A loss to Byz Inf, oh the shame of it...
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A loss to Byz Inf, oh the shame of it...
Regarding the GOOD, did you mean to say you gave the Noble Swordsmen (1HS) the ME halberd animation? I thought the test was to give the 2HS the ME_halberd animation?Quote:
Originally Posted by Carl
Regarding the bad, what would happen if one were to simply remove the phalanx attribute from Western Halberds? Maybe then they might do better?
/Need to get back to my home PC so I can help test... :(
Sorry, I ment Highland Nobles. I think most knew what I meant, I've Edited anyway.
I could tr removing Phalanx, but I don't really want to turn them into just another 2-hander if I can help it. I think Dopp's idea on their purpose is probably the best one. A unit meant to do better than Spears against cav, whilst doing better than Spears vs. Infantry, but not qwuite a match for 2-Handers/Proper Pikes. Exceptions aside.
Just tried them at 60 Man unit size with +5 attack. worked fine. they arn't quite as good vs. S&S as 2-handers, or as good as Pikes in general, but they do tend to beat most 2-Handers or inflict heavy losses, (their initial poking phase tneds to prevent the 2-Handers from getting blows in while charging which gives them 2-3 seconds of free attacks).
I've just got to test them vs. cav. if that works out then i'll release the 1.1 version for you guys to disect~;p.
Just tested them vs. cav.
At first even Volougiers where fining Fuedal Knights Hard Work and Swiss uard where having similar issues with Chivalric Knights. Volouge Militia and Halberd Militia where struggling with anything besides Light cav as well. Whilst they killed plenty of enemy when they where charged, they still struggled.
Whilst i can defintly put some of it down to their slash animations being bugged vs. cav, (theirs only a few they actually use vs. cav so they have poor kill rates, only their ability to stab like pikes if not too close saves them), they still seemed pretty poor at actually reciving a charge.
A quick scan of the files later turned up the issue. they Lacked the Spear Attribbute. This gives defensive benefits vs charging cav and is somth all spear have and that Pikemen have on their "Pike". A quick edit later to give them Spear on their "Pike" and Light_Spear on their "Axe", (makes em useful vs. cav when not in guard mode), and they are working fine. Expect the 1.1 version as soon as I get the readme done. I'll create a new post as linking to another post is a pain, and the thread title isn't updating when I edit so i can't use it to tell people when a new version is out.
But no halberd units have the spear attribute. In fact that seems reserved for spears and pikes only, particularly as it also gives a penalty to infantry. Halberds are also supposed to be ok versus infantry. I just think it's because their stats suck - only 5 attack for most of them. Does adding spear actually improve their animation though, as it naturally seems rather ineffectual.Quote:
Originally Posted by Carl
@Jambo: the Long_Pike attribute seems to remove the infantry penalty and the Light_Spear attribute does NOT have a penatly vs. infantry, but it also dosen't give as good a charge resistance as Spear and gives no general melee benefits vs. cav. The test in which they got mullered had them with +5 atack and they where allready beating up other 2-Handers bad enough. Finally, no attack benefit can make up for the defence benefits of the Spear/Light_spear Attribute. I've tested with spears and found that high defence matters more than attack vs. cav charges.
hey, Carl
just wondered if you have a version of the shield fix implemented along the lines suggested by Fishpants? i.e., half the value of the shield into armor, half into defense.
thanks for the nice work.
V1.02 had that, as does V1.1 which i'm uploading now. New thread should be up in about 3-4 mins.
The Foz has a nice little program which will take Fishpant's suggestions and convert it from your desc_unit.txt file. This is a nice touch as any changes you made to this file are preserved. If you want to use this particular fix on a mod, only the shield, armour, and def skills settings are changed, the rest of the file remains intact.Quote:
Originally Posted by Slaists
It does in fact use Foz's Program to crate the Sheild fix used so it is the half and half fix.
New Version up in a seperate thread BTW, please move all discussion to that thrad. Link
That sound's lovely. From the sound of it: this is what I'd actually prefer (I like a different 2H fix from Carl's, no offense). Will check Foz's fix.Quote:
Originally Posted by Veresov
Closed per request of original poster (and due to now being a duplicate thread).