Quote:
Originally Posted by two_Roses
LOL! ~D
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Quote:
Originally Posted by two_Roses
LOL! ~D
I guess I'm just the Janissary type of person!!!Quote:
Originally Posted by Yggdrasill
http://www.users.on.net/~roehr/RTW/m...ry/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action4.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action5.jpg
http://www.users.on.net/~roehr/RTW/m...ry/Action6.jpg
I have to say your models and skins get better and better that last one looks excellent. :bow: With the amount of models we have perhaps we should try to get some historical battles up and running? Maybe have one or two available for downloads? I could try and make some historical maps in the editor, although I have not tried too much to make any maps yet. ~:confused:
Excellent!
~:confused:Quote:
Originally Posted by Saranalos
But I'm not done yet!
Kapikullu Sipahi -
http://www.users.on.net/~roehr/RTW/m...hy/Action8.jpg
http://www.users.on.net/~roehr/RTW/m...hy/Action9.jpg
http://www.users.on.net/~roehr/RTW/m...y/Action10.jpg
The excellent horse texture is thanks to two_roses!
Yes but when you have done a few more models I could try and make a few historical battles. Nice horseman by the way I always loved curved swords....Quote:
But I'm not done yet!
And two_roses nice horse texture too.
Quote:
Originally Posted by Saranalos
Cheers, I'm not particularly impressed with my horse texture, I think the armour needs more work, what Im not so sure, it was easy doing the face mask, saddle and horse texture itself. It was the armour that through me, perhaps later we could experiment around with the model to see about make each plate of armour an individual item so that it actually looks like 100% realistic - I can but dream :bow:
It was exactly what I was hoping for.Quote:
Originally Posted by two_Roses
But I think I know what your trying to achive, but there are issues on how RTW maps textures to vertices, so it may be a little impracticle to impliment.
I still think its a great piece of work, your very good at metal textures, which are my real weakness, but I'm ace at cloth!
Which reminds me, I shall have to send you some of my template pieces.
Looks great guys.
Saranalos, lately I have not had the time to work on the historical battles, if you would like my research I can e-mail it to you. I can also put that under your name as well, because I have removed myself from it due to my inability to get anything done on it lately.
Yes I read one of your earlier posts thats why I'm volenteering for the job but you should wait and see what the maps I make are like before putting me down as a Mapmaker as well. ~D
And if you can e-mail the research to me that would be great. ~D
I'll actually be learning something. :book: :book: ~:cheers:
Ok I will do that. Hope all goes well with that.
I believe the problem with the horse armour (not that it's a real problem, it looks great just as it is now) is the length - it should only extend down to the horse's belly, not all the way to the knees (like the cataphract model we used as a basis for the new texture).
I've been absent for a couple of days now due to some family problems. I'm back now sorry for any inconvenience.
Quote:
Originally Posted by Yggdrasill
I beleive the referance picture I have shows it to roughly the knees. However, the problem you mention is not in the texture, but in the model. ~D I'm only the monkey - not the organi grinder ~;)
No I'm the monkey!Quote:
Originally Posted by two_Roses
Hmmm, no wait.... hmmmmm...
Now I'm confused ~D
Timarli Sipahy -
The model and texture is fine, but change the mount to a regular horse, with no horse armour. This is a lighter cavlary unit than Kapikullu Sipahy (who were elite palace regiments).
Alternatively, you can make a new texture for the horse - use the regular non armoured horse model, apply the same armour for the head and neck as for the Kapikullu Sipahy mount, leave the hindquarters unprotected, and make a texture that covers only the chest and front part of the horse with the same armour made up of small plates as in Kapikullu siaphy unit, sort of like an apron. But do this only if you fell like it, or have the time, or if it doesn't create a problem regarding the limit to number of models.
Oh and I forgot... the shield thexture is simply stunning! :charge:
Kudos to whoever did it! :bow:
Looks good!
Godspetmonkey do you know how many models are finished or basically finished? This would help with the progress thread.
Have you guys figured out how to do the saddles and stirrups and the new charge animations?
is this what i think it is, (mtw simulated on the RTW engine) see lots of units and stuff that are MTW like.
No this is about the rennasiance period slightly later than medieval I think.
1402 to 1600. Starting during MTW and continuing on for another 150 years after MTW ends. Want to help?
oh oke, how are the musketiers kind of units doing.Quote:
Originally Posted by Saranalos
is there a mod of it that i can download
This mod isnt out yet unfortunately and nothing is available for download yet.
And I dont think Godspetmonkey has done any musketeers yet.
No, not yet, though this is more a matter of animations then any modeling difficulty.Quote:
Originally Posted by Emperor Umeu 1
i know but i saw in a other thread that someone had working musketiers, and what about the sound of those units.
We will use the musketeer sounds from medieval.Quote:
and what about the sound of those units
Ottoman Yaya!
Texture - two_roses
Model & Animation - Me!
http://www.users.on.net/~roehr/RTW/m...ya/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ya/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ya/Action3.jpg
Quite impressive. :bow:
Sorry to say this, but two_roses' textures lack the cartoonish look GPM, sorry ~;)
But the animation is perfect, and you could probably reuse it for muskets too.
Good job! :balloon2:
I'd like to see you do better! ~D ~;)Quote:
Originally Posted by SwordsMaster
Seriously though, the skin is meant to be a little rougher in texture, its a group of commoners (and christian ones at that!). The nice smooth sleaker look works for nicer units which have nicer clothes, and even properish uniforms.
As for firearms, parts of it are reusable, but it still is a bit of an adaptation (the reload for instance, will have to be completely different). Ill also have to animate in some kick for when the weapon is fired, something not needed with a crossbow.