There are a lot of Ronins. So perhaps some ronins who are not needed from Clans could build an own team and take part at the tourney. So all can play and we got one more team.
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There are a lot of Ronins. So perhaps some ronins who are not needed from Clans could build an own team and take part at the tourney. So all can play and we got one more team.
just looking on the clan war forum and just saw that we need the vi mappack...
any chance u could give me a link to download this vi mappack
thanks in advance
-Scias-
Quote:
Originally Posted by |Heerbann|_Luculus
Hey m8,
there is a Ronin Team in there, and It is Lead by Me, FYI :2thumbsup: :yes:
Valor One Tournament First Round posted :knight:
http://p219.ezboard.com/fclanwars3540frm84
Hey,
YAY,good luck all!!!!!!!!
WWAAAAAAARMAAAANNN, I hope you are preparing both urself and ur troops, I hear that we, the mighty hurting Aggonys. are preparing to ride into your lands to inflict pain and carry home whatever loot we might find!!!!! :viking: :viking:
What army are you gonna use?? Tell me so we can discuss it!!!! :clown:
/Kalle
After some all v1 battles last Saturday, Ducky is right. While I did see some examples of spears working in the team battles, spear morale is a bit too low for team games where they can be swarmed by cav. They worked ok in 1v1, but the outnumbered morale penalty tends to be larger in team games. Spears may still be viable if used conservatively.
HEY KALLLLLLLLLE,Quote:
Originally Posted by Kalle
We are Prepring to defend our Swissland Home and Swissland Castle 2_5_2 against your troops,SWISSLANDWARRIORS ALWAYS SAY NO SURRENDER:clown: :beam:
What Army?? I proably Will be using Poland for 1 game and another faction for another:beam:
switzerland
I've played my first Medieval game since ages on Saturday in a v1 test game.
I was a bit puzzled. It feels very slow compared to SamWars, especially the spears and pavs move like snails.
What really annoyed me was the performance of Jinetes. I thought they were a ranged unit. :wink: I had to get so close with them that it felt like a melee unit. Do you have any advise on their use? Are they worth considering at all or should I better go for Mounted Sergeants?
Tosa, have you been satisfied with the performance of your Jinetes?
Jinetes have a javelin which are very short range. They are the same as mounted sargeants in melee except for lower charge bonus. Morale is the same for both, but the Jinetes are faster. I tend to like the unit, but haven't tried it in the all v1 battles. Javelins can be positioned behind your infantry and used as close support just before the infantry engages in melee.
Hello R'as al Ghul,
They are short range javelins. Ranges in RTW and M2TW are higher, so when used to that it will require some time to get the hang. I've no complaint about my Jinetes.
I normally use Jinetes to support the hand to hand combat: throw a few missiles and then backstab. But the situation was a bit different now.
Spearunits move slower yes, fair because they have to carry a shield, which ashigaru didn't have.
If you want the best in horse archers go Hungarian Szekely :charge:
Has any one gone so far as to make up a Valour One unit spec or comparison chart?
P.S. Sorry I missed any further Sam games Sunday. Game Spy locked my name out, then I got tangled up with re-starts and re-registration errors. Finally ended up reversing (which worried George), then shortening my name to get in. But it was all over :dizzy2:
Of course they're ranged, I knew that but that they're so short ranged I didn't expect. I tried to get Tosa's General with them and at one time I was uphill and very close by and yet they didn't fire a single shot. That was frustrating. I've to admit that I'm used to the M2 Javelins.
I didn't want to start anything. Honestly. :hide:Quote:
Originally Posted by TosaInu
I'll look into it. Maybe I can come up with something.Quote:
Has any one gone so far as to make up a Valour One unit spec or comparison chart?
Spears in MTW/VI are the same speed as yari samurai in STW and SW: walk speed = 6 and run speed = 10. The yari ashigaru are 20% faster: walk 7 and run 12. Cav is the same speed as well: regular cav run speed = 20, light cav run speed = 24 with the exception of cav archers in STW and SW with are only run speed = 20.
Okay then. Good to know.
Seems to be a matter of perception when I thought it was slower.
Use Yas' VI units master tool for MTW/VI. http://totalwar.co.kr/medieval/indexx.htmlQuote:
Originally Posted by Tomisama
How's the formula?
v1 adds 1 att, 1 def and 2 morale?
If so I can post a spreadsheet here.
Yes. You'll have to look in the projectiles.txt file to see the discount on ungrades the various ranged weapons get.Quote:
Originally Posted by R'as al Ghul
Yes I have the Unit Master, thanks.Quote:
Originally Posted by Puzz3D
And Army Builder too.
But a single page, compare-at-a-glance chart, is a very handy thing to have when you need a quick reference :yes:
Infantry stats @ valour 1:
Numbers in parenthesis show the attack/ defense bonus versus Cavalry. $ designates the Shield for Armour and Defense. It's noted on the right side of the respective Armour or Defense value
Missile-Infantry stats @ valour 1:
Projectile Info by Tomi:
Cavalry stats @ valour 1:
Missile-Cavalry stats @ valour 1:
Cavalry-unit speeds by Tomi:
Quote:
Fast - March 9 - Run 24 - Charge 26
AlanMercenaryCavalry
GoldenHordeHorseArchers
HorseArchers
MountedCrossbows
SaharanCavalry
SpanishJinetes
SteppeCavalry
Szekely
TurcomanHorse
Turcopole
Slow - March 9 - Run 12 - Charge 16
Kataphraktoi
GothicKnights
BerberCamel
BedouinCamelWarriors
Normal - March 9 - Run 20 - Charge 22
(all of the rest)
This should be okay now. I had some mistakes at first but now it seems to be fine.
Please report any errors, wishes, critique.
:bow:
R'as
Edit: I'll post an excel sheet later.
Very good effort, I have to point out though, after a very quick view of it, that it is not correct on at least some things. Morale seems to have some values very wrong and morale is crucial at this florinlevel. Morale of val 1 kataphraktoi and val 1 kwarazmian cavalry is not 9 for instance (I think it is 6 for both of them) and feudal knights is not 6 it is 10. For those not having played the game for as many years as some others it is even more important to show the correct info since they might not notice the mistakes.
Also it do not show anticav values for anticav infantry I think?
If you want to make the list perfect there are also some units not available in the high era and/or in multiplayer but this is of less concern I think.
Anyways good work.
regards
/Kalle
Dont bother with my comments, you made it correct while i was writing the post i think :)
You posted while I edited.
Please check again.
AntiCav? Ok. I'll put that in later.
I took the eras from the unit_prod. If you know which units aren't available please tell me.
R'as
Excellent R’as :grin:
Now my minor contribution.
Cavalry Speeds
Fast - March 9 - Run 24 - Charge 26
AlanMercenaryCavalry
GoldenHordeHorseArchers
HorseArchers
MountedCrossbows
SaharanCavalry
SpanishJinetes
SteppeCavalry
Szekely
TurcomanHorse
Turcopole
Slow - March 9 - Run 12 - Charge 16
Kataphraktoi
GothicKnights
BerberCamel
BedouinCamelWarriors
Normal - March 9 - Run 20 - Charge 22
(all of the rest)
Edit: These were taken from Yas Unit Master, I hope they are correct.
Does anyone have the range specs handy?
And maybe a fatigue study for VI?
I think that would polish this off nicely if available :wink:
Just imagine, I'm getting paid for this. ~:thumb:Quote:
Originally Posted by Tomisama
AntiCav stats are in now.
Nice work R'as.
Columns for run speed and armor pierce capability?
Longbow 120 metersQuote:
Originally Posted by Tomisama
Archers 100 meters
Xbows 100 meters
Javelins 30 meters
Grenade 26 meters