Quote:
Originally Posted by rebelscum
Something like that.
Celt Centurion
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Quote:
Originally Posted by rebelscum
Something like that.
Celt Centurion
Quote:
Originally Posted by V'ger
Taking a city, I usually have my elephants just "stand it out" over in the corner of the battle map. They are just too unstable.
I do keep them close by though to defend the city. They make fast work of most any infantry except spearmen. I could not believe how fast they take down Egyptian Desert Axemen.
I mentioned this before, although not everybody agrees with me: Have patience and let the enemy come out to you. Yes, it takes longer, but it's easier to destroy an army on an open field than on a city wall. After waiting until "time to fight or surrender", they are usually down to about 45% strength, which can also lower YOUR casualties.
Sometimes, when there has been a revolt, I find myself thrown out on my butt, and half of the enemie's "instant army" decides to "stand guard" outside of the walls. I send my spy back in, sometimes 2 or 3 of them, and then have the army lay siege again. Almost every time, the army the enemy had sent out to stand guard attack my besieging army. I accept their challenge, and the board comes up showing my army vs the one challenging me, reinforced by the ones in the city. That is two separate armies, each about half the size of my own, on two sides of the field. Usually, I am able to totally destroy one, and then the other one. If I am able to rout the first army, then totally destroy the reinforcing army, the city is mine again, usually taking no more than two turns.
I find it disappointing when the enemie's reinforcements DO NOT show up. As I said, it's much easier to fight them on the field than to find my way into some of those town squares.
Last night, a city revolted, their full stack Brutii "instant army" immediately attacked mine, reinforced by two units from inside the city as reinforcements. I won that battle, and the city was mine again, in one change of the turn!
I still have a lot to learn about this, but at this point in the campaign I'm presently on, I have 42 cities, have won about 1100 battles, and lost about 20. About half of the defeats were naval battles, and we know that we have no control over those. The others were mostly "sacrifices" to whittle the enemy down somewhere. I knew starting the battle that I couldn't win it, but also knew that I could cut the enemy down to size in the process. So, although it showed as a "defeat", it was still a victory in my plan.
Strength and Honor
Celt Centurion
After reading this, I was wondering, if you haven't got enough of a population to
raise units from, how is there enough to rise up against you?
This must be what the Americans call insurgents! :duel:
Yup, I realize that. Eheh.. The thing is I reply base on the first page of the thread... Then only I realize now it's become kinda Mr Bean thread (or Mind Your Language)...Quote:
Originally Posted by The Stranger
Eheh..
Cheers..
I've had enough of this wowdy webel sniggewing behaviour! :stupid:
yeah fosho...courtjester dis him till he cries for his doggy.
Quote:
Originally Posted by rebelscum
Rebelscum sounds so insulting. May I please call you Reb?
Some towns don't have enough population, while others the population multiplies faster than I want it to. I can put nine units into the que with a population of 30,000, and before they are all trained, there is a revolt. Good thing about revolts is "cutting the population down to size" after taking it back.
Such cruelty is regrettable, but rebellion must have it's price.
One thing I am going to try is moving units out, and backfilling them with peasants. I tell you, it's hard to keep them happy in there!
Strength and Honor
Celt Centurion
Well, that´s the magic of percentage growth. If you´ve got two cities with a growth of 5%, and one has 10,000 inhabitants whereas the other only has 1,000, the first one will pop out 500 new citizens per turn (even more, because the 500 new ones also grow at 5%, so in the second turn you´ll get 525 new citizens and so on), the latter will only get 50.
But it still doesn't explain the miracle rebel army that appears when your city revolts.
Yeah, where exactly did that rebel army of fully-trained triarii come from? And why weren't they fighting for me when I held the city? ~:eek:
10 reasons for miracle appearance of fully trained triarii in city when it rebels
1. Triarii on a day trip from Rome, got drunk and started a fight.
2. They were hiding out for two years in the sewers since the last battle, surviving on rats.
3. Rebel General swapped them for 4000 peasants with neighbouring city.
4. Alchemy.
5. Please send me 160 Triarii uniforms 'size peasant' by first class post.
6. Trail of the first parachutes.
7. By the power of Greyskull!
8. Cardboard cutouts.
9. Free Triarii with every box of choco-flakes.
10. Poetic licence.
Yeah,Quote:
Originally Posted by rebelscum
When they revolt, I have learned to exterminate them. EVERY TIME!
It's a real pain in the rear end "re-taking" the same city over and over.
Why can't those people in there behave themselves?
What I would like to see built into the game;
When you see on the campaign map that "peasants are revolting",
be able to go in and view it on "Battle Map", and then go find the miscreants, and excercise "Confrontation Management." Take the ringleaders, and send them to the salt mines. Maybe, take all of the rioters and send them to the salt mines.
Halfway decent idea?
Strength and Honor
Celt Centurion
Triarii I can accept.Quote:
Originally Posted by gardibolt
9xp peasants I can't. These guys scare me.
pahahhahaha they are worthless....they have 12 attack and 11 defence usually no big deal for a medium experienced army
Yes I think interactive punishment of rebels would be great. Damn, what am I saying! ~DQuote:
Originally Posted by Celt Centurion
Has anyone actually got some trained peasants?
How high can you get them, it would be great to have some super hard 240 strong band of 'thugs'. I would send em in first.
Enemy General: Ho ho, this commander has no idea, he sends peasants in first. My elite heavy infantry shall turn them into mush.
Peasants storm into heavy infantry and crush them in seconds, then head straight for the General.
Enemy General: :scared:
241 *you forgot your general loosers*
Arrgh, I just got beaten up in Spain by 9x peasants, some of them were triple siver gold shield thugs. It was my own fault.
I had sieged and occupied Osca (the grouch city), realised that the city was red and ready to rebel. So instead of trying to keep it, I decided to torch the place and move my troops out. The senate, being the interfering buggers they are, sent me on a mission to take another Spanish town, so I moved the troops to a boat to sail round to capture it. As soon as my troops were on the boat, after the next two turns, rebellion happened obviously, and the 9x peasants appeared, and started to move north. Then the senate changed their minds about me taking the previous town and told me that they wouldn't put up with rebels and I should go back and take the rebel town. I the cowering senate loving dog that I am, got off the ship and went to take the town back. Meanwhile the peasants jumped on a small group of re-enforcements trying to hold the pass. The ragtag band of mixed units with no general were pretty much swamped by the peasants even with my superb tactical defence. My 200 stong equite cavalry were completely squished.
Now I know what Custers last stand must have felt like.
I think that when peasants reach a certain level of training they should be transformed into the next highest unit type. i.e peasants -> war band
This would stop it seeming a bit stupid that highly trained elite peasants suddenly appear and beat the crap out of you. I mean all it would take in real life would be a few hundred cow hides and a stick to tie their dagger to, ergo speamen. :weirdthread:
Yup, max exp peasants can be a real pain in the butt. I'm embarrassed to admit it, but I've had them take out moderately well equipped half stack armies a couple of times. OOh the shame! But I guess thats the risk you take if you let a city with no army buildings revolt. I now always make sure that any city I govern has the ability to recruit moderate soldiers at least. I'd rather face decent crap than uber peasants.
Damn those revolting peasants. :furious3:
butt.....ahahahhahhahahaha...butt......aaahhahahahahahahaha no it isnt it is a huge experience gain for you...i slaughtered an army of 4000 powerpeasants and it was awesome...you saw a whole line of dead peasants with now and then a red cape of a legionare....
Yipee, got my new (ish) PC yesterday and the first thing I did was install total war. It now kicks ass as I have no lag and the graphics card means I can play it in full res with all the nice bits. I actually got my m8s 3 month old PC as he just bought bits for a new one costing about 3k. Oh and a nice new 19" 4ms TFT monitor. Life is bliss.
I then got into a massive 2 vs 1 battle vs a rebel held city. I expected the AI to bodge it but they actually did quite a good job.
I got to the middle just before they did.
So maybe the 1.2 patch isn't so bad.
I might actually consider buying the expansion. What do you think, should I?
wait for the patch first
Hey, now I've got my new PC, I was thinking of installing a mod, which one should I put on? I like realism more than graphics, but I would like a bit of a grapics improvement. I also want it to be extreemly hard as I find the plain verison too easy.
i've added bugfix 1.64 and now i'm going to add,
Mundus Magnus, v.2.0
:duel:
Ok don't add bugfix and that mod. Just the mod will do. Yeah I like the large map. Pity the AI general I helped out charged and died. Why the hell do they still do that!!!
Roman General Speech: There stand the Cartheginians a proud and noble people. However they are no match for the might of Roman arms!
My years of experience shall see us through this men.
*cheers and clashing of pilum on sheild*
(The battle begins)
General: There are the enemy men, get them!! Cheeeearge!
Peasant 1: Where he hell is he going?, I'm stuffed if I'm running to keep up!
Peasant 2: I think he's just showing off, he'll be back in a minute to order us around.
Generals unit in full armoured cavalry charge!! *Taran Taraaa*
Peasant 1: He's not going for the elephants!
Peasant 2: He ****** is.
Peasant 1: I can't watch *shades eyes*
Peasant 2: Oooooch, that made a splat.
Peasant 1: He Dead?
Peasant 2: As the proverbial Dodo, lets piss off now before the elephants see us.
Mundus Magnus is pretty cool, but I´d take Darth 5.8, that´s MM with Darth´s formations and loads of new cool units (the roman skins, however, don´t look as good as in the stock game, but that´s no problem and can easily be mended).
Thanks, I'm gonna try it now. BTW, the simple fix for the Roman skins is? ~D
:book: According to the readme it fixes AI generals charge. Oh goody.
The first thing I noticed about MM was the walls round the Gauls cities at start of play (playing SPQR), good idea'ish. Storming them wiped out most of my initial army, but a direct assault was the only way. Boiling oil isn't nice (see earlier posts), however now I have a nice protected city to begin with, Patavium and the Rebel held town. I was only a few turns into it so I don't mind starting again if the fixes/mods rock. ~:cheers: Ciaran
BTW, BI release is on my birthday 27/9, so I sort of have to get it.
More on MM ref: City walls. In MM the wall climbing/seige towers, getting down seems to have been semi-fixed, in the small town walls anyways. I did get one unit a little stuck but I just clicked to move it back outside the walls and it did it quite speedily instead of acting dumb Getting up is a breeze I double clicked on the unit I wanted to attack as before and the unit went up the nearest tower. This worked before but I feel it was slightly less hesitant to get up the tower.
See how it sort of comes back round to the original post topic after 100 some posts ~D
If anyones wondering, the reason I never put mods on before is that I had a 5 year old PC, it was a dual athlon 1800 with a ti4600 v/c, but it was gettin so crusty and the vanilla game crashed regularly even with 1.2 patch. (yes I had the latest v/c drivers, see how I'm cutting down on posts )
RTR 6.0 is good, though I guess we are all awaiting EB.
I'm well pleased with Darth mod 5.8, I actually had my first battle with the Romans where my missile cav didn't get to just stand there and shoot the Generals unit to bits. The AI is much improved. Playing Carthage for a change as they seem to have a strong starting pos. My navy just sunk theirs carrying 2000 troops. What fun.
I also like the Roman eagle touch.
:mellow:
I'm sure I'll find something to moan about. Also the Roman skins aren't all that bad. At least they aren't luminous pink, I was a bit worried.