Are the 21 new factions really new, or just edited vanilla faction ? If they are new, can they be added to a same campaign (that would have 42 factions ?)
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Are the 21 new factions really new, or just edited vanilla faction ? If they are new, can they be added to a same campaign (that would have 42 factions ?)
Q: There is a "feature" in RTW, which enables you to retrain experienced units without loss of average experince level of the men in the unit.
Was this intentional, since I remember in earlier games, that retraining of experienced units could result in loss of average experience level, due to watering unit down with fresh rectuits?
I think it was even mentioned in manual or somewhere.
Will this "feature" stay in BI, or will it be removed or even tweaked (like higher cost for retraining of experienced units)?
Just to add to Player1's question, "Have experience awards from battle been tweaked at all?"
Getting experience upgrades from battle seemed really unpredictable in Vanilla RTW. A unit that got several hundred kills could get no bonuses, while a unit that sat outside the city walls and hardly fought/didn't fight could somehow get an upgrade.
It was hardly a big problem, but experience awards could definately be improved.
To build up an experienced force, I ended up just retraining whichever random unit got an upgrade, rather than trying to keep battle hardened units alive.
Hello,
(a) Will the load/save issue with RTW that many ppl have complained about be addressed differently?
(b) Will the battle AI be improved in the expansion?
(c) Will BI be more challenging than RTW?
Thank you so kindly,
Veresov
a - yes.Quote:
Originally Posted by Veresov
b- yes.
c - hope so!
I third the motion. Experience points seemed to be rewarded totally at random in RTW, which detracted quite a bit from the sense of enjoyment and achievement for me.Quote:
Originally Posted by Camp Freddie
Also, as I documented in another thread some months ago, the cost of rebuilding units in RTW is all screwed up, with some units with the same experience/weapon/armour upgrade costing far more to rebuild than others of the same type. Has this been fixed?
I second Meneldil's question.
Will the new features (nomadic factions, night battles, whatever) be able to be incorprated in a mod using the original RTW campaign?
Will any new BI potraits be available for use in a mod using the original RTW campaign?
Willl the expansion fix current bugs, nerfs and stupid stuff in RTW? Or just give us more of the same.
~:)
Yes it will, it has been answered many times before.Quote:
Originally Posted by rebelscum
If it will add new bugs I guess we will have to wait and see.
I must second a request for a definate anwser on the faction limit, since we haven't gotten one yet(to my knowledge), 20 or 21 factions doesn't cut it.
I think "no hardcoded limits have been changed" pretty much covers that question.
I haven't read it that way:
Quote:
Q. will there be harcored limits as with R:TW?
A. Yes, Barbarian Invasion is an expansion, not a complete re-write of the game engine. As with any game engine there are intrinsic hard coded limits that have to be present for the game to function. However, I assume you are asking for reasons of modding. If so, some data that was originally embedded in the code have been pulled out in to data text files.
Guys just wait until Tuesday, then we'll know everything.
Hopefully we'll find some more info.
Looks like it's promising, in terms of modding. ~:)
You see Player1's quote is the reason I asked, because it's not definate, maybe you will be able to edit faction limit, given that it has indeed been pulled out, but I want a definate anwser.
Anyway, I think it should be something they would be more than happy to announce if it was so, thus I have my doubts.
Few more thoughts and questions from me, post 1.3 patch for RTW.
Also I agree with Steppe Merc above. Night battles would be very cool for RTW. :duel:
My problems with Cavalry...
I still have issues with grouped cavalry not following orders. I know impetuous charge may affect it and the units morale, fatigue etc but when I click a group to go to a point on the map they tend to run themselves into the nearest spears of phalanxes if nearby etc. Damn annoying. Even if a General is in the unit they seem lax at carrying out orders. I'm sure experience of the unit has something to do with it too. Also, Cavalry reform after initially engaging in melee and routers get away. That is really damn annoying in campaign play heh.
Anyway, I hope this issue can be addressed or maybe explained to me in full detail. I'm still not sure if it is game mechanics or a bug...
My thanks in advance for any help or resolution. ~:cheers:
Actually, could there be an indicator on a grouped unit so as to show if they are feeling a bit suicidal near pike/spears, i.e. 'they are gonna charge impetuously anyway!' >? Like a big red flashing siren near the unit or something. :)
It's hard to control an army if you give orders to one unit then move to another and the first isn't carrying out what you wanted.
This has cost me way too many battles.
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1.3 patch is good, overall I reckon. Few issues though with red flashing banners etc... for me anyway.. Not sure if it is an indicator of a specialist unit carrying out their ability such as Berserkers etc but anyway, looks like a bug. Or am I wrong?
Also occasionaly with multiplayer, any host by the way, there seems to be a hang at start battle and no battle... And, if it's incompatable data , they got into the game at the lobby didn't they?
There is also install issues of 1.3 patch and a lot of 1.2 players aren't using the patch :(
Mainly being , I think, firstly the actual installation of it and having to rename the InstallShield file to InstallShieldOld in common files in order to install patch if there is an install problem (check out Hoggy's post in tech help), and many couldn't be bothered or don't know it seems... lol...
Also, they lose all their saves for campaign etc. I personally made a back up of RTW 1.2 'justincase'youknow... :O I invested heaps of time on my particular little campaigns afterall.
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Could RTW incorporate an official mod switcher? It would make RTW a lot more enjoyable and give the modding community less headaches for sure. I'm aware of 2 currently developed by modders but an official in game mod switcher would be a lot more user friendly. Especially for tweaks and stuff.
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Bridges> I believe it would be really fun and add to the startegical aspects of the game if bridges could be constructed/destroyed. Maybe with a limit on the number by available nearby forest/quarry of a province, also able to be upgraded to resist destruction/support very large units like war elephants crossing. I'm sure back then there where a heck of a lot of logistical problems/risks with large armies crossing not to great a bridge hehe. Armies being able to construct temporary bridges would be a lot of fun too. Maybe with risks of instability and possible troop loss if the construction of the bridge is done too hurredly or without an engineer ancillary for the general.
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Special Effects> Setting the battle field aflame where there are woods would be heaps of fun, look amazing and add to the realism and tactical play. Especially if troops get trapped etc.
I did read a post at TW forums about it being a drain on pc system resources, however could it be included as an option in settings for RTW?
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About Multi-Player > Could the online game system be modified to allow or disallow, and maybe a limit option as well; Artillery, Elephants, Specialist Units (Berserkers, Arcani etc) and a maximum limit on cavalry and chariots in host game set up?
I know this would take a bit of effort having learned a bit from these forums about modding etc but it would generate a lot more interest for online play I'm sure. I'd be online more for sure...
Don't know about the others but waiting around an hour sometimes to get a decent fair game, enjoying the humourous antics of those up way past their bed times in the chat lobby, (Why isn't ignore permanent on gamespy? btw..) , getting disconnected from gamespy if I alt tab due to sheer boredom, in order to do other things while waiting for numbers... tends to annoy me just a tad. There said it lol!
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Last question/issue, there seems to be no modification to RTW with 1.3 patch to save campaign battle replays. I was really hoping for this to occur. It wouldn't be that difficult to implement it in the game I'm sure, as it's all there already. I hope that this is addressed soon as I really want to save some battle replays from campaign as they are spectacular battles on occasion and this function that should be there would bring me a lot more enjoyment from playing RTW. I really like this game and it was a big disappointment for me that this was not addressed.
If anyone knows of a mod to do this could they please point it out to me?
Anyway, that's my wish list I s'pose, thankyou for the patch and I hope numbers pick up online using it. In the meantime I just use RTW 1.2 if I log in and there is no one with 1.3.
Oh, and these thoughts and questions about RTW come from me as a run of the mill TW series collector. That's 'consumer' not 'gamer'. But I do read lots and lots of forums in an attempt to keep clued up about a game I lurvvv. And to avoid serious flaming :O lol!
Thanks to all the contributors to all RTW forums too, and the modders :)
Have a good one ~:cheers: