Wow, that means they could come in the next Chancellorship and definitely by the one following. I'm excited!
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Wow, that means they could come in the next Chancellorship and definitely by the one following. I'm excited!
Dutch_guy is still fighting that battle?
Just finished, am currently uploading.Quote:
Originally Posted by FactionHeir
Here's the save:
http://www.totalwar.org/patrons/pbm/kotr1190-1-fin.rar
:balloon2:
I'm playing 1.2 and 10 Full 9 star Mongol stacks turned up and took Adana off me.
I have a full stack fairly advanced Scottish stack in it. It was a castle second from the top. They attacked with three stacks and took it off me after losing about 1400 men.
I lost the lot plus a really good general in the process. I had Antioch, Adana and the city to the north and west of Adana. I “turtled down” and waited them out. They nailed Adana then set off for Constantinople. I can't imagine we can fight them off. In fact I hope we can't.
I think you all know that by now I'm far more interested in succeeding in the face of adversity rather than it all being too easy.
I think we will have troubles withe Mongols too mainly because we lack high star generals. I mean the highest star general we got right now has like what? 4 or 5 stars?
Plus we are kind of behind on technology (the joys of PBMing :p )
We do get to hope though that the mongols behave like they do in my SP campaigns: sit around their spawning point doing absolutely nothing till Timurids invade. Of course we could jsut declare war on them for fun (by sending up an assassin) but yeah.
What is needed to kill mongols: highly experienced mt.sgt. or mailed knights + several long range missile units. Or just several full stacks of mailed knights + a few feudals. But our house rules prohibit that :D
Maybe eventually those rules might get changed as the event advisor says: "New tactics are needed for new foes"
I'd say though that we ought to only consider loosening those rules once we lost a battle or two against them to signify we noticing their tactics and the need to adapt and not before even engaging them. Maybe an emergency session even
Leopold is an 8 or 9 star general.Quote:
Originally Posted by FactionHeir
They did hang around in my SP game on 1.2 for a while, but once they decided they wanted Constaninople they really went for it.
I'd say our parliamentary system will be quite a problem for creating Mongol killing armies, and I really don't know how we can afford serveral full stacks of heavy cavalry. Tactical change is certainly plausible but will it happen fast enough?
The only way to consider loosening the rules is to Role Play, and certainly I would expect the first few engagements to be ugly before an emergency session is called.
Let the sign ups for the first person to assault a multi stack of mongols begin then haha
LOL!!Quote:
Originally Posted by FactionHeir
Yes that will surely be a "Folorn Hope"!!
Actually, I'll happily do it. I'd like to write a dramatic death scene. Avatar shortages are essentially over already and we'll probably have too few players for our generals by the time the Mongols arrive, so there's no real penalty to dying, unless you're REALLY attached to the guy.Quote:
Originally Posted by FactionHeir
But there is still the question of avatars available in the ME. Austrian are not represented, but relatively near. Franconian's will leave once von Mahren left. Bavarians are left to Max, Otto and once you 2 dies out, that's the end of the line too. Can Max and Otto still adopt? Only Swabians seems to be well represented in the family line, with Henry, Hans and soon Ulrich. They seems best able to absorb avatar casualties and still have a line in the ME.
So the hordes are pretty close! Excellent!
Thye might also wipe out our enemies (Russia (not war though) Turkey etc) Even Better!
If they land near Baghdad or anywhere else in the ME, they'll likely hit the Turks or us. If they land in Sarkel, they'll either go for Russians or down to Turkey.
After we patch to 1.2, same religion factions get relations boost, so its likely they might just skip those guys and head straight for us.
What are the Baghdad/Sarkel odds? In a dozen campaigns, I have never seen them appear anywhere other than Baghdad.
They can appear: Baghdad, Sarkel, Yerevan. So 1/3 each.
Usually appear near Yerevan for me.
Btw, who's supposed to have the save atm? Noticed nothing happening today after Dutch_guy's battle?
It turns out that we've got one more battle this year, as we have to crush that large Polish army NE of Breslau.
I swear this is the last one.
Just a quick note confirming I have the save, and will be fighting the pending battle ASAP.
:balloon2:
Speaking of Battles. I finally updated the last two battle report that were missing. I know that the text has been up for a few days now, but I finally have all the pictures in place. Enjoy! :beam:
This has been up the past to hours, but due to the fora being offline I didn't get the chance to provide a link. Here it is:
http://www.totalwar.org/patrons/pbm/kotr1190-3-fin.rar
:balloon2:
Here goes me hoping our spy manages to open the gates of Acre or there is still an egyptian army outside of it when OK ends turn :D
Well, I ran into an unfortunate problem in the siege of Breslau last evening - a spy problem. You see the pre battle screen told me the spy had opened the gates, as a result of which I immediately ordered my siege carrying forces to drop their equipment, and moved them as close to the walls as I could. Sadly, it seemed my spy had supplied false information, as the gates were still shut...Quote:
Originally Posted by FactionHeir
:balloon2:
That never happened to me. Sounds definitely like a bug though, unless there is an issue with a foreign spy being inside the settlement causing it to display the open gates icon (i.e. say a Hungarian/Danish spy in the Polish settlement). Pretty annoying too I bet!
Version 1.22c is up.
A lot of fixes inside except for the threshold fixes which I will bring out once the chancellor has patched to M2TW 1.02.
http://www.totalwar.org/patrons/pbm/KOTRfix122c.rar
Please make sure you update.
1.23 is actually ready and 1.22c is just 1.23 minus the lower thresholds due to antitraits.
FactionHeir, when I click on your link to the save, I get redirected to atomicgamer. Also the save is not listed in the PBM files. While there might be a problem with the uploader, could you give another shot at uploading?
It works for me. Atomic Gamer is where you get redirected sometimes when the forum goes down, so I'm guessing there was a temporary website problem when you tried to get the file. Try again.Quote:
Originally Posted by OverKnight
Yup, you were right. Got the save. I will now update my fixes and then on to Jerusalem.
Library Bios have been added for Elberhard and Helmut von Hamburg. AFAIK they have no yet been assigned to players.
My battle report is finished.
OverKnight, where's Ulrich at the moment? I hope he doesn't get sunk by an Egyptian fleet.
Ulrich and the fleet are off the Greek coast south of Corinth. You'll be in the Holy Land in 3-4 turns. Before the Crusade ends, I'll make sure to move his fleet first.
As for getting sunk, due to the house rule of 2 units a ship, the fleet is 5 Holks. I doubt Ulrich is in danger.
On the unassigned avatars (one Franconian and one Swabian), my understanding is that there are only Austrian players who do not currently have avatars. If any such players wants to "borrow" one of the new avatars until an Austrian spawns, that would be fine.
Now would also be a good time for any lurkers who want to join the game to sign up - they should be able to get an avatar and jump right in.
Otherwise, we will just leave the two new generals unassigned, so that players whose avatars die will have a "resurrection hulk" to respawn into. (For sci-fi fans, yes, that revelation means GH is the last of the final five cylons - which might explain a lot, when you think about it. :laugh4: )