But then again there are night battles, which help A LOT. 'Noctophilic' gives +3 to Command when fighting at night, I think. Not to be trifled with.Quote:
Originally Posted by Good Ship Chuckle
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But then again there are night battles, which help A LOT. 'Noctophilic' gives +3 to Command when fighting at night, I think. Not to be trifled with.Quote:
Originally Posted by Good Ship Chuckle
It is good that most mods enable night attacks without the need of BI :yes:Quote:
Originally Posted by Quirinus
True, true. But to be honest, I would rather have straight up command, like "Superior Command" which gives you three command, whether its day or night.Quote:
Originally Posted by Quirinus
wow, thats a really long, but really useful guide! thanks! :beam:
I doubt I will ever have enough time to read it all the way through, but what a useful read those chunks shall be!
Rediscovered this amazing post :2thumbsup:
Going through my first RTW campaign at the moment (patched to the official v1.5 and then with player1's excellent work on top of that) and getting fed up with characters collecting relatively useless-for-governing retinue such as armourers, military engineers, mining engineers (don't need too many of those), gladiators, hunting dogs etc. so I've ended up finding a couple of cities in regions which don't have mines, and building the knowledge buildings (scriptorium, ludus magna) and temples - but not the foundry, siege engineer, amphitheatre/colosseum - and sending new family members there for a few turns to build up a collection of useful retinue.
And thus, the invention of university cities :idea2:
The relatively useless retinue for governors (armourers, military engineers, historians and so forth - mostly military) get passed onto my older family members who, once they reach 60 or thereabouts, become dedicated field generals. Not too worried if they die of old age as they're not taking a useful set of governing retinue with them :smash: