hmm, still not working. Same thing happens. I may just have to try the mod-folder method instead. This doesn't look to be working.
Printable View
hmm, still not working. Same thing happens. I may just have to try the mod-folder method instead. This doesn't look to be working.
Did you install python 2.5?
nevermind, it was a problem when i updated to 1.2. The directions were perfectly fine. Sucks because i had to reinstall to make sure, but at least i wasn't crazy. thanks for the great tutorial
Ok, follow the tutorial, and as a test, tried to change the name of Milan, but it didn't work. The log has messages about several files saying they are missing, but they're definately there as i can see and edit them. What could be the problem?
:beam: Ah, got it working in the end...seems the mod file installer neglected to make me a 'mymod.cfg' file :furious3:
Yes I'll create a new version for 1.2
Is there a way to launch the game faster, (with no cinematique introduction; ie RTW -nm)
Yeah put movies=0 under your video section
thank you
Hi I tyred to setup medieval 2 for moding but when i change lonon ino The Molich i get in game and There is still name London.:help:
I instaled M2TW mod folder and unpack and instaled Paython 2.5.
Please helo:help: :help: :help:
Did you start the game using the batch file or did you simply click on your desktop shortcut or the medieval2.exe?
I start game whit:Quote:
Originally Posted by alpaca
mymod
MS-DOS Batch file
Any one whants to help me.
You are using a mod folder it seems, eh? did you set up the .cfg and .bat file properly? Are you using file_first? Check the error logs file in the logs/folder, that might give you a hint as to what is going on.
If i use MOD FOLDER to mod will i be able to work whit textures.
Supposedly yes.Quote:
Originally Posted by masteri
do I have to do step 1.1 to mod stats?
No, you only have to convert the text files if you want to edit descriptions or add anything (units, buildings, etc.)Quote:
Originally Posted by s_tabikha
i downloaded your file and i have no idea where the read me is. All i get is a notepad file with odd writing that i have no idea what it is. plse help.
Which file is that? The files are in .rar format iirc, which means you have to download 7-zip or some other freeware tool to extract them.Quote:
Originally Posted by losts78
em, ive got a question. i made 2 new folders of me2tw 1.2 i unpacked one of them, this one keeps to CTD when i start a battle... plz help :help:
Did you delete the descr_geography_new files?
did it now, and it works fine, thanks, btw do you need to delete a file for skins to work?
I don't think so, you should be able to just place them in the according directory and the game will use the file over the one in the packs.Quote:
Originally Posted by william wallace
Ive done everything step by step, the unpacking, got rid of the two files, copies preference cfg and named it mymod, I added in [io] file_first = 1 the the error log thing, then I made the mymod.bat edited it and put medieval2.exe @mymod.cfg, but then when you say run mymod.bat its still a text file and it wont run, and the shortcut wont work, I only want to use others mods btw, help please?
This is the readme of the mod im trying to get working.
RealCombat 1.2 Battle Mechanics
Thankyou for downloading and trying RealCombat 1.2. RC is an attempt to create a more realistic M2TW combat experience via the modification of a number of crucial unit stats for all units, using a consistent and detailed framework.
Please read the accompanying 13-page guide to gain a better understanding of what this means and how it has been done.
TO INSTALL
Copy the contents of the 'data' folder to the M2TW data folder or your mod's data folder. Make sure you are running the game with --io.file_first if in the M2TW/data folder.
In the data folder:
-If you prefer 2HP generals/special units, rename the export_descr_unit_2HP.txt to export_descr_unit.txt
-If you are using Burrek's units mod, copy the contents of the burrek_units.txt to export_descr_units.txt
-If you are using Dismounted Knights mod, copy the contents of the Dismounted_Knights.txt to export_descr_units.txt
RC also includes Serious Samurai's polearm mod which gives the English bill (polearm) units a much more historically accurate 8 foot billhook, and some much-needed anti-cavalry power. Thankyou SS :)
Many thanks also to all who have contributed with valuable testing, editing, suggestions and feedback, and especially to the regulars in the RealCombat thread, at 55 pages short: http://www.twcenter.net/forums/showthread.php?t=82671, if you have a spare few days it makes interesting reading!
All feedback is very welcome.
btw, nothings working at all, there isnt even an error log, i might be doing something stupid, and hopefully I am and it will easily be fixed.
Thanks a lot for the great tutorial!
It seems to work for the moment, but I have a little question: is there a way to play the game full screen?
Also, I can't change a text document to a .bat : I wrote what I had to write in mymod.txt, but when i make it mymod.bat, it's still written Text document under it.
Thank you
I tried making mymod.txt a .bat files by using Windows Help. They said:
To save a file with a different name or format
On the File menu of the program you are working in, click Save As.
Specify a new name or a different format for the file you are saving.
Note
If the file was previously saved with a different name or format, that version will remain unchanged.
I tried to do that but the only choices I got were Text document or All files (I don't know what that is)
Thanks for your :help:
when i try to run the mymod.bat file i get an error saying:
This file does not have a program associated with it for performing this action. Create an association in the Folder Options control panel.
help?
*EDIT*
there is no entry in my Folder Options for a .bat file. i created one and associated it to cmd.exe and then command.exe. neither works. they just pull up a command window.