I believe I remember seeing a post from one of the Devs that MTW does not support videos like STW did. http://www.totalwar.org/forum/non-cg...cons/mecry.gifQuote:
Originally Posted by [b
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I believe I remember seeing a post from one of the Devs that MTW does not support videos like STW did. http://www.totalwar.org/forum/non-cg...cons/mecry.gifQuote:
Originally Posted by [b
Well what about adding it to the files, and then somehow linking it to attacks and death and such?
Just a suggestion
sadly that would require skills that i do not possess,
the ability to interpret memory calls, identify the action for that call, interrupt the memory call and run media player for a set amount of time,
then re-instigate the memory call,
sorry - not my cup of tea...
Sensei Barocca,
How far along is your project? When do you anticipate the beta release? Is there anything that I or others could do to assist you with the project? I used to be a graphic designer and know how to use Adobe Photoshop quite well.
Peace,
Robbie-san
hey barocca good work im really looking foward to it i would help but im currently working on my own mod called Conquistador Tw anyway could you give a wild stab in the dark at when your mod will be finished
thanks dessa
YAY MY ONE HUNDRETH POST
um - soon is all i can say,
take today for example,
i adjusted my build prod file last night, some buildings were never being built, so i had to go and fiddle with AI influences,
i fiddled with them lots,
loaded the game and it crashed,
so i went back to my previous build prod file and copied across one line/building at a time from my new one into the old one,
reload the game - it works,
now copy the next and so on and so on,
very time consuming
anyway got to the last building and thought this has GOT to be the one i broke
NOPE,
it works...
the files appear to be identical, BUT there must be a tab or something out of place in the header (where all the notes are) because the one i spent all last night making does not work,
but the one i made today, by copying the "broken" one across one line at a time does work...
go figure
and a day wasted...
so the best i can offer is soon,
i HOPE that by next weekend i will have the mod to a stage where i am comfortable releasing a beta version into the wilds, lets just hope i dont get too overloaded with work this week..
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Man, Barocca - serious kudos... it looks awesome, absolutely awesome http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Looking forward to this mod Barocca.What is the expected time of arrival?
i wonder if Barocca is comming back to give us new info.
Let just Barocca do his thing. http://www.totalwar.org/forum/non-cg...ons/smokin.gif
Barocca works a lot and has quite a bit of responsibility at the Org as well. He isn't going to disappear and leave the mod incomplete. Too many of us know what country he lives in.
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
BETA VERSION
expected time of arrival is very soon,
and this next bit is just between you , me and the gatepost,
Tosa has the files for the Beta version, i sent them to him before i went to work,
as soon as he has them up on 3D and Mizu server he'll let us know, i think he's asleep at the moment
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
what will you need?
a CLEAN fresh install of MTW + Viking Invasion + v2.01 patch
then we just sit and wait for Tosa to tell us the files are checked, valid and online.
keep this quiet for the moment,
the BETA version won't be too long at all http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
B.
Great news Im going to be in the dark dungeons of my house playing this mod at 2:00 in the morning http://www.totalwar.org/forum/non-cg...icons/wink.gif
btw is this a expansion install not erasing any of my mtw files?
Excellent news Barrocca, I'll make sure I make a new directory just for this one. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
its here...in 18 parts...
am looking forward...
I can't open the first one I downloaded and the 18th in parts refuses to let any files be taken out of this ZIP file.
I wont tell anybody..... http://www.totalwar.org/forum/non-cg...cons/joker.gif
Where do you get it an? I check the files on the homepage at The Org but nada.
Great work, Barocca http://www.totalwar.org/forum/non-cg...cons/smile.gif
...and a nice working map, too http://www.totalwar.org/forum/non-cg...icons/wink.gif
cheers
Pat
(I had to use winrar (upgraded to v.3.20) to
actually be able to unzip the files (starting with the
file "BETA_STW_MOD_SPLIT_18 pieces.zip" which seems to
hold the "links" to other files e.g in that order..
(I couldn't wait for the official release too..)
Hmm I looked for it all over as well, but no dice. I looked all over at the 3D site, and here on the Org as well. http://www.totalwar.org/forum/non-cg...cons/frown.gif
So pat, we have to download 18 first and work our way backwards, and what the heck is Windra, also how do you get past the "select archives" stuff
http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif
Just for the record I'm going to assume that the mod is in 18 pieces to accomodate the Org's upload procedure. I'd then imagine that Tosa will be re-assembling the file and making it available for download. I'm sure he will make this his top priority after he wakes up from his nap. http://www.totalwar.org/forum/non-cg...icons/wink.gif
Winrar is a newer alternative to winzip. IMO it is actually faster and easier to use than winzip. Download for a free trial period.
winrar
http://www.totalwar.org/forum/non-cg...icons/wave.gif
remove the .zip from the first file (something like stw4mtw01.zi0.zip)
been playing all afternoon, as the Date clan...
wow - Uesugi have a real thing about ships, they simply own the entire coast of Japan, when I finally got my ships up and running I saw, they've 'colonised' (for lack f a better word) almost half of the seaside provinces - this game is very very nice...did spot one or two minor problems, but forgot them just as quick,
great work barocca...but maybe tone down the uesugi shipbuilding just a tad, its great as it now is, but they suffer a bit on land for having about 50 ships
Whitey
I also love it as well, very well done Barocca http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cg...icons/wave.gif I like the new pictures, and some of the things you've added. I like how Ashigaru Crossbowmen are more vulnerable to cavs, and have negative bonuses vs them like anti-cav have positive bonuses. I have only been playing a little whlie though, but have noticed a few things.
If you are going to keep prices as they are, then its no problem, but otherwise farming upgrades seem to add a bit much income. But with the costs as high as they are, I suppose its no problem. 1050 koku for an 11 man unit takes up a large part of that. http://www.totalwar.org/forum/non-cg...icons/wink.gif Kensai are too powerful. I like how powerful they are, but nevertheless its too much. I haven't built a single one yet, so I dunno what their actual build price is, but I hire them as mercs for 600 koku. With a support cost of only 2, their stats are way too high. In the first battle I fought with one, he gained 6 valour http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif He killed 91 men, and ended up at valour 8, with something like 25 attack, and 16 defense or so. He literally gained 2 valour on the charge at the beginning.
Some of the sea regions extend just outside the map, but its ok from what I saw, the highlight when moving a ship simply extends a bit outside the map. I don't mind it though.
Honestly though, I don't mind any of that right now. The stats might need a bit of adjustment at least in terms of Kensai. Other than that, thank you Barocca. http://www.totalwar.org/forum/non-cg...cons/smile.gif I like it alot.
Also, to go for Historical ACcuracy, the MORI were know for thier ships.
I can“t seem to find this mod anywhere http://www.totalwar.org/forum/non-cg...cons/frown.gif
any help?
Somebody clue the rest of us in as to where the files are. Thx
oops
i was afraid some clever people would find it before Tosa got around to moving it to the download area.
http://www.totalwar.org/forum/non-cg...cons/smile.gif
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
http://www.totalwar.org/forum/non-cg...cons/smile.gif
(there is a way to get to that link too, go look at the upload pages and you can browse all the latest uploads by category)
http://www.totalwar.org/forum/non-cg...cons/smile.gif
WINZIP ONLY can extract the files from the archive set, well here at least, it is possible that latest version winrar can do so, but if you have any hiccups go back to WINZIP, one component is filename.ZIP
the others are filename.z01 to filename.z17
usr WINZIP to open the filename.zip, and WINZIP will automatically open the rest. you wont have to manually touch those ones.
thanks Aelwyn and Pat for the infoQuote:
Originally Posted by [b
the files are 2MB because of host limits on upload files AND because my ISP is unreliable when transferring large files, or large numbers of files.
Tosa will (as soon as he can) be recompiling into larger files for 3D, and i am hoping he has room on Mizu server too
http://www.totalwar.org/forum/non-cg...cons/smile.gif
This is a beta version, and i love comments and opinions
:-)
Mori WILL be getting the shipping bonus, Eusugi start with 4 ships and a ship builder and they do tend to go overboard,
that WAS a bad pun http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
all the building bonuses will be adjusted for all the clans, when i handed them out i only had the original clans in the game, so i will be giving some of them to other clans,
ALSO i made a mistake, the Heavy Cavalry in Hida province cannot be built there - i forgot to check that one,
Heavy Cav need an armoury and Hida has no iron,
i WILL be changing the building requirement for Heavy Cavalry, (most likely to palace_2 and horse_dojo_2),
quite possibly the Naginata and Naginata Cavalry province bonuses suffer from the same problem, so i'll look into changing that as well.
Kensai can be shot, a sam archer unit usually manages to kill any kensai sent against it.
(and yes, i use the merc kensai),
i think Kensai upkeep cost needs tweaking, we have their armour as low as the game allows, so they are extremely vulnerable to missiles.
ALSO Kensai die quickly at the hands of No-Dachi http://www.totalwar.org/forum/non-cg...cons/smile.gif
Play on EXPERT :-)
the map,
that is the UMPTEENTH map i made,
(i kept tweaking things until i was happy)
and each one requires hours and hours to convert the LMM output to VI compatible script files (ports, castles, neighbours, border attribs etc etc)
i know the sea regions extend a fraction beyond the parchment, i dont think i want to make another map at this time, can you live with the sea regions overlapping onto the wood base a little bit?
http://www.totalwar.org/forum/non-cg...cons/smile.gif
prices and farm incomes will probably be settled down a little bit, costs are high, and income is high,
we were testing the 100 koku bug - where a missile unit that costs 100 koku/florin actually ADDS money to the bank if you upgrade it when playing a custom battle or playing online.
i am adjusting some of the building review panel pics, the bif bug crept into some of them (black dots where they should be none), so i am checking them carefully and making new ones, same pics - just with the black dot bif bug problem corrected. PLEASE feel free to comment on those, just in case i miss one
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
other than that FIRE AWAY, the Beta is online for bug testing and user input, so please comment on anything you like or don't like http://www.totalwar.org/forum/non-cg...cons/smile.gif
B.
no doubt i will think of more things later
be on the lookout for generals named
"Spare Hero Slot"
those are HEROES to whom i have not yet given a name,
if you want to suggest a name go here
http://www.totalwar.org/cgi-bin/foru...ST;f=1;t=11244
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
kensai can get shot? damn, and i thought thier skill with swords meant they could stop an arrow