Shogun 2. Hands down...
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Shogun 2. Hands down...
Got to be N:TW if just for the recreating Sharpe factor. :rifle:
Happy New Year. :balloon2:
-Murfios
An expansion pack to M2TW will most probably be next. However, for the next completely original game, I think a Napoleon era game would be very good. It's probably the most recent era that would still work with the TW style of gameplay.
I also think a game set at some time in Eastern Asia would be nice to see, too.
Personally I'm hoping for Napoleonic, but STW2 would be really nice to have. That game was great and if CA does everything right, it could be even better.
Definetly not WWII:Total war:-) The napoleonic era would be great (With a HUUUUUUUUUGE map including america), but to be honest that kind of warfare can be boring sometimes, 'cause the tech advantage could make a very large difference. But I don't really want Shogun2:TW, I didn't liked it that much.
The problem with Shogun II is that the factions, cultures and units would be pretty much the same. Asia Total War however, would br much more diverse, with Imperial Chinese, Indian factions, steppe nomads, Arabs in the West, and the cultures from Southeast Asia. Plus, conquering the small Japanese home islands just isn't as fun as carving out huge, trans-continental empires.
I would also like to see Shogun: Total War II
An Asia: TW or whatever sounds cool to me. I agree there'd be a lot of the same looking Japanese factions.
As long as it's not set in Europe, I'm fine with it. And as long as the game will feature a total new engine and all that stuff. If the M2TW engine (or should I say RTW engine?) is reused once again, I will be severely disappointed. Oh yeah... and as long as they capture the magic like those true old games from back then, as they immerse the player into it.
The TW series need some serious fixin'. I wonder if CA can handle serious fixing, or if they even want to (or whether the publisher wants to).
I was thinking they could do M2 expansion, sticking to the theme, they could do something like European Invasion, in which the map is the Americas and pacific Islands. They could make some of the Native Nations playable, as well as include Spain, English Isles, France, and Denmark if they could fit it in. Although they'd have to find ways to balance it with the whole European superiority, and seeing as how it would take place during the maritime expansion era of the Spaniards Portuguese etc, they would have to include naval combat. But I think it would be quite fun.
An expansion for M2TW is the logical choice, however it might be nice to see them back away from the Western World for a bit.
Another copycat game like remaking Shogun would be annoying, man I don't like watching reruns on TV why would I want to play one.
How about China: Total War? They could do the Period of the Warring States, or an innumerable amount of other periods considering how long China's been kicking around.
Or maybe they could think way outside the box and make something more modern, like WWII: Total War, or 'Nam: Total War, or UN: Total War. Just kidding on the last one.
I would like to see a TW game that takes in Japan, Korea, China and India also the Mongols will have to be added Called something like Asian Total War
The varity in units form eles to horse archers, the vartiy of weapons used
It will be a Medieval Expansion pack, then they might re do Shogan, possibly even re do Rome. With the possibility of a Medieval Expansion pack being along the lines of Viking Invasion, they might include more of the current map instead of just the UK and Ireland as the Norsemen did not just trouble the UK and Ireland, in fact they might even include a small part of North America as some Norsemen made it that far.
The idea of Napolionic Total War does sound very good, and it would be good to be able to control naval encounters, would be tricky though.
How about an Asia Total war as someone else suggested to stretch from Japan to the Indian sub continant ?
I want to apologize to everybody who sees his/her already mentioned but not quoted ideas in my post, but since this is my first post I am not that familiar with the correct quotation. :)
Firstly I'ld like to differentiate between what I think WILL BE the next TW PRODUCT released by CA and what I WANT TO BE the next FULL TW GAME:
I think the next TW product released by CA will be an expension to M2TW!
I hope the next full TW game will be something that follows the european timeline, which could definately be somthing like Napoleonic: Total War. Also I would be very interested in a China Total War or Asian Total War leaving the temporal placement to the creative head of CA. Or maybe even Nowadays: Total War spanning the whole world with the U.N. acting like the Pope in M2TW... hahaha. (I know, it sounds a little bit inept, but the "U.N." could give missions, suspend members (cp. excomunication), send peacekeepers, etc.) Sounds quite fun to me. Also political sytsems (like monarchy, dictatorship, democracy, etc.) could play a role. I don't even want to go into detail with that. I only wanted to give another thought-provoking impluse.
Anyway, in the poll I voted for Napoleonic TW.
One thing I would not support would be a US:TW. Not in the TW series and not in the real world. Maybe a NA:TW as in Native American TW: different indian tribes and central american people fight until the European Invasion.
Now to some other aspects mentioned earlier in this thread:
The idea of Comrade Alexeo about CA's product strategy sounds very reasonable to me. Accordingly would be the next steps:
1) Expansion M2TW
2) completely new game with new geographical and or temporal setting, new graphics engine, etc. (econ21 descibed it as "revolutionary")
3) Expansion for 2)
4) redo the oldest, not rehashed TW based on the new engine, etc.
5) Expansion for 4)
redo the last four steps
At least I hope that the next full TW game has a new engine as this was the one (and only major) disappointment for me in M2TW. (I still love to play it though.)
Naval battlefields is IMHO overdue and a must-have in the next game. It is a bit annoying to be in control of almost everything that happens in TW games, but then see fleet being crashed BY CHANCE! Imagine positioning your ships on the naval battlefield, aligning them for canon combat, boarding the enemy ships, and chasing the routing fleet stealing the enemy's wind... uuhhh... that would be nice!!!
Another good idea was from Marius Dynamite that armies loose men if the leave roads and don't stay in camps. What I am thinking of is if armies are too far or too long away from their home land they start to loose men each turn. I am not sure how these "supply lines" are supposed to work but it sounds like a reasonable and not unimportant issue to think about.
I also like the idea with the tabs on the battlefield UI: different taps with different views for different tactical groups.
Also great would be something like an option either to fight a battle on the battlefield like it is today or to fight as "one of many soldiers" with a shield and a sword from a first-person perspective and the rest of the battle is up to the AI.
I voted for Shogun 2, mostly because this time I would prefer an exotic setting (to me, anyway) over a European/Middle East theatre.
A Chinese setting would be great as well, and would probably be preferable to remaking an old game now that I think of it. I'd pay 50 euros for fighting the in the Warring States period in a TW platform!
Spoiler Alert, click show to read:
while that would be cool indeed, playing a single player in a TW game would detract away from the game style. It is a strategy game, not a hack and slash. I'm sorry if I sound rude, but that would make me want to stop playing the game. however, I would love to have a stat tracker that you can place on either on a unit, or a specific soldier, preferably being the latter. It would keep an eye on how many units they've killed, how many lost, how many times the unit has fled, how many times it's been retrained, along with how long the unit has been around(in years). Also, I definantly would have to agree with you on the sea battles thing. I can't tell you how many times my perfect vicory record has been tarnished because I have lost a few sea battles:wall: . Entonces, A modern-day TW gome would not be possible because warfare has changed so much from the classical unit formations and clashes of ancient and medieval times. How fun would WW1 be? a bunch of people sitting in trenches for fifty years. Also they would have a hard time dealing with the airplane stuff, as well as having cannons being miles and miles away from the actual combat. Modern-day RTSs better left to the completely real-time games like EE, RoN, and AoE. However, Nopoleanic would work as units arranged in actual formations. I would love to see them include the Thirty-Years war in there. It's Tercio versus Adolphus's formations woot! However, I would like to see an Asian Total War as well, Island hopping would indeed be fun!:2cents:
If you want Island hopping you should have... wait an idea!
Pacific:Total War
It could have all the islands, and all the nations hop from one island to another!!
Can we have a dedicated MULTIPLAYER game plz. Medieval era.:inquisitive:
Sort out the chat system for gaud sake ( T - all,Y - team ),none of this press 1,press 6,press 8....what was I going to say anyway...!!!:help:
Units that move when you click on them as opposed to 5 seconds later....:wall:
Units that do what ther're meant to do......:no:
...well I can dream can't I !!!
Rais:smash:
yeah, I would love to see a working Online campaign AT LEASTon LAN. I would definantly love to have factions that, when you agree to a ceasefire/alliance/whatever, they don't go and stab you in the back the very next turn for no apparent reason. And factions that actually provide assistance when you ask for it.
I would say "Colonial Total War". As opposed to "Napoleonic" which I voted for.
Really, the end of medieval era warfare was more one of scope than significant difference from medieval warfare. Nations were expanding their holdings around the world, and armies and strategies changed to adapt. So really, a good game would cover everything from the late Renaissance all the way perhaps the Zulu Wars... or right before the first World War, when the next massive changes in the nature of war occurred do to mass production and mechanization. So that would cover things like piracy, the american and other revolutions, the US civil war, the Napoleonic wars, etc. A pretty decent stretch of history, similar to the one covered by the Medieval games.
However, if this was to be done, given the interesting nature of piracy and naval warfare of the time, it absolutely MUST have the long requested naval warfare battles for the players.
And it could get pretty overwhelming for a player, considering that a proper colonial total war's campaign map would be nearly the whole planet. It would need a much smarter strategic AI, because that map would be a lot more important. The nature of control and conquest as they relate to "victory" would need to be reassessed as well. While tactical variation might be somewhat less in the colonial period, remember there are also indigenous combatants aplenty on all sides, and the strategic picture would be vastly more complex.
Other than that, Shogun 2 would be fun for a more focused game. One thing I'd like to see is ninja units on the newer strategic map; should definitely get ambush bonuses, and significantly ninja composed armies could perhaps hide and ambush in places other armies can't. Though they would be less powerful than the original Shogun. I think something like Sherwood Foresters with extra tricks on the campaign map, and maybe an advantage when withdrawing. I could have a lot of fun if somewhat more "hit and run" battles were possible.
If you were to cover the Renaissance to Zulu wars it would be way to hard because som many changes happened in that period, it would be very hard to go from Musket to Machine-Gun game speaking,
M2TW was easy because it covered an area when nothing happned in the way of war, other then the change to guns. They had swords,Aarmour. Those swords and armour upgraded smally, sword to broadsword. Chain-Mail to Full Plate Armour.
RTW was easy because it covered an area when ABSOLUTLY nothing happened. No change in weapons (Only REALLY SMALL ones) the only change was the fact that Rome became powerful (The whole games based on that)
MTW is the same as M2TW,
STW was different that way,guns were making a name, but swords still had one last word. Cannons could win a battle in Europe, that could in America and Sfrica, but in Asia, (Eastern Asia and a bit of Western Asia) the sword armies were still living. It didnt cover an large enough time period to seriusly cause enough trouble. The sword never died in Japan until about 1880's when the Samurai class was abolished and Japan upgraded.
CTW would be to hard in the fact it covers 1500's to 1800's, Swords and guns and then Rifles and Machine-Guns just would be too hard with the Graphics they have these days.
Everyone also understand that Naval Warfare is VERY hard to make, you know Imperial Glory game? It has naval Warfare and its like TW series, it was (quite) bad, it is possible but quite boring in Medieval Times but all the less quite fun. CA might think of it with such a massive outcry but dont expect until the next big game, if they have it in an Expansion it wouldnt be good for them, but in an new game, then it would do good!
But they could still shorten it down, 1500 to 1700 (I am making a mod about that time period) , 1700-1900? I understand though thats what you want, and in no way am I trying to stop you dreaming about that, but you will be dreaming for a LONG time until that day.
id like to see something focusing on the rise of prussia between 1715-1918. you could command the armies of the most advanced and powerful antion on earth while outnumbered in nearly every conflict. the creative assembly could add governments and changes in technology as factors of the game.
ive always wanted to fight as frederick the great and as von hindenburg. plus ww1 in total engine would be awesome. ive played for 4 years now and thats all ive ever wanted from the developers. imagine machine guns and bolt-action rifles! plus it would be fun to see the change from flintlock to bolt action.
Aye, I understand what you're saying, about naval battles being pretty boring in medieval times. But the campaign I was describing was the rise of the European Naval powers such as Spain Portugal and England. But also, imagine how much that would open for them, should they do a 1600/1700 era. They could do the spanish armada, the battle of Trafalger (sp?) etc. But remembers if they go into a 1600 era game and keep it realistic, they should allow for formation specific units. Such as the ability to form tercio (the main formation used in the 1600's developed by the Spanish consisting of 30-row deep formations , with pikeman in front supported by muskets in the back. Also, although i havent explored the mounted gun cavalry in M2, they should allow for wheelock formations as-per 1600's fighting. Which consisted of wheel formations of cavalry having one row fire retreat and the next line fire (that is until Adolphus re-introduced the shock power of the cavalry) Supply lines would be a good idea as well as most wars were faught by trying to cut off the other army's supply lines. Actually, come to think of it, in the pre-Adolphus wars, there were little battles, and it'd be a little boring. Sorry if I got carried away a bit, but I really love to blather on about things like this. In conclusion, I'd love to have an Asia, America, or even an Africa total war would be great, they could have Moorish nations in the north, Swahili nations on the east coast. and Colonists coming in. Also Zulus. How fun would that be? althoough the colonists would be quite overpowering come to think of it, but hey! so were the post-marius Romans and the late-game Egyptians. And who doesn't love a challenge?
If you were to cover the Renaissance to Zulu wars it would be way to hard because som many changes happened in that period, it would be very hard to go from Musket to Machine-Gun game speaking,
Just FYI, there weren't modern machineguns in the Zulu wars. The british had single shot Martini-Henry rifles and some older paper cartidge guns, which were far from perfected at that point.
The Maxim machine gun didn't come til later, and that's almost exactly why I chose the Zulu Wars as an end point... just before the advent of modern automatic weapons. There were some initial machine guns around by that time but they were far from perfect and didn't make major impact until WWI, which is the next major era of warfare that pretty much extends to the present. The early blackpowder era "machine guns" like the Gatling had enough problems that they weren't that dominating on the field. They had wind up magazines, precise production of cartridges was far from perfect, and blackpowder meant in short order the gunners were in a fog bank... limiting their visibility but telling the whole field where they were.
One interesting and not terribly technical change in the period was the dropping of "colors" and the adoption of subdued color schemes and early camouflage. That actually would be the harder thing account for, I think.
One thing that would have to change, and would be welcome in M2TW, would be ammo runners to reload missile units. "Munition Supply" would also be a good, dealing with the available small arm and cannon ammunition not just for the units, but the army as a whole and how much there is for runners to bring up. Supply lines started becoming much more important in this era and there should be factors they influence, ammo being the most significant at that point.
Why not go away from the norm and try out a "Fantasy:Total War" with Mages, dragons and "Evil" factions, with there own made up storyline, deffinatly would be fun.
Why not go away from the norm and try out a "Fantasy:Total War" with Mages, dragons and "Evil" factions, with there own made up storyline, deffinatly would be fun.
Uh... that IS the norm in strategy games if you haven't been paying attention.
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Originally Posted by JCoyote
but not with The total war series....
but not with The total war series....
So you're saying abandon your market niche to do what everybody else already does tons of?
Given that Total War tries to be... well not perfectly accurate, but at least believable... I don't think it's a good idea. However, if it WAS to be done, I would suggest following Harry Turtledove, who when he does create stories with magic tries to use consistent rules and does a good job suspending disbelief. I'd say licensing for "Darkness: Total War" might have possibilities.
Indeed, I play this game as much for its fun strategy, as its historical accuracy. What the various nations isn't accurate (we know the Scots didn't capture all of Briton for example) But the units are historically accurate. However, i know what you're saying JCoyote, but maybe then you can start back a few hundred years before the Europeans come in. It'd be a lot better for ballancing issues (you know, let the african nations get established). And maybe they could set it up for a European mentality set in the AI for the Europeans to be initially non-aggressive, until either one of the African nations set them off,or their populations get too big or something. But I do suppose you're right, the Zulu wars simply would not work, because that is when armies really started moving away from the tight battle formations, and started moving towards independant movement, a thing which simply wouldn't work for the Total War series/
I'd go for India. I don't know much about the history myself, but you could have all the different kingdoms, the moghul invasion etc. I suppose the units would be simlar like in STW. A range of terrains: deserts, forests, plains and mountains. And either stop before the French and British arrive or use them like the Mongols in MTW. You could even do something in terms of allying with one or other of them.