I've always found that gifting provinces almost always comes back to bite you later. In the shifting sands of war, an ally often becomes an enemy, and that province you gave away now needs to be reconquered. If I've taken control of a province for strategic purposes, but don't really want to defend it, I destroy what infrastructure can be burned, and let the place go rebel. Often times the resulting rebel army that claims the town can hold its own for quite some time giving you the buffer you want, but not the later head ache of having to re-conquer an ally turned enemy.:shrug:
Originally Posted by :
Giving Salona to the Greeks cut off the Brutii from their province further north, and left them just Apollonia and Thermon on the Greek mainland. I fought a few more battles in the area to ensure the Greeks could hold their new possession, and then turned north to guard my own homelands.
Only Romans are more untrustworthy than the Greek Cities. Can't tell you how many times those SOB's back-stabbed me even when I've saved them from extinction:shame: So I never...ever...form an alliance with them. The top three turncoats in my campaigns have been the Romans...Greek Cities...and the Egyptians.
Originally Posted by :
Finances have become tight - I'm recruiting mercs and native units
Perhaps adding money along with a gifted province is not such a good idea?:boxedin:
Welcome to the ORG, btw~:wave: