just because it seems "proper" and it's kinda fun to use battering rams and such. Unless I'm trying to get my turn done before dinner or Seahawks kickoff and just AR it out...
Reduce the amount of artillery pieces from 4 per unit to 2 or maybe 1. At least that way, if you are going to win with siege equipment, you are going to have to build your army around it. Now it's just ridiculously overpowered. Level 1 workshop Ballistas are all the siege equipment you will ever need. They're accurate, they're deadly and 2 units can make big enough breaches into the biggest wall for you to send in all the huns at once.
Wasnt that how it always was? I remember in R1 a single unit of onagers could smash the walls. Granted it would take time, but they did it.
Though I do miss tunneling. Always fun to bring down a wall with sappers.
EDIT: And I do agree that at least for heavy artillery there should be a max of two engines per unit. Thats the way I remember it in M2- the trebuchets had 2 per unit, though maybe that huge cannon thing had just one? I cant remember.
Alright, good news everyone!
So initially I thought that my campaign was broken because it kept crashing when I was loading the savegame. I could load the game just fine, play a battle, whatever. Just I couldnt load my campaign. I was so scared that patch 5 broke my campaign that I was writing up a huge plan to go back start a new campaign and get to where I am now but I forgot about my mods. So I went back and looked at the mods I was loading and went through each one. Turns out that I can only load the savegame if I have the complete Radious mod package. But I wanted a different battle mod so I got the separate Radious packages (AI, campaign, economy&research) and installed another battle mod. Which causes the crash because I went back to the complete Radious mod package and I could load the game fine.
Anyhow, I finally have time for this game and will be updating this weekend. I will also post an updated list of the mods Im using, as they have changed.
Also I did play a little bit and I have noticed some improvements, havent played enough to notice many changes. Well, there was one big change but you will find out! :book2:
No, a single unit of onagers, which was still only 2 actual onagers could make maybe 1 hole into a big stone wall? That still meant sending everyone through one breach and the AI was quite good at putting stuff on the other side, so the battle was a massacre. Now, a single unit of ballistas (not onagers, I never tried onagers, I don't even wanna know what they do to a city, maybe the battle just defaults to a victory) can make a big enough hole into a wall for you to send your entire front through at once, which the AI has no idea how to deal with but they have no idea how to deal with sieges anyways.
Like I said, it's all kind of silly cause siege battles are easier than most land battles.
Chapter Thirteen
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
Glad this is back on track!
Looking forward to the Medhlan...your screenies of Octuduron made me realize that despite two Rome campaigns, I don't think I've ever seen a Roman capital city during battle. One hardly ever has to defend one's own city against the AI, and when it does happen the battle is so laughably one-sided that I've almost always AR'd it. And other than Rome, there's no other Latin factions with a walled city. So interested to see what it looks like (although my Pontus is beginning to mull over the the idea of capturing Roman Brundisium...).
Yeah, Im really excited to continue this- at Medhlan there is a large and well equipped Roman army and Im eager/nervous to see if my armies can take on the Legions, since I heard that the Roman legionnaires are OP.