Quote[/b] (L`zard @ Dec. 18 2003,23:31)]Good report, Clownmite
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This 'artty' question is gonna turn out to be a major bitch, as far as I can see........
Disallow it from the build-tree and a player-active faction cant build 'em........
Allow it, and the AI factions go overboard.
Noticed the Mongel AI overdoing it in 3.13 myself, Wes. Perhaps something about the build tree in terms of the 'desired' settings? Perhaps make it a serious minus integer as 'to build', instead of just disallowed?
Note to ALL: if the next version of MedMod includes 'special castle maps', any players will need artty, as will the AI (tho making the AI work well has always been the problem, eh?).
We're all remembering that this is a beta, eh?
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Wes;
Concerning the HRE gang-bang:
Tried all configurations of HRE king attributes yet? Something about low 'influence' comes to mind.... Reset HRE king to +5 influence at start instead of the 3 influence, and possibly the poor old bugger can make a deal, eh?