Originally Posted by Zenicetus
Anyway, this debate about the leveling system is interesting. I think I would miss the fear factor of being too lowbie to tackle something. That can keep a game interesting. The WoW MMOG steers players to areas with mobs and quests that are generally suited to your level, but there are a few places where they toss in wandering high-level mobs that are way, way above the "right" level for the area, just to keep things interesting. For example, the roaming Alliance NPC horsemen in the southern Barrens, or that Son of Arugal (sp?) werewolf thing in Silverpine. I'll never forget the first time I got killed by him. The immediate reaction was "WTF, that's not fair!! He's WAY over my level!" But then I learned to keep an eye out and avoid him, and it made that area a lot more exciting to travel around in. I also had the pleasure of going back at a higher level and killing him, for pure revenge, and outside of any official quest line in the game.