They need to make a giant game that covers the whole world and goes all the way from Alexander to Napoleon (in stages so you can play different eras, a la Medieval). Then everyone will be happy.
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They need to make a giant game that covers the whole world and goes all the way from Alexander to Napoleon (in stages so you can play different eras, a la Medieval). Then everyone will be happy.
Preferably with every nation/tribe/conderation/etc... that has ever existed, and those that could hypothetically have existed, if the player takes a piss for a minute and alters the course of history.
Now we're getting somewhere!
Hopefully they will have an animation of the player actually pissing on the time-space continuum and if the wind isn't blowing the piss in a historically-accurate direction for that time and place... oh man, watch out. I will be mad. You don't even know.Quote:
Originally Posted by Sarcasm
I thinik CA is trying to focus this expansion on what can be agreed on as the "fall of Rome". Even though Rome as a culture or even as a political entity didn't "fall" until the 15th century, 476AD is a set date that many historians refer to as the beginning of the Dark Ages.Quote:
Originally Posted by eadingas
And what does it tell you when a game ends at the beginning of the Dark Ages? That the next game will be focused on that time period. Or if not the next game, they will at least have that period of history to fall back on in the future.
It's all market strategy. Don't make a game that encompasses too many time periods (ESPECIALLY not an expansion pack), or you'll run out of material to make games about.
And to the person who's boycotting the expansion pack...
99.9% of the people who will buy this product don't give a rat's ass about historical accuracy. It's a game, and most casual gamers treat it as such. Don't get me wrong, I love historical accuracy as I am a bit of a history buff myself, but you can't blame a company who's goal it is to make money (its sole purpose for existance) for trying to make a game that appeals to a broad audience (IE people who don't know much about history but enjoy playing games).
I honestly don't think that 1 person boycotting a game, or even 1,000 will make any difference at all. RTW sold millions, and the expansion will likely sell very well with or without your money.
I think the same thing, and I'm pretty sure the boycotters realize it too, but it's the statement of principle that matters, not the effects. I'm sure word of it has gotten back to CA even if they don't do anything about it.Quote:
Originally Posted by Valens
[q]And what does it tell you when a game ends at the beginning of the Dark Ages? That the next game will be focused on that time period. Or if not the next game, they will at least have that period of history to fall back on in the future.[/q]
didn't they already made that game?? Medival total war? ~;)
to be honest, i enjoyed RTW, untill i read stuff about the period. after that it sucked.Quote:
Originally Posted by Valens
IMHO i think that making money is indeed the priority. but if you want to make money, you need to appeal to al laegrer audience. RTW apealed to game players, not to history buff's. A historical RTW will appeal to both: and its good advertisement:'just like it really happened'
Ah, but that isn't my biggest gripe with the game, and I'm sure my fellow EB members will agree with me. If they had made a game with a good AI and all its new features working, but it was historically abominable, I would have loved it (like I did MTW).Quote:
Originally Posted by Valens
Plus it would have made our job a helluva lot easier! ~D
Okay, enough hijacking this thread, thank you. Debating about the game, its gameplay, its accuracy and/or if it is useful to boycot CA for being a very unsupportive developer is for the Colosseum.
~Wiz
Some poor quality screens from E3:
http://img46.echo.cx/my.php?image=17ik.jpg
http://img46.echo.cx/my.php?image=22mo.jpg
http://img46.echo.cx/my.php?image=31vk.jpg
http://img46.echo.cx/my.php?image=40ac.jpg
http://img46.echo.cx/my.php?image=62sj.jpg
I seriously hope this is all just a work in progress... if you look at the map, it's even uglier and worse (fewer, larger provinces) than in vanilla...
damn, the same map. not even larger! Less factions that RTW. this proves teh screenies sene before are just Movie-shots. Still hate teh damn scorpion-chariots...
So..fewer units..fewer factions...fewer provinces...WTH?!
More than a expansion, it looks like an implosion...
But, at least, one good thing may arise: the chance to have mod folders instead of overwrite all in a separated full copy of the game... :inquisitive:
Quote:
Originally Posted by Dux Corvanus
Don't count on it...CA said the [/B]RTW[B] would be "The most moddable game ever" And yet they have released no editor's and have put many strange hard coded limits into the game... :furious3:
Remember though that those are only the 'playable' factions. Vanilla had very few playable factions as well and was then modded so all factions were playable.
What the devil?!?! Fewer factions?!?! Come on!!! They should have put like a million little factions for tribes. They better make the game more fluid and with less bugs or else I'm not buying. :embarassed:
I'm pretty sure that vanilla listed the unplayable factions after listing the playable ones.Quote:
Originally Posted by shifty157
I see no reason what so ever to belive that there are factions other then the ones they have listed.
EDIT: woops..they did say that there would be other factions :embarassed:
But what if there are not very many? There might only be 2-3 "nonplayable" factions. :end:
And why the hell are there fewer provinces!?
R:TW is, for sure, the most moddable game I've ever seen. Heck, even I, about as computerilliterate as a 90-year-old female letuce farmer, can mod it.Quote:
Originally Posted by mongoose
You people are just ingratefull. Stop whining, you babies.
Jebus, just out of curiosity, how many games have you modded? I can tell you that this game is accessable to newbie modders but is definitely not the most moddable game ever, in fact it is way down the list. Sure, you can play around with the text files, but if we didn't have someone hacking their archive code and making tools we wouldn't be able to do anything at all other than shallow edits. This game is not even close to what it was supposed to be in terms of moddability.
Well, as I said, I'm not really a modder. I've tried to help out with a Fallout 2 and a Jagged Alliance 2 project a bit, and compared to those this game is incredibly easy to mod. You can't mod everything, agreed, but you can't really expect the guys to release the source code with their game, can you now?Quote:
Originally Posted by khelvan
I mean, just look at what you guys did, for instance. And in such a short time, no less.
Also, please ignore the typo's in my previous post. I was still only half-awake when I wrote that...
We did it because of non-supported tools, released by Vercingetorix etc, and hours and hours of work, stumbling through files, even CRACKING the exe to get a list of possible tweaks. CA never released anything to help us mod. Not even a manual. Without fan support, the only modding we could do would be changing txt files, and map. That means no new units, no new buildings, no new graphics. The only mods you'd have would be various mini-campaigns based in vanilla RTW world and settings. Think about it.
Contrast against another game I have modded, Battlefield 1942. They released a Mod Development Kit (upgraded at least three times with new features), which contained packing/unpacking tools, mod tutorials, map editors, and various other things (all of which we had to hack and create ourselves for RTW); they set up an online modding support site, where all of the in-game values and parameters were explained to modders (nothing exists for RTW); Most of the mechanics for the entire game were accessable (very little for RTW). I believe they even provided their own conversion tool to send models into 3DSMax and GMax, as well as an unwrapping tool. NONE of the modding tools for BF1942 were fan created, though I think a fan created an alternate map editor (not liking the released one). Not a single appreciative parameter was hard-coded (or if they were, they had limits near infinity, as no modder has run into it yet).
The modding support for RTW consists of: Occasional, infrequent (though valuable) posts by an RTW developer in a fan forum. Everything else is fan-created, from the tools to the tutorials. And, of course, we're stymied by hard code everywhere.
Compared to my experience modding BF1942, which WAS very simple, a breeze really, modding RTW has been a frustrating, tedious experience that I would never have continued if I didn't like this project so much.
*SHOWS TEETH*Quote:
Originally Posted by Jebus
Stop raving, you fanboys. :tongue:
1:240 unitmodel limit.
2:No modding tools.
3:province limit.
And the list goes on and on...
Sorry...i am not usully one to flame but "You people are just ingratefull. Stop whining, you babies" was asking for it...
Maybe it's because i'm this http://redwing.hutman.net/%7Emreed/w.../jekylhyde.htm
:laugh4:
Well, compared to BF1942 (whatever game that may be), R:TW lacks a bit then, yes. Yet, compared to the other games I've tried to mod (like Fallout 2 or Jagged Alliance 2), it's at least above par.
And who knows, perhaps they'll release their tools with BI. And I think I also heard that the map editor wasn't released by CA because a fan had already created a better one, etc.
But hey, I'm in no way trying to take away any glory from your modding efforts, EB people. It's still great work.
Note that CA didn't say it will be "more moddable than Jagged Alliance". They said it will be "most moddable ever". Strategy games generally are very moddable, because that increases their playability and repeatability well, which is their main purpose of existence. Vanilla RTW, without any fan input, is nowhere near "very moddable". It's hardly moddable at all.
And it doesn't really say well about CA if, knowing the engine and code, and getting paid for it, the couldn't whip out something better than MrHide's free tool.
In terms of overall moddability, RTW may not even beat MTW, much less other -contemporary- games (Fallout 2 and Jagged Alliance 2 are much older).
What are those pink guys in your sig?
On topic : if they reduce number of provinces it will be awful
They are the Hellenes answer to Gasaetae :D
They were an april fools joke... ~:cheers:
Quote:
Originally Posted by eadingas
:laugh4:
Best joke ever, although I can't help but feeling like a nerd for getting it...
And well, perhaps I overestimated the modding possibilities with R:TW then. At the least, the changes I wanted to make were relatively easily implemented... Yet of course, I wouldn't know how 'easy' a full modification would be.
So hey, hugs 'n kisses.